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denoland-deno/ext/node/polyfills/_fs/_fs_access.ts
Bartek Iwańczuk b40086fd7d
refactor(core): include_js_files! 'dir' option doesn't change specifiers (#18019)
This commit changes "include_js_files!" macro from "deno_core"
in a way that "dir" option doesn't cause specifiers to be rewritten 
to include it.

Example:
```
include_js_files! {
  dir "js",
  "hello.js",
}
```

The above definition required embedders to use:
`import ... from "internal:<ext_name>/js/hello.js"`. 
But with this change, the "js" directory in which the files are stored
is an implementation detail, which for embedders results in: 
`import ... from "internal:<ext_name>/hello.js"`.

The directory the files are stored in, is an implementation detail and 
in some cases might result in a significant size difference for the 
snapshot. As an example, in "deno_node" extension, we store the 
source code in "polyfills" directory; which resulted in each specifier 
to look like "internal:deno_node/polyfills/<module_name>", but with 
this change it's "internal:deno_node/<module_name>". 

Given that "deno_node" has over 100 files, many of them having 
several import specifiers to the same extension, this change removes
10 characters from each import specifier.
2023-03-05 02:31:38 +00:00

127 lines
3.6 KiB
TypeScript

// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
import {
type CallbackWithError,
makeCallback,
} from "internal:deno_node/_fs/_fs_common.ts";
import { fs } from "internal:deno_node/internal_binding/constants.ts";
import { codeMap } from "internal:deno_node/internal_binding/uv.ts";
import {
getValidatedPath,
getValidMode,
} from "internal:deno_node/internal/fs/utils.mjs";
import type { Buffer } from "internal:deno_node/buffer.ts";
import { promisify } from "internal:deno_node/internal/util.mjs";
export function access(
path: string | Buffer | URL,
mode: number | CallbackWithError,
callback?: CallbackWithError,
) {
if (typeof mode === "function") {
callback = mode;
mode = fs.F_OK;
}
path = getValidatedPath(path).toString();
mode = getValidMode(mode, "access");
const cb = makeCallback(callback);
Deno.lstat(path).then((info) => {
if (info.mode === null) {
// If the file mode is unavailable, we pretend it has
// the permission
cb(null);
return;
}
const m = +mode || 0;
let fileMode = +info.mode || 0;
if (Deno.build.os !== "windows" && info.uid === Deno.uid()) {
// If the user is the owner of the file, then use the owner bits of
// the file permission
fileMode >>= 6;
}
// TODO(kt3k): Also check the case when the user belong to the group
// of the file
if ((m & fileMode) === m) {
// all required flags exist
cb(null);
} else {
// some required flags don't
// deno-lint-ignore no-explicit-any
const e: any = new Error(`EACCES: permission denied, access '${path}'`);
e.path = path;
e.syscall = "access";
e.errno = codeMap.get("EACCES");
e.code = "EACCES";
cb(e);
}
}, (err) => {
if (err instanceof Deno.errors.NotFound) {
// deno-lint-ignore no-explicit-any
const e: any = new Error(
`ENOENT: no such file or directory, access '${path}'`,
);
e.path = path;
e.syscall = "access";
e.errno = codeMap.get("ENOENT");
e.code = "ENOENT";
cb(e);
} else {
cb(err);
}
});
}
export const accessPromise = promisify(access) as (
path: string | Buffer | URL,
mode?: number,
) => Promise<void>;
export function accessSync(path: string | Buffer | URL, mode?: number) {
path = getValidatedPath(path).toString();
mode = getValidMode(mode, "access");
try {
const info = Deno.lstatSync(path.toString());
if (info.mode === null) {
// If the file mode is unavailable, we pretend it has
// the permission
return;
}
const m = +mode! || 0;
let fileMode = +info.mode! || 0;
if (Deno.build.os !== "windows" && info.uid === Deno.uid()) {
// If the user is the owner of the file, then use the owner bits of
// the file permission
fileMode >>= 6;
}
// TODO(kt3k): Also check the case when the user belong to the group
// of the file
if ((m & fileMode) === m) {
// all required flags exist
} else {
// some required flags don't
// deno-lint-ignore no-explicit-any
const e: any = new Error(`EACCES: permission denied, access '${path}'`);
e.path = path;
e.syscall = "access";
e.errno = codeMap.get("EACCES");
e.code = "EACCES";
throw e;
}
} catch (err) {
if (err instanceof Deno.errors.NotFound) {
// deno-lint-ignore no-explicit-any
const e: any = new Error(
`ENOENT: no such file or directory, access '${path}'`,
);
e.path = path;
e.syscall = "access";
e.errno = codeMap.get("ENOENT");
e.code = "ENOENT";
throw e;
} else {
throw err;
}
}
}