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1111 lines
30 KiB
Text
1111 lines
30 KiB
Text
interface mixin GPUObjectBase {
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attribute USVString? label;
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};
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dictionary GPUObjectDescriptorBase {
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USVString label;
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};
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUSupportedLimits {
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readonly attribute unsigned long maxTextureDimension1D;
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readonly attribute unsigned long maxTextureDimension2D;
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readonly attribute unsigned long maxTextureDimension3D;
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readonly attribute unsigned long maxTextureArrayLayers;
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readonly attribute unsigned long maxBindGroups;
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readonly attribute unsigned long maxDynamicUniformBuffersPerPipelineLayout;
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readonly attribute unsigned long maxDynamicStorageBuffersPerPipelineLayout;
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readonly attribute unsigned long maxSampledTexturesPerShaderStage;
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readonly attribute unsigned long maxSamplersPerShaderStage;
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readonly attribute unsigned long maxStorageBuffersPerShaderStage;
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readonly attribute unsigned long maxStorageTexturesPerShaderStage;
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readonly attribute unsigned long maxUniformBuffersPerShaderStage;
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readonly attribute unsigned long long maxUniformBufferBindingSize;
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readonly attribute unsigned long long maxStorageBufferBindingSize;
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readonly attribute unsigned long minUniformBufferOffsetAlignment;
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readonly attribute unsigned long minStorageBufferOffsetAlignment;
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readonly attribute unsigned long maxVertexBuffers;
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readonly attribute unsigned long maxVertexAttributes;
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readonly attribute unsigned long maxVertexBufferArrayStride;
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readonly attribute unsigned long maxInterStageShaderComponents;
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readonly attribute unsigned long maxComputeWorkgroupStorageSize;
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readonly attribute unsigned long maxComputeInvocationsPerWorkgroup;
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readonly attribute unsigned long maxComputeWorkgroupSizeX;
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readonly attribute unsigned long maxComputeWorkgroupSizeY;
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readonly attribute unsigned long maxComputeWorkgroupSizeZ;
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readonly attribute unsigned long maxComputeWorkgroupsPerDimension;
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};
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUSupportedFeatures {
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readonly setlike<DOMString>;
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};
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enum GPUPredefinedColorSpace {
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"srgb",
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};
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interface mixin NavigatorGPU {
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[SameObject, SecureContext] readonly attribute GPU gpu;
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};
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Navigator includes NavigatorGPU;
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WorkerNavigator includes NavigatorGPU;
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPU {
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Promise<GPUAdapter?> requestAdapter(optional GPURequestAdapterOptions options = {});
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};
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dictionary GPURequestAdapterOptions {
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GPUPowerPreference powerPreference;
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boolean forceFallbackAdapter = false;
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};
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enum GPUPowerPreference {
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"low-power",
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"high-performance",
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};
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUAdapter {
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readonly attribute DOMString name;
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[SameObject] readonly attribute GPUSupportedFeatures features;
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[SameObject] readonly attribute GPUSupportedLimits limits;
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readonly attribute boolean isFallbackAdapter;
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Promise<GPUDevice> requestDevice(optional GPUDeviceDescriptor descriptor = {});
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};
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dictionary GPUDeviceDescriptor : GPUObjectDescriptorBase {
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sequence<GPUFeatureName> requiredFeatures = [];
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record<DOMString, GPUSize64> requiredLimits = {};
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};
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enum GPUFeatureName {
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"depth-clip-control",
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"depth24unorm-stencil8",
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"depth32float-stencil8",
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"pipeline-statistics-query",
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"texture-compression-bc",
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"texture-compression-etc2",
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"texture-compression-astc",
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"timestamp-query",
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"indirect-first-instance",
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};
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUDevice : EventTarget {
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[SameObject] readonly attribute GPUSupportedFeatures features;
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[SameObject] readonly attribute GPUSupportedLimits limits;
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[SameObject] readonly attribute GPUQueue queue;
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undefined destroy();
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GPUBuffer createBuffer(GPUBufferDescriptor descriptor);
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GPUTexture createTexture(GPUTextureDescriptor descriptor);
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GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {});
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GPUBindGroupLayout createBindGroupLayout(GPUBindGroupLayoutDescriptor descriptor);
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GPUPipelineLayout createPipelineLayout(GPUPipelineLayoutDescriptor descriptor);
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GPUBindGroup createBindGroup(GPUBindGroupDescriptor descriptor);
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GPUShaderModule createShaderModule(GPUShaderModuleDescriptor descriptor);
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GPUComputePipeline createComputePipeline(GPUComputePipelineDescriptor descriptor);
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GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
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Promise<GPUComputePipeline> createComputePipelineAsync(GPUComputePipelineDescriptor descriptor);
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Promise<GPURenderPipeline> createRenderPipelineAsync(GPURenderPipelineDescriptor descriptor);
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GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
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GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
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GPUQuerySet createQuerySet(GPUQuerySetDescriptor descriptor);
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};
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GPUDevice includes GPUObjectBase;
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUBuffer {
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Promise<undefined> mapAsync(GPUMapModeFlags mode, optional GPUSize64 offset = 0, optional GPUSize64 size);
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ArrayBuffer getMappedRange(optional GPUSize64 offset = 0, optional GPUSize64 size);
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undefined unmap();
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undefined destroy();
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};
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GPUBuffer includes GPUObjectBase;
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dictionary GPUBufferDescriptor : GPUObjectDescriptorBase {
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required GPUSize64 size;
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required GPUBufferUsageFlags usage;
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boolean mappedAtCreation = false;
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};
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typedef [EnforceRange] unsigned long GPUBufferUsageFlags;
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[Exposed=(Window, DedicatedWorker)]
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interface GPUBufferUsage {
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const GPUFlagsConstant MAP_READ = 0x0001;
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const GPUFlagsConstant MAP_WRITE = 0x0002;
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const GPUFlagsConstant COPY_SRC = 0x0004;
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const GPUFlagsConstant COPY_DST = 0x0008;
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const GPUFlagsConstant INDEX = 0x0010;
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const GPUFlagsConstant VERTEX = 0x0020;
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const GPUFlagsConstant UNIFORM = 0x0040;
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const GPUFlagsConstant STORAGE = 0x0080;
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const GPUFlagsConstant INDIRECT = 0x0100;
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const GPUFlagsConstant QUERY_RESOLVE = 0x0200;
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};
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typedef [EnforceRange] unsigned long GPUMapModeFlags;
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[Exposed=(Window, DedicatedWorker)]
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interface GPUMapMode {
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const GPUFlagsConstant READ = 0x0001;
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const GPUFlagsConstant WRITE = 0x0002;
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};
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUTexture {
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GPUTextureView createView(optional GPUTextureViewDescriptor descriptor = {});
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undefined destroy();
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};
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GPUTexture includes GPUObjectBase;
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dictionary GPUTextureDescriptor : GPUObjectDescriptorBase {
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required GPUExtent3D size;
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GPUIntegerCoordinate mipLevelCount = 1;
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GPUSize32 sampleCount = 1;
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GPUTextureDimension dimension = "2d";
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required GPUTextureFormat format;
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required GPUTextureUsageFlags usage;
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};
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enum GPUTextureDimension {
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"1d",
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"2d",
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"3d",
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};
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typedef [EnforceRange] unsigned long GPUTextureUsageFlags;
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[Exposed=(Window, DedicatedWorker)]
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interface GPUTextureUsage {
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const GPUFlagsConstant COPY_SRC = 0x01;
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const GPUFlagsConstant COPY_DST = 0x02;
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const GPUFlagsConstant TEXTURE_BINDING = 0x04;
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const GPUFlagsConstant STORAGE_BINDING = 0x08;
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const GPUFlagsConstant RENDER_ATTACHMENT = 0x10;
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};
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUTextureView {
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};
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GPUTextureView includes GPUObjectBase;
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dictionary GPUTextureViewDescriptor : GPUObjectDescriptorBase {
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GPUTextureFormat format;
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GPUTextureViewDimension dimension;
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GPUTextureAspect aspect = "all";
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GPUIntegerCoordinate baseMipLevel = 0;
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GPUIntegerCoordinate mipLevelCount;
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GPUIntegerCoordinate baseArrayLayer = 0;
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GPUIntegerCoordinate arrayLayerCount;
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};
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enum GPUTextureViewDimension {
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"1d",
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"2d",
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"2d-array",
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"cube",
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"cube-array",
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"3d",
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};
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enum GPUTextureAspect {
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"all",
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"stencil-only",
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"depth-only",
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};
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enum GPUTextureFormat {
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// 8-bit formats
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"r8unorm",
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"r8snorm",
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"r8uint",
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"r8sint",
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// 16-bit formats
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"r16uint",
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"r16sint",
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"r16float",
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"rg8unorm",
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"rg8snorm",
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"rg8uint",
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"rg8sint",
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// 32-bit formats
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"r32uint",
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"r32sint",
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"r32float",
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"rg16uint",
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"rg16sint",
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"rg16float",
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"rgba8unorm",
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"rgba8unorm-srgb",
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"rgba8snorm",
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"rgba8uint",
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"rgba8sint",
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"bgra8unorm",
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"bgra8unorm-srgb",
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// Packed 32-bit formats
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"rgb9e5ufloat",
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"rgb10a2unorm",
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"rg11b10ufloat",
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// 64-bit formats
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"rg32uint",
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"rg32sint",
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"rg32float",
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"rgba16uint",
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"rgba16sint",
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"rgba16float",
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// 128-bit formats
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"rgba32uint",
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"rgba32sint",
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"rgba32float",
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// Depth and stencil formats
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"stencil8",
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"depth16unorm",
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"depth24plus",
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"depth24plus-stencil8",
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"depth32float",
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// BC compressed formats usable if "texture-compression-bc" is both
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// supported by the device/user agent and enabled in requestDevice.
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"bc1-rgba-unorm",
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"bc1-rgba-unorm-srgb",
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"bc2-rgba-unorm",
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"bc2-rgba-unorm-srgb",
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"bc3-rgba-unorm",
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"bc3-rgba-unorm-srgb",
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"bc4-r-unorm",
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"bc4-r-snorm",
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"bc5-rg-unorm",
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"bc5-rg-snorm",
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"bc6h-rgb-ufloat",
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"bc6h-rgb-float",
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"bc7-rgba-unorm",
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"bc7-rgba-unorm-srgb",
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// ETC2 compressed formats usable if "texture-compression-etc2" is both
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// supported by the device/user agent and enabled in requestDevice.
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"etc2-rgb8unorm",
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"etc2-rgb8unorm-srgb",
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"etc2-rgb8a1unorm",
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"etc2-rgb8a1unorm-srgb",
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"etc2-rgba8unorm",
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"etc2-rgba8unorm-srgb",
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"eac-r11unorm",
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"eac-r11snorm",
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"eac-rg11unorm",
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"eac-rg11snorm",
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// ASTC compressed formats usable if "texture-compression-astc" is both
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// supported by the device/user agent and enabled in requestDevice.
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"astc-4x4-unorm",
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"astc-4x4-unorm-srgb",
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"astc-5x4-unorm",
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"astc-5x4-unorm-srgb",
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"astc-5x5-unorm",
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"astc-5x5-unorm-srgb",
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"astc-6x5-unorm",
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"astc-6x5-unorm-srgb",
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"astc-6x6-unorm",
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"astc-6x6-unorm-srgb",
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"astc-8x5-unorm",
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"astc-8x5-unorm-srgb",
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"astc-8x6-unorm",
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"astc-8x6-unorm-srgb",
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"astc-8x8-unorm",
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"astc-8x8-unorm-srgb",
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"astc-10x5-unorm",
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"astc-10x5-unorm-srgb",
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"astc-10x6-unorm",
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"astc-10x6-unorm-srgb",
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"astc-10x8-unorm",
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"astc-10x8-unorm-srgb",
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"astc-10x10-unorm",
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"astc-10x10-unorm-srgb",
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"astc-12x10-unorm",
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"astc-12x10-unorm-srgb",
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"astc-12x12-unorm",
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"astc-12x12-unorm-srgb",
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// "depth24unorm-stencil8" feature
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"depth24unorm-stencil8",
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// "depth32float-stencil8" feature
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"depth32float-stencil8",
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};
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUSampler {
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};
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GPUSampler includes GPUObjectBase;
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dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase {
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GPUAddressMode addressModeU = "clamp-to-edge";
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GPUAddressMode addressModeV = "clamp-to-edge";
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GPUAddressMode addressModeW = "clamp-to-edge";
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GPUFilterMode magFilter = "nearest";
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GPUFilterMode minFilter = "nearest";
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GPUFilterMode mipmapFilter = "nearest";
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float lodMinClamp = 0;
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float lodMaxClamp = 32;
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GPUCompareFunction compare;
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[Clamp] unsigned short maxAnisotropy = 1;
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};
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enum GPUAddressMode {
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"clamp-to-edge",
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"repeat",
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"mirror-repeat",
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};
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enum GPUFilterMode {
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"nearest",
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"linear",
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};
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enum GPUCompareFunction {
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"never",
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"less",
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"equal",
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"less-equal",
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"greater",
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"not-equal",
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"greater-equal",
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"always",
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};
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUBindGroupLayout {
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};
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GPUBindGroupLayout includes GPUObjectBase;
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dictionary GPUBindGroupLayoutDescriptor : GPUObjectDescriptorBase {
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required sequence<GPUBindGroupLayoutEntry> entries;
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};
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typedef [EnforceRange] unsigned long GPUShaderStageFlags;
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[Exposed=(Window, DedicatedWorker)]
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interface GPUShaderStage {
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const GPUFlagsConstant VERTEX = 0x1;
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const GPUFlagsConstant FRAGMENT = 0x2;
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const GPUFlagsConstant COMPUTE = 0x4;
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};
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dictionary GPUBindGroupLayoutEntry {
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required GPUIndex32 binding;
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required GPUShaderStageFlags visibility;
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GPUBufferBindingLayout buffer;
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GPUSamplerBindingLayout sampler;
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GPUTextureBindingLayout texture;
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GPUStorageTextureBindingLayout storageTexture;
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};
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enum GPUBufferBindingType {
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"uniform",
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"storage",
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"read-only-storage",
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};
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dictionary GPUBufferBindingLayout {
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GPUBufferBindingType type = "uniform";
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boolean hasDynamicOffset = false;
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GPUSize64 minBindingSize = 0;
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};
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enum GPUSamplerBindingType {
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"filtering",
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"non-filtering",
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"comparison",
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};
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dictionary GPUSamplerBindingLayout {
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GPUSamplerBindingType type = "filtering";
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};
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enum GPUTextureSampleType {
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"float",
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"unfilterable-float",
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"depth",
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"sint",
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"uint",
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};
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dictionary GPUTextureBindingLayout {
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GPUTextureSampleType sampleType = "float";
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GPUTextureViewDimension viewDimension = "2d";
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boolean multisampled = false;
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};
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enum GPUStorageTextureAccess {
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"write-only",
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};
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dictionary GPUStorageTextureBindingLayout {
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GPUStorageTextureAccess access = "write-only";
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required GPUTextureFormat format;
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GPUTextureViewDimension viewDimension = "2d";
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};
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUBindGroup {
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};
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GPUBindGroup includes GPUObjectBase;
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dictionary GPUBindGroupDescriptor : GPUObjectDescriptorBase {
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required GPUBindGroupLayout layout;
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required sequence<GPUBindGroupEntry> entries;
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};
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typedef (GPUSampler or GPUTextureView or GPUBufferBinding) GPUBindingResource;
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dictionary GPUBindGroupEntry {
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required GPUIndex32 binding;
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required GPUBindingResource resource;
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};
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dictionary GPUBufferBinding {
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required GPUBuffer buffer;
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GPUSize64 offset = 0;
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GPUSize64 size;
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};
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUPipelineLayout {
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};
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GPUPipelineLayout includes GPUObjectBase;
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dictionary GPUPipelineLayoutDescriptor : GPUObjectDescriptorBase {
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required sequence<GPUBindGroupLayout> bindGroupLayouts;
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};
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUShaderModule {
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Promise<GPUCompilationInfo> compilationInfo();
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};
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GPUShaderModule includes GPUObjectBase;
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dictionary GPUShaderModuleDescriptor : GPUObjectDescriptorBase {
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required USVString code;
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object sourceMap;
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};
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enum GPUCompilationMessageType {
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"error",
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"warning",
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"info",
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};
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[Exposed=(Window, DedicatedWorker), Serializable, SecureContext]
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interface GPUCompilationMessage {
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readonly attribute DOMString message;
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readonly attribute GPUCompilationMessageType type;
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readonly attribute unsigned long long lineNum;
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readonly attribute unsigned long long linePos;
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readonly attribute unsigned long long offset;
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readonly attribute unsigned long long length;
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};
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[Exposed=(Window, DedicatedWorker), Serializable, SecureContext]
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interface GPUCompilationInfo {
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readonly attribute FrozenArray<GPUCompilationMessage> messages;
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};
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dictionary GPUPipelineDescriptorBase : GPUObjectDescriptorBase {
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GPUPipelineLayout layout;
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};
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interface mixin GPUPipelineBase {
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GPUBindGroupLayout getBindGroupLayout(unsigned long index);
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};
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dictionary GPUProgrammableStage {
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required GPUShaderModule module;
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required USVString entryPoint;
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record<USVString, GPUPipelineConstantValue> constants;
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};
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typedef double GPUPipelineConstantValue; // May represent WGSL’s bool, f32, i32, u32.
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[Exposed=(Window, DedicatedWorker), SecureContext]
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interface GPUComputePipeline {
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};
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GPUComputePipeline includes GPUObjectBase;
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GPUComputePipeline includes GPUPipelineBase;
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dictionary GPUComputePipelineDescriptor : GPUPipelineDescriptorBase {
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required GPUProgrammableStage compute;
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||
};
|
||
|
||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||
interface GPURenderPipeline {
|
||
};
|
||
GPURenderPipeline includes GPUObjectBase;
|
||
GPURenderPipeline includes GPUPipelineBase;
|
||
|
||
dictionary GPURenderPipelineDescriptor : GPUPipelineDescriptorBase {
|
||
required GPUVertexState vertex;
|
||
GPUPrimitiveState primitive = {};
|
||
GPUDepthStencilState depthStencil;
|
||
GPUMultisampleState multisample = {};
|
||
GPUFragmentState fragment;
|
||
};
|
||
|
||
enum GPUPrimitiveTopology {
|
||
"point-list",
|
||
"line-list",
|
||
"line-strip",
|
||
"triangle-list",
|
||
"triangle-strip",
|
||
};
|
||
|
||
dictionary GPUPrimitiveState {
|
||
GPUPrimitiveTopology topology = "triangle-list";
|
||
GPUIndexFormat stripIndexFormat;
|
||
GPUFrontFace frontFace = "ccw";
|
||
GPUCullMode cullMode = "none";
|
||
|
||
// Requires "depth-clip-control" feature.
|
||
boolean unclippedDepth = false;
|
||
};
|
||
|
||
enum GPUFrontFace {
|
||
"ccw",
|
||
"cw",
|
||
};
|
||
|
||
enum GPUCullMode {
|
||
"none",
|
||
"front",
|
||
"back",
|
||
};
|
||
|
||
dictionary GPUMultisampleState {
|
||
GPUSize32 count = 1;
|
||
GPUSampleMask mask = 0xFFFFFFFF;
|
||
boolean alphaToCoverageEnabled = false;
|
||
};
|
||
|
||
dictionary GPUFragmentState : GPUProgrammableStage {
|
||
required sequence<GPUColorTargetState> targets;
|
||
};
|
||
|
||
dictionary GPUColorTargetState {
|
||
required GPUTextureFormat format;
|
||
|
||
GPUBlendState blend;
|
||
GPUColorWriteFlags writeMask = 0xF; // GPUColorWrite.ALL
|
||
};
|
||
|
||
dictionary GPUBlendState {
|
||
required GPUBlendComponent color;
|
||
required GPUBlendComponent alpha;
|
||
};
|
||
|
||
typedef [EnforceRange] unsigned long GPUColorWriteFlags;
|
||
[Exposed=(Window, DedicatedWorker)]
|
||
interface GPUColorWrite {
|
||
const GPUFlagsConstant RED = 0x1;
|
||
const GPUFlagsConstant GREEN = 0x2;
|
||
const GPUFlagsConstant BLUE = 0x4;
|
||
const GPUFlagsConstant ALPHA = 0x8;
|
||
const GPUFlagsConstant ALL = 0xF;
|
||
};
|
||
|
||
dictionary GPUBlendComponent {
|
||
GPUBlendOperation operation = "add";
|
||
GPUBlendFactor srcFactor = "one";
|
||
GPUBlendFactor dstFactor = "zero";
|
||
};
|
||
|
||
enum GPUBlendFactor {
|
||
"zero",
|
||
"one",
|
||
"src",
|
||
"one-minus-src",
|
||
"src-alpha",
|
||
"one-minus-src-alpha",
|
||
"dst",
|
||
"one-minus-dst",
|
||
"dst-alpha",
|
||
"one-minus-dst-alpha",
|
||
"src-alpha-saturated",
|
||
"constant",
|
||
"one-minus-constant",
|
||
};
|
||
|
||
enum GPUBlendOperation {
|
||
"add",
|
||
"subtract",
|
||
"reverse-subtract",
|
||
"min",
|
||
"max",
|
||
};
|
||
|
||
dictionary GPUDepthStencilState {
|
||
required GPUTextureFormat format;
|
||
|
||
boolean depthWriteEnabled = false;
|
||
GPUCompareFunction depthCompare = "always";
|
||
|
||
GPUStencilFaceState stencilFront = {};
|
||
GPUStencilFaceState stencilBack = {};
|
||
|
||
GPUStencilValue stencilReadMask = 0xFFFFFFFF;
|
||
GPUStencilValue stencilWriteMask = 0xFFFFFFFF;
|
||
|
||
GPUDepthBias depthBias = 0;
|
||
float depthBiasSlopeScale = 0;
|
||
float depthBiasClamp = 0;
|
||
};
|
||
|
||
dictionary GPUStencilFaceState {
|
||
GPUCompareFunction compare = "always";
|
||
GPUStencilOperation failOp = "keep";
|
||
GPUStencilOperation depthFailOp = "keep";
|
||
GPUStencilOperation passOp = "keep";
|
||
};
|
||
|
||
enum GPUStencilOperation {
|
||
"keep",
|
||
"zero",
|
||
"replace",
|
||
"invert",
|
||
"increment-clamp",
|
||
"decrement-clamp",
|
||
"increment-wrap",
|
||
"decrement-wrap",
|
||
};
|
||
|
||
enum GPUIndexFormat {
|
||
"uint16",
|
||
"uint32",
|
||
};
|
||
|
||
enum GPUVertexFormat {
|
||
"uint8x2",
|
||
"uint8x4",
|
||
"sint8x2",
|
||
"sint8x4",
|
||
"unorm8x2",
|
||
"unorm8x4",
|
||
"snorm8x2",
|
||
"snorm8x4",
|
||
"uint16x2",
|
||
"uint16x4",
|
||
"sint16x2",
|
||
"sint16x4",
|
||
"unorm16x2",
|
||
"unorm16x4",
|
||
"snorm16x2",
|
||
"snorm16x4",
|
||
"float16x2",
|
||
"float16x4",
|
||
"float32",
|
||
"float32x2",
|
||
"float32x3",
|
||
"float32x4",
|
||
"uint32",
|
||
"uint32x2",
|
||
"uint32x3",
|
||
"uint32x4",
|
||
"sint32",
|
||
"sint32x2",
|
||
"sint32x3",
|
||
"sint32x4",
|
||
};
|
||
|
||
enum GPUVertexStepMode {
|
||
"vertex",
|
||
"instance",
|
||
};
|
||
|
||
dictionary GPUVertexState : GPUProgrammableStage {
|
||
sequence<GPUVertexBufferLayout?> buffers = [];
|
||
};
|
||
|
||
dictionary GPUVertexBufferLayout {
|
||
required GPUSize64 arrayStride;
|
||
GPUVertexStepMode stepMode = "vertex";
|
||
required sequence<GPUVertexAttribute> attributes;
|
||
};
|
||
|
||
dictionary GPUVertexAttribute {
|
||
required GPUVertexFormat format;
|
||
required GPUSize64 offset;
|
||
|
||
required GPUIndex32 shaderLocation;
|
||
};
|
||
|
||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||
interface GPUCommandBuffer {
|
||
};
|
||
GPUCommandBuffer includes GPUObjectBase;
|
||
|
||
dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase {
|
||
};
|
||
|
||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||
interface GPUCommandEncoder {
|
||
GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
|
||
GPUComputePassEncoder beginComputePass(optional GPUComputePassDescriptor descriptor = {});
|
||
|
||
undefined copyBufferToBuffer(
|
||
GPUBuffer source,
|
||
GPUSize64 sourceOffset,
|
||
GPUBuffer destination,
|
||
GPUSize64 destinationOffset,
|
||
GPUSize64 size);
|
||
|
||
undefined copyBufferToTexture(
|
||
GPUImageCopyBuffer source,
|
||
GPUImageCopyTexture destination,
|
||
GPUExtent3D copySize);
|
||
|
||
undefined copyTextureToBuffer(
|
||
GPUImageCopyTexture source,
|
||
GPUImageCopyBuffer destination,
|
||
GPUExtent3D copySize);
|
||
|
||
undefined copyTextureToTexture(
|
||
GPUImageCopyTexture source,
|
||
GPUImageCopyTexture destination,
|
||
GPUExtent3D copySize);
|
||
|
||
undefined clearBuffer(
|
||
GPUBuffer destination,
|
||
GPUSize64 destinationOffset,
|
||
GPUSize64 size);
|
||
|
||
undefined pushDebugGroup(USVString groupLabel);
|
||
undefined popDebugGroup();
|
||
undefined insertDebugMarker(USVString markerLabel);
|
||
|
||
undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
|
||
|
||
undefined resolveQuerySet(
|
||
GPUQuerySet querySet,
|
||
GPUSize32 firstQuery,
|
||
GPUSize32 queryCount,
|
||
GPUBuffer destination,
|
||
GPUSize64 destinationOffset);
|
||
|
||
GPUCommandBuffer finish(optional GPUCommandBufferDescriptor descriptor = {});
|
||
};
|
||
GPUCommandEncoder includes GPUObjectBase;
|
||
|
||
dictionary GPUCommandEncoderDescriptor : GPUObjectDescriptorBase {
|
||
};
|
||
|
||
dictionary GPUImageDataLayout {
|
||
GPUSize64 offset = 0;
|
||
GPUSize32 bytesPerRow;
|
||
GPUSize32 rowsPerImage;
|
||
};
|
||
|
||
dictionary GPUImageCopyBuffer : GPUImageDataLayout {
|
||
required GPUBuffer buffer;
|
||
};
|
||
|
||
dictionary GPUImageCopyTexture {
|
||
required GPUTexture texture;
|
||
GPUIntegerCoordinate mipLevel = 0;
|
||
GPUOrigin3D origin = {};
|
||
GPUTextureAspect aspect = "all";
|
||
};
|
||
|
||
interface mixin GPUProgrammablePassEncoder {
|
||
undefined setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup,
|
||
optional sequence<GPUBufferDynamicOffset> dynamicOffsets = []);
|
||
|
||
undefined setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup,
|
||
Uint32Array dynamicOffsetsData,
|
||
GPUSize64 dynamicOffsetsDataStart,
|
||
GPUSize32 dynamicOffsetsDataLength);
|
||
|
||
undefined pushDebugGroup(USVString groupLabel);
|
||
undefined popDebugGroup();
|
||
undefined insertDebugMarker(USVString markerLabel);
|
||
};
|
||
|
||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||
interface GPUComputePassEncoder {
|
||
undefined setPipeline(GPUComputePipeline pipeline);
|
||
undefined dispatch(GPUSize32 x, optional GPUSize32 y = 1, optional GPUSize32 z = 1);
|
||
undefined dispatchIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
|
||
|
||
undefined beginPipelineStatisticsQuery(GPUQuerySet querySet, GPUSize32 queryIndex);
|
||
undefined endPipelineStatisticsQuery();
|
||
|
||
undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
|
||
|
||
undefined endPass();
|
||
};
|
||
GPUComputePassEncoder includes GPUObjectBase;
|
||
GPUComputePassEncoder includes GPUProgrammablePassEncoder;
|
||
|
||
dictionary GPUComputePassDescriptor : GPUObjectDescriptorBase {
|
||
};
|
||
|
||
interface mixin GPURenderEncoderBase {
|
||
undefined setPipeline(GPURenderPipeline pipeline);
|
||
|
||
undefined setIndexBuffer(GPUBuffer buffer, GPUIndexFormat indexFormat, optional GPUSize64 offset = 0, optional GPUSize64 size);
|
||
undefined setVertexBuffer(GPUIndex32 slot, GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size);
|
||
|
||
undefined draw(GPUSize32 vertexCount, optional GPUSize32 instanceCount = 1,
|
||
optional GPUSize32 firstVertex = 0, optional GPUSize32 firstInstance = 0);
|
||
undefined drawIndexed(GPUSize32 indexCount, optional GPUSize32 instanceCount = 1,
|
||
optional GPUSize32 firstIndex = 0,
|
||
optional GPUSignedOffset32 baseVertex = 0,
|
||
optional GPUSize32 firstInstance = 0);
|
||
|
||
undefined drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
|
||
undefined drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
|
||
};
|
||
|
||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||
interface GPURenderPassEncoder {
|
||
undefined setViewport(float x, float y,
|
||
float width, float height,
|
||
float minDepth, float maxDepth);
|
||
|
||
undefined setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y,
|
||
GPUIntegerCoordinate width, GPUIntegerCoordinate height);
|
||
|
||
undefined setBlendConstant(GPUColor color);
|
||
undefined setStencilReference(GPUStencilValue reference);
|
||
|
||
undefined beginOcclusionQuery(GPUSize32 queryIndex);
|
||
undefined endOcclusionQuery();
|
||
|
||
undefined beginPipelineStatisticsQuery(GPUQuerySet querySet, GPUSize32 queryIndex);
|
||
undefined endPipelineStatisticsQuery();
|
||
|
||
undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
|
||
|
||
undefined executeBundles(sequence<GPURenderBundle> bundles);
|
||
undefined endPass();
|
||
};
|
||
GPURenderPassEncoder includes GPUObjectBase;
|
||
GPURenderPassEncoder includes GPUProgrammablePassEncoder;
|
||
GPURenderPassEncoder includes GPURenderEncoderBase;
|
||
|
||
dictionary GPURenderPassDescriptor : GPUObjectDescriptorBase {
|
||
required sequence<GPURenderPassColorAttachment> colorAttachments;
|
||
GPURenderPassDepthStencilAttachment depthStencilAttachment;
|
||
GPUQuerySet occlusionQuerySet;
|
||
};
|
||
|
||
dictionary GPURenderPassColorAttachment {
|
||
required GPUTextureView view;
|
||
GPUTextureView resolveTarget;
|
||
|
||
required (GPULoadOp or GPUColor) loadValue;
|
||
required GPUStoreOp storeOp;
|
||
};
|
||
|
||
dictionary GPURenderPassDepthStencilAttachment {
|
||
required GPUTextureView view;
|
||
|
||
required (GPULoadOp or float) depthLoadValue;
|
||
required GPUStoreOp depthStoreOp;
|
||
boolean depthReadOnly = false;
|
||
|
||
required (GPULoadOp or GPUStencilValue) stencilLoadValue;
|
||
required GPUStoreOp stencilStoreOp;
|
||
boolean stencilReadOnly = false;
|
||
};
|
||
|
||
enum GPULoadOp {
|
||
"load",
|
||
};
|
||
|
||
enum GPUStoreOp {
|
||
"store",
|
||
"discard",
|
||
};
|
||
|
||
dictionary GPURenderPassLayout: GPUObjectDescriptorBase {
|
||
required sequence<GPUTextureFormat> colorFormats;
|
||
GPUTextureFormat depthStencilFormat;
|
||
GPUSize32 sampleCount = 1;
|
||
};
|
||
|
||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||
interface GPURenderBundle {
|
||
};
|
||
GPURenderBundle includes GPUObjectBase;
|
||
|
||
dictionary GPURenderBundleDescriptor : GPUObjectDescriptorBase {
|
||
};
|
||
|
||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||
interface GPURenderBundleEncoder {
|
||
GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {});
|
||
};
|
||
GPURenderBundleEncoder includes GPUObjectBase;
|
||
GPURenderBundleEncoder includes GPUProgrammablePassEncoder;
|
||
GPURenderBundleEncoder includes GPURenderEncoderBase;
|
||
|
||
dictionary GPURenderBundleEncoderDescriptor : GPURenderPassLayout {
|
||
boolean depthReadOnly = false;
|
||
boolean stencilReadOnly = false;
|
||
};
|
||
|
||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||
interface GPUQueue {
|
||
undefined submit(sequence<GPUCommandBuffer> commandBuffers);
|
||
|
||
Promise<undefined> onSubmittedWorkDone();
|
||
|
||
undefined writeBuffer(
|
||
GPUBuffer buffer,
|
||
GPUSize64 bufferOffset,
|
||
[AllowShared] BufferSource data,
|
||
optional GPUSize64 dataOffset = 0,
|
||
optional GPUSize64 size);
|
||
|
||
undefined writeTexture(
|
||
GPUImageCopyTexture destination,
|
||
[AllowShared] BufferSource data,
|
||
GPUImageDataLayout dataLayout,
|
||
GPUExtent3D size);
|
||
};
|
||
GPUQueue includes GPUObjectBase;
|
||
|
||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||
interface GPUQuerySet {
|
||
undefined destroy();
|
||
};
|
||
GPUQuerySet includes GPUObjectBase;
|
||
|
||
dictionary GPUQuerySetDescriptor : GPUObjectDescriptorBase {
|
||
required GPUQueryType type;
|
||
required GPUSize32 count;
|
||
sequence<GPUPipelineStatisticName> pipelineStatistics = [];
|
||
};
|
||
|
||
enum GPUQueryType {
|
||
"occlusion",
|
||
"pipeline-statistics",
|
||
"timestamp",
|
||
};
|
||
|
||
enum GPUPipelineStatisticName {
|
||
"vertex-shader-invocations",
|
||
"clipper-invocations",
|
||
"clipper-primitives-out",
|
||
"fragment-shader-invocations",
|
||
"compute-shader-invocations",
|
||
};
|
||
|
||
enum GPUDeviceLostReason {
|
||
"destroyed",
|
||
};
|
||
|
||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||
interface GPUDeviceLostInfo {
|
||
readonly attribute (GPUDeviceLostReason or undefined) reason;
|
||
readonly attribute DOMString message;
|
||
};
|
||
|
||
partial interface GPUDevice {
|
||
readonly attribute Promise<GPUDeviceLostInfo> lost;
|
||
};
|
||
|
||
enum GPUErrorFilter {
|
||
"out-of-memory",
|
||
"validation",
|
||
};
|
||
|
||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||
interface GPUOutOfMemoryError {
|
||
constructor();
|
||
};
|
||
|
||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||
interface GPUValidationError {
|
||
constructor(DOMString message);
|
||
readonly attribute DOMString message;
|
||
};
|
||
|
||
typedef (GPUOutOfMemoryError or GPUValidationError) GPUError;
|
||
|
||
partial interface GPUDevice {
|
||
undefined pushErrorScope(GPUErrorFilter filter);
|
||
Promise<GPUError?> popErrorScope();
|
||
};
|
||
|
||
[Exposed=(Window, DedicatedWorker), SecureContext]
|
||
interface GPUUncapturedErrorEvent : Event {
|
||
constructor(
|
||
DOMString type,
|
||
GPUUncapturedErrorEventInit gpuUncapturedErrorEventInitDict
|
||
);
|
||
[SameObject] readonly attribute GPUError error;
|
||
};
|
||
|
||
dictionary GPUUncapturedErrorEventInit : EventInit {
|
||
required GPUError error;
|
||
};
|
||
|
||
partial interface GPUDevice {
|
||
[Exposed=(Window, DedicatedWorker)]
|
||
attribute EventHandler onuncapturederror;
|
||
};
|
||
|
||
typedef [EnforceRange] unsigned long GPUBufferDynamicOffset;
|
||
typedef [EnforceRange] unsigned long GPUStencilValue;
|
||
typedef [EnforceRange] unsigned long GPUSampleMask;
|
||
typedef [EnforceRange] long GPUDepthBias;
|
||
|
||
typedef [EnforceRange] unsigned long long GPUSize64;
|
||
typedef [EnforceRange] unsigned long GPUIntegerCoordinate;
|
||
typedef [EnforceRange] unsigned long GPUIndex32;
|
||
typedef [EnforceRange] unsigned long GPUSize32;
|
||
typedef [EnforceRange] long GPUSignedOffset32;
|
||
|
||
typedef unsigned long GPUFlagsConstant;
|
||
|
||
dictionary GPUColorDict {
|
||
required double r;
|
||
required double g;
|
||
required double b;
|
||
required double a;
|
||
};
|
||
typedef (sequence<double> or GPUColorDict) GPUColor;
|
||
|
||
dictionary GPUOrigin2DDict {
|
||
GPUIntegerCoordinate x = 0;
|
||
GPUIntegerCoordinate y = 0;
|
||
};
|
||
typedef (sequence<GPUIntegerCoordinate> or GPUOrigin2DDict) GPUOrigin2D;
|
||
|
||
dictionary GPUOrigin3DDict {
|
||
GPUIntegerCoordinate x = 0;
|
||
GPUIntegerCoordinate y = 0;
|
||
GPUIntegerCoordinate z = 0;
|
||
};
|
||
typedef (sequence<GPUIntegerCoordinate> or GPUOrigin3DDict) GPUOrigin3D;
|
||
|
||
dictionary GPUExtent3DDict {
|
||
required GPUIntegerCoordinate width;
|
||
GPUIntegerCoordinate height = 1;
|
||
GPUIntegerCoordinate depthOrArrayLayers = 1;
|
||
};
|
||
typedef (sequence<GPUIntegerCoordinate> or GPUExtent3DDict) GPUExtent3D;
|
||
|