mirror of
https://github.com/denoland/deno.git
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309 lines
9.4 KiB
TypeScript
309 lines
9.4 KiB
TypeScript
// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license.
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import { assert } from "./util.ts";
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import { window } from "./window.ts";
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import * as dispatch from "./dispatch.ts";
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import { sendSync, sendAsync } from "./dispatch_json.ts";
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import { RBTree } from "./rbtree.ts";
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const { console } = window;
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interface Timer {
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id: number;
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callback: () => void;
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delay: number;
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due: number;
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repeat: boolean;
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scheduled: boolean;
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}
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// Timeout values > TIMEOUT_MAX are set to 1.
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const TIMEOUT_MAX = 2 ** 31 - 1;
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let globalTimeoutDue: number | null = null;
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let nextTimerId = 1;
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const idMap = new Map<number, Timer>();
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type DueNode = { due: number; timers: Timer[] };
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const dueTree = new RBTree<DueNode>((a, b) => a.due - b.due);
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function clearGlobalTimeout(): void {
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globalTimeoutDue = null;
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sendSync(dispatch.OP_GLOBAL_TIMER_STOP);
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}
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let pendingEvents = 0;
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const pendingFireTimers: Timer[] = [];
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let hasPendingFireTimers = false;
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let pendingScheduleTimers: Timer[] = [];
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async function setGlobalTimeout(due: number, now: number): Promise<void> {
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// Since JS and Rust don't use the same clock, pass the time to rust as a
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// relative time value. On the Rust side we'll turn that into an absolute
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// value again.
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const timeout = due - now;
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assert(timeout >= 0);
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// Send message to the backend.
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globalTimeoutDue = due;
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pendingEvents++;
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await sendAsync(dispatch.OP_GLOBAL_TIMER, { timeout });
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pendingEvents--;
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// eslint-disable-next-line @typescript-eslint/no-use-before-define
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fireTimers();
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}
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function setOrClearGlobalTimeout(due: number | null, now: number): void {
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if (due == null) {
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clearGlobalTimeout();
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} else {
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setGlobalTimeout(due, now);
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}
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}
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function schedule(timer: Timer, now: number): void {
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assert(!timer.scheduled);
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assert(now <= timer.due);
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// There are more timers pending firing.
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// We must ensure new timer scheduled after them.
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// Push them to a queue that would be depleted after last pending fire
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// timer is fired.
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// (This also implies behavior of setInterval)
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if (hasPendingFireTimers) {
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pendingScheduleTimers.push(timer);
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return;
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}
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// Find or create the list of timers that will fire at point-in-time `due`.
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const maybeNewDueNode = { due: timer.due, timers: [] };
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let dueNode = dueTree.find(maybeNewDueNode);
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if (dueNode === null) {
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dueTree.insert(maybeNewDueNode);
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dueNode = maybeNewDueNode;
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}
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// Append the newly scheduled timer to the list and mark it as scheduled.
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dueNode!.timers.push(timer);
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timer.scheduled = true;
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// If the new timer is scheduled to fire before any timer that existed before,
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// update the global timeout to reflect this.
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if (globalTimeoutDue === null || globalTimeoutDue > timer.due) {
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setOrClearGlobalTimeout(timer.due, now);
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}
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}
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function unschedule(timer: Timer): void {
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// Check if our timer is pending scheduling or pending firing.
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// If either is true, they are not in tree, and their idMap entry
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// will be deleted soon. Remove it from queue.
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let index = -1;
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if ((index = pendingScheduleTimers.indexOf(timer)) >= 0) {
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pendingScheduleTimers.splice(index);
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return;
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}
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if ((index = pendingFireTimers.indexOf(timer)) >= 0) {
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pendingFireTimers.splice(index);
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return;
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}
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// If timer is not in the 2 pending queues and is unscheduled,
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// it is not in the tree.
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if (!timer.scheduled) {
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return;
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}
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const searchKey = { due: timer.due, timers: [] };
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// Find the list of timers that will fire at point-in-time `due`.
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const list = dueTree.find(searchKey)!.timers;
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if (list.length === 1) {
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// Time timer is the only one in the list. Remove the entire list.
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assert(list[0] === timer);
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dueTree.remove(searchKey);
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// If the unscheduled timer was 'next up', find when the next timer that
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// still exists is due, and update the global alarm accordingly.
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if (timer.due === globalTimeoutDue) {
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const nextDueNode: DueNode | null = dueTree.min();
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setOrClearGlobalTimeout(nextDueNode && nextDueNode.due, Date.now());
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}
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} else {
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// Multiple timers that are due at the same point in time.
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// Remove this timer from the list.
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const index = list.indexOf(timer);
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assert(index > -1);
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list.splice(index, 1);
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}
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}
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function fire(timer: Timer): void {
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// If the timer isn't found in the ID map, that means it has been cancelled
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// between the timer firing and the promise callback (this function).
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if (!idMap.has(timer.id)) {
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return;
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}
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// Reschedule the timer if it is a repeating one, otherwise drop it.
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if (!timer.repeat) {
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// One-shot timer: remove the timer from this id-to-timer map.
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idMap.delete(timer.id);
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} else {
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// Interval timer: compute when timer was supposed to fire next.
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// However make sure to never schedule the next interval in the past.
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const now = Date.now();
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timer.due = Math.max(now, timer.due + timer.delay);
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schedule(timer, now);
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}
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// Call the user callback. Intermediate assignment is to avoid leaking `this`
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// to it, while also keeping the stack trace neat when it shows up in there.
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const callback = timer.callback;
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callback();
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}
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function fireTimers(): void {
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const now = Date.now();
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// Bail out if we're not expecting the global timer to fire.
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if (globalTimeoutDue === null || pendingEvents > 0) {
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return;
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}
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// After firing the timers that are due now, this will hold the first timer
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// list that hasn't fired yet.
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let nextDueNode: DueNode | null;
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while ((nextDueNode = dueTree.min()) !== null && nextDueNode.due <= now) {
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dueTree.remove(nextDueNode);
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// Fire all the timers in the list.
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for (const timer of nextDueNode.timers) {
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// With the list dropped, the timer is no longer scheduled.
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timer.scheduled = false;
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// Place the callback to pending timers to fire.
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pendingFireTimers.push(timer);
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}
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}
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if (pendingFireTimers.length > 0) {
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hasPendingFireTimers = true;
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// Fire the list of pending timers as a chain of microtasks.
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window.queueMicrotask(firePendingTimers);
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} else {
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setOrClearGlobalTimeout(nextDueNode && nextDueNode.due, now);
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}
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}
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function firePendingTimers(): void {
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if (pendingFireTimers.length === 0) {
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// All timer tasks are done.
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hasPendingFireTimers = false;
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// Schedule all new timers pushed during previous timer executions
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const now = Date.now();
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for (const newTimer of pendingScheduleTimers) {
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newTimer.due = Math.max(newTimer.due, now);
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schedule(newTimer, now);
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}
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pendingScheduleTimers = [];
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// Reschedule for next round of timeout.
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const nextDueNode = dueTree.min();
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const due = nextDueNode && Math.max(nextDueNode.due, now);
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setOrClearGlobalTimeout(due, now);
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} else {
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// Fire a single timer and allow its children microtasks scheduled first.
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fire(pendingFireTimers.shift()!);
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// ...and we schedule next timer after this.
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window.queueMicrotask(firePendingTimers);
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}
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}
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export type Args = unknown[];
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function checkThis(thisArg: unknown): void {
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if (thisArg !== null && thisArg !== undefined && thisArg !== window) {
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throw new TypeError("Illegal invocation");
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}
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}
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function checkBigInt(n: unknown): void {
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if (typeof n === "bigint") {
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throw new TypeError("Cannot convert a BigInt value to a number");
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}
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}
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function setTimer(
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cb: (...args: Args) => void,
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delay: number,
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args: Args,
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repeat: boolean
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): number {
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// Bind `args` to the callback and bind `this` to window(global).
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const callback: () => void = cb.bind(window, ...args);
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// In the browser, the delay value must be coercible to an integer between 0
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// and INT32_MAX. Any other value will cause the timer to fire immediately.
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// We emulate this behavior.
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const now = Date.now();
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if (delay > TIMEOUT_MAX) {
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console.warn(
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`${delay} does not fit into` +
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" a 32-bit signed integer." +
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"\nTimeout duration was set to 1."
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);
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delay = 1;
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}
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delay = Math.max(0, delay | 0);
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// Create a new, unscheduled timer object.
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const timer = {
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id: nextTimerId++,
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callback,
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args,
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delay,
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due: now + delay,
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repeat,
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scheduled: false
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};
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// Register the timer's existence in the id-to-timer map.
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idMap.set(timer.id, timer);
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// Schedule the timer in the due table.
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schedule(timer, now);
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return timer.id;
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}
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/** Sets a timer which executes a function once after the timer expires. */
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export function setTimeout(
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cb: (...args: Args) => void,
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delay = 0,
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...args: Args
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): number {
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checkBigInt(delay);
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// @ts-ignore
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checkThis(this);
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return setTimer(cb, delay, args, false);
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}
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/** Repeatedly calls a function, with a fixed time delay between each call. */
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export function setInterval(
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cb: (...args: Args) => void,
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delay = 0,
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...args: Args
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): number {
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checkBigInt(delay);
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// @ts-ignore
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checkThis(this);
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return setTimer(cb, delay, args, true);
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}
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/** Clears a previously set timer by id. AKA clearTimeout and clearInterval. */
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function clearTimer(id: number): void {
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id = Number(id);
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const timer = idMap.get(id);
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if (timer === undefined) {
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// Timer doesn't exist any more or never existed. This is not an error.
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return;
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}
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// Unschedule the timer if it is currently scheduled, and forget about it.
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unschedule(timer);
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idMap.delete(timer.id);
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}
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export function clearTimeout(id = 0): void {
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checkBigInt(id);
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if (id === 0) {
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return;
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}
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clearTimer(id);
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}
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export function clearInterval(id = 0): void {
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checkBigInt(id);
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if (id === 0) {
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return;
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}
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clearTimer(id);
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}
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