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https://github.com/denoland/deno.git
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633 lines
18 KiB
Rust
633 lines
18 KiB
Rust
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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use crate::WebGpuQuerySet;
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use deno_core::error::AnyError;
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use deno_core::op2;
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use deno_core::OpState;
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use deno_core::Resource;
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use deno_core::ResourceId;
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use serde::Deserialize;
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use std::borrow::Cow;
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use std::cell::RefCell;
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use std::rc::Rc;
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use super::error::WebGpuResult;
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pub(crate) struct WebGpuCommandEncoder(
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pub(crate) super::Instance,
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pub(crate) wgpu_core::id::CommandEncoderId, // TODO: should maybe be option?
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);
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impl Resource for WebGpuCommandEncoder {
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fn name(&self) -> Cow<str> {
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"webGPUCommandEncoder".into()
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}
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fn close(self: Rc<Self>) {
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let instance = &self.0;
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gfx_select!(self.1 => instance.command_encoder_drop(self.1));
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}
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}
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pub(crate) struct WebGpuCommandBuffer(
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pub(crate) super::Instance,
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pub(crate) RefCell<Option<wgpu_core::id::CommandBufferId>>,
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);
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impl Resource for WebGpuCommandBuffer {
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fn name(&self) -> Cow<str> {
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"webGPUCommandBuffer".into()
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}
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fn close(self: Rc<Self>) {
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if let Some(id) = *self.1.borrow() {
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let instance = &self.0;
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gfx_select!(id => instance.command_buffer_drop(id));
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}
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}
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_create_command_encoder(
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state: &mut OpState,
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#[smi] device_rid: ResourceId,
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#[string] label: Cow<str>,
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let device_resource = state
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.resource_table
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.get::<super::WebGpuDevice>(device_rid)?;
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let device = device_resource.1;
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let descriptor = wgpu_types::CommandEncoderDescriptor { label: Some(label) };
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gfx_put!(device => instance.device_create_command_encoder(
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device,
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&descriptor,
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()
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) => state, WebGpuCommandEncoder)
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GpuRenderPassColorAttachment {
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view: ResourceId,
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resolve_target: Option<ResourceId>,
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clear_value: Option<wgpu_types::Color>,
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load_op: wgpu_core::command::LoadOp,
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store_op: wgpu_core::command::StoreOp,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GpuRenderPassDepthStencilAttachment {
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view: ResourceId,
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depth_clear_value: f32,
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depth_load_op: Option<wgpu_core::command::LoadOp>,
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depth_store_op: Option<wgpu_core::command::StoreOp>,
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depth_read_only: bool,
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stencil_clear_value: u32,
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stencil_load_op: Option<wgpu_core::command::LoadOp>,
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stencil_store_op: Option<wgpu_core::command::StoreOp>,
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stencil_read_only: bool,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GPURenderPassTimestampWrites {
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query_set: ResourceId,
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beginning_of_pass_write_index: Option<u32>,
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end_of_pass_write_index: Option<u32>,
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_command_encoder_begin_render_pass(
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state: &mut OpState,
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#[smi] command_encoder_rid: ResourceId,
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#[string] label: Cow<str>,
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#[serde] color_attachments: Vec<Option<GpuRenderPassColorAttachment>>,
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#[serde] depth_stencil_attachment: Option<
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GpuRenderPassDepthStencilAttachment,
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>,
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#[smi] occlusion_query_set: Option<ResourceId>,
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#[serde] timestamp_writes: Option<GPURenderPassTimestampWrites>,
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) -> Result<WebGpuResult, AnyError> {
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
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let color_attachments = color_attachments
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.into_iter()
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.map(|color_attachment| {
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let rp_at = if let Some(at) = color_attachment.as_ref() {
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let texture_view_resource =
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state
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.resource_table
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.get::<super::texture::WebGpuTextureView>(at.view)?;
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let resolve_target = at
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.resolve_target
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.map(|rid| {
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state
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.resource_table
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.get::<super::texture::WebGpuTextureView>(rid)
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})
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.transpose()?
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.map(|texture| texture.1);
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Some(wgpu_core::command::RenderPassColorAttachment {
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view: texture_view_resource.1,
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resolve_target,
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channel: wgpu_core::command::PassChannel {
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load_op: at.load_op,
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store_op: at.store_op,
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clear_value: at.clear_value.unwrap_or_default(),
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read_only: false,
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},
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})
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} else {
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None
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};
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Ok(rp_at)
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})
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.collect::<Result<Vec<_>, AnyError>>()?;
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let mut processed_depth_stencil_attachment = None;
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if let Some(attachment) = depth_stencil_attachment {
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let texture_view_resource =
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state
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.resource_table
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.get::<super::texture::WebGpuTextureView>(attachment.view)?;
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processed_depth_stencil_attachment =
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Some(wgpu_core::command::RenderPassDepthStencilAttachment {
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view: texture_view_resource.1,
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depth: wgpu_core::command::PassChannel {
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load_op: attachment
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.depth_load_op
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.unwrap_or(wgpu_core::command::LoadOp::Load),
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store_op: attachment
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.depth_store_op
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.unwrap_or(wgpu_core::command::StoreOp::Store),
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clear_value: attachment.depth_clear_value,
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read_only: attachment.depth_read_only,
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},
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stencil: wgpu_core::command::PassChannel {
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load_op: attachment
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.stencil_load_op
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.unwrap_or(wgpu_core::command::LoadOp::Load),
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store_op: attachment
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.stencil_store_op
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.unwrap_or(wgpu_core::command::StoreOp::Store),
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clear_value: attachment.stencil_clear_value,
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read_only: attachment.stencil_read_only,
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},
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});
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}
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let timestamp_writes = if let Some(timestamp_writes) = timestamp_writes {
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let query_set_resource = state
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.resource_table
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.get::<WebGpuQuerySet>(timestamp_writes.query_set)?;
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let query_set = query_set_resource.1;
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Some(wgpu_core::command::RenderPassTimestampWrites {
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query_set,
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beginning_of_pass_write_index: timestamp_writes
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.beginning_of_pass_write_index,
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end_of_pass_write_index: timestamp_writes.end_of_pass_write_index,
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})
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} else {
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None
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};
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let occlusion_query_set_resource = occlusion_query_set
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.map(|rid| state.resource_table.get::<WebGpuQuerySet>(rid))
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.transpose()?
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.map(|query_set| query_set.1);
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let descriptor = wgpu_core::command::RenderPassDescriptor {
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label: Some(label),
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color_attachments: Cow::from(color_attachments),
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depth_stencil_attachment: processed_depth_stencil_attachment.as_ref(),
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timestamp_writes: timestamp_writes.as_ref(),
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occlusion_query_set: occlusion_query_set_resource,
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};
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let render_pass = wgpu_core::command::RenderPass::new(
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command_encoder_resource.1,
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&descriptor,
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);
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let rid = state
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.resource_table
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.add(super::render_pass::WebGpuRenderPass(RefCell::new(
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render_pass,
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)));
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Ok(WebGpuResult::rid(rid))
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GPUComputePassTimestampWrites {
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query_set: ResourceId,
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beginning_of_pass_write_index: Option<u32>,
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end_of_pass_write_index: Option<u32>,
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_command_encoder_begin_compute_pass(
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state: &mut OpState,
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#[smi] command_encoder_rid: ResourceId,
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#[string] label: Cow<str>,
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#[serde] timestamp_writes: Option<GPUComputePassTimestampWrites>,
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) -> Result<WebGpuResult, AnyError> {
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
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let timestamp_writes = if let Some(timestamp_writes) = timestamp_writes {
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let query_set_resource = state
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.resource_table
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.get::<WebGpuQuerySet>(timestamp_writes.query_set)?;
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let query_set = query_set_resource.1;
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Some(wgpu_core::command::ComputePassTimestampWrites {
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query_set,
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beginning_of_pass_write_index: timestamp_writes
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.beginning_of_pass_write_index,
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end_of_pass_write_index: timestamp_writes.end_of_pass_write_index,
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})
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} else {
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None
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};
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let descriptor = wgpu_core::command::ComputePassDescriptor {
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label: Some(label),
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timestamp_writes: timestamp_writes.as_ref(),
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};
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let compute_pass = wgpu_core::command::ComputePass::new(
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command_encoder_resource.1,
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&descriptor,
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);
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let rid = state
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.resource_table
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.add(super::compute_pass::WebGpuComputePass(RefCell::new(
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compute_pass,
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)));
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Ok(WebGpuResult::rid(rid))
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_command_encoder_copy_buffer_to_buffer(
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state: &mut OpState,
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#[smi] command_encoder_rid: ResourceId,
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#[smi] source: ResourceId,
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#[number] source_offset: u64,
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#[smi] destination: ResourceId,
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#[number] destination_offset: u64,
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#[number] size: u64,
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
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let command_encoder = command_encoder_resource.1;
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let source_buffer_resource = state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(source)?;
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let source_buffer = source_buffer_resource.1;
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let destination_buffer_resource =
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state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(destination)?;
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let destination_buffer = destination_buffer_resource.1;
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gfx_ok!(command_encoder => instance.command_encoder_copy_buffer_to_buffer(
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command_encoder,
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source_buffer,
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source_offset,
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destination_buffer,
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destination_offset,
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size
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))
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GpuImageCopyBuffer {
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buffer: ResourceId,
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offset: u64,
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bytes_per_row: Option<u32>,
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rows_per_image: Option<u32>,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GpuImageCopyTexture {
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pub texture: ResourceId,
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pub mip_level: u32,
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pub origin: wgpu_types::Origin3d,
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pub aspect: wgpu_types::TextureAspect,
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_command_encoder_copy_buffer_to_texture(
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state: &mut OpState,
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#[smi] command_encoder_rid: ResourceId,
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#[serde] source: GpuImageCopyBuffer,
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#[serde] destination: GpuImageCopyTexture,
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#[serde] copy_size: wgpu_types::Extent3d,
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
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let command_encoder = command_encoder_resource.1;
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let source_buffer_resource =
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state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(source.buffer)?;
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let destination_texture_resource =
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state
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.resource_table
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.get::<super::texture::WebGpuTexture>(destination.texture)?;
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let source = wgpu_core::command::ImageCopyBuffer {
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buffer: source_buffer_resource.1,
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layout: wgpu_types::ImageDataLayout {
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offset: source.offset,
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bytes_per_row: source.bytes_per_row,
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rows_per_image: source.rows_per_image,
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},
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};
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let destination = wgpu_core::command::ImageCopyTexture {
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texture: destination_texture_resource.id,
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mip_level: destination.mip_level,
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origin: destination.origin,
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aspect: destination.aspect,
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};
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gfx_ok!(command_encoder => instance.command_encoder_copy_buffer_to_texture(
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command_encoder,
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&source,
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&destination,
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©_size
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))
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_command_encoder_copy_texture_to_buffer(
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state: &mut OpState,
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#[smi] command_encoder_rid: ResourceId,
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#[serde] source: GpuImageCopyTexture,
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#[serde] destination: GpuImageCopyBuffer,
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#[serde] copy_size: wgpu_types::Extent3d,
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
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let command_encoder = command_encoder_resource.1;
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let source_texture_resource =
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state
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.resource_table
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.get::<super::texture::WebGpuTexture>(source.texture)?;
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let destination_buffer_resource =
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state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(destination.buffer)?;
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let source = wgpu_core::command::ImageCopyTexture {
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texture: source_texture_resource.id,
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mip_level: source.mip_level,
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origin: source.origin,
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aspect: source.aspect,
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};
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let destination = wgpu_core::command::ImageCopyBuffer {
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buffer: destination_buffer_resource.1,
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layout: wgpu_types::ImageDataLayout {
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offset: destination.offset,
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bytes_per_row: destination.bytes_per_row,
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rows_per_image: destination.rows_per_image,
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},
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};
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gfx_ok!(command_encoder => instance.command_encoder_copy_texture_to_buffer(
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command_encoder,
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&source,
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&destination,
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©_size
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))
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_command_encoder_copy_texture_to_texture(
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state: &mut OpState,
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#[smi] command_encoder_rid: ResourceId,
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#[serde] source: GpuImageCopyTexture,
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#[serde] destination: GpuImageCopyTexture,
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#[serde] copy_size: wgpu_types::Extent3d,
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
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let command_encoder = command_encoder_resource.1;
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let source_texture_resource =
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state
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.resource_table
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.get::<super::texture::WebGpuTexture>(source.texture)?;
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let destination_texture_resource =
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state
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.resource_table
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.get::<super::texture::WebGpuTexture>(destination.texture)?;
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let source = wgpu_core::command::ImageCopyTexture {
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texture: source_texture_resource.id,
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mip_level: source.mip_level,
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origin: source.origin,
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aspect: source.aspect,
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};
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let destination = wgpu_core::command::ImageCopyTexture {
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texture: destination_texture_resource.id,
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mip_level: destination.mip_level,
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origin: destination.origin,
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aspect: destination.aspect,
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};
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gfx_ok!(command_encoder => instance.command_encoder_copy_texture_to_texture(
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command_encoder,
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&source,
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&destination,
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©_size
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))
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_command_encoder_clear_buffer(
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state: &mut OpState,
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#[smi] command_encoder_rid: ResourceId,
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#[smi] buffer_rid: ResourceId,
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#[number] offset: u64,
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#[number] size: u64,
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let command_encoder_resource = state
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.resource_table
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.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
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let command_encoder = command_encoder_resource.1;
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let destination_resource = state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(buffer_rid)?;
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gfx_ok!(command_encoder => instance.command_encoder_clear_buffer(
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command_encoder,
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destination_resource.1,
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offset,
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std::num::NonZeroU64::new(size)
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))
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_command_encoder_push_debug_group(
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state: &mut OpState,
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#[smi] command_encoder_rid: ResourceId,
|
|
#[string] group_label: &str,
|
|
) -> Result<WebGpuResult, AnyError> {
|
|
let instance = state.borrow::<super::Instance>();
|
|
let command_encoder_resource = state
|
|
.resource_table
|
|
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
|
|
let command_encoder = command_encoder_resource.1;
|
|
|
|
gfx_ok!(command_encoder => instance.command_encoder_push_debug_group(command_encoder, group_label))
|
|
}
|
|
|
|
#[op2]
|
|
#[serde]
|
|
pub fn op_webgpu_command_encoder_pop_debug_group(
|
|
state: &mut OpState,
|
|
#[smi] command_encoder_rid: ResourceId,
|
|
) -> Result<WebGpuResult, AnyError> {
|
|
let instance = state.borrow::<super::Instance>();
|
|
let command_encoder_resource = state
|
|
.resource_table
|
|
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
|
|
let command_encoder = command_encoder_resource.1;
|
|
|
|
gfx_ok!(command_encoder => instance.command_encoder_pop_debug_group(command_encoder))
|
|
}
|
|
|
|
#[op2]
|
|
#[serde]
|
|
pub fn op_webgpu_command_encoder_insert_debug_marker(
|
|
state: &mut OpState,
|
|
#[smi] command_encoder_rid: ResourceId,
|
|
#[string] marker_label: &str,
|
|
) -> Result<WebGpuResult, AnyError> {
|
|
let instance = state.borrow::<super::Instance>();
|
|
let command_encoder_resource = state
|
|
.resource_table
|
|
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
|
|
let command_encoder = command_encoder_resource.1;
|
|
|
|
gfx_ok!(command_encoder => instance.command_encoder_insert_debug_marker(
|
|
command_encoder,
|
|
marker_label
|
|
))
|
|
}
|
|
|
|
#[op2]
|
|
#[serde]
|
|
pub fn op_webgpu_command_encoder_write_timestamp(
|
|
state: &mut OpState,
|
|
#[smi] command_encoder_rid: ResourceId,
|
|
#[smi] query_set: ResourceId,
|
|
query_index: u32,
|
|
) -> Result<WebGpuResult, AnyError> {
|
|
let instance = state.borrow::<super::Instance>();
|
|
let command_encoder_resource = state
|
|
.resource_table
|
|
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
|
|
let command_encoder = command_encoder_resource.1;
|
|
let query_set_resource = state
|
|
.resource_table
|
|
.get::<super::WebGpuQuerySet>(query_set)?;
|
|
|
|
gfx_ok!(command_encoder => instance.command_encoder_write_timestamp(
|
|
command_encoder,
|
|
query_set_resource.1,
|
|
query_index
|
|
))
|
|
}
|
|
|
|
#[op2]
|
|
#[serde]
|
|
pub fn op_webgpu_command_encoder_resolve_query_set(
|
|
state: &mut OpState,
|
|
#[smi] command_encoder_rid: ResourceId,
|
|
#[smi] query_set: ResourceId,
|
|
first_query: u32,
|
|
query_count: u32,
|
|
#[smi] destination: ResourceId,
|
|
#[number] destination_offset: u64,
|
|
) -> Result<WebGpuResult, AnyError> {
|
|
let instance = state.borrow::<super::Instance>();
|
|
let command_encoder_resource = state
|
|
.resource_table
|
|
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
|
|
let command_encoder = command_encoder_resource.1;
|
|
let query_set_resource = state
|
|
.resource_table
|
|
.get::<super::WebGpuQuerySet>(query_set)?;
|
|
let destination_resource = state
|
|
.resource_table
|
|
.get::<super::buffer::WebGpuBuffer>(destination)?;
|
|
|
|
gfx_ok!(command_encoder => instance.command_encoder_resolve_query_set(
|
|
command_encoder,
|
|
query_set_resource.1,
|
|
first_query,
|
|
query_count,
|
|
destination_resource.1,
|
|
destination_offset
|
|
))
|
|
}
|
|
|
|
#[op2]
|
|
#[serde]
|
|
pub fn op_webgpu_command_encoder_finish(
|
|
state: &mut OpState,
|
|
#[smi] command_encoder_rid: ResourceId,
|
|
#[string] label: Cow<str>,
|
|
) -> Result<WebGpuResult, AnyError> {
|
|
let command_encoder_resource = state
|
|
.resource_table
|
|
.take::<WebGpuCommandEncoder>(command_encoder_rid)?;
|
|
let command_encoder = command_encoder_resource.1;
|
|
let instance = state.borrow::<super::Instance>();
|
|
|
|
let descriptor = wgpu_types::CommandBufferDescriptor { label: Some(label) };
|
|
|
|
let (val, maybe_err) = gfx_select!(command_encoder => instance.command_encoder_finish(
|
|
command_encoder,
|
|
&descriptor
|
|
));
|
|
|
|
let rid = state.resource_table.add(WebGpuCommandBuffer(
|
|
instance.clone(),
|
|
RefCell::new(Some(val)),
|
|
));
|
|
|
|
Ok(WebGpuResult::rid_err(rid, maybe_err))
|
|
}
|