mirror of
https://github.com/denoland/deno.git
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d47147fb6a
This commit moves "deno_std/node" in "ext/node" crate. The code is transpiled and snapshotted during the build process. During the first pass a minimal amount of work was done to create the snapshot, a lot of code in "ext/node" depends on presence of "Deno" global. This code will be gradually fixed in the follow up PRs to migrate it to import relevant APIs from "internal:" modules. Currently the code from snapshot is not used in any way, and all Node/npm compatibility still uses code from "https://deno.land/std/node" (or from the location specified by "DENO_NODE_COMPAT_URL"). This will also be handled in a follow up PRs. --------- Co-authored-by: crowlkats <crowlkats@toaxl.com> Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com> Co-authored-by: Yoshiya Hinosawa <stibium121@gmail.com>
91 lines
2.7 KiB
TypeScript
91 lines
2.7 KiB
TypeScript
// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
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// Copyright Joyent and Node contributors. All rights reserved. MIT license.
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import { EventEmitter } from "internal:deno_node/polyfills/events.ts";
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import { notImplemented } from "internal:deno_node/polyfills/_utils.ts";
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const connectionSymbol = Symbol("connectionProperty");
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const messageCallbacksSymbol = Symbol("messageCallbacks");
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const nextIdSymbol = Symbol("nextId");
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const onMessageSymbol = Symbol("onMessage");
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class Session extends EventEmitter {
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[connectionSymbol]: null;
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[nextIdSymbol]: number;
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[messageCallbacksSymbol]: Map<string, (e: Error) => void>;
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constructor() {
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super();
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notImplemented("inspector.Session.prototype.constructor");
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}
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/** Connects the session to the inspector back-end. */
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connect() {
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notImplemented("inspector.Session.prototype.connect");
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}
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/** Connects the session to the main thread
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* inspector back-end. */
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connectToMainThread() {
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notImplemented("inspector.Session.prototype.connectToMainThread");
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}
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[onMessageSymbol](_message: string) {
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notImplemented("inspector.Session.prototype[Symbol('onMessage')]");
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}
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/** Posts a message to the inspector back-end. */
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post(
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_method: string,
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_params?: Record<string, unknown>,
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_callback?: (...args: unknown[]) => void,
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) {
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notImplemented("inspector.Session.prototype.post");
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}
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/** Immediately closes the session, all pending
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* message callbacks will be called with an
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* error.
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*/
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disconnect() {
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notImplemented("inspector.Session.prototype.disconnect");
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}
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}
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/** Activates inspector on host and port.
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* See https://nodejs.org/api/inspector.html#inspectoropenport-host-wait */
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function open(_port?: number, _host?: string, _wait?: boolean) {
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notImplemented("inspector.Session.prototype.open");
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}
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/** Deactivate the inspector. Blocks until there are no active connections.
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* See https://nodejs.org/api/inspector.html#inspectorclose */
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function close() {
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notImplemented("inspector.Session.prototype.close");
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}
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/** Return the URL of the active inspector, or undefined if there is none.
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* See https://nodejs.org/api/inspector.html#inspectorurl */
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function url() {
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// TODO(kt3k): returns undefined for now, which means the inspector is not activated.
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return undefined;
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}
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/** Blocks until a client (existing or connected later) has sent Runtime.runIfWaitingForDebugger command.
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* See https://nodejs.org/api/inspector.html#inspectorwaitfordebugger */
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function waitForDebugger() {
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notImplemented("inspector.wairForDebugger");
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}
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const console = globalThis.console;
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export { close, console, open, Session, url, waitForDebugger };
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export default {
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close,
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console,
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open,
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Session,
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url,
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waitForDebugger,
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};
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