mirror of
https://github.com/denoland/deno.git
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160 lines
6.1 KiB
TypeScript
160 lines
6.1 KiB
TypeScript
// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license.
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// This is a "special" module, in that it define the global runtime scope of
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// Deno, and therefore it defines a lot of the runtime environemnt that code
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// is evaluated in. We use this file to automatically build the runtime type
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// library.
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// Modules which will make up part of the global public API surface should be
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// imported as namespaces, so when the runtime type library is generated they
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// can be expressed as a namespace in the type library.
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import { window } from "./window";
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import * as blob from "./blob";
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import * as consoleTypes from "./console";
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import * as csprng from "./get_random_values";
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import * as customEvent from "./custom_event";
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import * as deno from "./deno";
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import * as domTypes from "./dom_types";
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import * as domFile from "./dom_file";
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import * as event from "./event";
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import * as eventTarget from "./event_target";
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import * as formData from "./form_data";
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import * as fetchTypes from "./fetch";
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import * as headers from "./headers";
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import * as textEncoding from "./text_encoding";
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import * as timers from "./timers";
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import * as url from "./url";
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import * as urlSearchParams from "./url_search_params";
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import * as workers from "./workers";
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import * as performanceUtil from "./performance";
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import * as request from "./request";
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//import * as response from "./response";
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// These imports are not exposed and therefore are fine to just import the
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// symbols required.
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import { core } from "./core";
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import { immutableDefine } from "./util";
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// During the build process, augmentations to the variable `window` in this
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// file are tracked and created as part of default library that is built into
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// Deno, we only need to declare the enough to compile Deno.
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declare global {
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const console: consoleTypes.Console;
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const setTimeout: typeof timers.setTimeout;
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}
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// A self reference to the global object.
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window.window = window;
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// This is the Deno namespace, it is handled differently from other window
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// properties when building the runtime type library, as the whole module
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// is flattened into a single namespace.
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immutableDefine(window, "Deno", deno);
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Object.freeze(window.Deno);
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// ref https://console.spec.whatwg.org/#console-namespace
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// For historical web-compatibility reasons, the namespace object for
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// console must have as its [[Prototype]] an empty object, created as if
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// by ObjectCreate(%ObjectPrototype%), instead of %ObjectPrototype%.
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let console = Object.create({}) as consoleTypes.Console;
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Object.assign(console, new consoleTypes.Console(core.print));
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console[consoleTypes.isConsoleInstance] = true;
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// Globally available functions and object instances.
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window.atob = textEncoding.atob;
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window.btoa = textEncoding.btoa;
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window.fetch = fetchTypes.fetch;
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window.clearTimeout = timers.clearTimer;
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window.clearInterval = timers.clearTimer;
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window.console = console;
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window.setTimeout = timers.setTimeout;
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window.setInterval = timers.setInterval;
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window.location = (undefined as unknown) as domTypes.Location;
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// The following Crypto interface implementation is not up to par with the
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// standard https://www.w3.org/TR/WebCryptoAPI/#crypto-interface as it does not
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// yet incorporate the SubtleCrypto interface as its "subtle" property.
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window.crypto = (csprng as unknown) as Crypto;
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// When creating the runtime type library, we use modifications to `window` to
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// determine what is in the global namespace. When we put a class in the
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// namespace, we also need its global instance type as well, otherwise users
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// won't be able to refer to instances.
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// We have to export the type aliases, so that TypeScript _knows_ they are
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// being used, which it cannot statically determine within this module.
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window.Blob = blob.DenoBlob;
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export type Blob = blob.DenoBlob;
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window.File = domFile.DenoFile as domTypes.DomFileConstructor;
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export type File = domTypes.DomFile;
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window.CustomEventInit = customEvent.CustomEventInit;
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export type CustomEventInit = customEvent.CustomEventInit;
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window.CustomEvent = customEvent.CustomEvent;
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export type CustomEvent = customEvent.CustomEvent;
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window.EventInit = event.EventInit;
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export type EventInit = event.EventInit;
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window.Event = event.Event;
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export type Event = event.Event;
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window.EventListener = eventTarget.EventListener;
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export type EventListener = eventTarget.EventListener;
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window.EventTarget = eventTarget.EventTarget;
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export type EventTarget = eventTarget.EventTarget;
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window.URL = url.URL;
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export type URL = url.URL;
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window.URLSearchParams = urlSearchParams.URLSearchParams;
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export type URLSearchParams = urlSearchParams.URLSearchParams;
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// Using the `as` keyword to use standard compliant interfaces as the Deno
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// implementations contain some implementation details we wouldn't want to
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// expose in the runtime type library.
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window.Headers = headers.Headers as domTypes.HeadersConstructor;
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export type Headers = domTypes.Headers;
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window.FormData = formData.FormData as domTypes.FormDataConstructor;
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export type FormData = domTypes.FormData;
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window.TextEncoder = textEncoding.TextEncoder;
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export type TextEncoder = textEncoding.TextEncoder;
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window.TextDecoder = textEncoding.TextDecoder;
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export type TextDecoder = textEncoding.TextDecoder;
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window.Request = request.Request;
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export type Request = request.Request;
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//window.Response = response.Response;
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//export type Response = response.Response;
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window.performance = new performanceUtil.Performance();
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// This variable functioning correctly depends on `declareAsLet`
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// in //tools/ts_library_builder/main.ts
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window.onmessage = workers.onmessage;
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window.workerMain = workers.workerMain;
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window.workerClose = workers.workerClose;
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window.postMessage = workers.postMessage;
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window.Worker = workers.WorkerImpl;
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export type Worker = workers.Worker;
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// below are interfaces that are available in TypeScript but
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// have different signatures
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export interface ImportMeta {
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url: string;
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main: boolean;
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}
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export interface Crypto {
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readonly subtle: null;
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getRandomValues: <
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T extends
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| Int8Array
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| Uint8Array
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| Uint8ClampedArray
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| Int16Array
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| Uint16Array
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| Int32Array
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| Uint32Array
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>(
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typedArray: T
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) => T;
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}
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