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denoland-deno/js/timers.ts

228 lines
7.5 KiB
TypeScript

// Copyright 2018 the Deno authors. All rights reserved. MIT license.
import { assert } from "./util";
import * as msg from "gen/msg_generated";
import * as flatbuffers from "./flatbuffers";
import { sendSync, setFireTimersCallback } from "./dispatch";
// Tell the dispatcher which function it should call to fire timers that are
// due. This is done using a callback because circular imports are disallowed.
setFireTimersCallback(fireTimers);
interface Timer {
id: number;
callback: () => void;
delay: number;
due: number;
repeat: boolean;
scheduled: boolean;
}
// We'll subtract EPOCH every time we retrieve the time with Date.now(). This
// ensures that absolute time values stay below UINT32_MAX - 2, which is the
// maximum object key that EcmaScript considers "numerical". After running for
// about a month, this is no longer true, and Deno explodes.
// TODO(piscisaureus): fix that ^.
const EPOCH = Date.now();
const APOCALYPS = 2 ** 32 - 2;
let globalTimeoutDue: number | null = null;
let nextTimerId = 1;
const idMap = new Map<number, Timer>();
const dueMap: { [due: number]: Timer[] } = Object.create(null);
function getTime() {
// TODO: use a monotonic clock.
const now = Date.now() - EPOCH;
assert(now >= 0 && now < APOCALYPS);
return now;
}
function setGlobalTimeout(due: number | null, now: number) {
// Since JS and Rust don't use the same clock, pass the time to rust as a
// relative time value. On the Rust side we'll turn that into an absolute
// value again.
// Note that a negative time-out value stops the global timer.
let timeout;
if (due === null) {
timeout = -1;
} else {
timeout = due - now;
assert(timeout >= 0);
}
// Send message to the backend.
const builder = flatbuffers.createBuilder();
msg.SetTimeout.startSetTimeout(builder);
msg.SetTimeout.addTimeout(builder, timeout);
const inner = msg.SetTimeout.endSetTimeout(builder);
const res = sendSync(builder, msg.Any.SetTimeout, inner);
assert(res == null);
// Remember when when the global timer will fire.
globalTimeoutDue = due;
}
function schedule(timer: Timer, now: number) {
assert(!timer.scheduled);
assert(now <= timer.due);
// Find or create the list of timers that will fire at point-in-time `due`.
let list = dueMap[timer.due];
if (list === undefined) {
list = dueMap[timer.due] = [];
}
// Append the newly scheduled timer to the list and mark it as scheduled.
list.push(timer);
timer.scheduled = true;
// If the new timer is scheduled to fire before any timer that existed before,
// update the global timeout to reflect this.
if (globalTimeoutDue === null || globalTimeoutDue > timer.due) {
setGlobalTimeout(timer.due, now);
}
}
function unschedule(timer: Timer) {
if (!timer.scheduled) {
return;
}
// Find the list of timers that will fire at point-in-time `due`.
const list = dueMap[timer.due];
if (list.length === 1) {
// Time timer is the only one in the list. Remove the entire list.
assert(list[0] === timer);
delete dueMap[timer.due];
// If the unscheduled timer was 'next up', find when the next timer that
// still exists is due, and update the global alarm accordingly.
if (timer.due === globalTimeoutDue) {
let nextTimerDue: number | null = null;
for (const key in dueMap) {
nextTimerDue = Number(key);
break;
}
setGlobalTimeout(nextTimerDue, getTime());
}
} else {
// Multiple timers that are due at the same point in time.
// Remove this timer from the list.
const index = list.indexOf(timer);
assert(index > -1);
list.splice(index, 1);
}
}
function fire(timer: Timer) {
// If the timer isn't found in the ID map, that means it has been cancelled
// between the timer firing and the promise callback (this function).
if (!idMap.has(timer.id)) {
return;
}
// Reschedule the timer if it is a repeating one, otherwise drop it.
if (!timer.repeat) {
// One-shot timer: remove the timer from this id-to-timer map.
idMap.delete(timer.id);
} else {
// Interval timer: compute when timer was supposed to fire next.
// However make sure to never schedule the next interval in the past.
const now = getTime();
timer.due = Math.max(now, timer.due + timer.delay);
schedule(timer, now);
}
// Call the user callback. Intermediate assignment is to avoid leaking `this`
// to it, while also keeping the stack trace neat when it shows up in there.
const callback = timer.callback;
callback();
}
function fireTimers() {
const now = getTime();
// Bail out if we're not expecting the global timer to fire (yet).
if (globalTimeoutDue === null || now < globalTimeoutDue) {
return;
}
// After firing the timers that are due now, this will hold the due time of
// the first timer that hasn't fired yet.
let nextTimerDue: number | null = null;
// Walk over the keys of the 'due' map. Since dueMap is actually a regular
// object and its keys are numerical and smaller than UINT32_MAX - 2,
// keys are iterated in ascending order.
for (const key in dueMap) {
// Convert the object key (a string) to a number.
const due = Number(key);
// Break out of the loop if the next timer isn't due to fire yet.
if (Number(due) > now) {
nextTimerDue = due;
break;
}
// Get the list of timers that have this due time, then drop it.
const list = dueMap[key];
delete dueMap[key];
// Fire all the timers in the list.
for (const timer of list) {
// With the list dropped, the timer is no longer scheduled.
timer.scheduled = false;
// Place the callback on the microtask queue.
Promise.resolve(timer).then(fire);
}
}
// Update the global alarm to go off when the first-up timer that hasn't fired
// yet is due.
setGlobalTimeout(nextTimerDue, now);
}
function setTimer<Args extends Array<unknown>>(
cb: (...args: Args) => void,
delay: number,
args: Args,
repeat: boolean
): number {
// If any `args` were provided (which is uncommon), bind them to the callback.
const callback: () => void = args.length === 0 ? cb : cb.bind(null, ...args);
// In the browser, the delay value must be coercable to an integer between 0
// and INT32_MAX. Any other value will cause the timer to fire immediately.
// We emulate this behavior.
const now = getTime();
delay = Math.max(0, delay | 0);
// Create a new, unscheduled timer object.
const timer = {
id: nextTimerId++,
callback,
args,
delay,
due: now + delay,
repeat,
scheduled: false
};
// Register the timer's existence in the id-to-timer map.
idMap.set(timer.id, timer);
// Schedule the timer in the due table.
schedule(timer, now);
return timer.id;
}
/** Sets a timer which executes a function once after the timer expires. */
export function setTimeout<Args extends Array<unknown>>(
cb: (...args: Args) => void,
delay: number,
...args: Args
): number {
return setTimer(cb, delay, args, false);
}
/** Repeatedly calls a function , with a fixed time delay between each call. */
export function setInterval<Args extends Array<unknown>>(
cb: (...args: Args) => void,
delay: number,
...args: Args
): number {
return setTimer(cb, delay, args, true);
}
/** Clears a previously set timer by id. */
export function clearTimer(id: number): void {
const timer = idMap.get(id);
if (timer === undefined) {
// Timer doesn't exist any more or never existed. This is not an error.
return;
}
// Unschedule the timer if it is currently scheduled, and forget about it.
unschedule(timer);
idMap.delete(timer.id);
}