mirror of
https://github.com/denoland/deno.git
synced 2024-11-30 16:40:57 -05:00
792 lines
22 KiB
Rust
792 lines
22 KiB
Rust
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
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use deno_core::error::AnyError;
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use deno_core::ResourceId;
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use deno_core::{OpState, Resource};
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use serde::Deserialize;
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use serde::Serialize;
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use std::borrow::Cow;
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use std::convert::{TryFrom, TryInto};
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use crate::sampler::GpuCompareFunction;
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use crate::texture::GpuTextureFormat;
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use super::error::{WebGpuError, WebGpuResult};
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const MAX_BIND_GROUPS: usize = 8;
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pub(crate) struct WebGpuPipelineLayout(
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pub(crate) wgpu_core::id::PipelineLayoutId,
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);
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impl Resource for WebGpuPipelineLayout {
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fn name(&self) -> Cow<str> {
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"webGPUPipelineLayout".into()
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}
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}
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pub(crate) struct WebGpuComputePipeline(
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pub(crate) wgpu_core::id::ComputePipelineId,
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);
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impl Resource for WebGpuComputePipeline {
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fn name(&self) -> Cow<str> {
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"webGPUComputePipeline".into()
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}
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}
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pub(crate) struct WebGpuRenderPipeline(
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pub(crate) wgpu_core::id::RenderPipelineId,
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);
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impl Resource for WebGpuRenderPipeline {
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fn name(&self) -> Cow<str> {
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"webGPURenderPipeline".into()
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "kebab-case")]
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pub enum GpuIndexFormat {
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Uint16,
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Uint32,
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}
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impl From<GpuIndexFormat> for wgpu_types::IndexFormat {
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fn from(value: GpuIndexFormat) -> wgpu_types::IndexFormat {
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match value {
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GpuIndexFormat::Uint16 => wgpu_types::IndexFormat::Uint16,
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GpuIndexFormat::Uint32 => wgpu_types::IndexFormat::Uint32,
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "kebab-case")]
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pub enum GPUStencilOperation {
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Keep,
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Zero,
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Replace,
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Invert,
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IncrementClamp,
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DecrementClamp,
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IncrementWrap,
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DecrementWrap,
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}
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impl From<GPUStencilOperation> for wgpu_types::StencilOperation {
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fn from(value: GPUStencilOperation) -> wgpu_types::StencilOperation {
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match value {
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GPUStencilOperation::Keep => wgpu_types::StencilOperation::Keep,
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GPUStencilOperation::Zero => wgpu_types::StencilOperation::Zero,
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GPUStencilOperation::Replace => wgpu_types::StencilOperation::Replace,
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GPUStencilOperation::Invert => wgpu_types::StencilOperation::Invert,
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GPUStencilOperation::IncrementClamp => {
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wgpu_types::StencilOperation::IncrementClamp
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}
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GPUStencilOperation::DecrementClamp => {
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wgpu_types::StencilOperation::DecrementClamp
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}
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GPUStencilOperation::IncrementWrap => {
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wgpu_types::StencilOperation::IncrementWrap
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}
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GPUStencilOperation::DecrementWrap => {
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wgpu_types::StencilOperation::DecrementWrap
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}
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "kebab-case")]
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pub enum GpuBlendFactor {
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Zero,
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One,
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Src,
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OneMinusSrc,
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SrcAlpha,
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OneMinusSrcAlpha,
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Dst,
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OneMinusDst,
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DstAlpha,
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OneMinusDstAlpha,
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SrcAlphaSaturated,
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Constant,
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OneMinusConstant,
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}
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impl From<GpuBlendFactor> for wgpu_types::BlendFactor {
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fn from(value: GpuBlendFactor) -> wgpu_types::BlendFactor {
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match value {
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GpuBlendFactor::Zero => wgpu_types::BlendFactor::Zero,
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GpuBlendFactor::One => wgpu_types::BlendFactor::One,
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GpuBlendFactor::Src => wgpu_types::BlendFactor::Src,
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GpuBlendFactor::OneMinusSrc => wgpu_types::BlendFactor::OneMinusSrc,
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GpuBlendFactor::SrcAlpha => wgpu_types::BlendFactor::SrcAlpha,
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GpuBlendFactor::OneMinusSrcAlpha => {
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wgpu_types::BlendFactor::OneMinusSrcAlpha
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}
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GpuBlendFactor::Dst => wgpu_types::BlendFactor::Dst,
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GpuBlendFactor::OneMinusDst => wgpu_types::BlendFactor::OneMinusDst,
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GpuBlendFactor::DstAlpha => wgpu_types::BlendFactor::DstAlpha,
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GpuBlendFactor::OneMinusDstAlpha => {
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wgpu_types::BlendFactor::OneMinusDstAlpha
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}
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GpuBlendFactor::SrcAlphaSaturated => {
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wgpu_types::BlendFactor::SrcAlphaSaturated
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}
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GpuBlendFactor::Constant => wgpu_types::BlendFactor::Constant,
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GpuBlendFactor::OneMinusConstant => {
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wgpu_types::BlendFactor::OneMinusConstant
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}
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "kebab-case")]
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pub enum GpuBlendOperation {
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Add,
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Subtract,
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ReverseSubtract,
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Min,
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Max,
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}
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impl From<GpuBlendOperation> for wgpu_types::BlendOperation {
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fn from(value: GpuBlendOperation) -> wgpu_types::BlendOperation {
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match value {
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GpuBlendOperation::Add => wgpu_types::BlendOperation::Add,
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GpuBlendOperation::Subtract => wgpu_types::BlendOperation::Subtract,
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GpuBlendOperation::ReverseSubtract => {
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wgpu_types::BlendOperation::ReverseSubtract
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}
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GpuBlendOperation::Min => wgpu_types::BlendOperation::Min,
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GpuBlendOperation::Max => wgpu_types::BlendOperation::Max,
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "kebab-case")]
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pub enum GpuPrimitiveTopology {
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PointList,
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LineList,
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LineStrip,
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TriangleList,
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TriangleStrip,
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}
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impl From<GpuPrimitiveTopology> for wgpu_types::PrimitiveTopology {
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fn from(value: GpuPrimitiveTopology) -> wgpu_types::PrimitiveTopology {
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match value {
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GpuPrimitiveTopology::PointList => {
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wgpu_types::PrimitiveTopology::PointList
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}
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GpuPrimitiveTopology::LineList => wgpu_types::PrimitiveTopology::LineList,
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GpuPrimitiveTopology::LineStrip => {
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wgpu_types::PrimitiveTopology::LineStrip
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}
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GpuPrimitiveTopology::TriangleList => {
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wgpu_types::PrimitiveTopology::TriangleList
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}
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GpuPrimitiveTopology::TriangleStrip => {
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wgpu_types::PrimitiveTopology::TriangleStrip
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}
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "kebab-case")]
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pub enum GpuFrontFace {
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Ccw,
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Cw,
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}
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impl From<GpuFrontFace> for wgpu_types::FrontFace {
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fn from(value: GpuFrontFace) -> wgpu_types::FrontFace {
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match value {
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GpuFrontFace::Ccw => wgpu_types::FrontFace::Ccw,
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GpuFrontFace::Cw => wgpu_types::FrontFace::Cw,
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "kebab-case")]
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pub enum GpuCullMode {
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None,
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Front,
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Back,
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}
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impl From<GpuCullMode> for Option<wgpu_types::Face> {
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fn from(value: GpuCullMode) -> Option<wgpu_types::Face> {
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match value {
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GpuCullMode::None => None,
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GpuCullMode::Front => Some(wgpu_types::Face::Front),
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GpuCullMode::Back => Some(wgpu_types::Face::Back),
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuProgrammableStage {
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module: ResourceId,
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entry_point: String,
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// constants: HashMap<String, GPUPipelineConstantValue>
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreateComputePipelineArgs {
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device_rid: ResourceId,
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label: Option<String>,
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layout: Option<ResourceId>,
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compute: GpuProgrammableStage,
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}
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pub fn op_webgpu_create_compute_pipeline(
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state: &mut OpState,
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args: CreateComputePipelineArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let device_resource = state
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.resource_table
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.get::<super::WebGpuDevice>(args.device_rid)?;
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let device = device_resource.0;
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let pipeline_layout = if let Some(rid) = args.layout {
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let id = state.resource_table.get::<WebGpuPipelineLayout>(rid)?;
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Some(id.0)
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} else {
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None
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};
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let compute_shader_module_resource =
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state
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.resource_table
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.get::<super::shader::WebGpuShaderModule>(args.compute.module)?;
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let descriptor = wgpu_core::pipeline::ComputePipelineDescriptor {
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label: args.label.map(Cow::from),
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layout: pipeline_layout,
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stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
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module: compute_shader_module_resource.0,
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entry_point: Cow::from(args.compute.entry_point),
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// TODO(lucacasonato): support args.compute.constants
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},
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};
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let implicit_pipelines = match args.layout {
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Some(_) => None,
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None => Some(wgpu_core::device::ImplicitPipelineIds {
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root_id: std::marker::PhantomData,
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group_ids: &[std::marker::PhantomData; MAX_BIND_GROUPS],
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}),
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};
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let (compute_pipeline, maybe_err) = gfx_select!(device => instance.device_create_compute_pipeline(
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device,
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&descriptor,
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std::marker::PhantomData,
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implicit_pipelines
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));
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let rid = state
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.resource_table
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.add(WebGpuComputePipeline(compute_pipeline));
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Ok(WebGpuResult::rid_err(rid, maybe_err))
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct ComputePipelineGetBindGroupLayoutArgs {
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compute_pipeline_rid: ResourceId,
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index: u32,
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}
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#[derive(Serialize)]
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#[serde(rename_all = "camelCase")]
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pub struct PipelineLayout {
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rid: ResourceId,
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label: String,
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err: Option<WebGpuError>,
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}
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pub fn op_webgpu_compute_pipeline_get_bind_group_layout(
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state: &mut OpState,
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args: ComputePipelineGetBindGroupLayoutArgs,
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_: (),
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) -> Result<PipelineLayout, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let compute_pipeline_resource = state
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.resource_table
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.get::<WebGpuComputePipeline>(args.compute_pipeline_rid)?;
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let compute_pipeline = compute_pipeline_resource.0;
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let (bind_group_layout, maybe_err) = gfx_select!(compute_pipeline => instance.compute_pipeline_get_bind_group_layout(compute_pipeline, args.index, std::marker::PhantomData));
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let label = gfx_select!(bind_group_layout => instance.bind_group_layout_label(bind_group_layout));
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let rid = state
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.resource_table
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.add(super::binding::WebGpuBindGroupLayout(bind_group_layout));
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Ok(PipelineLayout {
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rid,
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label,
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err: maybe_err.map(WebGpuError::from),
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})
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuPrimitiveState {
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topology: GpuPrimitiveTopology,
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strip_index_format: Option<GpuIndexFormat>,
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front_face: GpuFrontFace,
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cull_mode: GpuCullMode,
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clamp_depth: bool,
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}
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impl From<GpuPrimitiveState> for wgpu_types::PrimitiveState {
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fn from(value: GpuPrimitiveState) -> wgpu_types::PrimitiveState {
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wgpu_types::PrimitiveState {
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topology: value.topology.into(),
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strip_index_format: value.strip_index_format.map(Into::into),
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front_face: value.front_face.into(),
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cull_mode: value.cull_mode.into(),
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clamp_depth: value.clamp_depth,
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polygon_mode: Default::default(), // native-only
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conservative: false, // native-only
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuBlendComponent {
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src_factor: GpuBlendFactor,
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dst_factor: GpuBlendFactor,
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operation: GpuBlendOperation,
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}
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impl From<GpuBlendComponent> for wgpu_types::BlendComponent {
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fn from(component: GpuBlendComponent) -> Self {
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wgpu_types::BlendComponent {
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src_factor: component.src_factor.into(),
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dst_factor: component.dst_factor.into(),
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operation: component.operation.into(),
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuBlendState {
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color: GpuBlendComponent,
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alpha: GpuBlendComponent,
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}
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impl From<GpuBlendState> for wgpu_types::BlendState {
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fn from(state: GpuBlendState) -> wgpu_types::BlendState {
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wgpu_types::BlendState {
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color: state.color.into(),
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alpha: state.alpha.into(),
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuColorTargetState {
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format: GpuTextureFormat,
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blend: Option<GpuBlendState>,
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write_mask: u32,
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}
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impl TryFrom<GpuColorTargetState> for wgpu_types::ColorTargetState {
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type Error = AnyError;
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fn try_from(
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state: GpuColorTargetState,
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) -> Result<wgpu_types::ColorTargetState, AnyError> {
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Ok(wgpu_types::ColorTargetState {
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format: state.format.try_into()?,
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blend: state.blend.map(Into::into),
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write_mask: wgpu_types::ColorWrites::from_bits_truncate(state.write_mask),
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})
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuStencilFaceState {
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compare: GpuCompareFunction,
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fail_op: GPUStencilOperation,
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depth_fail_op: GPUStencilOperation,
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pass_op: GPUStencilOperation,
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}
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impl From<GpuStencilFaceState> for wgpu_types::StencilFaceState {
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fn from(state: GpuStencilFaceState) -> Self {
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wgpu_types::StencilFaceState {
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compare: state.compare.into(),
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fail_op: state.fail_op.into(),
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depth_fail_op: state.depth_fail_op.into(),
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pass_op: state.pass_op.into(),
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuDepthStencilState {
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format: GpuTextureFormat,
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depth_write_enabled: bool,
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depth_compare: GpuCompareFunction,
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stencil_front: GpuStencilFaceState,
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stencil_back: GpuStencilFaceState,
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stencil_read_mask: u32,
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stencil_write_mask: u32,
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depth_bias: i32,
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depth_bias_slope_scale: f32,
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depth_bias_clamp: f32,
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}
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impl TryFrom<GpuDepthStencilState> for wgpu_types::DepthStencilState {
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type Error = AnyError;
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fn try_from(
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state: GpuDepthStencilState,
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) -> Result<wgpu_types::DepthStencilState, AnyError> {
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Ok(wgpu_types::DepthStencilState {
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format: state.format.try_into()?,
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depth_write_enabled: state.depth_write_enabled,
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depth_compare: state.depth_compare.into(),
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stencil: wgpu_types::StencilState {
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front: state.stencil_front.into(),
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back: state.stencil_back.into(),
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read_mask: state.stencil_read_mask,
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write_mask: state.stencil_write_mask,
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},
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bias: wgpu_types::DepthBiasState {
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constant: state.depth_bias,
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slope_scale: state.depth_bias_slope_scale,
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clamp: state.depth_bias_clamp,
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},
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})
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuVertexAttribute {
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format: GpuVertexFormat,
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offset: u64,
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shader_location: u32,
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}
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impl From<GpuVertexAttribute> for wgpu_types::VertexAttribute {
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fn from(attribute: GpuVertexAttribute) -> Self {
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wgpu_types::VertexAttribute {
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format: attribute.format.into(),
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offset: attribute.offset,
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shader_location: attribute.shader_location,
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "lowercase")]
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enum GpuVertexFormat {
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Uint8x2,
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Uint8x4,
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Sint8x2,
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Sint8x4,
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Unorm8x2,
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Unorm8x4,
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Snorm8x2,
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Snorm8x4,
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Uint16x2,
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Uint16x4,
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Sint16x2,
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Sint16x4,
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Unorm16x2,
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Unorm16x4,
|
|
Snorm16x2,
|
|
Snorm16x4,
|
|
Float16x2,
|
|
Float16x4,
|
|
Float32,
|
|
Float32x2,
|
|
Float32x3,
|
|
Float32x4,
|
|
Uint32,
|
|
Uint32x2,
|
|
Uint32x3,
|
|
Uint32x4,
|
|
Sint32,
|
|
Sint32x2,
|
|
Sint32x3,
|
|
Sint32x4,
|
|
Float64,
|
|
Float64x2,
|
|
Float64x3,
|
|
Float64x4,
|
|
}
|
|
|
|
impl From<GpuVertexFormat> for wgpu_types::VertexFormat {
|
|
fn from(vf: GpuVertexFormat) -> wgpu_types::VertexFormat {
|
|
use wgpu_types::VertexFormat;
|
|
match vf {
|
|
GpuVertexFormat::Uint8x2 => VertexFormat::Uint8x2,
|
|
GpuVertexFormat::Uint8x4 => VertexFormat::Uint8x4,
|
|
GpuVertexFormat::Sint8x2 => VertexFormat::Sint8x2,
|
|
GpuVertexFormat::Sint8x4 => VertexFormat::Sint8x4,
|
|
GpuVertexFormat::Unorm8x2 => VertexFormat::Unorm8x2,
|
|
GpuVertexFormat::Unorm8x4 => VertexFormat::Unorm8x4,
|
|
GpuVertexFormat::Snorm8x2 => VertexFormat::Snorm8x2,
|
|
GpuVertexFormat::Snorm8x4 => VertexFormat::Snorm8x4,
|
|
GpuVertexFormat::Uint16x2 => VertexFormat::Uint16x2,
|
|
GpuVertexFormat::Uint16x4 => VertexFormat::Uint16x4,
|
|
GpuVertexFormat::Sint16x2 => VertexFormat::Sint16x2,
|
|
GpuVertexFormat::Sint16x4 => VertexFormat::Sint16x4,
|
|
GpuVertexFormat::Unorm16x2 => VertexFormat::Unorm16x2,
|
|
GpuVertexFormat::Unorm16x4 => VertexFormat::Unorm16x4,
|
|
GpuVertexFormat::Snorm16x2 => VertexFormat::Snorm16x2,
|
|
GpuVertexFormat::Snorm16x4 => VertexFormat::Snorm16x4,
|
|
GpuVertexFormat::Float16x2 => VertexFormat::Float16x2,
|
|
GpuVertexFormat::Float16x4 => VertexFormat::Float16x4,
|
|
GpuVertexFormat::Float32 => VertexFormat::Float32,
|
|
GpuVertexFormat::Float32x2 => VertexFormat::Float32x2,
|
|
GpuVertexFormat::Float32x3 => VertexFormat::Float32x3,
|
|
GpuVertexFormat::Float32x4 => VertexFormat::Float32x4,
|
|
GpuVertexFormat::Uint32 => VertexFormat::Uint32,
|
|
GpuVertexFormat::Uint32x2 => VertexFormat::Uint32x2,
|
|
GpuVertexFormat::Uint32x3 => VertexFormat::Uint32x3,
|
|
GpuVertexFormat::Uint32x4 => VertexFormat::Uint32x4,
|
|
GpuVertexFormat::Sint32 => VertexFormat::Sint32,
|
|
GpuVertexFormat::Sint32x2 => VertexFormat::Sint32x2,
|
|
GpuVertexFormat::Sint32x3 => VertexFormat::Sint32x3,
|
|
GpuVertexFormat::Sint32x4 => VertexFormat::Sint32x4,
|
|
GpuVertexFormat::Float64 => VertexFormat::Float64,
|
|
GpuVertexFormat::Float64x2 => VertexFormat::Float64x2,
|
|
GpuVertexFormat::Float64x3 => VertexFormat::Float64x3,
|
|
GpuVertexFormat::Float64x4 => VertexFormat::Float64x4,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
enum GpuVertexStepMode {
|
|
Vertex,
|
|
Instance,
|
|
}
|
|
|
|
impl From<GpuVertexStepMode> for wgpu_types::VertexStepMode {
|
|
fn from(vsm: GpuVertexStepMode) -> wgpu_types::VertexStepMode {
|
|
use wgpu_types::VertexStepMode;
|
|
match vsm {
|
|
GpuVertexStepMode::Vertex => VertexStepMode::Vertex,
|
|
GpuVertexStepMode::Instance => VertexStepMode::Instance,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
struct GpuVertexBufferLayout {
|
|
array_stride: u64,
|
|
step_mode: GpuVertexStepMode,
|
|
attributes: Vec<GpuVertexAttribute>,
|
|
}
|
|
|
|
impl<'a> From<GpuVertexBufferLayout>
|
|
for wgpu_core::pipeline::VertexBufferLayout<'a>
|
|
{
|
|
fn from(
|
|
layout: GpuVertexBufferLayout,
|
|
) -> wgpu_core::pipeline::VertexBufferLayout<'a> {
|
|
wgpu_core::pipeline::VertexBufferLayout {
|
|
array_stride: layout.array_stride,
|
|
step_mode: layout.step_mode.into(),
|
|
attributes: Cow::Owned(
|
|
layout.attributes.into_iter().map(Into::into).collect(),
|
|
),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
struct GpuVertexState {
|
|
module: ResourceId,
|
|
entry_point: String,
|
|
buffers: Vec<Option<GpuVertexBufferLayout>>,
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
struct GpuMultisampleState {
|
|
count: u32,
|
|
mask: u64,
|
|
alpha_to_coverage_enabled: bool,
|
|
}
|
|
|
|
impl From<GpuMultisampleState> for wgpu_types::MultisampleState {
|
|
fn from(gms: GpuMultisampleState) -> wgpu_types::MultisampleState {
|
|
wgpu_types::MultisampleState {
|
|
count: gms.count,
|
|
mask: gms.mask,
|
|
alpha_to_coverage_enabled: gms.alpha_to_coverage_enabled,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
struct GpuFragmentState {
|
|
targets: Vec<GpuColorTargetState>,
|
|
module: u32,
|
|
entry_point: String,
|
|
// TODO(lucacasonato): constants
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
pub struct CreateRenderPipelineArgs {
|
|
device_rid: ResourceId,
|
|
label: Option<String>,
|
|
layout: Option<ResourceId>,
|
|
vertex: GpuVertexState,
|
|
primitive: GpuPrimitiveState,
|
|
depth_stencil: Option<GpuDepthStencilState>,
|
|
multisample: GpuMultisampleState,
|
|
fragment: Option<GpuFragmentState>,
|
|
}
|
|
|
|
pub fn op_webgpu_create_render_pipeline(
|
|
state: &mut OpState,
|
|
args: CreateRenderPipelineArgs,
|
|
_: (),
|
|
) -> Result<WebGpuResult, AnyError> {
|
|
let instance = state.borrow::<super::Instance>();
|
|
let device_resource = state
|
|
.resource_table
|
|
.get::<super::WebGpuDevice>(args.device_rid)?;
|
|
let device = device_resource.0;
|
|
|
|
let layout = if let Some(rid) = args.layout {
|
|
let pipeline_layout_resource =
|
|
state.resource_table.get::<WebGpuPipelineLayout>(rid)?;
|
|
Some(pipeline_layout_resource.0)
|
|
} else {
|
|
None
|
|
};
|
|
|
|
let vertex_shader_module_resource =
|
|
state
|
|
.resource_table
|
|
.get::<super::shader::WebGpuShaderModule>(args.vertex.module)?;
|
|
|
|
let fragment = if let Some(fragment) = args.fragment {
|
|
let fragment_shader_module_resource =
|
|
state
|
|
.resource_table
|
|
.get::<super::shader::WebGpuShaderModule>(fragment.module)?;
|
|
|
|
let mut targets = Vec::with_capacity(fragment.targets.len());
|
|
|
|
for target in fragment.targets {
|
|
targets.push(target.try_into()?);
|
|
}
|
|
|
|
Some(wgpu_core::pipeline::FragmentState {
|
|
stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
|
|
module: fragment_shader_module_resource.0,
|
|
entry_point: Cow::from(fragment.entry_point),
|
|
},
|
|
targets: Cow::from(targets),
|
|
})
|
|
} else {
|
|
None
|
|
};
|
|
|
|
let vertex_buffers = args
|
|
.vertex
|
|
.buffers
|
|
.into_iter()
|
|
.flatten()
|
|
.map(Into::into)
|
|
.collect();
|
|
|
|
let descriptor = wgpu_core::pipeline::RenderPipelineDescriptor {
|
|
label: args.label.map(Cow::Owned),
|
|
layout,
|
|
vertex: wgpu_core::pipeline::VertexState {
|
|
stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
|
|
module: vertex_shader_module_resource.0,
|
|
entry_point: Cow::Owned(args.vertex.entry_point),
|
|
},
|
|
buffers: Cow::Owned(vertex_buffers),
|
|
},
|
|
primitive: args.primitive.into(),
|
|
depth_stencil: args.depth_stencil.map(TryInto::try_into).transpose()?,
|
|
multisample: args.multisample.into(),
|
|
fragment,
|
|
};
|
|
|
|
let implicit_pipelines = match args.layout {
|
|
Some(_) => None,
|
|
None => Some(wgpu_core::device::ImplicitPipelineIds {
|
|
root_id: std::marker::PhantomData,
|
|
group_ids: &[std::marker::PhantomData; MAX_BIND_GROUPS],
|
|
}),
|
|
};
|
|
|
|
let (render_pipeline, maybe_err) = gfx_select!(device => instance.device_create_render_pipeline(
|
|
device,
|
|
&descriptor,
|
|
std::marker::PhantomData,
|
|
implicit_pipelines
|
|
));
|
|
|
|
let rid = state
|
|
.resource_table
|
|
.add(WebGpuRenderPipeline(render_pipeline));
|
|
|
|
Ok(WebGpuResult::rid_err(rid, maybe_err))
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
pub struct RenderPipelineGetBindGroupLayoutArgs {
|
|
render_pipeline_rid: ResourceId,
|
|
index: u32,
|
|
}
|
|
|
|
pub fn op_webgpu_render_pipeline_get_bind_group_layout(
|
|
state: &mut OpState,
|
|
args: RenderPipelineGetBindGroupLayoutArgs,
|
|
_: (),
|
|
) -> Result<PipelineLayout, AnyError> {
|
|
let instance = state.borrow::<super::Instance>();
|
|
let render_pipeline_resource = state
|
|
.resource_table
|
|
.get::<WebGpuRenderPipeline>(args.render_pipeline_rid)?;
|
|
let render_pipeline = render_pipeline_resource.0;
|
|
|
|
let (bind_group_layout, maybe_err) = gfx_select!(render_pipeline => instance.render_pipeline_get_bind_group_layout(render_pipeline, args.index, std::marker::PhantomData));
|
|
|
|
let label = gfx_select!(bind_group_layout => instance.bind_group_layout_label(bind_group_layout));
|
|
|
|
let rid = state
|
|
.resource_table
|
|
.add(super::binding::WebGpuBindGroupLayout(bind_group_layout));
|
|
|
|
Ok(PipelineLayout {
|
|
rid,
|
|
label,
|
|
err: maybe_err.map(WebGpuError::from),
|
|
})
|
|
}
|