mirror of
https://github.com/denoland/deno.git
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149 lines
4.4 KiB
TypeScript
149 lines
4.4 KiB
TypeScript
// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license.
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import { core } from "./core.ts";
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import * as dispatch from "./dispatch.ts";
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import { sendSync } from "./dispatch_json.ts";
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import { assert } from "./util.ts";
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import * as util from "./util.ts";
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import { window } from "./window.ts";
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import { OperatingSystem, Arch } from "./build.ts";
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/** Check if running in terminal.
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*
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* console.log(Deno.isTTY().stdout);
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*/
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export function isTTY(): { stdin: boolean; stdout: boolean; stderr: boolean } {
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return sendSync(dispatch.OP_IS_TTY);
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}
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/** Get the hostname.
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* Requires the `--allow-env` flag.
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*
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* console.log(Deno.hostname());
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*/
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export function hostname(): string {
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return sendSync(dispatch.OP_HOSTNAME);
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}
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/** Exit the Deno process with optional exit code. */
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export function exit(code = 0): never {
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sendSync(dispatch.OP_EXIT, { code });
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return util.unreachable();
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}
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function setEnv(key: string, value: string): void {
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sendSync(dispatch.OP_SET_ENV, { key, value });
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}
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function getEnv(key: string): string | undefined {
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return sendSync(dispatch.OP_GET_ENV, { key })[0];
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}
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/** Returns a snapshot of the environment variables at invocation. Mutating a
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* property in the object will set that variable in the environment for
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* the process. The environment object will only accept `string`s
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* as values.
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*
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* console.log(Deno.env("SHELL"));
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* const myEnv = Deno.env();
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* console.log(myEnv.SHELL);
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* myEnv.TEST_VAR = "HELLO";
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* const newEnv = Deno.env();
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* console.log(myEnv.TEST_VAR == newEnv.TEST_VAR);
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*/
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export function env(): { [index: string]: string };
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export function env(key: string): string | undefined;
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export function env(
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key?: string
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): { [index: string]: string } | string | undefined {
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if (key) {
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return getEnv(key);
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}
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const env = sendSync(dispatch.OP_ENV);
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return new Proxy(env, {
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set(obj, prop: string, value: string): boolean {
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setEnv(prop, value);
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return Reflect.set(obj, prop, value);
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}
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});
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}
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interface Start {
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cwd: string;
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pid: number;
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argv: string[];
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mainModule: string; // Absolute URL.
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debugFlag: boolean;
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depsFlag: boolean;
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typesFlag: boolean;
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versionFlag: boolean;
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denoVersion: string;
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v8Version: string;
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tsVersion: string;
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noColor: boolean;
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os: OperatingSystem;
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arch: Arch;
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}
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// This function bootstraps an environment within Deno, it is shared both by
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// the runtime and the compiler environments.
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// @internal
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export function start(preserveDenoNamespace = true, source?: string): Start {
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core.setAsyncHandler(dispatch.asyncMsgFromRust);
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const ops = core.ops();
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// TODO(bartlomieju): this is a prototype, we should come up with
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// something a bit more sophisticated
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for (const [name, opId] of Object.entries(ops)) {
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const opName = `OP_${name.toUpperCase()}`;
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// Assign op ids to actual variables
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// TODO(ry) This type casting is gross and should be fixed.
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((dispatch as unknown) as { [key: string]: number })[opName] = opId;
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}
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// First we send an empty `Start` message to let the privileged side know we
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// are ready. The response should be a `StartRes` message containing the CLI
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// args and other info.
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const startResponse = sendSync(dispatch.OP_START);
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const { pid, noColor, debugFlag } = startResponse;
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util.setLogDebug(debugFlag, source);
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// pid and noColor need to be set in the Deno module before it's set to be
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// frozen.
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util.immutableDefine(window.Deno, "pid", pid);
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util.immutableDefine(window.Deno, "noColor", noColor);
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Object.freeze(window.Deno);
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if (preserveDenoNamespace) {
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util.immutableDefine(window, "Deno", window.Deno);
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// Deno.core could ONLY be safely frozen here (not in globals.ts)
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// since shared_queue.js will modify core properties.
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Object.freeze(window.Deno.core);
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// core.sharedQueue is an object so we should also freeze it.
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Object.freeze(window.Deno.core.sharedQueue);
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} else {
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// Remove window.Deno
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delete window.Deno;
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assert(window.Deno === undefined);
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}
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return startResponse;
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}
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/**
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* Returns the current user's home directory.
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* Requires the `--allow-env` flag.
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*/
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export function homeDir(): string {
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const path = sendSync(dispatch.OP_HOME_DIR);
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if (!path) {
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throw new Error("Could not get home directory.");
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}
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return path;
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}
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/**
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* Returns the path to the current deno executable.
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* Requires the `--allow-env` flag.
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*/
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export function execPath(): string {
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return sendSync(dispatch.OP_EXEC_PATH);
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}
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