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Yoshiya Hinosawa 350d9dce41
fix(ext/node): do not exit worker thread when there is pending async op (#27378)
This change fixes the premature exit of worker threads when there are still
remaining pending ops.

This change reuses the idea of #22647 (unref'ing `op_worker_recv_message` in
worker threads if closeOnIdle specified) and uses
`web_worker.has_message_event_listener` check in the opposite way as
#22944. (Now we continue the worker when `has_message_event_listener` is
true instead of stopping it when `has_message_event_listener` is false.

closes #23061
closes #26154
2024-12-19 17:39:20 +09:00
.cargo feat: bring back WebGPU (#20812) 2023-12-09 01:19:16 +01:00
.devcontainer chore: remove protoc dep from CI (#26050) 2024-10-07 15:11:31 +00:00
.github chore: release ext/ crates (#27419) 2024-12-19 03:39:02 +01:00
bench_util chore: release ext/ crates (#27419) 2024-12-19 03:39:02 +01:00
cli fix(ext/node): do not exit worker thread when there is pending async op (#27378) 2024-12-19 17:39:20 +09:00
ext fix(ext/node): do not exit worker thread when there is pending async op (#27378) 2024-12-19 17:39:20 +09:00
resolvers fix: deno_resolver crate without 'sync' feature (#27403) 2024-12-17 18:36:32 +01:00
runtime fix(ext/node): do not exit worker thread when there is pending async op (#27378) 2024-12-19 17:39:20 +09:00
tests fix(ext/node): do not exit worker thread when there is pending async op (#27378) 2024-12-19 17:39:20 +09:00
tools chore: mark ./tools/release/npm/build.ts as executable (#27349) 2024-12-13 00:30:21 +00:00
.dlint.json chore: enable no-console dlint rule (#25113) 2024-08-20 15:14:37 -04:00
.dprint.json refactor: update deno_doc, use prismjs, remove internal reference html generation logic (#26885) 2024-11-19 08:56:04 -08:00
.editorconfig chore(tests): Remove vestiges of cli/tests folder (#22712) 2024-03-05 13:49:21 -07:00
.gitattributes chore: move cli/tests/ -> tests/ (#22369) 2024-02-10 20:22:13 +00:00
.gitignore chore: move tools/wpt to tests/wpt/runner (#22545) 2024-03-05 00:41:16 +00:00
.gitmodules chore: make remaining submodules shallow (#23441) 2024-04-18 19:45:09 +00:00
.rustfmt.toml chore: update copyright year to 2023 (#17247) 2023-01-02 21:00:42 +00:00
Cargo.lock chore: release ext/ crates (#27419) 2024-12-19 03:39:02 +01:00
Cargo.toml chore: release ext/ crates (#27419) 2024-12-19 03:39:02 +01:00
import_map.json chore: update std submodule (#25595) 2024-09-12 22:32:09 +10:00
LICENSE.md chore: update LICENSE.md to 2024 (#21833) 2024-01-06 19:14:38 -05:00
README.md docs(readme): Add winget instructions (#25136) 2024-10-26 23:31:44 +00:00
Releases.md chore: forward v2.1.4 release commit to main (#27329) 2024-12-11 12:47:31 +00:00
rust-toolchain.toml chore: upgrade to rust 1.82 and LLVM 19 (#26615) 2024-11-01 16:13:02 +05:30

Deno

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the deno mascot dinosaur standing in the rain

Deno (/ˈdiːnoʊ/, pronounced dee-no) is a JavaScript, TypeScript, and WebAssembly runtime with secure defaults and a great developer experience. It's built on V8, Rust, and Tokio.

Learn more about the Deno runtime in the documentation.

Installation

Install the Deno runtime on your system using one of the commands below. Note that there are a number of ways to install Deno - a comprehensive list of installation options can be found here.

Shell (Mac, Linux):

curl -fsSL https://deno.land/install.sh | sh

PowerShell (Windows):

irm https://deno.land/install.ps1 | iex

Homebrew (Mac):

brew install deno

Chocolatey (Windows):

choco install deno

WinGet (Windows):

winget install --id=DenoLand.Deno

Build and install from source

Complete instructions for building Deno from source can be found in the manual here.

Your first Deno program

Deno can be used for many different applications, but is most commonly used to build web servers. Create a file called server.ts and include the following TypeScript code:

Deno.serve((_req: Request) => {
  return new Response("Hello, world!");
});

Run your server with the following command:

deno run --allow-net server.ts

This should start a local web server on http://localhost:8000.

Learn more about writing and running Deno programs in the docs.

Additional resources

Contributing

We appreciate your help! To contribute, please read our contributing instructions.