mirror of
https://github.com/denoland/deno.git
synced 2024-12-27 17:49:08 -05:00
2aed322dd5
This commit rewrites most of the ops to use "serde_v8" instead of "json" serialization.
249 lines
8.8 KiB
Rust
249 lines
8.8 KiB
Rust
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
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use deno_core::error::AnyError;
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use deno_core::error::{bad_resource_id, not_supported};
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use deno_core::ResourceId;
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use deno_core::ZeroCopyBuf;
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use deno_core::{OpState, Resource};
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use serde::Deserialize;
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use std::borrow::Cow;
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use super::error::WebGpuResult;
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pub(crate) struct WebGpuTexture(pub(crate) wgpu_core::id::TextureId);
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impl Resource for WebGpuTexture {
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fn name(&self) -> Cow<str> {
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"webGPUTexture".into()
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}
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}
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pub(crate) struct WebGpuTextureView(pub(crate) wgpu_core::id::TextureViewId);
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impl Resource for WebGpuTextureView {
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fn name(&self) -> Cow<str> {
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"webGPUTextureView".into()
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}
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}
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pub fn serialize_texture_format(
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format: &str,
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) -> Result<wgpu_types::TextureFormat, AnyError> {
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Ok(match format {
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// 8-bit formats
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"r8unorm" => wgpu_types::TextureFormat::R8Unorm,
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"r8snorm" => wgpu_types::TextureFormat::R8Snorm,
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"r8uint" => wgpu_types::TextureFormat::R8Uint,
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"r8sint" => wgpu_types::TextureFormat::R8Sint,
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// 16-bit formats
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"r16uint" => wgpu_types::TextureFormat::R16Uint,
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"r16sint" => wgpu_types::TextureFormat::R16Sint,
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"r16float" => wgpu_types::TextureFormat::R16Float,
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"rg8unorm" => wgpu_types::TextureFormat::Rg8Unorm,
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"rg8snorm" => wgpu_types::TextureFormat::Rg8Snorm,
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"rg8uint" => wgpu_types::TextureFormat::Rg8Uint,
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"rg8sint" => wgpu_types::TextureFormat::Rg8Sint,
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// 32-bit formats
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"r32uint" => wgpu_types::TextureFormat::R32Uint,
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"r32sint" => wgpu_types::TextureFormat::R32Sint,
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"r32float" => wgpu_types::TextureFormat::R32Float,
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"rg16uint" => wgpu_types::TextureFormat::Rg16Uint,
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"rg16sint" => wgpu_types::TextureFormat::Rg16Sint,
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"rg16float" => wgpu_types::TextureFormat::Rg16Float,
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"rgba8unorm" => wgpu_types::TextureFormat::Rgba8Unorm,
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"rgba8unorm-srgb" => wgpu_types::TextureFormat::Rgba8UnormSrgb,
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"rgba8snorm" => wgpu_types::TextureFormat::Rgba8Snorm,
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"rgba8uint" => wgpu_types::TextureFormat::Rgba8Uint,
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"rgba8sint" => wgpu_types::TextureFormat::Rgba8Sint,
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"bgra8unorm" => wgpu_types::TextureFormat::Bgra8Unorm,
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"bgra8unorm-srgb" => wgpu_types::TextureFormat::Bgra8UnormSrgb,
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// Packed 32-bit formats
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"rgb9e5ufloat" => return Err(not_supported()), // wgpu#967
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"rgb10a2unorm" => wgpu_types::TextureFormat::Rgb10a2Unorm,
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"rg11b10ufloat" => wgpu_types::TextureFormat::Rg11b10Float,
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// 64-bit formats
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"rg32uint" => wgpu_types::TextureFormat::Rg32Uint,
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"rg32sint" => wgpu_types::TextureFormat::Rg32Sint,
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"rg32float" => wgpu_types::TextureFormat::Rg32Float,
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"rgba16uint" => wgpu_types::TextureFormat::Rgba16Uint,
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"rgba16sint" => wgpu_types::TextureFormat::Rgba16Sint,
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"rgba16float" => wgpu_types::TextureFormat::Rgba16Float,
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// 128-bit formats
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"rgba32uint" => wgpu_types::TextureFormat::Rgba32Uint,
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"rgba32sint" => wgpu_types::TextureFormat::Rgba32Sint,
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"rgba32float" => wgpu_types::TextureFormat::Rgba32Float,
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// Depth and stencil formats
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"stencil8" => return Err(not_supported()), // wgpu#967
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"depth16unorm" => return Err(not_supported()), // wgpu#967
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"depth24plus" => wgpu_types::TextureFormat::Depth24Plus,
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"depth24plus-stencil8" => wgpu_types::TextureFormat::Depth24PlusStencil8,
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"depth32float" => wgpu_types::TextureFormat::Depth32Float,
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// BC compressed formats usable if "texture-compression-bc" is both
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// supported by the device/user agent and enabled in requestDevice.
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"bc1-rgba-unorm" => wgpu_types::TextureFormat::Bc1RgbaUnorm,
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"bc1-rgba-unorm-srgb" => wgpu_types::TextureFormat::Bc1RgbaUnormSrgb,
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"bc2-rgba-unorm" => wgpu_types::TextureFormat::Bc2RgbaUnorm,
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"bc2-rgba-unorm-srgb" => wgpu_types::TextureFormat::Bc2RgbaUnormSrgb,
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"bc3-rgba-unorm" => wgpu_types::TextureFormat::Bc3RgbaUnorm,
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"bc3-rgba-unorm-srgb" => wgpu_types::TextureFormat::Bc3RgbaUnormSrgb,
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"bc4-r-unorm" => wgpu_types::TextureFormat::Bc4RUnorm,
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"bc4-r-snorm" => wgpu_types::TextureFormat::Bc4RSnorm,
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"bc5-rg-unorm" => wgpu_types::TextureFormat::Bc5RgUnorm,
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"bc5-rg-snorm" => wgpu_types::TextureFormat::Bc5RgSnorm,
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"bc6h-rgb-ufloat" => wgpu_types::TextureFormat::Bc6hRgbUfloat,
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"bc6h-rgb-float" => wgpu_types::TextureFormat::Bc6hRgbSfloat, // wgpu#967
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"bc7-rgba-unorm" => wgpu_types::TextureFormat::Bc7RgbaUnorm,
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"bc7-rgba-unorm-srgb" => wgpu_types::TextureFormat::Bc7RgbaUnormSrgb,
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// "depth24unorm-stencil8" extension
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"depth24unorm-stencil8" => return Err(not_supported()), // wgpu#967
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// "depth32float-stencil8" extension
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"depth32float-stencil8" => return Err(not_supported()), // wgpu#967
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_ => unreachable!(),
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})
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}
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pub fn serialize_dimension(
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dimension: &str,
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) -> wgpu_types::TextureViewDimension {
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match dimension {
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"1d" => wgpu_types::TextureViewDimension::D1,
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"2d" => wgpu_types::TextureViewDimension::D2,
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"2d-array" => wgpu_types::TextureViewDimension::D2Array,
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"cube" => wgpu_types::TextureViewDimension::Cube,
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"cube-array" => wgpu_types::TextureViewDimension::CubeArray,
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"3d" => wgpu_types::TextureViewDimension::D3,
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_ => unreachable!(),
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GpuExtent3D {
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pub width: Option<u32>,
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pub height: Option<u32>,
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pub depth: Option<u32>,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreateTextureArgs {
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device_rid: ResourceId,
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label: Option<String>,
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size: GpuExtent3D,
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mip_level_count: Option<u32>,
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sample_count: Option<u32>,
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dimension: Option<String>,
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format: String,
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usage: u32,
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}
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pub fn op_webgpu_create_texture(
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state: &mut OpState,
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args: CreateTextureArgs,
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_zero_copy: Option<ZeroCopyBuf>,
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let device_resource = state
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.resource_table
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.get::<super::WebGpuDevice>(args.device_rid)
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.ok_or_else(bad_resource_id)?;
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let device = device_resource.0;
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let descriptor = wgpu_core::resource::TextureDescriptor {
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label: args.label.map(Cow::from),
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size: wgpu_types::Extent3d {
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width: args.size.width.unwrap_or(1),
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height: args.size.height.unwrap_or(1),
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depth: args.size.depth.unwrap_or(1),
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},
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mip_level_count: args.mip_level_count.unwrap_or(1),
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sample_count: args.sample_count.unwrap_or(1),
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dimension: match args.dimension {
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Some(dimension) => match dimension.as_str() {
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"1d" => wgpu_types::TextureDimension::D1,
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"2d" => wgpu_types::TextureDimension::D2,
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"3d" => wgpu_types::TextureDimension::D3,
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_ => unreachable!(),
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},
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None => wgpu_types::TextureDimension::D2,
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},
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format: serialize_texture_format(&args.format)?,
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usage: wgpu_types::TextureUsage::from_bits(args.usage).unwrap(),
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};
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let (texture, maybe_err) = gfx_select!(device => instance.device_create_texture(
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device,
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&descriptor,
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std::marker::PhantomData
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));
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let rid = state.resource_table.add(WebGpuTexture(texture));
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Ok(WebGpuResult::rid_err(rid, maybe_err))
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreateTextureViewArgs {
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texture_rid: ResourceId,
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label: Option<String>,
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format: Option<String>,
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dimension: Option<String>,
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aspect: Option<String>,
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base_mip_level: Option<u32>,
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mip_level_count: Option<u32>,
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base_array_layer: Option<u32>,
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array_layer_count: Option<u32>,
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}
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pub fn op_webgpu_create_texture_view(
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state: &mut OpState,
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args: CreateTextureViewArgs,
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_zero_copy: Option<ZeroCopyBuf>,
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let texture_resource = state
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.resource_table
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.get::<WebGpuTexture>(args.texture_rid)
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.ok_or_else(bad_resource_id)?;
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let texture = texture_resource.0;
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let descriptor = wgpu_core::resource::TextureViewDescriptor {
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label: args.label.map(Cow::from),
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format: args
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.format
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.map(|s| serialize_texture_format(&s))
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.transpose()?,
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dimension: args.dimension.map(|s| serialize_dimension(&s)),
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aspect: match args.aspect {
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Some(aspect) => match aspect.as_str() {
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"all" => wgpu_types::TextureAspect::All,
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"stencil-only" => wgpu_types::TextureAspect::StencilOnly,
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"depth-only" => wgpu_types::TextureAspect::DepthOnly,
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_ => unreachable!(),
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},
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None => wgpu_types::TextureAspect::All,
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},
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base_mip_level: args.base_mip_level.unwrap_or(0),
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level_count: std::num::NonZeroU32::new(args.mip_level_count.unwrap_or(0)),
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base_array_layer: args.base_array_layer.unwrap_or(0),
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array_layer_count: std::num::NonZeroU32::new(
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args.array_layer_count.unwrap_or(0),
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),
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};
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let (texture_view, maybe_err) = gfx_select!(texture => instance.texture_create_view(
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texture,
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&descriptor,
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std::marker::PhantomData
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));
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let rid = state.resource_table.add(WebGpuTextureView(texture_view));
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Ok(WebGpuResult::rid_err(rid, maybe_err))
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}
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