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denoland-deno/core/resources.rs
Bartek Iwańczuk 244926e83c
feat(test): format user code output (#14271)
This commit changes "deno test" to better denote user output coming
from test cases.

This is done by printing "---- output ----" and "---- output end ----"
markers if an output is produced. The output from "console" and
"Deno.core.print" is captured, as well as direct writes to "Deno.stdout"
and "Deno.stderr".

To achieve that new APIs were added to "deno_core" crate, that allow
to replace an existing resource with a different one (while keeping resource
ids intact). Resources for stdout and stderr are replaced by pipes.

Co-authored-by: David Sherret <dsherret@gmail.com>
2022-04-15 14:24:41 +02:00

211 lines
7.2 KiB
Rust

// Copyright 2018-2022 the Deno authors. All rights reserved. MIT license.
// Think of Resources as File Descriptors. They are integers that are allocated
// by the privileged side of Deno which refer to various rust objects that need
// to be persisted between various ops. For example, network sockets are
// resources. Resources may or may not correspond to a real operating system
// file descriptor (hence the different name).
use crate::error::bad_resource_id;
use crate::error::not_supported;
use crate::ZeroCopyBuf;
use anyhow::Error;
use futures::Future;
use std::any::type_name;
use std::any::Any;
use std::any::TypeId;
use std::borrow::Cow;
use std::collections::BTreeMap;
use std::iter::Iterator;
use std::pin::Pin;
use std::rc::Rc;
/// Returned by resource read/write/shutdown methods
pub type AsyncResult<T> = Pin<Box<dyn Future<Output = Result<T, Error>>>>;
/// All objects that can be store in the resource table should implement the
/// `Resource` trait.
/// TODO(@AaronO): investigate avoiding alloc on read/write/shutdown
pub trait Resource: Any + 'static {
/// Returns a string representation of the resource which is made available
/// to JavaScript code through `op_resources`. The default implementation
/// returns the Rust type name, but specific resource types may override this
/// trait method.
fn name(&self) -> Cow<str> {
type_name::<Self>().into()
}
/// Resources may implement `read()` to be a readable stream
fn read(self: Rc<Self>, _buf: ZeroCopyBuf) -> AsyncResult<usize> {
Box::pin(futures::future::err(not_supported()))
}
/// Resources may implement `write()` to be a writable stream
fn write(self: Rc<Self>, _buf: ZeroCopyBuf) -> AsyncResult<usize> {
Box::pin(futures::future::err(not_supported()))
}
/// Resources may implement `shutdown()` for graceful async shutdowns
fn shutdown(self: Rc<Self>) -> AsyncResult<()> {
Box::pin(futures::future::err(not_supported()))
}
/// Resources may implement the `close()` trait method if they need to do
/// resource specific clean-ups, such as cancelling pending futures, after a
/// resource has been removed from the resource table.
fn close(self: Rc<Self>) {}
}
impl dyn Resource {
#[inline(always)]
fn is<T: Resource>(&self) -> bool {
self.type_id() == TypeId::of::<T>()
}
#[inline(always)]
#[allow(clippy::needless_lifetimes)]
pub fn downcast_rc<'a, T: Resource>(self: &'a Rc<Self>) -> Option<&'a Rc<T>> {
if self.is::<T>() {
let ptr = self as *const Rc<_> as *const Rc<T>;
Some(unsafe { &*ptr })
} else {
None
}
}
}
/// A `ResourceId` is an integer value referencing a resource. It could be
/// considered to be the Deno equivalent of a `file descriptor` in POSIX like
/// operating systems. Elsewhere in the code base it is commonly abbreviated
/// to `rid`.
// TODO: use `u64` instead?
pub type ResourceId = u32;
/// Map-like data structure storing Deno's resources (equivalent to file
/// descriptors).
///
/// Provides basic methods for element access. A resource can be of any type.
/// Different types of resources can be stored in the same map, and provided
/// with a name for description.
///
/// Each resource is identified through a _resource ID (rid)_, which acts as
/// the key in the map.
#[derive(Default)]
pub struct ResourceTable {
index: BTreeMap<ResourceId, Rc<dyn Resource>>,
next_rid: ResourceId,
}
impl ResourceTable {
/// Inserts resource into the resource table, which takes ownership of it.
///
/// The resource type is erased at runtime and must be statically known
/// when retrieving it through `get()`.
///
/// Returns a unique resource ID, which acts as a key for this resource.
pub fn add<T: Resource>(&mut self, resource: T) -> ResourceId {
self.add_rc(Rc::new(resource))
}
/// Inserts a `Rc`-wrapped resource into the resource table.
///
/// The resource type is erased at runtime and must be statically known
/// when retrieving it through `get()`.
///
/// Returns a unique resource ID, which acts as a key for this resource.
pub fn add_rc<T: Resource>(&mut self, resource: Rc<T>) -> ResourceId {
let resource = resource as Rc<dyn Resource>;
let rid = self.next_rid;
let removed_resource = self.index.insert(rid, resource);
assert!(removed_resource.is_none());
self.next_rid += 1;
rid
}
/// Returns true if any resource with the given `rid` exists.
pub fn has(&self, rid: ResourceId) -> bool {
self.index.contains_key(&rid)
}
/// Returns a reference counted pointer to the resource of type `T` with the
/// given `rid`. If `rid` is not present or has a type different than `T`,
/// this function returns `None`.
pub fn get<T: Resource>(&self, rid: ResourceId) -> Result<Rc<T>, Error> {
self
.index
.get(&rid)
.and_then(|rc| rc.downcast_rc::<T>())
.map(Clone::clone)
.ok_or_else(bad_resource_id)
}
pub fn get_any(&self, rid: ResourceId) -> Result<Rc<dyn Resource>, Error> {
self
.index
.get(&rid)
.map(Clone::clone)
.ok_or_else(bad_resource_id)
}
/// Replaces a resource with a new resource.
///
/// Panics if the resource does not exist.
pub fn replace<T: Resource>(&mut self, rid: ResourceId, resource: T) {
let result = self
.index
.insert(rid, Rc::new(resource) as Rc<dyn Resource>);
assert!(result.is_some());
}
/// Removes a resource of type `T` from the resource table and returns it.
/// If a resource with the given `rid` exists but its type does not match `T`,
/// it is not removed from the resource table. Note that the resource's
/// `close()` method is *not* called.
pub fn take<T: Resource>(&mut self, rid: ResourceId) -> Result<Rc<T>, Error> {
let resource = self.get::<T>(rid)?;
self.index.remove(&rid);
Ok(resource)
}
/// Removes a resource from the resource table and returns it. Note that the
/// resource's `close()` method is *not* called.
pub fn take_any(
&mut self,
rid: ResourceId,
) -> Result<Rc<dyn Resource>, Error> {
self.index.remove(&rid).ok_or_else(bad_resource_id)
}
/// Removes the resource with the given `rid` from the resource table. If the
/// only reference to this resource existed in the resource table, this will
/// cause the resource to be dropped. However, since resources are reference
/// counted, therefore pending ops are not automatically cancelled. A resource
/// may implement the `close()` method to perform clean-ups such as canceling
/// ops.
pub fn close(&mut self, rid: ResourceId) -> Result<(), Error> {
self
.index
.remove(&rid)
.ok_or_else(bad_resource_id)
.map(|resource| resource.close())
}
/// Returns an iterator that yields a `(id, name)` pair for every resource
/// that's currently in the resource table. This can be used for debugging
/// purposes or to implement the `op_resources` op. Note that the order in
/// which items appear is not specified.
///
/// # Example
///
/// ```
/// # use deno_core::ResourceTable;
/// # let resource_table = ResourceTable::default();
/// let resource_names = resource_table.names().collect::<Vec<_>>();
/// ```
pub fn names(&self) -> impl Iterator<Item = (ResourceId, Cow<str>)> {
self
.index
.iter()
.map(|(&id, resource)| (id, resource.name()))
}
}