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1126 lines
26 KiB
TypeScript
1126 lines
26 KiB
TypeScript
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
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// deno-lint-ignore-file no-explicit-any no-empty-interface
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/// <reference no-default-lib="true" />
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/// <reference lib="esnext" />
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// 8cc98b6f10b7f354473a08c3773bb1de839845b9
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interface GPUObjectBase {
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label: string | null;
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}
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declare interface GPUObjectDescriptorBase {
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label?: string;
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}
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declare class GPUAdapterLimits {
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maxTextureDimension1D?: number;
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maxTextureDimension2D?: number;
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maxTextureDimension3D?: number;
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maxTextureArrayLayers?: number;
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maxBindGroups?: number;
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maxDynamicUniformBuffersPerPipelineLayout?: number;
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maxDynamicStorageBuffersPerPipelineLayout?: number;
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maxSampledTexturesPerShaderStage?: number;
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maxSamplersPerShaderStage?: number;
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maxStorageBuffersPerShaderStage?: number;
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maxStorageTexturesPerShaderStage?: number;
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maxUniformBuffersPerShaderStage?: number;
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maxUniformBufferBindingSize?: number;
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maxStorageBufferBindingSize?: number;
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maxVertexBuffers?: number;
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maxVertexAttributes?: number;
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maxVertexBufferArrayStride?: number;
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}
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declare class GPUAdapterFeatures {
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forEach(
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callbackfn: (
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value: GPUFeatureName,
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value2: GPUFeatureName,
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set: Set<GPUFeatureName>,
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) => void,
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thisArg?: any,
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): void;
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has(value: GPUFeatureName): boolean;
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size: number;
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[
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Symbol
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.iterator
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](): IterableIterator<GPUFeatureName>;
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entries(): IterableIterator<[GPUFeatureName, GPUFeatureName]>;
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keys(): IterableIterator<GPUFeatureName>;
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values(): IterableIterator<GPUFeatureName>;
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}
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declare class GPU {
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requestAdapter(
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options?: GPURequestAdapterOptions,
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): Promise<GPUAdapter | null>;
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}
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declare interface GPURequestAdapterOptions {
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powerPreference?: GPUPowerPreference;
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}
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declare type GPUPowerPreference = "low-power" | "high-performance";
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declare class GPUAdapter {
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readonly name: string;
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readonly features: GPUAdapterFeatures;
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readonly limits: GPUAdapterLimits;
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requestDevice(descriptor?: GPUDeviceDescriptor): Promise<GPUDevice | null>;
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}
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declare interface GPUDeviceDescriptor extends GPUObjectDescriptorBase {
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nonGuaranteedFeatures?: GPUFeatureName[];
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nonGuaranteedLimits?: Record<string, number>;
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}
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declare type GPUFeatureName =
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| "depth-clamping"
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| "depth24unorm-stencil8"
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| "depth32float-stencil8"
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| "pipeline-statistics-query"
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| "texture-compression-bc"
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| "timestamp-query"
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// extended from spec
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| "mappable-primary-buffers"
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| "sampled-texture-binding-array"
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| "sampled-texture-array-dynamic-indexing"
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| "sampled-texture-array-non-uniform-indexing"
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| "unsized-binding-array"
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| "multi-draw-indirect"
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| "multi-draw-indirect-count"
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| "push-constants"
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| "address-mode-clamp-to-border"
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| "non-fill-polygon-mode"
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| "texture-compression-etc2"
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| "texture-compression-astc-ldr"
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| "texture-adapter-specific-format-features"
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| "shader-float64"
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| "vertex-attribute-64bit";
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declare class GPUDevice extends EventTarget implements GPUObjectBase {
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label: string | null;
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readonly lost: Promise<GPUDeviceLostInfo>;
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pushErrorScope(filter: GPUErrorFilter): undefined;
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popErrorScope(): Promise<GPUError | null>;
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onuncapturederror:
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| ((this: GPUDevice, ev: GPUUncapturedErrorEvent) => any)
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| null;
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readonly adapter: GPUAdapter;
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readonly features: ReadonlyArray<GPUFeatureName>;
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readonly limits: Record<string, number>;
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readonly queue: GPUQueue;
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destroy(): undefined;
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createBuffer(descriptor: GPUBufferDescriptor): GPUBuffer;
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createTexture(descriptor: GPUTextureDescriptor): GPUTexture;
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createSampler(descriptor?: GPUSamplerDescriptor): GPUSampler;
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createBindGroupLayout(
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descriptor: GPUBindGroupLayoutDescriptor,
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): GPUBindGroupLayout;
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createPipelineLayout(
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descriptor: GPUPipelineLayoutDescriptor,
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): GPUPipelineLayout;
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createBindGroup(descriptor: GPUBindGroupDescriptor): GPUBindGroup;
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createShaderModule(descriptor: GPUShaderModuleDescriptor): GPUShaderModule;
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createComputePipeline(
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descriptor: GPUComputePipelineDescriptor,
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): GPUComputePipeline;
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createRenderPipeline(
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descriptor: GPURenderPipelineDescriptor,
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): GPURenderPipeline;
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createComputePipelineAsync(
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descriptor: GPUComputePipelineDescriptor,
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): Promise<GPUComputePipeline>;
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createRenderPipelineAsync(
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descriptor: GPURenderPipelineDescriptor,
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): Promise<GPURenderPipeline>;
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createCommandEncoder(
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descriptor?: GPUCommandEncoderDescriptor,
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): GPUCommandEncoder;
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createRenderBundleEncoder(
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descriptor: GPURenderBundleEncoderDescriptor,
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): GPURenderBundleEncoder;
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createQuerySet(descriptor: GPUQuerySetDescriptor): GPUQuerySet;
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}
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declare class GPUBuffer implements GPUObjectBase {
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label: string | null;
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mapAsync(
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mode: GPUMapModeFlags,
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offset?: number,
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size?: number,
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): Promise<undefined>;
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getMappedRange(offset?: number, size?: number): ArrayBuffer;
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unmap(): undefined;
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destroy(): undefined;
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}
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declare interface GPUBufferDescriptor extends GPUObjectDescriptorBase {
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size: number;
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usage: GPUBufferUsageFlags;
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mappedAtCreation?: boolean;
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}
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declare type GPUBufferUsageFlags = number;
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declare class GPUBufferUsage {
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static MAP_READ: 0x0001;
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static MAP_WRITE: 0x0002;
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static COPY_SRC: 0x0004;
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static COPY_DST: 0x0008;
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static INDEX: 0x0010;
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static VERTEX: 0x0020;
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static UNIFORM: 0x0040;
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static STORAGE: 0x0080;
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static INDIRECT: 0x0100;
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static QUERY_RESOLVE: 0x0200;
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}
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declare type GPUMapModeFlags = number;
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declare class GPUMapMode {
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static READ: 0x0001;
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static WRITE: 0x0002;
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}
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declare class GPUTexture implements GPUObjectBase {
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label: string | null;
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createView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
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destroy(): undefined;
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}
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declare interface GPUTextureDescriptor extends GPUObjectDescriptorBase {
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size: GPUExtent3D;
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mipLevelCount?: number;
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sampleCount?: number;
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dimension?: GPUTextureDimension;
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format: GPUTextureFormat;
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usage: GPUTextureUsageFlags;
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}
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declare type GPUTextureDimension = "1d" | "2d" | "3d";
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declare type GPUTextureUsageFlags = number;
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declare class GPUTextureUsage {
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static COPY_SRC: 0x01;
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static COPY_DST: 0x02;
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static SAMPLED: 0x04;
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static STORAGE: 0x08;
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static RENDER_ATTACHMENT: 0x10;
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}
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declare class GPUTextureView implements GPUObjectBase {
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label: string | null;
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}
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declare interface GPUTextureViewDescriptor extends GPUObjectDescriptorBase {
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format?: GPUTextureFormat;
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dimension?: GPUTextureViewDimension;
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aspect?: GPUTextureAspect;
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baseMipLevel?: number;
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mipLevelCount?: number;
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baseArrayLayer?: number;
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arrayLayerCount?: number;
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}
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declare type GPUTextureViewDimension =
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| "1d"
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| "2d"
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| "2d-array"
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| "cube"
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| "cube-array"
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| "3d";
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declare type GPUTextureAspect = "all" | "stencil-only" | "depth-only";
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declare type GPUTextureFormat =
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| "r8unorm"
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| "r8snorm"
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| "r8uint"
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| "r8sint"
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| "r16uint"
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| "r16sint"
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| "r16float"
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| "rg8unorm"
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| "rg8snorm"
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| "rg8uint"
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| "rg8sint"
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| "r32uint"
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| "r32sint"
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| "r32float"
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| "rg16uint"
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| "rg16sint"
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| "rg16float"
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| "rgba8unorm"
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| "rgba8unorm-srgb"
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| "rgba8snorm"
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| "rgba8uint"
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| "rgba8sint"
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| "bgra8unorm"
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| "bgra8unorm-srgb"
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| "rgb9e5ufloat"
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| "rgb10a2unorm"
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| "rg11b10ufloat"
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| "rg32uint"
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| "rg32sint"
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| "rg32float"
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| "rgba16uint"
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| "rgba16sint"
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| "rgba16float"
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| "rgba32uint"
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| "rgba32sint"
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| "rgba32float"
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| "stencil8"
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| "depth16unorm"
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| "depth24plus"
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| "depth24plus-stencil8"
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| "depth32float"
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| "bc1-rgba-unorm"
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| "bc1-rgba-unorm-srgb"
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| "bc2-rgba-unorm"
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| "bc2-rgba-unorm-srgb"
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| "bc3-rgba-unorm"
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| "bc3-rgba-unorm-srgb"
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| "bc4-r-unorm"
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| "bc4-r-snorm"
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| "bc5-rg-unorm"
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| "bc5-rg-snorm"
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| "bc6h-rgb-ufloat"
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| "bc6h-rgb-float"
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| "bc7-rgba-unorm"
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| "bc7-rgba-unorm-srgb"
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| "depth24unorm-stencil8"
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| "depth32float-stencil8";
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declare class GPUSampler implements GPUObjectBase {
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label: string | null;
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}
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declare interface GPUSamplerDescriptor extends GPUObjectDescriptorBase {
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addressModeU?: GPUAddressMode;
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addressModeV?: GPUAddressMode;
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addressModeW?: GPUAddressMode;
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magFilter?: GPUFilterMode;
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minFilter?: GPUFilterMode;
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mipmapFilter?: GPUFilterMode;
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lodMinClamp?: number;
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lodMaxClamp?: number;
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compare?: GPUCompareFunction;
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maxAnisotropy?: number;
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}
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declare type GPUAddressMode = "clamp-to-edge" | "repeat" | "mirror-repeat";
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declare type GPUFilterMode = "nearest" | "linear";
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declare type GPUCompareFunction =
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| "never"
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| "less"
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| "equal"
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| "less-equal"
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| "greater"
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| "not-equal"
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| "greater-equal"
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| "always";
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declare class GPUBindGroupLayout implements GPUObjectBase {
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label: string | null;
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}
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declare interface GPUBindGroupLayoutDescriptor extends GPUObjectDescriptorBase {
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entries: GPUBindGroupLayoutEntry[];
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}
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declare interface GPUBindGroupLayoutEntry {
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binding: number;
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visibility: GPUShaderStageFlags;
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buffer?: GPUBufferBindingLayout;
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sampler?: GPUSamplerBindingLayout;
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texture?: GPUTextureBindingLayout;
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storageTexture?: GPUStorageTextureBindingLayout;
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}
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declare type GPUShaderStageFlags = number;
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declare class GPUShaderStage {
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static VERTEX: 0x1;
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static FRAGMENT: 0x2;
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static COMPUTE: 0x4;
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}
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declare interface GPUBufferBindingLayout {
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type?: GPUBufferBindingType;
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hasDynamicOffset?: boolean;
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minBindingSize?: number;
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}
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declare type GPUBufferBindingType = "uniform" | "storage" | "read-only-storage";
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declare interface GPUSamplerBindingLayout {
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type?: GPUSamplerBindingType;
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}
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declare type GPUSamplerBindingType =
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| "filtering"
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| "non-filtering"
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| "comparison";
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declare interface GPUTextureBindingLayout {
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sampleType?: GPUTextureSampleType;
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viewDimension?: GPUTextureViewDimension;
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multisampled?: boolean;
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}
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declare type GPUTextureSampleType =
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| "float"
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| "unfilterable-float"
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| "depth"
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| "sint"
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| "uint";
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declare interface GPUTextureBindingLayout {
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sampleType?: GPUTextureSampleType;
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viewDimension?: GPUTextureViewDimension;
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multisampled?: boolean;
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}
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declare type GPUStorageTextureAccess = "read-only" | "write-only";
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declare interface GPUStorageTextureBindingLayout {
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access: GPUStorageTextureAccess;
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format: GPUTextureFormat;
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viewDimension?: GPUTextureViewDimension;
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}
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declare class GPUBindGroup implements GPUObjectBase {
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label: string | null;
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}
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declare interface GPUBindGroupDescriptor extends GPUObjectDescriptorBase {
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layout: GPUBindGroupLayout;
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entries: GPUBindGroupEntry[];
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}
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declare type GPUBindingResource =
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| GPUSampler
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| GPUTextureView
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| GPUBufferBinding;
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declare interface GPUBindGroupEntry {
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binding: number;
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resource: GPUBindingResource;
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}
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declare interface GPUBufferBinding {
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buffer: GPUBuffer;
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offset?: number;
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size?: number;
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}
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declare class GPUPipelineLayout implements GPUObjectBase {
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label: string | null;
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}
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declare interface GPUPipelineLayoutDescriptor extends GPUObjectDescriptorBase {
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bindGroupLayouts: GPUBindGroupLayout[];
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}
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declare type GPUCompilationMessageType = "error" | "warning" | "info";
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declare interface GPUCompilationMessage {
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readonly message: string;
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readonly type: GPUCompilationMessageType;
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readonly lineNum: number;
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readonly linePos: number;
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}
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declare interface GPUCompilationInfo {
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readonly messages: ReadonlyArray<GPUCompilationMessage>;
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}
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declare class GPUShaderModule implements GPUObjectBase {
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label: string | null;
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compilationInfo(): Promise<GPUCompilationInfo>;
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}
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declare interface GPUShaderModuleDescriptor extends GPUObjectDescriptorBase {
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code: string | Uint32Array;
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sourceMap?: any;
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}
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declare interface GPUPipelineDescriptorBase extends GPUObjectDescriptorBase {
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layout?: GPUPipelineLayout;
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}
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declare interface GPUPipelineBase {
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getBindGroupLayout(index: number): GPUBindGroupLayout;
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}
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declare interface GPUProgrammableStage {
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module: GPUShaderModule;
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entryPoint: string;
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}
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declare class GPUComputePipeline implements GPUObjectBase, GPUPipelineBase {
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label: string | null;
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getBindGroupLayout(index: number): GPUBindGroupLayout;
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}
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declare interface GPUComputePipelineDescriptor
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extends GPUPipelineDescriptorBase {
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compute: GPUProgrammableStage;
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}
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declare class GPURenderPipeline implements GPUObjectBase, GPUPipelineBase {
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label: string | null;
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getBindGroupLayout(index: number): GPUBindGroupLayout;
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}
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declare interface GPURenderPipelineDescriptor
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extends GPUPipelineDescriptorBase {
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vertex: GPUVertexState;
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primitive?: GPUPrimitiveState;
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depthStencil?: GPUDepthStencilState;
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multisample?: GPUMultisampleState;
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fragment?: GPUFragmentState;
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}
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declare type GPUPrimitiveTopology =
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| "point-list"
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| "line-list"
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| "line-strip"
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| "triangle-list"
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| "triangle-strip";
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declare interface GPUPrimitiveState {
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topology?: GPUPrimitiveTopology;
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stripIndexFormat?: GPUIndexFormat;
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frontFace?: GPUFrontFace;
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cullMode?: GPUCullMode;
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}
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declare type GPUFrontFace = "ccw" | "cw";
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declare type GPUCullMode = "none" | "front" | "back";
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declare interface GPUMultisampleState {
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count?: number;
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mask?: number;
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alphaToCoverageEnabled?: boolean;
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}
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declare interface GPUFragmentState extends GPUProgrammableStage {
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targets: GPUColorTargetState[];
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}
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declare interface GPUColorTargetState {
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format: GPUTextureFormat;
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blend?: GPUBlendState;
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writeMask?: GPUColorWriteFlags;
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}
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declare interface GPUBlendState {
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color: GPUBlendComponent;
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alpha: GPUBlendComponent;
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}
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|
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declare type GPUColorWriteFlags = number;
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declare class GPUColorWrite {
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static RED: 0x1;
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static GREEN: 0x2;
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static BLUE: 0x4;
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static ALPHA: 0x8;
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static ALL: 0xF;
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}
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declare interface GPUBlendComponent {
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srcFactor: GPUBlendFactor;
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dstFactor: GPUBlendFactor;
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operation: GPUBlendOperation;
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}
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|
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declare type GPUBlendFactor =
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| "zero"
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| "one"
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| "src-color"
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| "one-minus-src-color"
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| "src-alpha"
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| "one-minus-src-alpha"
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| "dst-color"
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| "one-minus-dst-color"
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| "dst-alpha"
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| "one-minus-dst-alpha"
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| "src-alpha-saturated"
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| "blend-color"
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| "one-minus-blend-color";
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|
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declare type GPUBlendOperation =
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| "add"
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| "subtract"
|
|
| "reverse-subtract"
|
|
| "min"
|
|
| "max";
|
|
|
|
declare interface GPUDepthStencilState {
|
|
format: GPUTextureFormat;
|
|
|
|
depthWriteEnabled?: boolean;
|
|
depthCompare?: GPUCompareFunction;
|
|
|
|
stencilFront?: GPUStencilFaceState;
|
|
stencilBack?: GPUStencilFaceState;
|
|
|
|
stencilReadMask?: number;
|
|
stencilWriteMask?: number;
|
|
|
|
depthBias?: number;
|
|
depthBiasSlopeScale?: number;
|
|
depthBiasClamp?: number;
|
|
|
|
clampDepth?: boolean;
|
|
}
|
|
|
|
declare interface GPUStencilFaceState {
|
|
compare?: GPUCompareFunction;
|
|
failOp?: GPUStencilOperation;
|
|
depthFailOp?: GPUStencilOperation;
|
|
passOp?: GPUStencilOperation;
|
|
}
|
|
|
|
declare type GPUStencilOperation =
|
|
| "keep"
|
|
| "zero"
|
|
| "replace"
|
|
| "invert"
|
|
| "increment-clamp"
|
|
| "decrement-clamp"
|
|
| "increment-wrap"
|
|
| "decrement-wrap";
|
|
|
|
declare type GPUIndexFormat = "uint16" | "uint32";
|
|
|
|
declare type GPUVertexFormat =
|
|
| "uchar2"
|
|
| "uchar4"
|
|
| "char2"
|
|
| "char4"
|
|
| "uchar2norm"
|
|
| "uchar4norm"
|
|
| "char2norm"
|
|
| "char4norm"
|
|
| "ushort2"
|
|
| "ushort4"
|
|
| "short2"
|
|
| "short4"
|
|
| "ushort2norm"
|
|
| "ushort4norm"
|
|
| "short2norm"
|
|
| "short4norm"
|
|
| "half2"
|
|
| "half4"
|
|
| "float"
|
|
| "float2"
|
|
| "float3"
|
|
| "float4"
|
|
| "uint"
|
|
| "uint2"
|
|
| "uint3"
|
|
| "uint4"
|
|
| "int"
|
|
| "int2"
|
|
| "int3"
|
|
| "int4";
|
|
|
|
declare type GPUInputStepMode = "vertex" | "instance";
|
|
|
|
declare interface GPUVertexState extends GPUProgrammableStage {
|
|
buffers?: (GPUVertexBufferLayout | null)[];
|
|
}
|
|
|
|
declare interface GPUVertexBufferLayout {
|
|
arrayStride: number;
|
|
stepMode?: GPUInputStepMode;
|
|
attributes: GPUVertexAttribute[];
|
|
}
|
|
|
|
declare interface GPUVertexAttribute {
|
|
format: GPUVertexFormat;
|
|
offset: number;
|
|
|
|
shaderLocation: number;
|
|
}
|
|
|
|
declare class GPUCommandBuffer implements GPUObjectBase {
|
|
label: string | null;
|
|
|
|
readonly executionTime: Promise<number>;
|
|
}
|
|
|
|
declare interface GPUCommandBufferDescriptor extends GPUObjectDescriptorBase {}
|
|
|
|
declare class GPUCommandEncoder implements GPUObjectBase {
|
|
label: string | null;
|
|
|
|
beginRenderPass(descriptor: GPURenderPassDescriptor): GPURenderPassEncoder;
|
|
beginComputePass(
|
|
descriptor?: GPUComputePassDescriptor,
|
|
): GPUComputePassEncoder;
|
|
|
|
copyBufferToBuffer(
|
|
source: GPUBuffer,
|
|
sourceOffset: number,
|
|
destination: GPUBuffer,
|
|
destinationOffset: number,
|
|
size: number,
|
|
): undefined;
|
|
|
|
copyBufferToTexture(
|
|
source: GPUImageCopyBuffer,
|
|
destination: GPUImageCopyTexture,
|
|
copySize: GPUExtent3D,
|
|
): undefined;
|
|
|
|
copyTextureToBuffer(
|
|
source: GPUImageCopyTexture,
|
|
destination: GPUImageCopyBuffer,
|
|
copySize: GPUExtent3D,
|
|
): undefined;
|
|
|
|
copyTextureToTexture(
|
|
source: GPUImageCopyTexture,
|
|
destination: GPUImageCopyTexture,
|
|
copySize: GPUExtent3D,
|
|
): undefined;
|
|
|
|
pushDebugGroup(groupLabel: string): undefined;
|
|
popDebugGroup(): undefined;
|
|
insertDebugMarker(markerLabel: string): undefined;
|
|
|
|
writeTimestamp(querySet: GPUQuerySet, queryIndex: number): undefined;
|
|
|
|
resolveQuerySet(
|
|
querySet: GPUQuerySet,
|
|
firstQuery: number,
|
|
queryCount: number,
|
|
destination: GPUBuffer,
|
|
destinationOffset: number,
|
|
): undefined;
|
|
|
|
finish(descriptor?: GPUCommandBufferDescriptor): GPUCommandBuffer;
|
|
}
|
|
|
|
declare interface GPUCommandEncoderDescriptor extends GPUObjectDescriptorBase {
|
|
measureExecutionTime?: boolean;
|
|
}
|
|
|
|
declare interface GPUImageDataLayout {
|
|
offset?: number;
|
|
bytesPerRow?: number;
|
|
rowsPerImage?: number;
|
|
}
|
|
|
|
declare interface GPUImageCopyBuffer extends GPUImageDataLayout {
|
|
buffer: GPUBuffer;
|
|
}
|
|
|
|
declare interface GPUImageCopyTexture {
|
|
texture: GPUTexture;
|
|
mipLevel?: number;
|
|
origin?: GPUOrigin3D;
|
|
aspect?: GPUTextureAspect;
|
|
}
|
|
|
|
interface GPUProgrammablePassEncoder {
|
|
setBindGroup(
|
|
index: number,
|
|
bindGroup: GPUBindGroup,
|
|
dynamicOffsets?: number[],
|
|
): undefined;
|
|
|
|
setBindGroup(
|
|
index: number,
|
|
bindGroup: GPUBindGroup,
|
|
dynamicOffsetsData: Uint32Array,
|
|
dynamicOffsetsDataStart: number,
|
|
dynamicOffsetsDataLength: number,
|
|
): undefined;
|
|
|
|
pushDebugGroup(groupLabel: string): undefined;
|
|
popDebugGroup(): undefined;
|
|
insertDebugMarker(markerLabel: string): undefined;
|
|
}
|
|
|
|
declare class GPUComputePassEncoder
|
|
implements GPUObjectBase, GPUProgrammablePassEncoder {
|
|
label: string | null;
|
|
setBindGroup(
|
|
index: number,
|
|
bindGroup: GPUBindGroup,
|
|
dynamicOffsets?: number[],
|
|
): undefined;
|
|
setBindGroup(
|
|
index: number,
|
|
bindGroup: GPUBindGroup,
|
|
dynamicOffsetsData: Uint32Array,
|
|
dynamicOffsetsDataStart: number,
|
|
dynamicOffsetsDataLength: number,
|
|
): undefined;
|
|
pushDebugGroup(groupLabel: string): undefined;
|
|
popDebugGroup(): undefined;
|
|
insertDebugMarker(markerLabel: string): undefined;
|
|
setPipeline(pipeline: GPUComputePipeline): undefined;
|
|
dispatch(x: number, y?: number, z?: number): undefined;
|
|
dispatchIndirect(
|
|
indirectBuffer: GPUBuffer,
|
|
indirectOffset: number,
|
|
): undefined;
|
|
|
|
beginPipelineStatisticsQuery(
|
|
querySet: GPUQuerySet,
|
|
queryIndex: number,
|
|
): undefined;
|
|
endPipelineStatisticsQuery(): undefined;
|
|
|
|
writeTimestamp(querySet: GPUQuerySet, queryIndex: number): undefined;
|
|
|
|
endPass(): undefined;
|
|
}
|
|
|
|
declare interface GPUComputePassDescriptor extends GPUObjectDescriptorBase {}
|
|
|
|
interface GPURenderEncoderBase {
|
|
setPipeline(pipeline: GPURenderPipeline): undefined;
|
|
|
|
setIndexBuffer(
|
|
buffer: GPUBuffer,
|
|
indexFormat: GPUIndexFormat,
|
|
offset?: number,
|
|
size?: number,
|
|
): undefined;
|
|
setVertexBuffer(
|
|
slot: number,
|
|
buffer: GPUBuffer,
|
|
offset?: number,
|
|
size?: number,
|
|
): undefined;
|
|
|
|
draw(
|
|
vertexCount: number,
|
|
instanceCount?: number,
|
|
firstVertex?: number,
|
|
firstInstance?: number,
|
|
): undefined;
|
|
drawIndexed(
|
|
indexCount: number,
|
|
instanceCount?: number,
|
|
firstIndex?: number,
|
|
baseVertex?: number,
|
|
firstInstance?: number,
|
|
): undefined;
|
|
|
|
drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): undefined;
|
|
drawIndexedIndirect(
|
|
indirectBuffer: GPUBuffer,
|
|
indirectOffset: number,
|
|
): undefined;
|
|
}
|
|
|
|
declare class GPURenderPassEncoder
|
|
implements GPUObjectBase, GPUProgrammablePassEncoder, GPURenderEncoderBase {
|
|
label: string | null;
|
|
setBindGroup(
|
|
index: number,
|
|
bindGroup: GPUBindGroup,
|
|
dynamicOffsets?: number[],
|
|
): undefined;
|
|
setBindGroup(
|
|
index: number,
|
|
bindGroup: GPUBindGroup,
|
|
dynamicOffsetsData: Uint32Array,
|
|
dynamicOffsetsDataStart: number,
|
|
dynamicOffsetsDataLength: number,
|
|
): undefined;
|
|
pushDebugGroup(groupLabel: string): undefined;
|
|
popDebugGroup(): undefined;
|
|
insertDebugMarker(markerLabel: string): undefined;
|
|
setPipeline(pipeline: GPURenderPipeline): undefined;
|
|
setIndexBuffer(
|
|
buffer: GPUBuffer,
|
|
indexFormat: GPUIndexFormat,
|
|
offset?: number,
|
|
size?: number,
|
|
): undefined;
|
|
setVertexBuffer(
|
|
slot: number,
|
|
buffer: GPUBuffer,
|
|
offset?: number,
|
|
size?: number,
|
|
): undefined;
|
|
draw(
|
|
vertexCount: number,
|
|
instanceCount?: number,
|
|
firstVertex?: number,
|
|
firstInstance?: number,
|
|
): undefined;
|
|
drawIndexed(
|
|
indexCount: number,
|
|
instanceCount?: number,
|
|
firstIndex?: number,
|
|
baseVertex?: number,
|
|
firstInstance?: number,
|
|
): undefined;
|
|
drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): undefined;
|
|
drawIndexedIndirect(
|
|
indirectBuffer: GPUBuffer,
|
|
indirectOffset: number,
|
|
): undefined;
|
|
|
|
setViewport(
|
|
x: number,
|
|
y: number,
|
|
width: number,
|
|
height: number,
|
|
minDepth: number,
|
|
maxDepth: number,
|
|
): undefined;
|
|
|
|
setScissorRect(
|
|
x: number,
|
|
y: number,
|
|
width: number,
|
|
height: number,
|
|
): undefined;
|
|
|
|
setBlendColor(color: GPUColor): undefined;
|
|
setStencilReference(reference: number): undefined;
|
|
|
|
beginOcclusionQuery(queryIndex: number): undefined;
|
|
endOcclusionQuery(): undefined;
|
|
|
|
beginPipelineStatisticsQuery(
|
|
querySet: GPUQuerySet,
|
|
queryIndex: number,
|
|
): undefined;
|
|
endPipelineStatisticsQuery(): undefined;
|
|
|
|
writeTimestamp(querySet: GPUQuerySet, queryIndex: number): undefined;
|
|
|
|
executeBundles(bundles: GPURenderBundle[]): undefined;
|
|
endPass(): undefined;
|
|
}
|
|
|
|
declare interface GPURenderPassDescriptor extends GPUObjectDescriptorBase {
|
|
colorAttachments: GPURenderPassColorAttachment[];
|
|
depthStencilAttachment?: GPURenderPassDepthStencilAttachment;
|
|
occlusionQuerySet?: GPUQuerySet;
|
|
}
|
|
|
|
declare interface GPURenderPassColorAttachment {
|
|
view: GPUTextureView;
|
|
resolveTarget?: GPUTextureView;
|
|
|
|
loadValue: GPULoadOp | GPUColor;
|
|
storeOp?: GPUStoreOp;
|
|
}
|
|
|
|
declare interface GPURenderPassDepthStencilAttachment {
|
|
view: GPUTextureView;
|
|
|
|
depthLoadValue: GPULoadOp | number;
|
|
depthStoreOp: GPUStoreOp;
|
|
depthReadOnly?: boolean;
|
|
|
|
stencilLoadValue: GPULoadOp | number;
|
|
stencilStoreOp: GPUStoreOp;
|
|
stencilReadOnly?: boolean;
|
|
}
|
|
|
|
declare type GPULoadOp = "load";
|
|
|
|
declare type GPUStoreOp = "store" | "clear";
|
|
|
|
declare class GPURenderBundle implements GPUObjectBase {
|
|
label: string | null;
|
|
}
|
|
|
|
declare interface GPURenderBundleDescriptor extends GPUObjectDescriptorBase {}
|
|
|
|
declare class GPURenderBundleEncoder
|
|
implements GPUObjectBase, GPUProgrammablePassEncoder, GPURenderEncoderBase {
|
|
label: string | null;
|
|
draw(
|
|
vertexCount: number,
|
|
instanceCount?: number,
|
|
firstVertex?: number,
|
|
firstInstance?: number,
|
|
): undefined;
|
|
drawIndexed(
|
|
indexCount: number,
|
|
instanceCount?: number,
|
|
firstIndex?: number,
|
|
baseVertex?: number,
|
|
firstInstance?: number,
|
|
): undefined;
|
|
drawIndexedIndirect(
|
|
indirectBuffer: GPUBuffer,
|
|
indirectOffset: number,
|
|
): undefined;
|
|
drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): undefined;
|
|
insertDebugMarker(markerLabel: string): undefined;
|
|
popDebugGroup(): undefined;
|
|
pushDebugGroup(groupLabel: string): undefined;
|
|
setBindGroup(
|
|
index: number,
|
|
bindGroup: GPUBindGroup,
|
|
dynamicOffsets?: number[],
|
|
): undefined;
|
|
setBindGroup(
|
|
index: number,
|
|
bindGroup: GPUBindGroup,
|
|
dynamicOffsetsData: Uint32Array,
|
|
dynamicOffsetsDataStart: number,
|
|
dynamicOffsetsDataLength: number,
|
|
): undefined;
|
|
setIndexBuffer(
|
|
buffer: GPUBuffer,
|
|
indexFormat: GPUIndexFormat,
|
|
offset?: number,
|
|
size?: number,
|
|
): undefined;
|
|
setPipeline(pipeline: GPURenderPipeline): undefined;
|
|
setVertexBuffer(
|
|
slot: number,
|
|
buffer: GPUBuffer,
|
|
offset?: number,
|
|
size?: number,
|
|
): undefined;
|
|
|
|
finish(descriptor?: GPURenderBundleDescriptor): GPURenderBundle;
|
|
}
|
|
|
|
declare interface GPURenderBundleEncoderDescriptor
|
|
extends GPUObjectDescriptorBase {
|
|
colorFormats: GPUTextureFormat[];
|
|
depthStencilFormat?: GPUTextureFormat;
|
|
sampleCount?: number;
|
|
}
|
|
|
|
declare class GPUQueue implements GPUObjectBase {
|
|
label: string | null;
|
|
|
|
submit(commandBuffers: GPUCommandBuffer[]): undefined;
|
|
|
|
onSubmittedWorkDone(): Promise<undefined>;
|
|
|
|
writeBuffer(
|
|
buffer: GPUBuffer,
|
|
bufferOffset: number,
|
|
data: BufferSource,
|
|
dataOffset?: number,
|
|
size?: number,
|
|
): undefined;
|
|
|
|
writeTexture(
|
|
destination: GPUImageCopyTexture,
|
|
data: BufferSource,
|
|
dataLayout: GPUImageDataLayout,
|
|
size: GPUExtent3D,
|
|
): undefined;
|
|
}
|
|
|
|
declare class GPUQuerySet implements GPUObjectBase {
|
|
label: string | null;
|
|
|
|
destroy(): undefined;
|
|
}
|
|
|
|
declare interface GPUQuerySetDescriptor extends GPUObjectDescriptorBase {
|
|
type: GPUQueryType;
|
|
count: number;
|
|
pipelineStatistics?: GPUPipelineStatisticName[];
|
|
}
|
|
|
|
declare type GPUQueryType = "occlusion" | "pipeline-statistics" | "timestamp";
|
|
|
|
declare type GPUPipelineStatisticName =
|
|
| "vertex-shader-invocations"
|
|
| "clipper-invocations"
|
|
| "clipper-primitives-out"
|
|
| "fragment-shader-invocations"
|
|
| "compute-shader-invocations";
|
|
|
|
declare type GPUDeviceLostReason = "destroyed";
|
|
|
|
declare interface GPUDeviceLostInfo {
|
|
readonly reason: GPUDeviceLostReason | undefined;
|
|
readonly message: string;
|
|
}
|
|
|
|
declare type GPUErrorFilter = "out-of-memory" | "validation";
|
|
|
|
declare class GPUOutOfMemoryError {
|
|
constructor();
|
|
}
|
|
|
|
declare class GPUValidationError {
|
|
constructor(message: string);
|
|
readonly message: string;
|
|
}
|
|
|
|
declare type GPUError = GPUOutOfMemoryError | GPUValidationError;
|
|
|
|
declare class GPUUncapturedErrorEvent extends Event {
|
|
constructor(
|
|
type: string,
|
|
gpuUncapturedErrorEventInitDict: GPUUncapturedErrorEventInit,
|
|
);
|
|
readonly error: GPUError;
|
|
}
|
|
|
|
declare interface GPUUncapturedErrorEventInit extends EventInit {
|
|
error?: GPUError;
|
|
}
|
|
|
|
declare interface GPUColorDict {
|
|
r: number;
|
|
g: number;
|
|
b: number;
|
|
a: number;
|
|
}
|
|
|
|
declare type GPUColor = number[] | GPUColorDict;
|
|
|
|
declare interface GPUOrigin3DDict {
|
|
x?: number;
|
|
y?: number;
|
|
z?: number;
|
|
}
|
|
|
|
declare type GPUOrigin3D = number[] | GPUOrigin3DDict;
|
|
|
|
declare interface GPUExtent3DDict {
|
|
width?: number;
|
|
height?: number;
|
|
depth?: number;
|
|
}
|
|
|
|
declare type GPUExtent3D = number[] | GPUExtent3DDict;
|