mirror of
https://github.com/denoland/deno.git
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210 lines
5.2 KiB
TypeScript
210 lines
5.2 KiB
TypeScript
import { assert, assertEquals, unitTest } from "./test_util.ts";
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let isCI: boolean;
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try {
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isCI = (Deno.env.get("CI")?.length ?? 0) > 0;
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} catch {
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isCI = true;
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}
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// Skip this test on linux CI, because the vulkan emulator is not good enough
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// yet, and skip on macOS because these do not have virtual GPUs.
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unitTest({
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permissions: { read: true, env: true },
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ignore: (Deno.build.os === "linux" || Deno.build.os === "darwin") && isCI,
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}, async function webgpuComputePass() {
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const adapter = await navigator.gpu.requestAdapter();
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assert(adapter);
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const numbers = [1, 4, 3, 295];
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const device = await adapter.requestDevice();
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assert(device);
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const shaderCode = await Deno.readTextFile(
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"cli/tests/testdata/webgpu_computepass_shader.wgsl",
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);
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const shaderModule = device.createShaderModule({
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code: shaderCode,
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});
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const size = new Uint32Array(numbers).byteLength;
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const stagingBuffer = device.createBuffer({
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size: size,
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usage: 1 | 8,
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});
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const storageBuffer = device.createBuffer({
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label: "Storage Buffer",
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size: size,
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usage: 0x80 | 8 | 4,
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mappedAtCreation: true,
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});
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const buf = new Uint32Array(storageBuffer.getMappedRange());
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buf.set(numbers);
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storageBuffer.unmap();
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const computePipeline = device.createComputePipeline({
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compute: {
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module: shaderModule,
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entryPoint: "main",
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},
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});
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const bindGroupLayout = computePipeline.getBindGroupLayout(0);
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const bindGroup = device.createBindGroup({
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layout: bindGroupLayout,
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entries: [
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{
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binding: 0,
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resource: {
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buffer: storageBuffer,
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},
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},
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],
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});
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const encoder = device.createCommandEncoder();
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const computePass = encoder.beginComputePass();
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computePass.setPipeline(computePipeline);
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computePass.setBindGroup(0, bindGroup);
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computePass.insertDebugMarker("compute collatz iterations");
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computePass.dispatch(numbers.length);
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computePass.endPass();
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encoder.copyBufferToBuffer(storageBuffer, 0, stagingBuffer, 0, size);
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device.queue.submit([encoder.finish()]);
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await stagingBuffer.mapAsync(1);
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const data = stagingBuffer.getMappedRange();
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assertEquals(new Uint32Array(data), new Uint32Array([0, 2, 7, 55]));
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stagingBuffer.unmap();
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device.destroy();
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// TODO(lucacasonato): webgpu spec should add a explicit destroy method for
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// adapters.
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const resources = Object.keys(Deno.resources());
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Deno.close(Number(resources[resources.length - 1]));
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});
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// Skip this test on linux CI, because the vulkan emulator is not good enough
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// yet, and skip on macOS because these do not have virtual GPUs.
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unitTest({
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permissions: { read: true, env: true },
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ignore: (Deno.build.os === "linux" || Deno.build.os === "darwin") && isCI,
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}, async function webgpuHelloTriangle() {
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const adapter = await navigator.gpu.requestAdapter();
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assert(adapter);
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const device = await adapter.requestDevice();
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assert(device);
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const shaderCode = await Deno.readTextFile(
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"cli/tests/testdata/webgpu_hellotriangle_shader.wgsl",
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);
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const shaderModule = device.createShaderModule({
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code: shaderCode,
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});
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const pipelineLayout = device.createPipelineLayout({
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bindGroupLayouts: [],
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});
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const renderPipeline = device.createRenderPipeline({
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layout: pipelineLayout,
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vertex: {
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module: shaderModule,
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entryPoint: "vs_main",
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},
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fragment: {
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module: shaderModule,
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entryPoint: "fs_main",
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targets: [
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{
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format: "rgba8unorm-srgb",
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},
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],
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},
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});
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const dimensions = {
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width: 200,
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height: 200,
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};
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const unpaddedBytesPerRow = dimensions.width * 4;
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const align = 256;
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const paddedBytesPerRowPadding = (align - unpaddedBytesPerRow % align) %
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align;
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const paddedBytesPerRow = unpaddedBytesPerRow + paddedBytesPerRowPadding;
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const outputBuffer = device.createBuffer({
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label: "Capture",
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size: paddedBytesPerRow * dimensions.height,
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usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
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});
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const texture = device.createTexture({
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label: "Capture",
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size: dimensions,
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format: "rgba8unorm-srgb",
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usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
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});
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const encoder = device.createCommandEncoder();
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const view = texture.createView();
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const renderPass = encoder.beginRenderPass({
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colorAttachments: [
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{
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view,
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storeOp: "store",
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loadValue: [0, 1, 0, 1],
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},
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],
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});
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renderPass.setPipeline(renderPipeline);
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renderPass.draw(3, 1);
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renderPass.endPass();
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encoder.copyTextureToBuffer(
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{
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texture,
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},
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{
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buffer: outputBuffer,
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bytesPerRow: paddedBytesPerRow,
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rowsPerImage: 0,
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},
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dimensions,
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);
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const bundle = encoder.finish();
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device.queue.submit([bundle]);
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await outputBuffer.mapAsync(1);
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const data = new Uint8Array(outputBuffer.getMappedRange());
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assertEquals(
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data,
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await Deno.readFile("cli/tests/testdata/webgpu_hellotriangle.out"),
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);
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outputBuffer.unmap();
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device.destroy();
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// TODO(lucacasonato): webgpu spec should add a explicit destroy method for
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// adapters.
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const resources = Object.keys(Deno.resources());
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Deno.close(Number(resources[resources.length - 1]));
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});
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