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https://github.com/denoland/deno.git
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529 lines
15 KiB
JavaScript
529 lines
15 KiB
JavaScript
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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// Copyright Joyent and Node contributors. All rights reserved. MIT license.
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// TODO(petamoriken): enable prefer-primordials for node polyfills
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// deno-lint-ignore-file prefer-primordials
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import * as net from "node:net";
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import EventEmitter from "node:events";
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import { debuglog } from "ext:deno_node/internal/util/debuglog.ts";
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let debug = debuglog("http", (fn) => {
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debug = fn;
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});
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import { AsyncResource } from "node:async_hooks";
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import { symbols } from "ext:deno_node/internal/async_hooks.ts";
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// deno-lint-ignore camelcase
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const { async_id_symbol } = symbols;
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import { ERR_OUT_OF_RANGE } from "ext:deno_node/internal/errors.ts";
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import { once } from "ext:deno_node/internal/util.mjs";
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import {
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validateNumber,
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validateOneOf,
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validateString,
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} from "ext:deno_node/internal/validators.mjs";
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const kOnKeylog = Symbol("onkeylog");
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const kRequestOptions = Symbol("requestOptions");
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const kRequestAsyncResource = Symbol("requestAsyncResource");
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// New Agent code.
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// The largest departure from the previous implementation is that
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// an Agent instance holds connections for a variable number of host:ports.
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// Surprisingly, this is still API compatible as far as third parties are
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// concerned. The only code that really notices the difference is the
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// request object.
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// Another departure is that all code related to HTTP parsing is in
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// ClientRequest.onSocket(). The Agent is now *strictly*
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// concerned with managing a connection pool.
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class ReusedHandle {
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constructor(type, handle) {
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this.type = type;
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this.handle = handle;
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}
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}
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function freeSocketErrorListener(err) {
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// deno-lint-ignore no-this-alias
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const socket = this;
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debug("SOCKET ERROR on FREE socket:", err.message, err.stack);
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socket.destroy();
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socket.emit("agentRemove");
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}
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export function Agent(options) {
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if (!(this instanceof Agent)) {
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return new Agent(options);
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}
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EventEmitter.call(this);
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this.defaultPort = 80;
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this.protocol = "http:";
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this.options = { __proto__: null, ...options };
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// Don't confuse net and make it think that we're connecting to a pipe
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this.options.path = null;
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this.requests = Object.create(null);
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this.sockets = Object.create(null);
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this.freeSockets = Object.create(null);
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this.keepAliveMsecs = this.options.keepAliveMsecs || 1000;
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this.keepAlive = this.options.keepAlive || false;
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this.maxSockets = this.options.maxSockets || Agent.defaultMaxSockets;
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this.maxFreeSockets = this.options.maxFreeSockets || 256;
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this.scheduling = this.options.scheduling || "lifo";
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this.maxTotalSockets = this.options.maxTotalSockets;
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this.totalSocketCount = 0;
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validateOneOf(this.scheduling, "scheduling", ["fifo", "lifo"]);
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if (this.maxTotalSockets !== undefined) {
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validateNumber(this.maxTotalSockets, "maxTotalSockets");
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if (this.maxTotalSockets <= 0 || Number.isNaN(this.maxTotalSockets)) {
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throw new ERR_OUT_OF_RANGE(
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"maxTotalSockets",
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"> 0",
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this.maxTotalSockets,
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);
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}
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} else {
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this.maxTotalSockets = Infinity;
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}
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this.on("free", (socket, options) => {
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const name = this.getName(options);
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debug("agent.on(free)", name);
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// TODO(ronag): socket.destroy(err) might have been called
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// before coming here and have an 'error' scheduled. In the
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// case of socket.destroy() below this 'error' has no handler
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// and could cause unhandled exception.
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if (!socket.writable) {
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socket.destroy();
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return;
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}
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const requests = this.requests[name];
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if (requests && requests.length) {
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const req = requests.shift();
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const reqAsyncRes = req[kRequestAsyncResource];
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if (reqAsyncRes) {
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// Run request within the original async context.
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reqAsyncRes.runInAsyncScope(() => {
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asyncResetHandle(socket);
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setRequestSocket(this, req, socket);
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});
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req[kRequestAsyncResource] = null;
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} else {
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setRequestSocket(this, req, socket);
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}
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if (requests.length === 0) {
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delete this.requests[name];
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}
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return;
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}
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// If there are no pending requests, then put it in
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// the freeSockets pool, but only if we're allowed to do so.
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const req = socket._httpMessage;
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if (!req || !req.shouldKeepAlive || !this.keepAlive) {
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socket.destroy();
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return;
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}
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const freeSockets = this.freeSockets[name] || [];
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const freeLen = freeSockets.length;
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let count = freeLen;
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if (this.sockets[name]) {
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count += this.sockets[name].length;
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}
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if (
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this.totalSocketCount > this.maxTotalSockets ||
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count > this.maxSockets ||
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freeLen >= this.maxFreeSockets ||
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!this.keepSocketAlive(socket)
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) {
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socket.destroy();
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return;
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}
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this.freeSockets[name] = freeSockets;
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socket[async_id_symbol] = -1;
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socket._httpMessage = null;
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this.removeSocket(socket, options);
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socket.once("error", freeSocketErrorListener);
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freeSockets.push(socket);
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});
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// Don't emit keylog events unless there is a listener for them.
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this.on("newListener", maybeEnableKeylog);
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}
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Object.setPrototypeOf(Agent.prototype, EventEmitter.prototype);
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Object.setPrototypeOf(Agent, EventEmitter);
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function maybeEnableKeylog(eventName) {
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if (eventName === "keylog") {
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this.removeListener("newListener", maybeEnableKeylog);
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// Future sockets will listen on keylog at creation.
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// deno-lint-ignore no-this-alias
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const agent = this;
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this[kOnKeylog] = function onkeylog(keylog) {
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agent.emit("keylog", keylog, this);
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};
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// Existing sockets will start listening on keylog now.
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const sockets = ObjectValues(this.sockets);
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for (let i = 0; i < sockets.length; i++) {
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sockets[i].on("keylog", this[kOnKeylog]);
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}
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}
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}
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Agent.defaultMaxSockets = Infinity;
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Agent.prototype.createConnection = net.createConnection;
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// Get the key for a given set of request options
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Agent.prototype.getName = function getName(options = {}) {
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let name = options.host || "localhost";
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name += ":";
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if (options.port) {
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name += options.port;
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}
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name += ":";
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if (options.localAddress) {
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name += options.localAddress;
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}
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// Pacify parallel/test-http-agent-getname by only appending
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// the ':' when options.family is set.
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if (options.family === 4 || options.family === 6) {
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name += `:${options.family}`;
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}
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if (options.socketPath) {
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name += `:${options.socketPath}`;
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}
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return name;
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};
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Agent.prototype.addRequest = function addRequest(
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req,
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options,
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port, /* legacy */
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localAddress, /* legacy */
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) {
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// Legacy API: addRequest(req, host, port, localAddress)
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if (typeof options === "string") {
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options = {
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__proto__: null,
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host: options,
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port,
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localAddress,
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};
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}
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options = { __proto__: null, ...options, ...this.options };
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if (options.socketPath) {
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options.path = options.socketPath;
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}
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if (!options.servername && options.servername !== "") {
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options.servername = calculateServerName(options, req);
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}
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const name = this.getName(options);
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if (!this.sockets[name]) {
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this.sockets[name] = [];
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}
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const freeSockets = this.freeSockets[name];
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let socket;
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if (freeSockets) {
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while (freeSockets.length && freeSockets[0].destroyed) {
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freeSockets.shift();
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}
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socket = this.scheduling === "fifo"
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? freeSockets.shift()
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: freeSockets.pop();
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if (!freeSockets.length) {
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delete this.freeSockets[name];
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}
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}
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const freeLen = freeSockets ? freeSockets.length : 0;
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const sockLen = freeLen + this.sockets[name].length;
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if (socket) {
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asyncResetHandle(socket);
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this.reuseSocket(socket, req);
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setRequestSocket(this, req, socket);
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this.sockets[name].push(socket);
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} else if (
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sockLen < this.maxSockets &&
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this.totalSocketCount < this.maxTotalSockets
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) {
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debug("call onSocket", sockLen, freeLen);
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// If we are under maxSockets create a new one.
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this.createSocket(req, options, (err, socket) => {
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if (err) {
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req.onSocket(socket, err);
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} else {
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setRequestSocket(this, req, socket);
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}
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});
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} else {
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debug("wait for socket");
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// We are over limit so we'll add it to the queue.
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if (!this.requests[name]) {
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this.requests[name] = [];
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}
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// Used to create sockets for pending requests from different origin
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req[kRequestOptions] = options;
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// Used to capture the original async context.
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req[kRequestAsyncResource] = new AsyncResource("QueuedRequest");
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this.requests[name].push(req);
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}
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};
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Agent.prototype.createSocket = function createSocket(req, options, cb) {
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options = { __proto__: null, ...options, ...this.options };
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if (options.socketPath) {
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options.path = options.socketPath;
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}
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if (!options.servername && options.servername !== "") {
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options.servername = calculateServerName(options, req);
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}
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const name = this.getName(options);
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options._agentKey = name;
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debug("createConnection", name, options);
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options.encoding = null;
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const oncreate = once((err, s) => {
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if (err) {
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return cb(err);
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}
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if (!this.sockets[name]) {
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this.sockets[name] = [];
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}
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this.sockets[name].push(s);
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this.totalSocketCount++;
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debug("sockets", name, this.sockets[name].length, this.totalSocketCount);
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installListeners(this, s, options);
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cb(null, s);
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});
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const newSocket = this.createConnection(options, oncreate);
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if (newSocket) {
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oncreate(null, newSocket);
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}
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};
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function calculateServerName(options, req) {
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let servername = options.host;
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const hostHeader = req.getHeader("host");
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if (hostHeader) {
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validateString(hostHeader, "options.headers.host");
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// abc => abc
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// abc:123 => abc
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// [::1] => ::1
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// [::1]:123 => ::1
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if (hostHeader.startsWith("[")) {
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const index = hostHeader.indexOf("]");
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if (index === -1) {
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// Leading '[', but no ']'. Need to do something...
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servername = hostHeader;
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} else {
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servername = hostHeader.slice(1, index);
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}
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} else {
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servername = hostHeader.split(":", 1)[0];
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}
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}
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// Don't implicitly set invalid (IP) servernames.
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if (net.isIP(servername)) {
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servername = "";
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}
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return servername;
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}
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function installListeners(agent, s, options) {
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function onFree() {
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debug("CLIENT socket onFree");
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agent.emit("free", s, options);
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}
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s.on("free", onFree);
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function onClose(_err) {
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debug("CLIENT socket onClose");
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// This is the only place where sockets get removed from the Agent.
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// If you want to remove a socket from the pool, just close it.
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// All socket errors end in a close event anyway.
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agent.totalSocketCount--;
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agent.removeSocket(s, options);
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}
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s.on("close", onClose);
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function onTimeout() {
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debug("CLIENT socket onTimeout");
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// Destroy if in free list.
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// TODO(ronag): Always destroy, even if not in free list.
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const sockets = agent.freeSockets;
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if (Object.keys(sockets).some((name) => sockets[name].includes(s))) {
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return s.destroy();
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}
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}
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s.on("timeout", onTimeout);
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function onRemove() {
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// We need this function for cases like HTTP 'upgrade'
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// (defined by WebSockets) where we need to remove a socket from the
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// pool because it'll be locked up indefinitely
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debug("CLIENT socket onRemove");
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agent.totalSocketCount--;
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agent.removeSocket(s, options);
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s.removeListener("close", onClose);
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s.removeListener("free", onFree);
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s.removeListener("timeout", onTimeout);
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s.removeListener("agentRemove", onRemove);
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}
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s.on("agentRemove", onRemove);
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if (agent[kOnKeylog]) {
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s.on("keylog", agent[kOnKeylog]);
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}
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}
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Agent.prototype.removeSocket = function removeSocket(s, options) {
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const name = this.getName(options);
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debug("removeSocket", name, "writable:", s.writable);
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const sets = [this.sockets];
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// If the socket was destroyed, remove it from the free buffers too.
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if (!s.writable) {
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sets.push(this.freeSockets);
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}
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for (let sk = 0; sk < sets.length; sk++) {
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const sockets = sets[sk];
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if (sockets[name]) {
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const index = sockets[name].indexOf(s);
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if (index !== -1) {
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sockets[name].splice(index, 1);
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// Don't leak
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if (sockets[name].length === 0) {
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delete sockets[name];
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}
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}
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}
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}
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let req;
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if (this.requests[name] && this.requests[name].length) {
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debug("removeSocket, have a request, make a socket");
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req = this.requests[name][0];
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} else {
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// TODO(rickyes): this logic will not be FIFO across origins.
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// There might be older requests in a different origin, but
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// if the origin which releases the socket has pending requests
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// that will be prioritized.
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const keys = Object.keys(this.requests);
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for (let i = 0; i < keys.length; i++) {
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const prop = keys[i];
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// Check whether this specific origin is already at maxSockets
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if (this.sockets[prop] && this.sockets[prop].length) break;
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debug(
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"removeSocket, have a request with different origin," +
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" make a socket",
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);
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req = this.requests[prop][0];
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options = req[kRequestOptions];
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break;
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}
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}
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if (req && options) {
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req[kRequestOptions] = undefined;
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// If we have pending requests and a socket gets closed make a new one
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this.createSocket(req, options, (err, socket) => {
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if (err) {
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req.onSocket(socket, err);
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} else {
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socket.emit("free");
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}
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});
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}
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};
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Agent.prototype.keepSocketAlive = function keepSocketAlive(socket) {
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socket.setKeepAlive(true, this.keepAliveMsecs);
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socket.unref();
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const agentTimeout = this.options.timeout || 0;
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if (socket.timeout !== agentTimeout) {
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socket.setTimeout(agentTimeout);
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}
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return true;
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};
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Agent.prototype.reuseSocket = function reuseSocket(socket, req) {
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debug("have free socket");
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socket.removeListener("error", freeSocketErrorListener);
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req.reusedSocket = true;
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socket.ref();
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};
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Agent.prototype.destroy = function destroy() {
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const sets = [this.freeSockets, this.sockets];
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for (let s = 0; s < sets.length; s++) {
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const set = sets[s];
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const keys = Object.keys(set);
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for (let v = 0; v < keys.length; v++) {
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const setName = set[keys[v]];
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for (let n = 0; n < setName.length; n++) {
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setName[n].destroy();
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}
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}
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}
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};
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function setRequestSocket(agent, req, socket) {
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req.onSocket(socket);
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const agentTimeout = agent.options.timeout || 0;
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if (req.timeout === undefined || req.timeout === agentTimeout) {
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return;
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}
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socket.setTimeout(req.timeout);
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}
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function asyncResetHandle(socket) {
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// Guard against an uninitialized or user supplied Socket.
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const handle = socket._handle;
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if (handle && typeof handle.asyncReset === "function") {
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// Assign the handle a new asyncId and run any destroy()/init() hooks.
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handle.asyncReset(new ReusedHandle(handle.getProviderType(), handle));
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socket[async_id_symbol] = handle.getAsyncId();
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}
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}
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export const globalAgent = new Agent();
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export default {
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Agent,
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globalAgent,
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};
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