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4fd2b19f64
By using the tokio default runtime. This patch makes all of the ops thread safe. Adds libdeno to JS globals to make for easier testing. Preliminary work for #733.
73 lines
2 KiB
TypeScript
73 lines
2 KiB
TypeScript
// Copyright 2018 the Deno authors. All rights reserved. MIT license.
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import { Console } from "./console";
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import * as timers from "./timers";
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import * as textEncoding from "./text_encoding";
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import * as fetch_ from "./fetch";
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import { libdeno } from "./libdeno";
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import { globalEval } from "./global-eval";
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import { DenoHeaders } from "./fetch";
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import { DenoBlob } from "./blob";
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declare global {
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interface Window {
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define: Readonly<unknown>;
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clearTimeout: typeof clearTimeout;
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clearInterval: typeof clearInterval;
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setTimeout: typeof setTimeout;
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setInterval: typeof setInterval;
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console: typeof console;
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window: typeof window;
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fetch: typeof fetch;
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TextEncoder: typeof TextEncoder;
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TextDecoder: typeof TextDecoder;
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atob: typeof atob;
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btoa: typeof btoa;
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Headers: typeof Headers;
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Blob: typeof Blob;
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}
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const clearTimeout: typeof timers.clearTimer;
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const clearInterval: typeof timers.clearTimer;
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const setTimeout: typeof timers.setTimeout;
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const setInterval: typeof timers.setInterval;
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const console: Console;
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const window: Window;
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const fetch: typeof fetch_.fetch;
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// tslint:disable:variable-name
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const TextEncoder: typeof textEncoding.TextEncoder;
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const TextDecoder: typeof textEncoding.TextDecoder;
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const atob: typeof textEncoding.atob;
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const btoa: typeof textEncoding.btoa;
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const Headers: typeof DenoHeaders;
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const Blob: typeof DenoBlob;
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// tslint:enable:variable-name
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}
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// A reference to the global object.
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export const window = globalEval("this");
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window.window = window;
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window.setTimeout = timers.setTimeout;
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window.setInterval = timers.setInterval;
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window.clearTimeout = timers.clearTimer;
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window.clearInterval = timers.clearTimer;
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window.console = new Console(libdeno.print);
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window.TextEncoder = textEncoding.TextEncoder;
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window.TextDecoder = textEncoding.TextDecoder;
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window.atob = textEncoding.atob;
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window.btoa = textEncoding.btoa;
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window.fetch = fetch_.fetch;
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window.Headers = DenoHeaders;
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window.Blob = DenoBlob;
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