mirror of
https://github.com/denoland/deno.git
synced 2024-12-22 07:14:47 -05:00
176 lines
6.4 KiB
Rust
176 lines
6.4 KiB
Rust
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
|
|
use std::collections::HashMap;
|
|
use std::net::SocketAddr;
|
|
use std::sync::Arc;
|
|
|
|
use socket2::Domain;
|
|
use socket2::Protocol;
|
|
use socket2::Type;
|
|
|
|
/// Our per-process `Connections`. We can use this to find an existent listener for
|
|
/// a given local address and clone its socket for us to listen on in our thread.
|
|
static CONNS: std::sync::OnceLock<std::sync::Mutex<Connections>> =
|
|
std::sync::OnceLock::new();
|
|
|
|
/// Maintains a map of listening address to `TcpConnection`.
|
|
#[derive(Default)]
|
|
struct Connections {
|
|
tcp: HashMap<SocketAddr, Arc<TcpConnection>>,
|
|
}
|
|
|
|
/// Holds an open listener. We clone the underlying file descriptor (unix) or socket handle (Windows)
|
|
/// and then listen on our copy of it.
|
|
pub struct TcpConnection {
|
|
/// The pristine FD that we'll clone for each LB listener
|
|
#[cfg(unix)]
|
|
sock: std::os::fd::OwnedFd,
|
|
#[cfg(not(unix))]
|
|
sock: std::os::windows::io::OwnedSocket,
|
|
key: SocketAddr,
|
|
}
|
|
|
|
impl TcpConnection {
|
|
/// Boot a load-balanced TCP connection
|
|
pub fn start(key: SocketAddr) -> std::io::Result<Self> {
|
|
let listener = bind_socket_and_listen(key, false)?;
|
|
let sock = listener.into();
|
|
|
|
Ok(Self { sock, key })
|
|
}
|
|
|
|
fn listener(&self) -> std::io::Result<tokio::net::TcpListener> {
|
|
let listener = std::net::TcpListener::from(self.sock.try_clone()?);
|
|
let listener = tokio::net::TcpListener::from_std(listener)?;
|
|
Ok(listener)
|
|
}
|
|
}
|
|
|
|
/// A TCP socket listener that optionally allows for round-robin load-balancing in-process.
|
|
pub struct TcpListener {
|
|
listener: Option<tokio::net::TcpListener>,
|
|
conn: Option<Arc<TcpConnection>>,
|
|
}
|
|
|
|
/// Does this platform implement `SO_REUSEPORT` in a load-balancing manner?
|
|
const REUSE_PORT_LOAD_BALANCES: bool =
|
|
cfg!(any(target_os = "android", target_os = "linux"));
|
|
|
|
impl TcpListener {
|
|
/// Bind to a port. On Linux, or when we don't have `SO_REUSEPORT` set, we just bind the port directly.
|
|
/// On other platforms, we emulate `SO_REUSEPORT` by cloning the socket and having each clone race to
|
|
/// accept every connection.
|
|
///
|
|
/// ## Why not `SO_REUSEPORT`?
|
|
///
|
|
/// The `SO_REUSEPORT` socket option allows multiple sockets on the same host to bind to the same port. This is
|
|
/// particularly useful for load balancing or implementing high availability in server applications.
|
|
///
|
|
/// On Linux, `SO_REUSEPORT` allows multiple sockets to bind to the same port, and the kernel will load
|
|
/// balance incoming connections among those sockets. Each socket can accept connections independently.
|
|
/// This is useful for scenarios where you want to distribute incoming connections among multiple processes
|
|
/// or threads.
|
|
///
|
|
/// On macOS (which is based on BSD), the behaviour of `SO_REUSEPORT` is slightly different. When `SO_REUSEPORT` is set,
|
|
/// multiple sockets can still bind to the same port, but the kernel does not perform load balancing as it does on Linux.
|
|
/// Instead, it follows a "last bind wins" strategy. This means that the most recently bound socket will receive
|
|
/// incoming connections exclusively, while the previously bound sockets will not receive any connections.
|
|
/// This behaviour is less useful for load balancing compared to Linux, but it can still be valuable in certain scenarios.
|
|
pub fn bind(
|
|
socket_addr: SocketAddr,
|
|
reuse_port: bool,
|
|
) -> std::io::Result<Self> {
|
|
if REUSE_PORT_LOAD_BALANCES && reuse_port {
|
|
Self::bind_load_balanced(socket_addr)
|
|
} else {
|
|
Self::bind_direct(socket_addr, reuse_port)
|
|
}
|
|
}
|
|
|
|
/// Bind directly to the port, passing `reuse_port` directly to the socket. On platforms other
|
|
/// than Linux, `reuse_port` does not do any load balancing.
|
|
pub fn bind_direct(
|
|
socket_addr: SocketAddr,
|
|
reuse_port: bool,
|
|
) -> std::io::Result<Self> {
|
|
// We ignore `reuse_port` on platforms other than Linux to match the existing behaviour.
|
|
let listener = bind_socket_and_listen(socket_addr, reuse_port)?;
|
|
Ok(Self {
|
|
listener: Some(tokio::net::TcpListener::from_std(listener)?),
|
|
conn: None,
|
|
})
|
|
}
|
|
|
|
/// Bind to the port in a load-balanced manner.
|
|
pub fn bind_load_balanced(socket_addr: SocketAddr) -> std::io::Result<Self> {
|
|
let tcp = &mut CONNS.get_or_init(Default::default).lock().unwrap().tcp;
|
|
if let Some(conn) = tcp.get(&socket_addr) {
|
|
let listener = Some(conn.listener()?);
|
|
return Ok(Self {
|
|
listener,
|
|
conn: Some(conn.clone()),
|
|
});
|
|
}
|
|
let conn = Arc::new(TcpConnection::start(socket_addr)?);
|
|
let listener = Some(conn.listener()?);
|
|
tcp.insert(socket_addr, conn.clone());
|
|
Ok(Self {
|
|
listener,
|
|
conn: Some(conn),
|
|
})
|
|
}
|
|
|
|
pub async fn accept(
|
|
&self,
|
|
) -> std::io::Result<(tokio::net::TcpStream, SocketAddr)> {
|
|
let (tcp, addr) = self.listener.as_ref().unwrap().accept().await?;
|
|
Ok((tcp, addr))
|
|
}
|
|
|
|
pub fn local_addr(&self) -> std::io::Result<SocketAddr> {
|
|
self.listener.as_ref().unwrap().local_addr()
|
|
}
|
|
}
|
|
|
|
impl Drop for TcpListener {
|
|
fn drop(&mut self) {
|
|
// If we're in load-balancing mode
|
|
if let Some(conn) = self.conn.take() {
|
|
let mut tcp = CONNS.get().unwrap().lock().unwrap();
|
|
if Arc::strong_count(&conn) == 2 {
|
|
tcp.tcp.remove(&conn.key);
|
|
// Close the connection
|
|
debug_assert_eq!(Arc::strong_count(&conn), 1);
|
|
drop(conn);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Bind a socket to an address and listen with the low-level options we need.
|
|
#[allow(unused_variables)]
|
|
fn bind_socket_and_listen(
|
|
socket_addr: SocketAddr,
|
|
reuse_port: bool,
|
|
) -> Result<std::net::TcpListener, std::io::Error> {
|
|
let socket = if socket_addr.is_ipv4() {
|
|
socket2::Socket::new(Domain::IPV4, Type::STREAM, Some(Protocol::TCP))?
|
|
} else {
|
|
socket2::Socket::new(Domain::IPV6, Type::STREAM, Some(Protocol::TCP))?
|
|
};
|
|
#[cfg(not(windows))]
|
|
if REUSE_PORT_LOAD_BALANCES && reuse_port {
|
|
socket.set_reuse_port(true)?;
|
|
}
|
|
#[cfg(not(windows))]
|
|
// This is required for re-use of a port immediately after closing. There's a small
|
|
// security trade-off here but we err on the side of convenience.
|
|
//
|
|
// https://stackoverflow.com/questions/14388706/how-do-so-reuseaddr-and-so-reuseport-differ
|
|
// https://stackoverflow.com/questions/26772549/is-it-a-good-idea-to-reuse-port-using-option-so-reuseaddr-which-is-already-in-ti
|
|
socket.set_reuse_address(true)?;
|
|
socket.set_nonblocking(true)?;
|
|
socket.bind(&socket_addr.into())?;
|
|
socket.listen(128)?;
|
|
let listener = socket.into();
|
|
Ok(listener)
|
|
}
|