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denoland-deno/ext/node/polyfills/internal/crypto/_randomInt.ts
Levente Kurusa 65b0d2316d
refactor(node/crypto): port polyfill to Rust for randomInt, randomFill, randomFillSync (#18658)
Pretty much as per the title, I'd welcome some feedback especially
around the
array/buffer handling in the two randomFill functions.
2023-04-12 02:57:57 +02:00

55 lines
1.3 KiB
TypeScript

// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
const ops = globalThis.Deno.core.ops;
export default function randomInt(max: number): number;
export default function randomInt(min: number, max: number): number;
export default function randomInt(
max: number,
cb: (err: Error | null, n?: number) => void,
): void;
export default function randomInt(
min: number,
max: number,
cb: (err: Error | null, n?: number) => void,
): void;
export default function randomInt(
max: number,
min?: ((err: Error | null, n?: number) => void) | number,
cb?: (err: Error | null, n?: number) => void,
): number | void {
if (typeof max === "number" && typeof min === "number") {
[max, min] = [min, max];
}
if (min === undefined) min = 0;
else if (typeof min === "function") {
cb = min;
min = 0;
}
if (
!Number.isSafeInteger(min) ||
typeof max === "number" && !Number.isSafeInteger(max)
) {
throw new Error("max or min is not a Safe Number");
}
if (max - min > Math.pow(2, 48)) {
throw new RangeError("max - min should be less than 2^48!");
}
if (min >= max) {
throw new Error("Min is bigger than Max!");
}
min = Math.ceil(min);
max = Math.floor(max);
const result = ops.op_node_random_int(min, max);
if (cb) {
cb(null, result);
return;
}
return result;
}