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9f86705fa6
Part 1 of #21713 Changes: - Remove `.present()` and add a `presentGPUCanvasContext` (not exposed yet to users) - Move lazy load logic to `00_init.js`. This can be used to use webgpu on-demand from future code (OffScreenCanvas)
314 lines
7.8 KiB
Rust
314 lines
7.8 KiB
Rust
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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use deno_core::error::AnyError;
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use deno_core::ResourceId;
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use serde::Serialize;
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use std::convert::From;
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use std::error::Error;
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use std::fmt;
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use wgpu_core::binding_model::CreateBindGroupError;
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use wgpu_core::binding_model::CreateBindGroupLayoutError;
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use wgpu_core::binding_model::CreatePipelineLayoutError;
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use wgpu_core::binding_model::GetBindGroupLayoutError;
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use wgpu_core::command::ClearError;
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use wgpu_core::command::CommandEncoderError;
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use wgpu_core::command::ComputePassError;
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use wgpu_core::command::CopyError;
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use wgpu_core::command::CreateRenderBundleError;
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use wgpu_core::command::QueryError;
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use wgpu_core::command::RenderBundleError;
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use wgpu_core::command::RenderPassError;
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use wgpu_core::device::queue::QueueSubmitError;
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use wgpu_core::device::queue::QueueWriteError;
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use wgpu_core::device::DeviceError;
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use wgpu_core::pipeline::CreateComputePipelineError;
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use wgpu_core::pipeline::CreateRenderPipelineError;
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use wgpu_core::pipeline::CreateShaderModuleError;
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use wgpu_core::present::ConfigureSurfaceError;
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use wgpu_core::resource::BufferAccessError;
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use wgpu_core::resource::CreateBufferError;
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use wgpu_core::resource::CreateQuerySetError;
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use wgpu_core::resource::CreateSamplerError;
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use wgpu_core::resource::CreateTextureError;
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use wgpu_core::resource::CreateTextureViewError;
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fn fmt_err(err: &(dyn Error + 'static)) -> String {
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let mut output = err.to_string();
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let mut e = err.source();
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while let Some(source) = e {
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output.push_str(&format!(": {source}"));
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e = source.source();
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}
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output
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}
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#[derive(Serialize)]
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pub struct WebGpuResult {
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pub rid: Option<ResourceId>,
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pub err: Option<WebGpuError>,
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}
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impl WebGpuResult {
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pub fn rid(rid: ResourceId) -> Self {
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Self {
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rid: Some(rid),
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err: None,
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}
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}
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pub fn rid_err<T: Into<WebGpuError>>(
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rid: ResourceId,
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err: Option<T>,
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) -> Self {
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Self {
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rid: Some(rid),
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err: err.map(Into::into),
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}
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}
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pub fn maybe_err<T: Into<WebGpuError>>(err: Option<T>) -> Self {
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Self {
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rid: None,
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err: err.map(Into::into),
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}
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}
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pub fn empty() -> Self {
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Self {
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rid: None,
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err: None,
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}
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}
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}
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#[derive(Serialize)]
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#[serde(tag = "type", content = "value")]
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#[serde(rename_all = "kebab-case")]
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pub enum WebGpuError {
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Lost,
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OutOfMemory,
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Validation(String),
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}
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impl From<CreateBufferError> for WebGpuError {
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fn from(err: CreateBufferError) -> Self {
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match err {
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CreateBufferError::Device(err) => err.into(),
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CreateBufferError::AccessError(err) => err.into(),
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err => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<DeviceError> for WebGpuError {
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fn from(err: DeviceError) -> Self {
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match err {
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DeviceError::Lost => WebGpuError::Lost,
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DeviceError::OutOfMemory => WebGpuError::OutOfMemory,
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DeviceError::ResourceCreationFailed
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| DeviceError::Invalid
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| DeviceError::WrongDevice => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<BufferAccessError> for WebGpuError {
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fn from(err: BufferAccessError) -> Self {
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match err {
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BufferAccessError::Device(err) => err.into(),
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err => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<CreateBindGroupLayoutError> for WebGpuError {
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fn from(err: CreateBindGroupLayoutError) -> Self {
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match err {
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CreateBindGroupLayoutError::Device(err) => err.into(),
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err => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<CreatePipelineLayoutError> for WebGpuError {
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fn from(err: CreatePipelineLayoutError) -> Self {
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match err {
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CreatePipelineLayoutError::Device(err) => err.into(),
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err => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<CreateBindGroupError> for WebGpuError {
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fn from(err: CreateBindGroupError) -> Self {
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match err {
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CreateBindGroupError::Device(err) => err.into(),
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err => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<RenderBundleError> for WebGpuError {
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fn from(err: RenderBundleError) -> Self {
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WebGpuError::Validation(fmt_err(&err))
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}
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}
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impl From<CreateRenderBundleError> for WebGpuError {
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fn from(err: CreateRenderBundleError) -> Self {
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WebGpuError::Validation(fmt_err(&err))
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}
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}
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impl From<CopyError> for WebGpuError {
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fn from(err: CopyError) -> Self {
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WebGpuError::Validation(fmt_err(&err))
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}
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}
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impl From<CommandEncoderError> for WebGpuError {
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fn from(err: CommandEncoderError) -> Self {
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WebGpuError::Validation(fmt_err(&err))
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}
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}
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impl From<QueryError> for WebGpuError {
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fn from(err: QueryError) -> Self {
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WebGpuError::Validation(fmt_err(&err))
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}
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}
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impl From<ComputePassError> for WebGpuError {
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fn from(err: ComputePassError) -> Self {
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WebGpuError::Validation(fmt_err(&err))
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}
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}
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impl From<CreateComputePipelineError> for WebGpuError {
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fn from(err: CreateComputePipelineError) -> Self {
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match err {
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CreateComputePipelineError::Device(err) => err.into(),
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err => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<GetBindGroupLayoutError> for WebGpuError {
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fn from(err: GetBindGroupLayoutError) -> Self {
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WebGpuError::Validation(fmt_err(&err))
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}
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}
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impl From<CreateRenderPipelineError> for WebGpuError {
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fn from(err: CreateRenderPipelineError) -> Self {
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match err {
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CreateRenderPipelineError::Device(err) => err.into(),
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err => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<RenderPassError> for WebGpuError {
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fn from(err: RenderPassError) -> Self {
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WebGpuError::Validation(fmt_err(&err))
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}
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}
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impl From<CreateSamplerError> for WebGpuError {
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fn from(err: CreateSamplerError) -> Self {
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match err {
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CreateSamplerError::Device(err) => err.into(),
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err => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<CreateShaderModuleError> for WebGpuError {
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fn from(err: CreateShaderModuleError) -> Self {
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match err {
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CreateShaderModuleError::Device(err) => err.into(),
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err => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<CreateTextureError> for WebGpuError {
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fn from(err: CreateTextureError) -> Self {
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match err {
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CreateTextureError::Device(err) => err.into(),
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err => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<CreateTextureViewError> for WebGpuError {
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fn from(err: CreateTextureViewError) -> Self {
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WebGpuError::Validation(fmt_err(&err))
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}
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}
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impl From<CreateQuerySetError> for WebGpuError {
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fn from(err: CreateQuerySetError) -> Self {
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match err {
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CreateQuerySetError::Device(err) => err.into(),
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err => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<QueueSubmitError> for WebGpuError {
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fn from(err: QueueSubmitError) -> Self {
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match err {
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QueueSubmitError::Queue(err) => err.into(),
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err => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<QueueWriteError> for WebGpuError {
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fn from(err: QueueWriteError) -> Self {
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match err {
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QueueWriteError::Queue(err) => err.into(),
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err => WebGpuError::Validation(fmt_err(&err)),
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}
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}
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}
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impl From<ClearError> for WebGpuError {
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fn from(err: ClearError) -> Self {
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WebGpuError::Validation(fmt_err(&err))
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}
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}
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impl From<ConfigureSurfaceError> for WebGpuError {
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fn from(err: ConfigureSurfaceError) -> Self {
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WebGpuError::Validation(fmt_err(&err))
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}
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}
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#[derive(Debug)]
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pub struct DomExceptionOperationError {
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pub msg: String,
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}
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impl DomExceptionOperationError {
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pub fn new(msg: &str) -> Self {
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DomExceptionOperationError {
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msg: msg.to_string(),
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}
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}
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}
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impl fmt::Display for DomExceptionOperationError {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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f.pad(&self.msg)
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}
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}
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impl std::error::Error for DomExceptionOperationError {}
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pub fn get_error_class_name(e: &AnyError) -> Option<&'static str> {
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e.downcast_ref::<DomExceptionOperationError>()
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.map(|_| "DOMExceptionOperationError")
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}
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