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Nathan Whitaker 6d44952d4d
fix(ext/node): resolve exports even if parent module filename isn't present (#26553)
Fixes https://github.com/denoland/deno/issues/26505

I'm not exactly sure how this case comes about (I tried to write tests
for it but couldn't manage to reproduce it), but what happens is the
parent filename ends up null, and we bail out of resolving the specifier
in package exports.

I've checked, and in node the parent filename is also null (so that's
not a bug on our part), but node continues to resolve even in that case.
So this PR should match node's behavior more closely than we currently
do.
2024-10-31 10:02:31 -07:00
.cargo feat: bring back WebGPU (#20812) 2023-12-09 01:19:16 +01:00
.devcontainer chore: remove protoc dep from CI (#26050) 2024-10-07 15:11:31 +00:00
.github chore: forward v2.0.4 release commit to main (#26636) 2024-10-30 13:46:31 +01:00
bench_util chore: forward v2.0.4 release commit to main (#26636) 2024-10-30 13:46:31 +01:00
cli fix: surface package.json location on dep parse failure (#26665) 2024-10-31 15:35:17 +00:00
ext fix(ext/node): resolve exports even if parent module filename isn't present (#26553) 2024-10-31 10:02:31 -07:00
resolvers chore: forward v2.0.4 release commit to main (#26636) 2024-10-30 13:46:31 +01:00
runtime fix: clamp smi in fast calls by default (#26506) 2024-10-31 10:10:07 +05:30
tests fix(ext/node): resolve exports even if parent module filename isn't present (#26553) 2024-10-31 10:02:31 -07:00
tools feat: support node-api in denort (#26389) 2024-10-24 09:13:54 +02:00
.dlint.json chore: enable no-console dlint rule (#25113) 2024-08-20 15:14:37 -04:00
.dprint.json fix(fmt): fix several HTML and components issues (#26654) 2024-10-31 14:50:58 +01:00
.editorconfig chore(tests): Remove vestiges of cli/tests folder (#22712) 2024-03-05 13:49:21 -07:00
.gitattributes chore: move cli/tests/ -> tests/ (#22369) 2024-02-10 20:22:13 +00:00
.gitignore chore: move tools/wpt to tests/wpt/runner (#22545) 2024-03-05 00:41:16 +00:00
.gitmodules chore: make remaining submodules shallow (#23441) 2024-04-18 19:45:09 +00:00
.rustfmt.toml chore: update copyright year to 2023 (#17247) 2023-01-02 21:00:42 +00:00
Cargo.lock fix(fmt): fix several HTML and components issues (#26654) 2024-10-31 14:50:58 +01:00
Cargo.toml fix: clamp smi in fast calls by default (#26506) 2024-10-31 10:10:07 +05:30
import_map.json chore: update std submodule (#25595) 2024-09-12 22:32:09 +10:00
LICENSE.md chore: update LICENSE.md to 2024 (#21833) 2024-01-06 19:14:38 -05:00
README.md docs(readme): Add winget instructions (#25136) 2024-10-26 23:31:44 +00:00
Releases.md chore: forward v2.0.4 release commit to main (#26636) 2024-10-30 13:46:31 +01:00
rust-toolchain.toml chore: upgrade to rust 1.81.0 (#26261) 2024-10-15 21:40:07 +05:30

Deno

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the deno mascot dinosaur standing in the rain

Deno (/ˈdiːnoʊ/, pronounced dee-no) is a JavaScript, TypeScript, and WebAssembly runtime with secure defaults and a great developer experience. It's built on V8, Rust, and Tokio.

Learn more about the Deno runtime in the documentation.

Installation

Install the Deno runtime on your system using one of the commands below. Note that there are a number of ways to install Deno - a comprehensive list of installation options can be found here.

Shell (Mac, Linux):

curl -fsSL https://deno.land/install.sh | sh

PowerShell (Windows):

irm https://deno.land/install.ps1 | iex

Homebrew (Mac):

brew install deno

Chocolatey (Windows):

choco install deno

WinGet (Windows):

winget install --id=DenoLand.Deno

Build and install from source

Complete instructions for building Deno from source can be found in the manual here.

Your first Deno program

Deno can be used for many different applications, but is most commonly used to build web servers. Create a file called server.ts and include the following TypeScript code:

Deno.serve((_req: Request) => {
  return new Response("Hello, world!");
});

Run your server with the following command:

deno run --allow-net server.ts

This should start a local web server on http://localhost:8000.

Learn more about writing and running Deno programs in the docs.

Additional resources

Contributing

We appreciate your help! To contribute, please read our contributing instructions.