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https://github.com/denoland/deno.git
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131 lines
3.5 KiB
Rust
131 lines
3.5 KiB
Rust
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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use crate::command_encoder::WebGpuCommandBuffer;
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use deno_core::error::AnyError;
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use deno_core::op2;
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use deno_core::OpState;
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use deno_core::Resource;
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use deno_core::ResourceId;
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use serde::Deserialize;
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use super::error::WebGpuResult;
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type WebGpuQueue = super::WebGpuDevice;
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#[op2]
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#[serde]
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pub fn op_webgpu_queue_submit(
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state: &mut OpState,
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#[smi] queue_rid: ResourceId,
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#[serde] command_buffers: Vec<ResourceId>,
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let queue_resource = state.resource_table.get::<WebGpuQueue>(queue_rid)?;
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let queue = queue_resource.1;
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let ids = command_buffers
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.iter()
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.map(|rid| {
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let buffer_resource =
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state.resource_table.get::<WebGpuCommandBuffer>(*rid)?;
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let mut id = buffer_resource.1.borrow_mut();
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Ok(id.take().unwrap())
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})
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.collect::<Result<Vec<_>, AnyError>>()?;
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let maybe_err =
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gfx_select!(queue => instance.queue_submit(queue, &ids)).err();
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for rid in command_buffers {
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let resource = state.resource_table.take::<WebGpuCommandBuffer>(rid)?;
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resource.close();
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}
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Ok(WebGpuResult::maybe_err(maybe_err))
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GpuImageDataLayout {
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offset: u64,
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bytes_per_row: Option<u32>,
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rows_per_image: Option<u32>,
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}
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impl From<GpuImageDataLayout> for wgpu_types::ImageDataLayout {
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fn from(layout: GpuImageDataLayout) -> Self {
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wgpu_types::ImageDataLayout {
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offset: layout.offset,
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bytes_per_row: layout.bytes_per_row,
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rows_per_image: layout.rows_per_image,
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}
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}
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_write_buffer(
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state: &mut OpState,
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#[smi] queue_rid: ResourceId,
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#[smi] buffer: ResourceId,
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#[number] buffer_offset: u64,
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#[number] data_offset: usize,
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#[number] size: Option<usize>,
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#[buffer] buf: &[u8],
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let buffer_resource = state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(buffer)?;
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let buffer = buffer_resource.1;
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let queue_resource = state.resource_table.get::<WebGpuQueue>(queue_rid)?;
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let queue = queue_resource.1;
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let data = match size {
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Some(size) => &buf[data_offset..(data_offset + size)],
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None => &buf[data_offset..],
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};
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let maybe_err = gfx_select!(queue => instance.queue_write_buffer(
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queue,
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buffer,
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buffer_offset,
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data
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))
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.err();
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Ok(WebGpuResult::maybe_err(maybe_err))
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_write_texture(
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state: &mut OpState,
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#[smi] queue_rid: ResourceId,
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#[serde] destination: super::command_encoder::GpuImageCopyTexture,
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#[serde] data_layout: GpuImageDataLayout,
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#[serde] size: wgpu_types::Extent3d,
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#[buffer] buf: &[u8],
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let texture_resource = state
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.resource_table
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.get::<super::texture::WebGpuTexture>(destination.texture)?;
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let queue_resource = state.resource_table.get::<WebGpuQueue>(queue_rid)?;
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let queue = queue_resource.1;
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let destination = wgpu_core::command::ImageCopyTexture {
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texture: texture_resource.id,
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mip_level: destination.mip_level,
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origin: destination.origin,
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aspect: destination.aspect,
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};
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let data_layout = data_layout.into();
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gfx_ok!(queue => instance.queue_write_texture(
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queue,
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&destination,
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buf,
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&data_layout,
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&size
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))
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}
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