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9d6cbb73a8
This avoids a crash when the Deno process has been running for 2**32 ms (about 50 days). Additionaly, time complexity of finding which timer is due to fire next is reduced from from O(n) to O(log n).
256 lines
7.5 KiB
TypeScript
256 lines
7.5 KiB
TypeScript
// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license.
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import { assert } from "./util.ts";
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import { window } from "./window.ts";
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import * as dispatch from "./dispatch.ts";
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import { sendSync, sendAsync } from "./dispatch_json.ts";
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import { RBTree } from "./rbtree.ts";
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const { console } = window;
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interface Timer {
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id: number;
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callback: () => void;
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delay: number;
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due: number;
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repeat: boolean;
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scheduled: boolean;
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}
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// Timeout values > TIMEOUT_MAX are set to 1.
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const TIMEOUT_MAX = 2 ** 31 - 1;
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let globalTimeoutDue: number | null = null;
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let nextTimerId = 1;
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const idMap = new Map<number, Timer>();
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type DueNode = { due: number; timers: Timer[] };
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const dueTree = new RBTree<DueNode>((a, b) => a.due - b.due);
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function clearGlobalTimeout(): void {
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globalTimeoutDue = null;
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sendSync(dispatch.OP_GLOBAL_TIMER_STOP);
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}
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let pendingEvents = 0;
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async function setGlobalTimeout(due: number, now: number): Promise<void> {
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// Since JS and Rust don't use the same clock, pass the time to rust as a
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// relative time value. On the Rust side we'll turn that into an absolute
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// value again.
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const timeout = due - now;
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assert(timeout >= 0);
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// Send message to the backend.
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globalTimeoutDue = due;
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pendingEvents++;
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await sendAsync(dispatch.OP_GLOBAL_TIMER, { timeout });
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pendingEvents--;
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// eslint-disable-next-line @typescript-eslint/no-use-before-define
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fireTimers();
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}
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function setOrClearGlobalTimeout(due: number | null, now: number): void {
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if (due == null) {
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clearGlobalTimeout();
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} else {
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setGlobalTimeout(due, now);
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}
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}
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function schedule(timer: Timer, now: number): void {
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assert(!timer.scheduled);
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assert(now <= timer.due);
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// Find or create the list of timers that will fire at point-in-time `due`.
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const maybeNewDueNode = { due: timer.due, timers: [] };
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let dueNode = dueTree.find(maybeNewDueNode);
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if (dueNode === null) {
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dueTree.insert(maybeNewDueNode);
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dueNode = maybeNewDueNode;
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}
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// Append the newly scheduled timer to the list and mark it as scheduled.
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dueNode!.timers.push(timer);
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timer.scheduled = true;
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// If the new timer is scheduled to fire before any timer that existed before,
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// update the global timeout to reflect this.
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if (globalTimeoutDue === null || globalTimeoutDue > timer.due) {
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setOrClearGlobalTimeout(timer.due, now);
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}
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}
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function unschedule(timer: Timer): void {
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if (!timer.scheduled) {
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return;
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}
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const searchKey = { due: timer.due, timers: [] };
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// Find the list of timers that will fire at point-in-time `due`.
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const list = dueTree.find(searchKey)!.timers;
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if (list.length === 1) {
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// Time timer is the only one in the list. Remove the entire list.
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assert(list[0] === timer);
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dueTree.remove(searchKey);
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// If the unscheduled timer was 'next up', find when the next timer that
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// still exists is due, and update the global alarm accordingly.
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if (timer.due === globalTimeoutDue) {
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const nextDueNode: DueNode | null = dueTree.min();
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setOrClearGlobalTimeout(nextDueNode && nextDueNode.due, Date.now());
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}
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} else {
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// Multiple timers that are due at the same point in time.
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// Remove this timer from the list.
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const index = list.indexOf(timer);
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assert(index > -1);
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list.splice(index, 1);
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}
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}
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function fire(timer: Timer): void {
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// If the timer isn't found in the ID map, that means it has been cancelled
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// between the timer firing and the promise callback (this function).
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if (!idMap.has(timer.id)) {
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return;
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}
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// Reschedule the timer if it is a repeating one, otherwise drop it.
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if (!timer.repeat) {
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// One-shot timer: remove the timer from this id-to-timer map.
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idMap.delete(timer.id);
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} else {
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// Interval timer: compute when timer was supposed to fire next.
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// However make sure to never schedule the next interval in the past.
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const now = Date.now();
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timer.due = Math.max(now, timer.due + timer.delay);
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schedule(timer, now);
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}
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// Call the user callback. Intermediate assignment is to avoid leaking `this`
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// to it, while also keeping the stack trace neat when it shows up in there.
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const callback = timer.callback;
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callback();
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}
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function fireTimers(): void {
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const now = Date.now();
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// Bail out if we're not expecting the global timer to fire.
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if (globalTimeoutDue === null || pendingEvents > 0) {
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return;
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}
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// After firing the timers that are due now, this will hold the first timer
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// list that hasn't fired yet.
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let nextDueNode: DueNode | null;
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while ((nextDueNode = dueTree.min()) !== null && nextDueNode.due <= now) {
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dueTree.remove(nextDueNode);
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// Fire all the timers in the list.
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for (const timer of nextDueNode.timers) {
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// With the list dropped, the timer is no longer scheduled.
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timer.scheduled = false;
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// Place the callback on the microtask queue.
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Promise.resolve(timer).then(fire);
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}
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}
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// Update the global alarm to go off when the first-up timer that hasn't fired
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// yet is due.
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setOrClearGlobalTimeout(nextDueNode && nextDueNode.due, now);
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}
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export type Args = unknown[];
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function checkThis(thisArg: unknown): void {
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if (thisArg !== null && thisArg !== undefined && thisArg !== window) {
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throw new TypeError("Illegal invocation");
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}
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}
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function checkBigInt(n: unknown): void {
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if (typeof n === "bigint") {
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throw new TypeError("Cannot convert a BigInt value to a number");
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}
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}
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function setTimer(
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cb: (...args: Args) => void,
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delay: number,
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args: Args,
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repeat: boolean
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): number {
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// Bind `args` to the callback and bind `this` to window(global).
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const callback: () => void = cb.bind(window, ...args);
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// In the browser, the delay value must be coercible to an integer between 0
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// and INT32_MAX. Any other value will cause the timer to fire immediately.
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// We emulate this behavior.
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const now = Date.now();
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if (delay > TIMEOUT_MAX) {
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console.warn(
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`${delay} does not fit into` +
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" a 32-bit signed integer." +
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"\nTimeout duration was set to 1."
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);
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delay = 1;
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}
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delay = Math.max(0, delay | 0);
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// Create a new, unscheduled timer object.
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const timer = {
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id: nextTimerId++,
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callback,
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args,
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delay,
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due: now + delay,
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repeat,
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scheduled: false
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};
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// Register the timer's existence in the id-to-timer map.
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idMap.set(timer.id, timer);
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// Schedule the timer in the due table.
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schedule(timer, now);
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return timer.id;
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}
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/** Sets a timer which executes a function once after the timer expires. */
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export function setTimeout(
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cb: (...args: Args) => void,
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delay = 0,
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...args: Args
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): number {
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checkBigInt(delay);
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// @ts-ignore
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checkThis(this);
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return setTimer(cb, delay, args, false);
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}
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/** Repeatedly calls a function , with a fixed time delay between each call. */
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export function setInterval(
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cb: (...args: Args) => void,
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delay = 0,
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...args: Args
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): number {
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checkBigInt(delay);
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// @ts-ignore
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checkThis(this);
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return setTimer(cb, delay, args, true);
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}
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/** Clears a previously set timer by id. AKA clearTimeout and clearInterval. */
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function clearTimer(id: number): void {
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id = Number(id);
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const timer = idMap.get(id);
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if (timer === undefined) {
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// Timer doesn't exist any more or never existed. This is not an error.
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return;
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}
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// Unschedule the timer if it is currently scheduled, and forget about it.
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unschedule(timer);
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idMap.delete(timer.id);
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}
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export function clearTimeout(id = 0): void {
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checkBigInt(id);
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if (id === 0) {
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return;
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}
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clearTimer(id);
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}
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export function clearInterval(id = 0): void {
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checkBigInt(id);
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if (id === 0) {
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return;
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}
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clearTimer(id);
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}
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