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https://github.com/denoland/deno.git
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230 lines
7.5 KiB
TypeScript
230 lines
7.5 KiB
TypeScript
// Copyright 2018 the Deno authors. All rights reserved. MIT license.
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import { assert } from "./util";
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import * as msg from "gen/msg_generated";
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import * as flatbuffers from "./flatbuffers";
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import { sendSync, setFireTimersCallback } from "./dispatch";
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// Tell the dispatcher which function it should call to fire timers that are
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// due. This is done using a callback because circular imports are disallowed.
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setFireTimersCallback(fireTimers);
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interface Timer {
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id: number;
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callback: () => void;
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delay: number;
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due: number;
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repeat: boolean;
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scheduled: boolean;
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}
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// We'll subtract EPOCH every time we retrieve the time with Date.now(). This
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// ensures that absolute time values stay below UINT32_MAX - 2, which is the
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// maximum object key that EcmaScript considers "numerical". After running for
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// about a month, this is no longer true, and Deno explodes.
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// TODO(piscisaureus): fix that ^.
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const EPOCH = Date.now();
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const APOCALYPSE = 2 ** 32 - 2;
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let globalTimeoutDue: number | null = null;
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let nextTimerId = 1;
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const idMap = new Map<number, Timer>();
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const dueMap: { [due: number]: Timer[] } = Object.create(null);
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function getTime() {
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// TODO: use a monotonic clock.
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const now = Date.now() - EPOCH;
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assert(now >= 0 && now < APOCALYPSE);
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return now;
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}
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function setGlobalTimeout(due: number | null, now: number) {
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// Since JS and Rust don't use the same clock, pass the time to rust as a
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// relative time value. On the Rust side we'll turn that into an absolute
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// value again.
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// Note that a negative time-out value stops the global timer.
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let timeout;
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if (due === null) {
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timeout = -1;
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} else {
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timeout = due - now;
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assert(timeout >= 0);
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}
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// Send message to the backend.
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const builder = flatbuffers.createBuilder();
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msg.SetTimeout.startSetTimeout(builder);
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msg.SetTimeout.addTimeout(builder, timeout);
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const inner = msg.SetTimeout.endSetTimeout(builder);
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const res = sendSync(builder, msg.Any.SetTimeout, inner);
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assert(res == null);
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// Remember when when the global timer will fire.
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globalTimeoutDue = due;
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}
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function schedule(timer: Timer, now: number) {
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assert(!timer.scheduled);
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assert(now <= timer.due);
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// Find or create the list of timers that will fire at point-in-time `due`.
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let list = dueMap[timer.due];
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if (list === undefined) {
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list = dueMap[timer.due] = [];
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}
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// Append the newly scheduled timer to the list and mark it as scheduled.
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list.push(timer);
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timer.scheduled = true;
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// If the new timer is scheduled to fire before any timer that existed before,
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// update the global timeout to reflect this.
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if (globalTimeoutDue === null || globalTimeoutDue > timer.due) {
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setGlobalTimeout(timer.due, now);
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}
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}
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function unschedule(timer: Timer) {
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if (!timer.scheduled) {
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return;
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}
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// Find the list of timers that will fire at point-in-time `due`.
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const list = dueMap[timer.due];
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if (list.length === 1) {
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// Time timer is the only one in the list. Remove the entire list.
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assert(list[0] === timer);
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delete dueMap[timer.due];
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// If the unscheduled timer was 'next up', find when the next timer that
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// still exists is due, and update the global alarm accordingly.
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if (timer.due === globalTimeoutDue) {
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let nextTimerDue: number | null = null;
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for (const key in dueMap) {
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nextTimerDue = Number(key);
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break;
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}
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setGlobalTimeout(nextTimerDue, getTime());
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}
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} else {
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// Multiple timers that are due at the same point in time.
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// Remove this timer from the list.
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const index = list.indexOf(timer);
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assert(index > -1);
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list.splice(index, 1);
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}
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}
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function fire(timer: Timer) {
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// If the timer isn't found in the ID map, that means it has been cancelled
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// between the timer firing and the promise callback (this function).
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if (!idMap.has(timer.id)) {
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return;
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}
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// Reschedule the timer if it is a repeating one, otherwise drop it.
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if (!timer.repeat) {
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// One-shot timer: remove the timer from this id-to-timer map.
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idMap.delete(timer.id);
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} else {
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// Interval timer: compute when timer was supposed to fire next.
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// However make sure to never schedule the next interval in the past.
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const now = getTime();
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timer.due = Math.max(now, timer.due + timer.delay);
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schedule(timer, now);
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}
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// Call the user callback. Intermediate assignment is to avoid leaking `this`
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// to it, while also keeping the stack trace neat when it shows up in there.
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const callback = timer.callback;
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callback();
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}
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function fireTimers() {
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const now = getTime();
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// Bail out if we're not expecting the global timer to fire (yet).
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if (globalTimeoutDue === null || now < globalTimeoutDue) {
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return;
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}
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// After firing the timers that are due now, this will hold the due time of
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// the first timer that hasn't fired yet.
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let nextTimerDue: number | null = null;
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// Walk over the keys of the 'due' map. Since dueMap is actually a regular
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// object and its keys are numerical and smaller than UINT32_MAX - 2,
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// keys are iterated in ascending order.
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for (const key in dueMap) {
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// Convert the object key (a string) to a number.
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const due = Number(key);
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// Break out of the loop if the next timer isn't due to fire yet.
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if (Number(due) > now) {
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nextTimerDue = due;
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break;
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}
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// Get the list of timers that have this due time, then drop it.
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const list = dueMap[key];
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delete dueMap[key];
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// Fire all the timers in the list.
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for (const timer of list) {
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// With the list dropped, the timer is no longer scheduled.
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timer.scheduled = false;
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// Place the callback on the microtask queue.
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Promise.resolve(timer).then(fire);
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}
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}
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// Update the global alarm to go off when the first-up timer that hasn't fired
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// yet is due.
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setGlobalTimeout(nextTimerDue, now);
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}
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export type Args = any[]; // tslint:disable-line:no-any
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function setTimer(
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cb: (...args: Args) => void,
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delay: number,
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args: Args,
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repeat: boolean
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): number {
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// If any `args` were provided (which is uncommon), bind them to the callback.
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const callback: () => void = args.length === 0 ? cb : cb.bind(null, ...args);
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// In the browser, the delay value must be coercible to an integer between 0
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// and INT32_MAX. Any other value will cause the timer to fire immediately.
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// We emulate this behavior.
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const now = getTime();
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delay = Math.max(0, delay | 0);
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// Create a new, unscheduled timer object.
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const timer = {
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id: nextTimerId++,
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callback,
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args,
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delay,
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due: now + delay,
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repeat,
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scheduled: false
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};
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// Register the timer's existence in the id-to-timer map.
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idMap.set(timer.id, timer);
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// Schedule the timer in the due table.
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schedule(timer, now);
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return timer.id;
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}
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/** Sets a timer which executes a function once after the timer expires. */
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export function setTimeout(
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cb: (...args: Args) => void,
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delay: number,
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...args: Args
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): number {
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return setTimer(cb, delay, args, false);
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}
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/** Repeatedly calls a function , with a fixed time delay between each call. */
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export function setInterval(
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cb: (...args: Args) => void,
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delay: number,
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...args: Args
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): number {
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return setTimer(cb, delay, args, true);
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}
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/** Clears a previously set timer by id. */
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export function clearTimer(id: number): void {
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const timer = idMap.get(id);
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if (timer === undefined) {
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// Timer doesn't exist any more or never existed. This is not an error.
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return;
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}
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// Unschedule the timer if it is currently scheduled, and forget about it.
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unschedule(timer);
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idMap.delete(timer.id);
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}
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