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denoland-deno/js/globals.ts
2018-08-08 04:17:46 -07:00

50 lines
1.5 KiB
TypeScript

// Copyright 2018 the Deno authors. All rights reserved. MIT license.
import { Console } from "./console";
declare global {
type MessageCallback = (msg: Uint8Array) => void;
interface Deno {
print(text: string): void;
recv(cb: MessageCallback): void;
send(msg: ArrayBufferView): Uint8Array | null;
}
interface Window {
console: Console;
}
const console: Console;
const deno: Readonly<Deno>;
const window: Window;
}
// If you use the eval function indirectly, by invoking it via a reference
// other than eval, as of ECMAScript 5 it works in the global scope rather than
// the local scope. This means, for instance, that function declarations create
// global functions, and that the code being evaluated doesn't have access to
// local variables within the scope where it's being called.
export const globalEval = eval;
// A reference to the global object.
// TODO The underscore is because it's conflicting with @types/node.
export const window = globalEval("this");
window["window"] = window; // Create a window object.
// import "./url";
// import * as timer from "./timers";
// window["setTimeout"] = timer.setTimeout;
// window["setInterval"] = timer.setInterval;
// window["clearTimeout"] = timer.clearTimer;
// window["clearInterval"] = timer.clearTimer;
window["console"] = new Console();
// import { fetch } from "./fetch";
// window["fetch"] = fetch;
// import { TextEncoder, TextDecoder } from "text-encoding";
// window["TextEncoder"] = TextEncoder;
// window["TextDecoder"] = TextDecoder;