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denoland-deno/op_crates/webgpu/command_encoder.rs
Aaron O'Mullan 2aed322dd5
refactor: convert ops to use serde_v8 (#10009)
This commit rewrites most of the ops to use "serde_v8" instead
of "json" serialization.
2021-04-05 18:40:24 +02:00

723 lines
22 KiB
Rust

// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
use deno_core::error::bad_resource_id;
use deno_core::error::AnyError;
use deno_core::ResourceId;
use deno_core::ZeroCopyBuf;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use std::cell::RefCell;
use super::error::WebGpuResult;
pub(crate) struct WebGpuCommandEncoder(
pub(crate) wgpu_core::id::CommandEncoderId,
);
impl Resource for WebGpuCommandEncoder {
fn name(&self) -> Cow<str> {
"webGPUCommandEncoder".into()
}
}
pub(crate) struct WebGpuCommandBuffer(
pub(crate) wgpu_core::id::CommandBufferId,
);
impl Resource for WebGpuCommandBuffer {
fn name(&self) -> Cow<str> {
"webGPUCommandBuffer".into()
}
}
fn serialize_store_op(store_op: String) -> wgpu_core::command::StoreOp {
match store_op.as_str() {
"store" => wgpu_core::command::StoreOp::Store,
"clear" => wgpu_core::command::StoreOp::Clear,
_ => unreachable!(),
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateCommandEncoderArgs {
device_rid: ResourceId,
label: Option<String>,
_measure_execution_time: Option<bool>, // not yet implemented
}
pub fn op_webgpu_create_command_encoder(
state: &mut OpState,
args: CreateCommandEncoderArgs,
_zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
.get::<super::WebGpuDevice>(args.device_rid)
.ok_or_else(bad_resource_id)?;
let device = device_resource.0;
let descriptor = wgpu_types::CommandEncoderDescriptor {
label: args.label.map(Cow::from),
};
let (command_encoder, maybe_err) = gfx_select!(device => instance.device_create_command_encoder(
device,
&descriptor,
std::marker::PhantomData
));
let rid = state
.resource_table
.add(WebGpuCommandEncoder(command_encoder));
Ok(WebGpuResult::rid_err(rid, maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuRenderPassColorAttachment {
view: u32,
resolve_target: Option<u32>,
load_op: String,
load_value: Option<super::render_pass::GpuColor>,
store_op: Option<String>,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuRenderPassDepthStencilAttachment {
view: u32,
depth_load_op: String,
depth_load_value: Option<f32>,
depth_store_op: String,
depth_read_only: Option<bool>,
stencil_load_op: String,
stencil_load_value: Option<u32>,
stencil_store_op: String,
stencil_read_only: Option<bool>,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderBeginRenderPassArgs {
command_encoder_rid: ResourceId,
label: Option<String>,
color_attachments: Vec<GpuRenderPassColorAttachment>,
depth_stencil_attachment: Option<GpuRenderPassDepthStencilAttachment>,
_occlusion_query_set: Option<u32>, // not yet implemented
}
pub fn op_webgpu_command_encoder_begin_render_pass(
state: &mut OpState,
args: CommandEncoderBeginRenderPassArgs,
_zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)
.ok_or_else(bad_resource_id)?;
let mut color_attachments = vec![];
for color_attachment in args.color_attachments {
let texture_view_resource = state
.resource_table
.get::<super::texture::WebGpuTextureView>(color_attachment.view)
.ok_or_else(bad_resource_id)?;
let attachment = wgpu_core::command::ColorAttachmentDescriptor {
attachment: texture_view_resource.0,
resolve_target: color_attachment
.resolve_target
.map(|rid| {
state
.resource_table
.get::<super::texture::WebGpuTextureView>(rid)
.ok_or_else(bad_resource_id)
})
.transpose()?
.map(|texture| texture.0),
channel: match color_attachment.load_op.as_str() {
"load" => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Load,
store_op: color_attachment
.store_op
.map_or(wgpu_core::command::StoreOp::Store, serialize_store_op),
clear_value: Default::default(),
read_only: false,
},
"clear" => {
let color = color_attachment.load_value.unwrap();
wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Clear,
store_op: color_attachment
.store_op
.map_or(wgpu_core::command::StoreOp::Store, serialize_store_op),
clear_value: wgpu_types::Color {
r: color.r,
g: color.g,
b: color.b,
a: color.a,
},
read_only: false,
}
}
_ => unreachable!(),
},
};
color_attachments.push(attachment)
}
let mut depth_stencil_attachment = None;
if let Some(attachment) = args.depth_stencil_attachment {
let texture_view_resource = state
.resource_table
.get::<super::texture::WebGpuTextureView>(attachment.view)
.ok_or_else(bad_resource_id)?;
depth_stencil_attachment =
Some(wgpu_core::command::DepthStencilAttachmentDescriptor {
attachment: texture_view_resource.0,
depth: match attachment.depth_load_op.as_str() {
"load" => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Load,
store_op: serialize_store_op(attachment.depth_store_op),
clear_value: 0.0,
read_only: attachment.depth_read_only.unwrap_or(false),
},
"clear" => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Clear,
store_op: serialize_store_op(attachment.depth_store_op),
clear_value: attachment.depth_load_value.unwrap(),
read_only: attachment.depth_read_only.unwrap_or(false),
},
_ => unreachable!(),
},
stencil: match attachment.stencil_load_op.as_str() {
"load" => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Load,
store_op: serialize_store_op(attachment.stencil_store_op),
clear_value: 0,
read_only: attachment.stencil_read_only.unwrap_or(false),
},
"clear" => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Clear,
store_op: serialize_store_op(attachment.stencil_store_op),
clear_value: attachment.stencil_load_value.unwrap(),
read_only: attachment.stencil_read_only.unwrap_or(false),
},
_ => unreachable!(),
},
});
}
let descriptor = wgpu_core::command::RenderPassDescriptor {
label: args.label.map(Cow::from),
color_attachments: Cow::from(color_attachments),
depth_stencil_attachment: depth_stencil_attachment.as_ref(),
};
let render_pass = wgpu_core::command::RenderPass::new(
command_encoder_resource.0,
&descriptor,
);
let rid = state
.resource_table
.add(super::render_pass::WebGpuRenderPass(RefCell::new(
render_pass,
)));
Ok(WebGpuResult::rid(rid))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderBeginComputePassArgs {
command_encoder_rid: ResourceId,
label: Option<String>,
}
pub fn op_webgpu_command_encoder_begin_compute_pass(
state: &mut OpState,
args: CommandEncoderBeginComputePassArgs,
_zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)
.ok_or_else(bad_resource_id)?;
let descriptor = wgpu_core::command::ComputePassDescriptor {
label: args.label.map(Cow::from),
};
let compute_pass = wgpu_core::command::ComputePass::new(
command_encoder_resource.0,
&descriptor,
);
let rid = state
.resource_table
.add(super::compute_pass::WebGpuComputePass(RefCell::new(
compute_pass,
)));
Ok(WebGpuResult::rid(rid))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderCopyBufferToBufferArgs {
command_encoder_rid: ResourceId,
source: u32,
source_offset: u64,
destination: u32,
destination_offset: u64,
size: u64,
}
pub fn op_webgpu_command_encoder_copy_buffer_to_buffer(
state: &mut OpState,
args: CommandEncoderCopyBufferToBufferArgs,
_zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)
.ok_or_else(bad_resource_id)?;
let command_encoder = command_encoder_resource.0;
let source_buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.source)
.ok_or_else(bad_resource_id)?;
let source_buffer = source_buffer_resource.0;
let destination_buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.destination)
.ok_or_else(bad_resource_id)?;
let destination_buffer = destination_buffer_resource.0;
let maybe_err = gfx_select!(command_encoder => instance.command_encoder_copy_buffer_to_buffer(
command_encoder,
source_buffer,
args.source_offset,
destination_buffer,
args.destination_offset,
args.size
)).err();
Ok(WebGpuResult::maybe_err(maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuImageCopyBuffer {
buffer: u32,
offset: Option<u64>,
bytes_per_row: Option<u32>,
rows_per_image: Option<u32>,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuOrigin3D {
pub x: Option<u32>,
pub y: Option<u32>,
pub z: Option<u32>,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuImageCopyTexture {
pub texture: u32,
pub mip_level: Option<u32>,
pub origin: Option<GpuOrigin3D>,
pub _aspect: Option<String>, // not yet implemented
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderCopyBufferToTextureArgs {
command_encoder_rid: ResourceId,
source: GpuImageCopyBuffer,
destination: GpuImageCopyTexture,
copy_size: super::texture::GpuExtent3D,
}
pub fn op_webgpu_command_encoder_copy_buffer_to_texture(
state: &mut OpState,
args: CommandEncoderCopyBufferToTextureArgs,
_zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)
.ok_or_else(bad_resource_id)?;
let command_encoder = command_encoder_resource.0;
let source_buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.source.buffer)
.ok_or_else(bad_resource_id)?;
let destination_texture_resource = state
.resource_table
.get::<super::texture::WebGpuTexture>(args.destination.texture)
.ok_or_else(bad_resource_id)?;
let source = wgpu_core::command::BufferCopyView {
buffer: source_buffer_resource.0,
layout: wgpu_types::TextureDataLayout {
offset: args.source.offset.unwrap_or(0),
bytes_per_row: args.source.bytes_per_row.unwrap_or(0),
rows_per_image: args.source.rows_per_image.unwrap_or(0),
},
};
let destination = wgpu_core::command::TextureCopyView {
texture: destination_texture_resource.0,
mip_level: args.destination.mip_level.unwrap_or(0),
origin: args
.destination
.origin
.map_or(Default::default(), |origin| wgpu_types::Origin3d {
x: origin.x.unwrap_or(0),
y: origin.y.unwrap_or(0),
z: origin.z.unwrap_or(0),
}),
};
let maybe_err = gfx_select!(command_encoder => instance.command_encoder_copy_buffer_to_texture(
command_encoder,
&source,
&destination,
&wgpu_types::Extent3d {
width: args.copy_size.width.unwrap_or(1),
height: args.copy_size.height.unwrap_or(1),
depth: args.copy_size.depth.unwrap_or(1),
}
)).err();
Ok(WebGpuResult::maybe_err(maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderCopyTextureToBufferArgs {
command_encoder_rid: ResourceId,
source: GpuImageCopyTexture,
destination: GpuImageCopyBuffer,
copy_size: super::texture::GpuExtent3D,
}
pub fn op_webgpu_command_encoder_copy_texture_to_buffer(
state: &mut OpState,
args: CommandEncoderCopyTextureToBufferArgs,
_zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)
.ok_or_else(bad_resource_id)?;
let command_encoder = command_encoder_resource.0;
let source_texture_resource = state
.resource_table
.get::<super::texture::WebGpuTexture>(args.source.texture)
.ok_or_else(bad_resource_id)?;
let destination_buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.destination.buffer)
.ok_or_else(bad_resource_id)?;
let source = wgpu_core::command::TextureCopyView {
texture: source_texture_resource.0,
mip_level: args.source.mip_level.unwrap_or(0),
origin: args.source.origin.map_or(Default::default(), |origin| {
wgpu_types::Origin3d {
x: origin.x.unwrap_or(0),
y: origin.y.unwrap_or(0),
z: origin.z.unwrap_or(0),
}
}),
};
let destination = wgpu_core::command::BufferCopyView {
buffer: destination_buffer_resource.0,
layout: wgpu_types::TextureDataLayout {
offset: args.destination.offset.unwrap_or(0),
bytes_per_row: args.destination.bytes_per_row.unwrap_or(0),
rows_per_image: args.destination.rows_per_image.unwrap_or(0),
},
};
let maybe_err = gfx_select!(command_encoder => instance.command_encoder_copy_texture_to_buffer(
command_encoder,
&source,
&destination,
&wgpu_types::Extent3d {
width: args.copy_size.width.unwrap_or(1),
height: args.copy_size.height.unwrap_or(1),
depth: args.copy_size.depth.unwrap_or(1),
}
)).err();
Ok(WebGpuResult::maybe_err(maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderCopyTextureToTextureArgs {
command_encoder_rid: ResourceId,
source: GpuImageCopyTexture,
destination: GpuImageCopyTexture,
copy_size: super::texture::GpuExtent3D,
}
pub fn op_webgpu_command_encoder_copy_texture_to_texture(
state: &mut OpState,
args: CommandEncoderCopyTextureToTextureArgs,
_zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)
.ok_or_else(bad_resource_id)?;
let command_encoder = command_encoder_resource.0;
let source_texture_resource = state
.resource_table
.get::<super::texture::WebGpuTexture>(args.source.texture)
.ok_or_else(bad_resource_id)?;
let destination_texture_resource = state
.resource_table
.get::<super::texture::WebGpuTexture>(args.destination.texture)
.ok_or_else(bad_resource_id)?;
let source = wgpu_core::command::TextureCopyView {
texture: source_texture_resource.0,
mip_level: args.source.mip_level.unwrap_or(0),
origin: args.source.origin.map_or(Default::default(), |origin| {
wgpu_types::Origin3d {
x: origin.x.unwrap_or(0),
y: origin.y.unwrap_or(0),
z: origin.z.unwrap_or(0),
}
}),
};
let destination = wgpu_core::command::TextureCopyView {
texture: destination_texture_resource.0,
mip_level: args.destination.mip_level.unwrap_or(0),
origin: args
.destination
.origin
.map_or(Default::default(), |origin| wgpu_types::Origin3d {
x: origin.x.unwrap_or(0),
y: origin.y.unwrap_or(0),
z: origin.z.unwrap_or(0),
}),
};
let maybe_err = gfx_select!(command_encoder => instance.command_encoder_copy_texture_to_texture(
command_encoder,
&source,
&destination,
&wgpu_types::Extent3d {
width: args.copy_size.width.unwrap_or(1),
height: args.copy_size.height.unwrap_or(1),
depth: args.copy_size.depth.unwrap_or(1),
}
)).err();
Ok(WebGpuResult::maybe_err(maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderPushDebugGroupArgs {
command_encoder_rid: ResourceId,
group_label: String,
}
pub fn op_webgpu_command_encoder_push_debug_group(
state: &mut OpState,
args: CommandEncoderPushDebugGroupArgs,
_zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)
.ok_or_else(bad_resource_id)?;
let command_encoder = command_encoder_resource.0;
let maybe_err = gfx_select!(command_encoder => instance
.command_encoder_push_debug_group(command_encoder, &args.group_label))
.err();
Ok(WebGpuResult::maybe_err(maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderPopDebugGroupArgs {
command_encoder_rid: ResourceId,
}
pub fn op_webgpu_command_encoder_pop_debug_group(
state: &mut OpState,
args: CommandEncoderPopDebugGroupArgs,
_zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)
.ok_or_else(bad_resource_id)?;
let command_encoder = command_encoder_resource.0;
let maybe_err = gfx_select!(command_encoder => instance.command_encoder_pop_debug_group(command_encoder)).err();
Ok(WebGpuResult::maybe_err(maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderInsertDebugMarkerArgs {
command_encoder_rid: ResourceId,
marker_label: String,
}
pub fn op_webgpu_command_encoder_insert_debug_marker(
state: &mut OpState,
args: CommandEncoderInsertDebugMarkerArgs,
_zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)
.ok_or_else(bad_resource_id)?;
let command_encoder = command_encoder_resource.0;
let maybe_err = gfx_select!(command_encoder => instance.command_encoder_insert_debug_marker(
command_encoder,
&args.marker_label
)).err();
Ok(WebGpuResult::maybe_err(maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderWriteTimestampArgs {
command_encoder_rid: ResourceId,
query_set: u32,
query_index: u32,
}
pub fn op_webgpu_command_encoder_write_timestamp(
state: &mut OpState,
args: CommandEncoderWriteTimestampArgs,
_zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)
.ok_or_else(bad_resource_id)?;
let command_encoder = command_encoder_resource.0;
let query_set_resource = state
.resource_table
.get::<super::WebGpuQuerySet>(args.query_set)
.ok_or_else(bad_resource_id)?;
let maybe_err =
gfx_select!(command_encoder => instance.command_encoder_write_timestamp(
command_encoder,
query_set_resource.0,
args.query_index
))
.err();
Ok(WebGpuResult::maybe_err(maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderResolveQuerySetArgs {
command_encoder_rid: ResourceId,
query_set: u32,
first_query: u32,
query_count: u32,
destination: u32,
destination_offset: u64,
}
pub fn op_webgpu_command_encoder_resolve_query_set(
state: &mut OpState,
args: CommandEncoderResolveQuerySetArgs,
_zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)
.ok_or_else(bad_resource_id)?;
let command_encoder = command_encoder_resource.0;
let query_set_resource = state
.resource_table
.get::<super::WebGpuQuerySet>(args.query_set)
.ok_or_else(bad_resource_id)?;
let destination_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.destination)
.ok_or_else(bad_resource_id)?;
let maybe_err =
gfx_select!(command_encoder => instance.command_encoder_resolve_query_set(
command_encoder,
query_set_resource.0,
args.first_query,
args.query_count,
destination_resource.0,
args.destination_offset
))
.err();
Ok(WebGpuResult::maybe_err(maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderFinishArgs {
command_encoder_rid: ResourceId,
label: Option<String>,
}
pub fn op_webgpu_command_encoder_finish(
state: &mut OpState,
args: CommandEncoderFinishArgs,
_zero_copy: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.take::<WebGpuCommandEncoder>(args.command_encoder_rid)
.ok_or_else(bad_resource_id)?;
let command_encoder = command_encoder_resource.0;
let instance = state.borrow::<super::Instance>();
let descriptor = wgpu_types::CommandBufferDescriptor {
label: args.label.map(Cow::from),
};
let (command_buffer, maybe_err) = gfx_select!(command_encoder => instance.command_encoder_finish(
command_encoder,
&descriptor
));
let rid = state
.resource_table
.add(WebGpuCommandBuffer(command_buffer));
Ok(WebGpuResult::rid_err(rid, maybe_err))
}