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denoland-deno/core/examples/hello_world.rs
Bartek Iwańczuk 9105892ec8
refactor: unify JavaScript script execution method (#11043)
This commit renames "JsRuntime::execute" to "JsRuntime::execute_script". Additionally
same renames were applied to methods on "deno_runtime::Worker" and
"deno_runtime::WebWorker".

A new macro was added to "deno_core" called "located_script_name" which
returns the name of Rust file alongside line no and col no of that call site.
This macro is useful in combination with "JsRuntime::execute_script"
and allows to provide accurate place where "one-off" JavaScript scripts
are executed for internal runtime functions.

Co-authored-by: Nayeem Rahman <nayeemrmn99@gmail.com>
2021-06-22 01:45:41 +02:00

54 lines
1.3 KiB
Rust

// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
//! This example shows you how to define ops in Rust and then call them from
//! JavaScript.
use deno_core::op_sync;
use deno_core::JsRuntime;
fn main() {
// Initialize a runtime instance
let mut runtime = JsRuntime::new(Default::default());
// Register an op for summing a number array.
runtime.register_op(
"op_sum",
// The op-layer automatically deserializes inputs
// and serializes the returned Result & value
op_sync(|_state, nums: Vec<f64>, _: ()| {
// Sum inputs
let sum = nums.iter().fold(0.0, |a, v| a + v);
// return as a Result<f64, AnyError>
Ok(sum)
}),
);
runtime.sync_ops_cache();
// Now we see how to invoke the op we just defined. The runtime automatically
// contains a Deno.core object with several functions for interacting with it.
// You can find its definition in core.js.
runtime
.execute_script(
"<usage>",
r#"
// Print helper function, calling Deno.core.print()
function print(value) {
Deno.core.print(value.toString()+"\n");
}
const arr = [1, 2, 3];
print("The sum of");
print(arr);
print("is");
print(Deno.core.opSync('op_sum', arr));
// And incorrect usage
try {
print(Deno.core.opSync('op_sum', 0));
} catch(e) {
print('Exception:');
print(e);
}
"#,
)
.unwrap();
}