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denoland-deno/ext/webgpu/command_encoder.rs
2024-01-04 20:34:51 +01:00

633 lines
18 KiB
Rust

// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
use crate::WebGpuQuerySet;
use deno_core::error::AnyError;
use deno_core::op2;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use serde::Deserialize;
use std::borrow::Cow;
use std::cell::RefCell;
use std::rc::Rc;
use super::error::WebGpuResult;
pub(crate) struct WebGpuCommandEncoder(
pub(crate) super::Instance,
pub(crate) wgpu_core::id::CommandEncoderId, // TODO: should maybe be option?
);
impl Resource for WebGpuCommandEncoder {
fn name(&self) -> Cow<str> {
"webGPUCommandEncoder".into()
}
fn close(self: Rc<Self>) {
let instance = &self.0;
gfx_select!(self.1 => instance.command_encoder_drop(self.1));
}
}
pub(crate) struct WebGpuCommandBuffer(
pub(crate) super::Instance,
pub(crate) RefCell<Option<wgpu_core::id::CommandBufferId>>,
);
impl Resource for WebGpuCommandBuffer {
fn name(&self) -> Cow<str> {
"webGPUCommandBuffer".into()
}
fn close(self: Rc<Self>) {
if let Some(id) = *self.1.borrow() {
let instance = &self.0;
gfx_select!(id => instance.command_buffer_drop(id));
}
}
}
#[op2]
#[serde]
pub fn op_webgpu_create_command_encoder(
state: &mut OpState,
#[smi] device_rid: ResourceId,
#[string] label: Cow<str>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
.get::<super::WebGpuDevice>(device_rid)?;
let device = device_resource.1;
let descriptor = wgpu_types::CommandEncoderDescriptor { label: Some(label) };
gfx_put!(device => instance.device_create_command_encoder(
device,
&descriptor,
()
) => state, WebGpuCommandEncoder)
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuRenderPassColorAttachment {
view: ResourceId,
resolve_target: Option<ResourceId>,
clear_value: Option<wgpu_types::Color>,
load_op: wgpu_core::command::LoadOp,
store_op: wgpu_core::command::StoreOp,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuRenderPassDepthStencilAttachment {
view: ResourceId,
depth_clear_value: f32,
depth_load_op: Option<wgpu_core::command::LoadOp>,
depth_store_op: Option<wgpu_core::command::StoreOp>,
depth_read_only: bool,
stencil_clear_value: u32,
stencil_load_op: Option<wgpu_core::command::LoadOp>,
stencil_store_op: Option<wgpu_core::command::StoreOp>,
stencil_read_only: bool,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GPURenderPassTimestampWrites {
query_set: ResourceId,
beginning_of_pass_write_index: Option<u32>,
end_of_pass_write_index: Option<u32>,
}
#[op2]
#[serde]
pub fn op_webgpu_command_encoder_begin_render_pass(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
#[string] label: Cow<str>,
#[serde] color_attachments: Vec<Option<GpuRenderPassColorAttachment>>,
#[serde] depth_stencil_attachment: Option<
GpuRenderPassDepthStencilAttachment,
>,
#[smi] occlusion_query_set: Option<ResourceId>,
#[serde] timestamp_writes: Option<GPURenderPassTimestampWrites>,
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let color_attachments = color_attachments
.into_iter()
.map(|color_attachment| {
let rp_at = if let Some(at) = color_attachment.as_ref() {
let texture_view_resource =
state
.resource_table
.get::<super::texture::WebGpuTextureView>(at.view)?;
let resolve_target = at
.resolve_target
.map(|rid| {
state
.resource_table
.get::<super::texture::WebGpuTextureView>(rid)
})
.transpose()?
.map(|texture| texture.1);
Some(wgpu_core::command::RenderPassColorAttachment {
view: texture_view_resource.1,
resolve_target,
channel: wgpu_core::command::PassChannel {
load_op: at.load_op,
store_op: at.store_op,
clear_value: at.clear_value.unwrap_or_default(),
read_only: false,
},
})
} else {
None
};
Ok(rp_at)
})
.collect::<Result<Vec<_>, AnyError>>()?;
let mut processed_depth_stencil_attachment = None;
if let Some(attachment) = depth_stencil_attachment {
let texture_view_resource =
state
.resource_table
.get::<super::texture::WebGpuTextureView>(attachment.view)?;
processed_depth_stencil_attachment =
Some(wgpu_core::command::RenderPassDepthStencilAttachment {
view: texture_view_resource.1,
depth: wgpu_core::command::PassChannel {
load_op: attachment
.depth_load_op
.unwrap_or(wgpu_core::command::LoadOp::Load),
store_op: attachment
.depth_store_op
.unwrap_or(wgpu_core::command::StoreOp::Store),
clear_value: attachment.depth_clear_value,
read_only: attachment.depth_read_only,
},
stencil: wgpu_core::command::PassChannel {
load_op: attachment
.stencil_load_op
.unwrap_or(wgpu_core::command::LoadOp::Load),
store_op: attachment
.stencil_store_op
.unwrap_or(wgpu_core::command::StoreOp::Store),
clear_value: attachment.stencil_clear_value,
read_only: attachment.stencil_read_only,
},
});
}
let timestamp_writes = if let Some(timestamp_writes) = timestamp_writes {
let query_set_resource = state
.resource_table
.get::<WebGpuQuerySet>(timestamp_writes.query_set)?;
let query_set = query_set_resource.1;
Some(wgpu_core::command::RenderPassTimestampWrites {
query_set,
beginning_of_pass_write_index: timestamp_writes
.beginning_of_pass_write_index,
end_of_pass_write_index: timestamp_writes.end_of_pass_write_index,
})
} else {
None
};
let occlusion_query_set_resource = occlusion_query_set
.map(|rid| state.resource_table.get::<WebGpuQuerySet>(rid))
.transpose()?
.map(|query_set| query_set.1);
let descriptor = wgpu_core::command::RenderPassDescriptor {
label: Some(label),
color_attachments: Cow::from(color_attachments),
depth_stencil_attachment: processed_depth_stencil_attachment.as_ref(),
timestamp_writes: timestamp_writes.as_ref(),
occlusion_query_set: occlusion_query_set_resource,
};
let render_pass = wgpu_core::command::RenderPass::new(
command_encoder_resource.1,
&descriptor,
);
let rid = state
.resource_table
.add(super::render_pass::WebGpuRenderPass(RefCell::new(
render_pass,
)));
Ok(WebGpuResult::rid(rid))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GPUComputePassTimestampWrites {
query_set: ResourceId,
beginning_of_pass_write_index: Option<u32>,
end_of_pass_write_index: Option<u32>,
}
#[op2]
#[serde]
pub fn op_webgpu_command_encoder_begin_compute_pass(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
#[string] label: Cow<str>,
#[serde] timestamp_writes: Option<GPUComputePassTimestampWrites>,
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let timestamp_writes = if let Some(timestamp_writes) = timestamp_writes {
let query_set_resource = state
.resource_table
.get::<WebGpuQuerySet>(timestamp_writes.query_set)?;
let query_set = query_set_resource.1;
Some(wgpu_core::command::ComputePassTimestampWrites {
query_set,
beginning_of_pass_write_index: timestamp_writes
.beginning_of_pass_write_index,
end_of_pass_write_index: timestamp_writes.end_of_pass_write_index,
})
} else {
None
};
let descriptor = wgpu_core::command::ComputePassDescriptor {
label: Some(label),
timestamp_writes: timestamp_writes.as_ref(),
};
let compute_pass = wgpu_core::command::ComputePass::new(
command_encoder_resource.1,
&descriptor,
);
let rid = state
.resource_table
.add(super::compute_pass::WebGpuComputePass(RefCell::new(
compute_pass,
)));
Ok(WebGpuResult::rid(rid))
}
#[op2]
#[serde]
pub fn op_webgpu_command_encoder_copy_buffer_to_buffer(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
#[smi] source: ResourceId,
#[number] source_offset: u64,
#[smi] destination: ResourceId,
#[number] destination_offset: u64,
#[number] size: u64,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.1;
let source_buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(source)?;
let source_buffer = source_buffer_resource.1;
let destination_buffer_resource =
state
.resource_table
.get::<super::buffer::WebGpuBuffer>(destination)?;
let destination_buffer = destination_buffer_resource.1;
gfx_ok!(command_encoder => instance.command_encoder_copy_buffer_to_buffer(
command_encoder,
source_buffer,
source_offset,
destination_buffer,
destination_offset,
size
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuImageCopyBuffer {
buffer: ResourceId,
offset: u64,
bytes_per_row: Option<u32>,
rows_per_image: Option<u32>,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuImageCopyTexture {
pub texture: ResourceId,
pub mip_level: u32,
pub origin: wgpu_types::Origin3d,
pub aspect: wgpu_types::TextureAspect,
}
#[op2]
#[serde]
pub fn op_webgpu_command_encoder_copy_buffer_to_texture(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
#[serde] source: GpuImageCopyBuffer,
#[serde] destination: GpuImageCopyTexture,
#[serde] copy_size: wgpu_types::Extent3d,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.1;
let source_buffer_resource =
state
.resource_table
.get::<super::buffer::WebGpuBuffer>(source.buffer)?;
let destination_texture_resource =
state
.resource_table
.get::<super::texture::WebGpuTexture>(destination.texture)?;
let source = wgpu_core::command::ImageCopyBuffer {
buffer: source_buffer_resource.1,
layout: wgpu_types::ImageDataLayout {
offset: source.offset,
bytes_per_row: source.bytes_per_row,
rows_per_image: source.rows_per_image,
},
};
let destination = wgpu_core::command::ImageCopyTexture {
texture: destination_texture_resource.id,
mip_level: destination.mip_level,
origin: destination.origin,
aspect: destination.aspect,
};
gfx_ok!(command_encoder => instance.command_encoder_copy_buffer_to_texture(
command_encoder,
&source,
&destination,
&copy_size
))
}
#[op2]
#[serde]
pub fn op_webgpu_command_encoder_copy_texture_to_buffer(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
#[serde] source: GpuImageCopyTexture,
#[serde] destination: GpuImageCopyBuffer,
#[serde] copy_size: wgpu_types::Extent3d,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.1;
let source_texture_resource =
state
.resource_table
.get::<super::texture::WebGpuTexture>(source.texture)?;
let destination_buffer_resource =
state
.resource_table
.get::<super::buffer::WebGpuBuffer>(destination.buffer)?;
let source = wgpu_core::command::ImageCopyTexture {
texture: source_texture_resource.id,
mip_level: source.mip_level,
origin: source.origin,
aspect: source.aspect,
};
let destination = wgpu_core::command::ImageCopyBuffer {
buffer: destination_buffer_resource.1,
layout: wgpu_types::ImageDataLayout {
offset: destination.offset,
bytes_per_row: destination.bytes_per_row,
rows_per_image: destination.rows_per_image,
},
};
gfx_ok!(command_encoder => instance.command_encoder_copy_texture_to_buffer(
command_encoder,
&source,
&destination,
&copy_size
))
}
#[op2]
#[serde]
pub fn op_webgpu_command_encoder_copy_texture_to_texture(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
#[serde] source: GpuImageCopyTexture,
#[serde] destination: GpuImageCopyTexture,
#[serde] copy_size: wgpu_types::Extent3d,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.1;
let source_texture_resource =
state
.resource_table
.get::<super::texture::WebGpuTexture>(source.texture)?;
let destination_texture_resource =
state
.resource_table
.get::<super::texture::WebGpuTexture>(destination.texture)?;
let source = wgpu_core::command::ImageCopyTexture {
texture: source_texture_resource.id,
mip_level: source.mip_level,
origin: source.origin,
aspect: source.aspect,
};
let destination = wgpu_core::command::ImageCopyTexture {
texture: destination_texture_resource.id,
mip_level: destination.mip_level,
origin: destination.origin,
aspect: destination.aspect,
};
gfx_ok!(command_encoder => instance.command_encoder_copy_texture_to_texture(
command_encoder,
&source,
&destination,
&copy_size
))
}
#[op2]
#[serde]
pub fn op_webgpu_command_encoder_clear_buffer(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
#[smi] buffer_rid: ResourceId,
#[number] offset: u64,
#[number] size: u64,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.1;
let destination_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(buffer_rid)?;
gfx_ok!(command_encoder => instance.command_encoder_clear_buffer(
command_encoder,
destination_resource.1,
offset,
std::num::NonZeroU64::new(size)
))
}
#[op2]
#[serde]
pub fn op_webgpu_command_encoder_push_debug_group(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
#[string] group_label: &str,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.1;
gfx_ok!(command_encoder => instance.command_encoder_push_debug_group(command_encoder, group_label))
}
#[op2]
#[serde]
pub fn op_webgpu_command_encoder_pop_debug_group(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.1;
gfx_ok!(command_encoder => instance.command_encoder_pop_debug_group(command_encoder))
}
#[op2]
#[serde]
pub fn op_webgpu_command_encoder_insert_debug_marker(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
#[string] marker_label: &str,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.1;
gfx_ok!(command_encoder => instance.command_encoder_insert_debug_marker(
command_encoder,
marker_label
))
}
#[op2]
#[serde]
pub fn op_webgpu_command_encoder_write_timestamp(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
#[smi] query_set: ResourceId,
query_index: u32,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.1;
let query_set_resource = state
.resource_table
.get::<super::WebGpuQuerySet>(query_set)?;
gfx_ok!(command_encoder => instance.command_encoder_write_timestamp(
command_encoder,
query_set_resource.1,
query_index
))
}
#[op2]
#[serde]
pub fn op_webgpu_command_encoder_resolve_query_set(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
#[smi] query_set: ResourceId,
first_query: u32,
query_count: u32,
#[smi] destination: ResourceId,
#[number] destination_offset: u64,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.1;
let query_set_resource = state
.resource_table
.get::<super::WebGpuQuerySet>(query_set)?;
let destination_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(destination)?;
gfx_ok!(command_encoder => instance.command_encoder_resolve_query_set(
command_encoder,
query_set_resource.1,
first_query,
query_count,
destination_resource.1,
destination_offset
))
}
#[op2]
#[serde]
pub fn op_webgpu_command_encoder_finish(
state: &mut OpState,
#[smi] command_encoder_rid: ResourceId,
#[string] label: Cow<str>,
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.take::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.1;
let instance = state.borrow::<super::Instance>();
let descriptor = wgpu_types::CommandBufferDescriptor { label: Some(label) };
let (val, maybe_err) = gfx_select!(command_encoder => instance.command_encoder_finish(
command_encoder,
&descriptor
));
let rid = state.resource_table.add(WebGpuCommandBuffer(
instance.clone(),
RefCell::new(Some(val)),
));
Ok(WebGpuResult::rid_err(rid, maybe_err))
}