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40e157c005
Alternative to https://github.com/denoland/deno/pull/18726. This was suggested by @piscisaureus. It's a bit ugly, but it does the work and makes cloning `JsRealm` very cheap, while not requiring invasive changes. Also managed to remove some vector and `v8::Global` clones which yields about 5% improvement in the "async_ops_deferred.js" benchmark. This PR: ``` time 1689 ms rate 592066 time 1722 ms rate 580720 time 1629 ms rate 613873 time 1578 ms rate 633713 time 1585 ms rate 630914 time 1574 ms rate 635324 ``` `main` branch: ``` time 1687 ms rate 592768 time 1676 ms rate 596658 time 1651 ms rate 605693 time 1652 ms rate 605326 time 1638 ms rate 610500 ```
294 lines
8.6 KiB
Rust
294 lines
8.6 KiB
Rust
// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
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use crate::bindings;
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use crate::modules::ModuleCode;
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use crate::ops::OpCtx;
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use crate::runtime::exception_to_err_result;
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use anyhow::Error;
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::collections::HashSet;
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use std::hash::BuildHasherDefault;
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use std::hash::Hasher;
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use std::marker::PhantomData;
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use std::option::Option;
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use std::rc::Rc;
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use v8::HandleScope;
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use v8::Local;
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// Hasher used for `unrefed_ops`. Since these are rolling i32, there's no
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// need to actually hash them.
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#[derive(Default)]
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pub(crate) struct IdentityHasher(u64, PhantomData<i32>);
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impl Hasher for IdentityHasher {
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fn write_i32(&mut self, i: i32) {
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self.0 = i as u64;
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}
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fn finish(&self) -> u64 {
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self.0
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}
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fn write(&mut self, _bytes: &[u8]) {
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unreachable!()
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}
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}
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#[derive(Default)]
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pub(crate) struct ContextState {
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pub(crate) js_event_loop_tick_cb: Option<Rc<v8::Global<v8::Function>>>,
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pub(crate) js_build_custom_error_cb: Option<Rc<v8::Global<v8::Function>>>,
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pub(crate) js_promise_reject_cb: Option<Rc<v8::Global<v8::Function>>>,
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pub(crate) js_format_exception_cb: Option<Rc<v8::Global<v8::Function>>>,
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pub(crate) js_wasm_streaming_cb: Option<Rc<v8::Global<v8::Function>>>,
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pub(crate) pending_promise_rejections:
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HashMap<v8::Global<v8::Promise>, v8::Global<v8::Value>>,
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pub(crate) unrefed_ops: HashSet<i32, BuildHasherDefault<IdentityHasher>>,
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// We don't explicitly re-read this prop but need the slice to live alongside
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// the context
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pub(crate) op_ctxs: Box<[OpCtx]>,
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}
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/// A representation of a JavaScript realm tied to a [`JsRuntime`], that allows
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/// execution in the realm's context.
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///
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/// A [`JsRealm`] instance is a reference to an already existing realm, which
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/// does not hold ownership of it, so instances can be created and dropped as
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/// needed. As such, calling [`JsRealm::new`] doesn't create a new realm, and
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/// cloning a [`JsRealm`] only creates a new reference. See
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/// [`JsRuntime::create_realm`] to create new realms instead.
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///
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/// Despite [`JsRealm`] instances being references, multiple instances that
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/// point to the same realm won't overlap because every operation requires
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/// passing a mutable reference to the [`v8::Isolate`]. Therefore, no operation
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/// on two [`JsRealm`] instances tied to the same isolate can be run at the same
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/// time, regardless of whether they point to the same realm.
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///
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/// # Panics
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///
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/// Every method of [`JsRealm`] will panic if you call it with a reference to a
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/// [`v8::Isolate`] other than the one that corresponds to the current context.
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///
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/// In other words, the [`v8::Isolate`] parameter for all the related [`JsRealm`] methods
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/// must be extracted from the pre-existing [`JsRuntime`].
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///
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/// Example usage with the [`JsRealm::execute_script`] method:
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/// ```
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/// use deno_core::JsRuntime;
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/// use deno_core::RuntimeOptions;
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///
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/// let mut runtime = JsRuntime::new(RuntimeOptions::default());
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/// let new_realm = runtime
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/// .create_realm()
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/// .expect("Handle the error properly");
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/// let source_code = "var a = 0; a + 1";
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/// let result = new_realm
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/// .execute_script_static(runtime.v8_isolate(), "<anon>", source_code)
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/// .expect("Handle the error properly");
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/// # drop(result);
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/// ```
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///
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/// # Lifetime of the realm
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///
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/// As long as the corresponding isolate is alive, a [`JsRealm`] instance will
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/// keep the underlying V8 context alive even if it would have otherwise been
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/// garbage collected.
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#[derive(Clone)]
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pub struct JsRealm(Rc<v8::Global<v8::Context>>);
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impl JsRealm {
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pub fn new(context: v8::Global<v8::Context>) -> Self {
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JsRealm(Rc::new(context))
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}
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#[inline(always)]
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pub fn context(&self) -> &v8::Global<v8::Context> {
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&self.0
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}
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#[inline(always)]
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pub(crate) fn state(
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&self,
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isolate: &mut v8::Isolate,
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) -> Rc<RefCell<ContextState>> {
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self
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.context()
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.open(isolate)
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.get_slot::<Rc<RefCell<ContextState>>>(isolate)
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.unwrap()
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.clone()
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}
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#[inline(always)]
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pub(crate) fn state_from_scope(
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scope: &mut v8::HandleScope,
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) -> Rc<RefCell<ContextState>> {
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let context = scope.get_current_context();
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context
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.get_slot::<Rc<RefCell<ContextState>>>(scope)
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.unwrap()
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.clone()
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}
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/// For info on the [`v8::Isolate`] parameter, check [`JsRealm#panics`].
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#[inline(always)]
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pub fn handle_scope<'s>(
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&self,
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isolate: &'s mut v8::Isolate,
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) -> v8::HandleScope<'s> {
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v8::HandleScope::with_context(isolate, &*self.0)
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}
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/// For info on the [`v8::Isolate`] parameter, check [`JsRealm#panics`].
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pub fn global_object<'s>(
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&self,
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isolate: &'s mut v8::Isolate,
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) -> v8::Local<'s, v8::Object> {
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let scope = &mut self.handle_scope(isolate);
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self.0.open(scope).global(scope)
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}
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fn string_from_code<'a>(
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scope: &mut HandleScope<'a>,
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code: &ModuleCode,
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) -> Option<Local<'a, v8::String>> {
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if let Some(code) = code.try_static_ascii() {
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v8::String::new_external_onebyte_static(scope, code)
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} else {
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v8::String::new_from_utf8(
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scope,
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code.as_bytes(),
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v8::NewStringType::Normal,
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)
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}
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}
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/// Executes traditional JavaScript code (traditional = not ES modules) in the
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/// realm's context.
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///
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/// For info on the [`v8::Isolate`] parameter, check [`JsRealm#panics`].
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///
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/// The `name` parameter can be a filepath or any other string. E.g.:
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///
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/// - "/some/file/path.js"
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/// - "<anon>"
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/// - "[native code]"
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///
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/// The same `name` value can be used for multiple executions.
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///
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/// `Error` can usually be downcast to `JsError`.
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pub fn execute_script_static(
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&self,
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isolate: &mut v8::Isolate,
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name: &'static str,
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source_code: &'static str,
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) -> Result<v8::Global<v8::Value>, Error> {
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self.execute_script(isolate, name, ModuleCode::from_static(source_code))
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}
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/// Executes traditional JavaScript code (traditional = not ES modules) in the
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/// realm's context.
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///
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/// For info on the [`v8::Isolate`] parameter, check [`JsRealm#panics`].
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///
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/// The `name` parameter can be a filepath or any other string. E.g.:
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///
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/// - "/some/file/path.js"
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/// - "<anon>"
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/// - "[native code]"
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///
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/// The same `name` value can be used for multiple executions.
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///
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/// `Error` can usually be downcast to `JsError`.
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pub fn execute_script(
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&self,
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isolate: &mut v8::Isolate,
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name: &'static str,
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source_code: ModuleCode,
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) -> Result<v8::Global<v8::Value>, Error> {
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let scope = &mut self.handle_scope(isolate);
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let source = Self::string_from_code(scope, &source_code).unwrap();
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debug_assert!(name.is_ascii());
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let name =
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v8::String::new_external_onebyte_static(scope, name.as_bytes()).unwrap();
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let origin = bindings::script_origin(scope, name);
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let tc_scope = &mut v8::TryCatch::new(scope);
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let script = match v8::Script::compile(tc_scope, source, Some(&origin)) {
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Some(script) => script,
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None => {
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let exception = tc_scope.exception().unwrap();
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return exception_to_err_result(tc_scope, exception, false);
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}
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};
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match script.run(tc_scope) {
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Some(value) => {
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let value_handle = v8::Global::new(tc_scope, value);
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Ok(value_handle)
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}
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None => {
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assert!(tc_scope.has_caught());
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let exception = tc_scope.exception().unwrap();
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exception_to_err_result(tc_scope, exception, false)
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}
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}
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}
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// TODO(andreubotella): `mod_evaluate`, `load_main_module`, `load_side_module`
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}
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pub struct JsRealmLocal<'s>(v8::Local<'s, v8::Context>);
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impl<'s> JsRealmLocal<'s> {
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pub fn new(context: v8::Local<'s, v8::Context>) -> Self {
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JsRealmLocal(context)
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}
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#[inline(always)]
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pub fn context(&self) -> v8::Local<v8::Context> {
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self.0
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}
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#[inline(always)]
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pub(crate) fn state(
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&self,
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isolate: &mut v8::Isolate,
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) -> Rc<RefCell<ContextState>> {
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self
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.context()
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.get_slot::<Rc<RefCell<ContextState>>>(isolate)
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.unwrap()
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.clone()
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}
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pub(crate) fn check_promise_rejections(
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&self,
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scope: &mut v8::HandleScope,
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) -> Result<(), Error> {
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let context_state_rc = self.state(scope);
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let mut context_state = context_state_rc.borrow_mut();
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if context_state.pending_promise_rejections.is_empty() {
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return Ok(());
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}
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let key = {
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context_state
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.pending_promise_rejections
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.keys()
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.next()
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.unwrap()
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.clone()
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};
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let handle = context_state
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.pending_promise_rejections
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.remove(&key)
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.unwrap();
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drop(context_state);
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let exception = v8::Local::new(scope, handle);
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exception_to_err_result(scope, exception, true)
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}
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}
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