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denoland-deno/cli/dts/lib.deno.window.d.ts

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4.3 KiB
TypeScript
Vendored

// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
/// <reference no-default-lib="true" />
/// <reference lib="deno.ns" />
/// <reference lib="deno.shared_globals" />
/// <reference lib="deno.webgpu" />
/// <reference lib="esnext" />
declare class Window extends EventTarget {
new(): Window;
readonly window: Window & typeof globalThis;
readonly self: Window & typeof globalThis;
onload: ((this: Window, ev: Event) => any) | null;
onunload: ((this: Window, ev: Event) => any) | null;
close: () => void;
readonly closed: boolean;
alert: (message?: string) => void;
confirm: (message?: string) => boolean;
prompt: (message?: string, defaultValue?: string) => string | null;
Deno: typeof Deno;
Navigator: typeof Navigator;
navigator: Navigator;
Location: typeof Location;
location: Location;
}
declare var window: Window & typeof globalThis;
declare var self: Window & typeof globalThis;
declare var onload: ((this: Window, ev: Event) => any) | null;
declare var onunload: ((this: Window, ev: Event) => any) | null;
declare class Navigator {
constructor();
readonly gpu: GPU;
}
declare var navigator: Navigator;
/**
* Shows the given message and waits for the enter key pressed.
* If the stdin is not interactive, it does nothing.
* @param message
*/
declare function alert(message?: string): void;
/**
* Shows the given message and waits for the answer. Returns the user's answer as boolean.
* Only `y` and `Y` are considered as true.
* If the stdin is not interactive, it returns false.
* @param message
*/
declare function confirm(message?: string): boolean;
/**
* Shows the given message and waits for the user's input. Returns the user's input as string.
* If the default value is given and the user inputs the empty string, then it returns the given
* default value.
* If the default value is not given and the user inputs the empty string, it returns null.
* If the stdin is not interactive, it returns null.
* @param message
* @param defaultValue
*/
declare function prompt(message?: string, defaultValue?: string): string | null;
// TODO(nayeemrmn): Move this to `op_crates/web` where its implementation is.
// The types there must first be split into window, worker and global types.
/** The location (URL) of the object it is linked to. Changes done on it are
* reflected on the object it relates to. Accessible via
* `globalThis.location`. */
declare class Location {
constructor();
/** Returns a DOMStringList object listing the origins of the ancestor
* browsing contexts, from the parent browsing context to the top-level
* browsing context.
*
* Always empty in Deno. */
readonly ancestorOrigins: DOMStringList;
/** Returns the Location object's URL's fragment (includes leading "#" if
* non-empty).
*
* Cannot be set in Deno. */
hash: string;
/** Returns the Location object's URL's host and port (if different from the
* default port for the scheme).
*
* Cannot be set in Deno. */
host: string;
/** Returns the Location object's URL's host.
*
* Cannot be set in Deno. */
hostname: string;
/** Returns the Location object's URL.
*
* Cannot be set in Deno. */
href: string;
toString(): string;
/** Returns the Location object's URL's origin. */
readonly origin: string;
/** Returns the Location object's URL's path.
*
* Cannot be set in Deno. */
pathname: string;
/** Returns the Location object's URL's port.
*
* Cannot be set in Deno. */
port: string;
/** Returns the Location object's URL's scheme.
*
* Cannot be set in Deno. */
protocol: string;
/** Returns the Location object's URL's query (includes leading "?" if
* non-empty).
*
* Cannot be set in Deno. */
search: string;
/** Navigates to the given URL.
*
* Cannot be set in Deno. */
assign(url: string): void;
/** Reloads the current page.
*
* Disabled in Deno. */
reload(): void;
/** @deprecated */
reload(forcedReload: boolean): void;
/** Removes the current page from the session history and navigates to the
* given URL.
*
* Disabled in Deno. */
replace(url: string): void;
}
// TODO(nayeemrmn): Move this to `op_crates/web` where its implementation is.
// The types there must first be split into window, worker and global types.
declare var location: Location;