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e511022c74
Code run within Deno-mode and Node-mode should have access to a slightly different set of globals. Previously this was done through a compile time code-transform for Node-mode, but this is not ideal and has many edge cases, for example Node's globalThis having a different identity than Deno's globalThis. This commit makes the `globalThis` of the entire runtime a semi-proxy. This proxy returns a different set of globals depending on the caller's mode. This is not a full proxy, because it is shadowed by "real" properties on globalThis. This is done to avoid the overhead of a full proxy for all globalThis operations. The globals between Deno-mode and Node-mode are now properly segregated. This means that code running in Deno-mode will not have access to Node's globals, and vice versa. Deleting a managed global in Deno-mode will NOT delete the corresponding global in Node-mode, and vice versa. --------- Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com> Co-authored-by: Aapo Alasuutari <aapo.alasuutari@gmail.com>
25 lines
783 B
JavaScript
25 lines
783 B
JavaScript
// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
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import process from "node:process";
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import { Buffer } from "node:buffer";
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import {
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clearImmediate,
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clearInterval,
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clearTimeout,
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setImmediate,
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setInterval,
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setTimeout,
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} from "node:timers";
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import { performance } from "node:perf_hooks";
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import console from "node:console";
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globalThis.Buffer = Buffer;
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globalThis.clearImmediate = clearImmediate;
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globalThis.clearInterval = clearInterval;
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globalThis.clearTimeout = clearTimeout;
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globalThis.console = console;
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globalThis.global = globalThis;
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globalThis.performance = performance;
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globalThis.process = process;
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globalThis.setImmediate = setImmediate;
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globalThis.setInterval = setInterval;
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globalThis.setTimeout = setTimeout;
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delete globalThis.window;
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