1
0
Fork 0
mirror of https://github.com/denoland/deno.git synced 2024-11-29 16:30:56 -05:00
denoland-deno/std/hash/md5.ts
Ryan Dahl d0970daacd
make std deno-lint clean (#6240)
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
2020-06-12 09:19:29 -04:00

250 lines
8.3 KiB
TypeScript

// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license.
import * as hex from "../encoding/hex.ts";
const TYPE_ERROR_MSG = "md5: `data` is invalid type";
const BLOCK_SIZE = 64;
export type Message = string | ArrayBuffer;
/** Md5 hash */
export class Md5 {
#a: number;
#b: number;
#c: number;
#d: number;
#block: Uint8Array;
#pos: number;
#n0: number;
#n1: number;
constructor() {
this.#a = 0x67452301;
this.#b = 0xefcdab89;
this.#c = 0x98badcfe;
this.#d = 0x10325476;
this.#block = new Uint8Array(BLOCK_SIZE);
this.#pos = 0;
this.#n0 = 0;
this.#n1 = 0;
}
private addLength(len: number): void {
let n0 = this.#n0;
n0 += len;
if (n0 > 0xffffffff) this.#n1 += 1;
this.#n0 = n0 >>> 0;
}
private hash(block: Uint8Array): void {
let a = this.#a;
let b = this.#b;
let c = this.#c;
let d = this.#d;
const blk = (i: number): number =>
block[i] |
(block[i + 1] << 8) |
(block[i + 2] << 16) |
(block[i + 3] << 24);
const rol32 = (x: number, n: number): number => (x << n) | (x >>> (32 - n));
const x0 = blk(0);
const x1 = blk(4);
const x2 = blk(8);
const x3 = blk(12);
const x4 = blk(16);
const x5 = blk(20);
const x6 = blk(24);
const x7 = blk(28);
const x8 = blk(32);
const x9 = blk(36);
const xa = blk(40);
const xb = blk(44);
const xc = blk(48);
const xd = blk(52);
const xe = blk(56);
const xf = blk(60);
// round 1
a = b + rol32((((c ^ d) & b) ^ d) + a + x0 + 0xd76aa478, 7);
d = a + rol32((((b ^ c) & a) ^ c) + d + x1 + 0xe8c7b756, 12);
c = d + rol32((((a ^ b) & d) ^ b) + c + x2 + 0x242070db, 17);
b = c + rol32((((d ^ a) & c) ^ a) + b + x3 + 0xc1bdceee, 22);
a = b + rol32((((c ^ d) & b) ^ d) + a + x4 + 0xf57c0faf, 7);
d = a + rol32((((b ^ c) & a) ^ c) + d + x5 + 0x4787c62a, 12);
c = d + rol32((((a ^ b) & d) ^ b) + c + x6 + 0xa8304613, 17);
b = c + rol32((((d ^ a) & c) ^ a) + b + x7 + 0xfd469501, 22);
a = b + rol32((((c ^ d) & b) ^ d) + a + x8 + 0x698098d8, 7);
d = a + rol32((((b ^ c) & a) ^ c) + d + x9 + 0x8b44f7af, 12);
c = d + rol32((((a ^ b) & d) ^ b) + c + xa + 0xffff5bb1, 17);
b = c + rol32((((d ^ a) & c) ^ a) + b + xb + 0x895cd7be, 22);
a = b + rol32((((c ^ d) & b) ^ d) + a + xc + 0x6b901122, 7);
d = a + rol32((((b ^ c) & a) ^ c) + d + xd + 0xfd987193, 12);
c = d + rol32((((a ^ b) & d) ^ b) + c + xe + 0xa679438e, 17);
b = c + rol32((((d ^ a) & c) ^ a) + b + xf + 0x49b40821, 22);
// round 2
a = b + rol32((((b ^ c) & d) ^ c) + a + x1 + 0xf61e2562, 5);
d = a + rol32((((a ^ b) & c) ^ b) + d + x6 + 0xc040b340, 9);
c = d + rol32((((d ^ a) & b) ^ a) + c + xb + 0x265e5a51, 14);
b = c + rol32((((c ^ d) & a) ^ d) + b + x0 + 0xe9b6c7aa, 20);
a = b + rol32((((b ^ c) & d) ^ c) + a + x5 + 0xd62f105d, 5);
d = a + rol32((((a ^ b) & c) ^ b) + d + xa + 0x02441453, 9);
c = d + rol32((((d ^ a) & b) ^ a) + c + xf + 0xd8a1e681, 14);
b = c + rol32((((c ^ d) & a) ^ d) + b + x4 + 0xe7d3fbc8, 20);
a = b + rol32((((b ^ c) & d) ^ c) + a + x9 + 0x21e1cde6, 5);
d = a + rol32((((a ^ b) & c) ^ b) + d + xe + 0xc33707d6, 9);
c = d + rol32((((d ^ a) & b) ^ a) + c + x3 + 0xf4d50d87, 14);
b = c + rol32((((c ^ d) & a) ^ d) + b + x8 + 0x455a14ed, 20);
a = b + rol32((((b ^ c) & d) ^ c) + a + xd + 0xa9e3e905, 5);
d = a + rol32((((a ^ b) & c) ^ b) + d + x2 + 0xfcefa3f8, 9);
c = d + rol32((((d ^ a) & b) ^ a) + c + x7 + 0x676f02d9, 14);
b = c + rol32((((c ^ d) & a) ^ d) + b + xc + 0x8d2a4c8a, 20);
// round 3
a = b + rol32((b ^ c ^ d) + a + x5 + 0xfffa3942, 4);
d = a + rol32((a ^ b ^ c) + d + x8 + 0x8771f681, 11);
c = d + rol32((d ^ a ^ b) + c + xb + 0x6d9d6122, 16);
b = c + rol32((c ^ d ^ a) + b + xe + 0xfde5380c, 23);
a = b + rol32((b ^ c ^ d) + a + x1 + 0xa4beea44, 4);
d = a + rol32((a ^ b ^ c) + d + x4 + 0x4bdecfa9, 11);
c = d + rol32((d ^ a ^ b) + c + x7 + 0xf6bb4b60, 16);
b = c + rol32((c ^ d ^ a) + b + xa + 0xbebfbc70, 23);
a = b + rol32((b ^ c ^ d) + a + xd + 0x289b7ec6, 4);
d = a + rol32((a ^ b ^ c) + d + x0 + 0xeaa127fa, 11);
c = d + rol32((d ^ a ^ b) + c + x3 + 0xd4ef3085, 16);
b = c + rol32((c ^ d ^ a) + b + x6 + 0x04881d05, 23);
a = b + rol32((b ^ c ^ d) + a + x9 + 0xd9d4d039, 4);
d = a + rol32((a ^ b ^ c) + d + xc + 0xe6db99e5, 11);
c = d + rol32((d ^ a ^ b) + c + xf + 0x1fa27cf8, 16);
b = c + rol32((c ^ d ^ a) + b + x2 + 0xc4ac5665, 23);
// round 4
a = b + rol32((c ^ (b | ~d)) + a + x0 + 0xf4292244, 6);
d = a + rol32((b ^ (a | ~c)) + d + x7 + 0x432aff97, 10);
c = d + rol32((a ^ (d | ~b)) + c + xe + 0xab9423a7, 15);
b = c + rol32((d ^ (c | ~a)) + b + x5 + 0xfc93a039, 21);
a = b + rol32((c ^ (b | ~d)) + a + xc + 0x655b59c3, 6);
d = a + rol32((b ^ (a | ~c)) + d + x3 + 0x8f0ccc92, 10);
c = d + rol32((a ^ (d | ~b)) + c + xa + 0xffeff47d, 15);
b = c + rol32((d ^ (c | ~a)) + b + x1 + 0x85845dd1, 21);
a = b + rol32((c ^ (b | ~d)) + a + x8 + 0x6fa87e4f, 6);
d = a + rol32((b ^ (a | ~c)) + d + xf + 0xfe2ce6e0, 10);
c = d + rol32((a ^ (d | ~b)) + c + x6 + 0xa3014314, 15);
b = c + rol32((d ^ (c | ~a)) + b + xd + 0x4e0811a1, 21);
a = b + rol32((c ^ (b | ~d)) + a + x4 + 0xf7537e82, 6);
d = a + rol32((b ^ (a | ~c)) + d + xb + 0xbd3af235, 10);
c = d + rol32((a ^ (d | ~b)) + c + x2 + 0x2ad7d2bb, 15);
b = c + rol32((d ^ (c | ~a)) + b + x9 + 0xeb86d391, 21);
this.#a = (this.#a + a) >>> 0;
this.#b = (this.#b + b) >>> 0;
this.#c = (this.#c + c) >>> 0;
this.#d = (this.#d + d) >>> 0;
}
/**
* Update internal state
* @param data data to update, data cannot exceed 2^32 bytes
*/
update(data: Message): this {
let msg: Uint8Array;
if (typeof data === "string") {
msg = new TextEncoder().encode(data as string);
} else if (typeof data === "object") {
if (data instanceof ArrayBuffer || ArrayBuffer.isView(data)) {
msg = new Uint8Array(data);
} else {
throw new Error(TYPE_ERROR_MSG);
}
} else {
throw new Error(TYPE_ERROR_MSG);
}
let pos = this.#pos;
const free = BLOCK_SIZE - pos;
if (msg.length < free) {
this.#block.set(msg, pos);
pos += msg.length;
} else {
// hash first block
this.#block.set(msg.slice(0, free), pos);
this.hash(this.#block);
// hash as many blocks as possible
let i = free;
while (i + BLOCK_SIZE <= msg.length) {
this.hash(msg.slice(i, i + BLOCK_SIZE));
i += BLOCK_SIZE;
}
// store leftover
this.#block.fill(0).set(msg.slice(i), 0);
pos = msg.length - i;
}
this.#pos = pos;
this.addLength(msg.length);
return this;
}
/** Returns final hash */
digest(): ArrayBuffer {
let padLen = BLOCK_SIZE - this.#pos;
if (padLen < 9) padLen += BLOCK_SIZE;
const pad = new Uint8Array(padLen);
pad[0] = 0x80;
const n0 = this.#n0 << 3;
const n1 = (this.#n1 << 3) | (this.#n0 >>> 29);
pad[pad.length - 8] = n0 & 0xff;
pad[pad.length - 7] = (n0 >>> 8) & 0xff;
pad[pad.length - 6] = (n0 >>> 16) & 0xff;
pad[pad.length - 5] = (n0 >>> 24) & 0xff;
pad[pad.length - 4] = n1 & 0xff;
pad[pad.length - 3] = (n1 >>> 8) & 0xff;
pad[pad.length - 2] = (n1 >>> 16) & 0xff;
pad[pad.length - 1] = (n1 >>> 24) & 0xff;
this.update(pad.buffer);
const hash = new ArrayBuffer(16);
const hashView = new DataView(hash);
hashView.setUint32(0, this.#a, true);
hashView.setUint32(4, this.#b, true);
hashView.setUint32(8, this.#c, true);
hashView.setUint32(12, this.#d, true);
return hash;
}
/**
* Returns hash as a string of given format
* @param format format of output string (hex or base64). Default is hex
*/
toString(format: "hex" | "base64" = "hex"): string {
const hash = this.digest();
switch (format) {
case "hex":
return hex.encodeToString(new Uint8Array(hash));
case "base64": {
const data = new Uint8Array(hash);
let dataString = "";
for (let i = 0; i < data.length; ++i) {
dataString += String.fromCharCode(data[i]);
}
return window.btoa(dataString);
}
default:
throw new Error("md5: invalid format");
}
}
}