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TateKennington 5a39f2f096
fix(node): Prevent node:child_process from always inheriting the parent environment (#27343) (#27340)
Fixes #27343

Currently the node:child_process polyfill is always passing the full
parent environment to all spawned subprocesses. In the case where
`options.env` is provided those keys are overridden but the rest of the
parent environment is still passed through.

On Node the behaviour is for child processes to only inherit the parent
environment when `options.env` isn't specified. When `options.env` is
specified the child process inherits only those keys.

This PR updates the internal node child_process polyfill so that the
`clearEnv` argument is set to true when spawning the subprocess to
prevent the parent environment always being inherited by default. It
also fixes an issue where `normalizeSpawnArguments` wasn't returning the
`env` option if `options.env` was unset.
2025-01-13 13:46:56 -08:00
.cargo feat: bring back WebGPU (#20812) 2023-12-09 01:19:16 +01:00
.devcontainer chore: remove protoc dep from CI (#26050) 2024-10-07 15:11:31 +00:00
.github chore: forward v2.1.5 release commit to main (#27613) 2025-01-09 17:38:18 -05:00
bench_util chore: forward v2.1.5 release commit to main (#27613) 2025-01-09 17:38:18 -05:00
cli fix(compile): store embedded fs case sensitivity (#27653) 2025-01-13 12:02:37 -05:00
ext fix(node): Prevent node:child_process from always inheriting the parent environment (#27343) (#27340) 2025-01-13 13:46:56 -08:00
resolvers refactor(node_resolver): make conditions_from_resolution_mode configurable (#27596) 2025-01-13 11:34:37 -05:00
runtime chore: forward v2.1.5 release commit to main (#27613) 2025-01-09 17:38:18 -05:00
tests fix(node): Prevent node:child_process from always inheriting the parent environment (#27343) (#27340) 2025-01-13 13:46:56 -08:00
tools refactor(node/npm): separate out permission check from npm resolvers (#27511) 2025-01-02 10:05:52 -05:00
.dlint.json chore: enable no-console dlint rule (#25113) 2024-08-20 15:14:37 -04:00
.dprint.json chore: cargo fmt - turn on group_imports=StdExternalCrate (#26646) 2024-12-31 12:13:39 -05:00
.editorconfig chore(tests): Remove vestiges of cli/tests folder (#22712) 2024-03-05 13:49:21 -07:00
.gitattributes chore: move cli/tests/ -> tests/ (#22369) 2024-02-10 20:22:13 +00:00
.gitignore chore: move tools/wpt to tests/wpt/runner (#22545) 2024-03-05 00:41:16 +00:00
.gitmodules chore: make remaining submodules shallow (#23441) 2024-04-18 19:45:09 +00:00
.rustfmt.toml chore: update copyright year to 2023 (#17247) 2023-01-02 21:00:42 +00:00
Cargo.lock refactor: remove CliNpmReqResolver trait in deno_resolver (#27616) 2025-01-10 14:48:43 -05:00
Cargo.toml refactor: implement NpmPackageFolderResolver in deno_resolver (#27614) 2025-01-10 00:01:47 +00:00
import_map.json chore: update std submodule (#25595) 2024-09-12 22:32:09 +10:00
LICENSE.md chore: Happy New Year 2025 (#27509) 2024-12-31 19:12:39 +00:00
README.md docs(readme): Add winget instructions (#25136) 2024-10-26 23:31:44 +00:00
Releases.md chore: forward v2.1.5 release commit to main (#27613) 2025-01-09 17:38:18 -05:00
rust-toolchain.toml chore: upgrade to rust 1.82 and LLVM 19 (#26615) 2024-11-01 16:13:02 +05:30

Deno

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the deno mascot dinosaur standing in the rain

Deno (/ˈdiːnoʊ/, pronounced dee-no) is a JavaScript, TypeScript, and WebAssembly runtime with secure defaults and a great developer experience. It's built on V8, Rust, and Tokio.

Learn more about the Deno runtime in the documentation.

Installation

Install the Deno runtime on your system using one of the commands below. Note that there are a number of ways to install Deno - a comprehensive list of installation options can be found here.

Shell (Mac, Linux):

curl -fsSL https://deno.land/install.sh | sh

PowerShell (Windows):

irm https://deno.land/install.ps1 | iex

Homebrew (Mac):

brew install deno

Chocolatey (Windows):

choco install deno

WinGet (Windows):

winget install --id=DenoLand.Deno

Build and install from source

Complete instructions for building Deno from source can be found in the manual here.

Your first Deno program

Deno can be used for many different applications, but is most commonly used to build web servers. Create a file called server.ts and include the following TypeScript code:

Deno.serve((_req: Request) => {
  return new Response("Hello, world!");
});

Run your server with the following command:

deno run --allow-net server.ts

This should start a local web server on http://localhost:8000.

Learn more about writing and running Deno programs in the docs.

Additional resources

Contributing

We appreciate your help! To contribute, please read our contributing instructions.