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denoland-deno/ext/node/polyfills/inspector.ts
Bartek Iwańczuk d47147fb6a
feat(ext/node): embed std/node into the snapshot (#17724)
This commit moves "deno_std/node" in "ext/node" crate. The code is
transpiled and snapshotted during the build process.

During the first pass a minimal amount of work was done to create the
snapshot, a lot of code in "ext/node" depends on presence of "Deno"
global. This code will be gradually fixed in the follow up PRs to migrate
it to import relevant APIs from "internal:" modules.

Currently the code from snapshot is not used in any way, and all
Node/npm compatibility still uses code from 
"https://deno.land/std/node" (or from the location specified by 
"DENO_NODE_COMPAT_URL"). This will also be handled in a follow 
up PRs.

---------

Co-authored-by: crowlkats <crowlkats@toaxl.com>
Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
Co-authored-by: Yoshiya Hinosawa <stibium121@gmail.com>
2023-02-14 17:38:45 +01:00

91 lines
2.7 KiB
TypeScript

// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
// Copyright Joyent and Node contributors. All rights reserved. MIT license.
import { EventEmitter } from "internal:deno_node/polyfills/events.ts";
import { notImplemented } from "internal:deno_node/polyfills/_utils.ts";
const connectionSymbol = Symbol("connectionProperty");
const messageCallbacksSymbol = Symbol("messageCallbacks");
const nextIdSymbol = Symbol("nextId");
const onMessageSymbol = Symbol("onMessage");
class Session extends EventEmitter {
[connectionSymbol]: null;
[nextIdSymbol]: number;
[messageCallbacksSymbol]: Map<string, (e: Error) => void>;
constructor() {
super();
notImplemented("inspector.Session.prototype.constructor");
}
/** Connects the session to the inspector back-end. */
connect() {
notImplemented("inspector.Session.prototype.connect");
}
/** Connects the session to the main thread
* inspector back-end. */
connectToMainThread() {
notImplemented("inspector.Session.prototype.connectToMainThread");
}
[onMessageSymbol](_message: string) {
notImplemented("inspector.Session.prototype[Symbol('onMessage')]");
}
/** Posts a message to the inspector back-end. */
post(
_method: string,
_params?: Record<string, unknown>,
_callback?: (...args: unknown[]) => void,
) {
notImplemented("inspector.Session.prototype.post");
}
/** Immediately closes the session, all pending
* message callbacks will be called with an
* error.
*/
disconnect() {
notImplemented("inspector.Session.prototype.disconnect");
}
}
/** Activates inspector on host and port.
* See https://nodejs.org/api/inspector.html#inspectoropenport-host-wait */
function open(_port?: number, _host?: string, _wait?: boolean) {
notImplemented("inspector.Session.prototype.open");
}
/** Deactivate the inspector. Blocks until there are no active connections.
* See https://nodejs.org/api/inspector.html#inspectorclose */
function close() {
notImplemented("inspector.Session.prototype.close");
}
/** Return the URL of the active inspector, or undefined if there is none.
* See https://nodejs.org/api/inspector.html#inspectorurl */
function url() {
// TODO(kt3k): returns undefined for now, which means the inspector is not activated.
return undefined;
}
/** Blocks until a client (existing or connected later) has sent Runtime.runIfWaitingForDebugger command.
* See https://nodejs.org/api/inspector.html#inspectorwaitfordebugger */
function waitForDebugger() {
notImplemented("inspector.wairForDebugger");
}
const console = globalThis.console;
export { close, console, open, Session, url, waitForDebugger };
export default {
close,
console,
open,
Session,
url,
waitForDebugger,
};