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https://github.com/denoland/deno.git
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142 lines
3.6 KiB
Rust
142 lines
3.6 KiB
Rust
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
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use std::num::NonZeroU32;
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use deno_core::error::AnyError;
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use deno_core::OpState;
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use deno_core::ResourceId;
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use deno_core::ZeroCopyBuf;
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use serde::Deserialize;
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use super::error::WebGpuResult;
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type WebGpuQueue = super::WebGpuDevice;
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct QueueSubmitArgs {
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queue_rid: ResourceId,
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command_buffers: Vec<ResourceId>,
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}
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pub fn op_webgpu_queue_submit(
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state: &mut OpState,
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args: QueueSubmitArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let queue_resource =
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state.resource_table.get::<WebGpuQueue>(args.queue_rid)?;
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let queue = queue_resource.0;
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let mut ids = vec![];
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for rid in args.command_buffers {
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let buffer_resource =
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state
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.resource_table
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.get::<super::command_encoder::WebGpuCommandBuffer>(rid)?;
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ids.push(buffer_resource.0);
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}
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let maybe_err =
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gfx_select!(queue => instance.queue_submit(queue, &ids)).err();
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Ok(WebGpuResult::maybe_err(maybe_err))
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuImageDataLayout {
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offset: u64,
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bytes_per_row: Option<u32>,
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rows_per_image: Option<u32>,
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}
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impl From<GpuImageDataLayout> for wgpu_types::ImageDataLayout {
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fn from(layout: GpuImageDataLayout) -> Self {
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wgpu_types::ImageDataLayout {
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offset: layout.offset,
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bytes_per_row: NonZeroU32::new(layout.bytes_per_row.unwrap_or(0)),
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rows_per_image: NonZeroU32::new(layout.rows_per_image.unwrap_or(0)),
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}
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct QueueWriteBufferArgs {
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queue_rid: ResourceId,
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buffer: ResourceId,
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buffer_offset: u64,
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data_offset: usize,
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size: Option<usize>,
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}
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pub fn op_webgpu_write_buffer(
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state: &mut OpState,
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args: QueueWriteBufferArgs,
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zero_copy: ZeroCopyBuf,
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let buffer_resource = state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(args.buffer)?;
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let buffer = buffer_resource.0;
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let queue_resource =
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state.resource_table.get::<WebGpuQueue>(args.queue_rid)?;
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let queue = queue_resource.0;
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let data = match args.size {
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Some(size) => &zero_copy[args.data_offset..(args.data_offset + size)],
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None => &zero_copy[args.data_offset..],
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};
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let maybe_err = gfx_select!(queue => instance.queue_write_buffer(
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queue,
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buffer,
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args.buffer_offset,
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data
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))
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.err();
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Ok(WebGpuResult::maybe_err(maybe_err))
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct QueueWriteTextureArgs {
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queue_rid: ResourceId,
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destination: super::command_encoder::GpuImageCopyTexture,
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data_layout: GpuImageDataLayout,
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size: super::texture::GpuExtent3D,
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}
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pub fn op_webgpu_write_texture(
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state: &mut OpState,
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args: QueueWriteTextureArgs,
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zero_copy: ZeroCopyBuf,
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let texture_resource = state
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.resource_table
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.get::<super::texture::WebGpuTexture>(args.destination.texture)?;
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let queue_resource =
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state.resource_table.get::<WebGpuQueue>(args.queue_rid)?;
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let queue = queue_resource.0;
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let destination = wgpu_core::command::ImageCopyTexture {
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texture: texture_resource.0,
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mip_level: args.destination.mip_level,
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origin: args.destination.origin.into(),
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aspect: args.destination.aspect.into(),
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};
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let data_layout = args.data_layout.into();
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gfx_ok!(queue => instance.queue_write_texture(
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queue,
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&destination,
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&*zero_copy,
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&data_layout,
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&args.size.into()
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))
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}
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