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Charlie Bellini 8f7787f81b
fix(ext/websocket): don't throw exception when sending to closed socket (#26932)
[The WebSocket specification for the `send`
function](https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send)
says:

> The browser will throw an exception if you call `send()` when the
connection is in the `CONNECTING` state. If you call `send()` when the
connection is in the `CLOSING` or `CLOSED` states, the browser will
silently discard the data.

and:

> ### Exceptions
> 
> `InvalidStateError`
[`DOMException`](https://developer.mozilla.org/en-US/docs/Web/API/DOMException)
> 
> Thrown if
[`WebSocket.readyState`](https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/readyState)
is `CONNECTING`.

This pull request fixes the current behavior to match the specification.
Also, I believe it fixes #17586.
2024-11-22 00:04:47 +01:00
.cargo feat: bring back WebGPU (#20812) 2023-12-09 01:19:16 +01:00
.devcontainer chore: remove protoc dep from CI (#26050) 2024-10-07 15:11:31 +00:00
.github chore: forward v2.1.1 release commit to main (#26981) 2024-11-21 14:35:32 -05:00
bench_util chore: forward v2.1.1 release commit to main (#26981) 2024-11-21 14:35:32 -05:00
cli fix(cli): remove extraneous comma in task --eval help (#26985) 2024-11-21 20:24:54 +00:00
ext fix(ext/websocket): don't throw exception when sending to closed socket (#26932) 2024-11-22 00:04:47 +01:00
resolvers chore: forward v2.1.1 release commit to main (#26981) 2024-11-21 14:35:32 -05:00
runtime chore: forward v2.1.1 release commit to main (#26981) 2024-11-21 14:35:32 -05:00
tests fix(ext/websocket): don't throw exception when sending to closed socket (#26932) 2024-11-22 00:04:47 +01:00
tools refactor: update deno_doc, use prismjs, remove internal reference html generation logic (#26885) 2024-11-19 08:56:04 -08:00
.dlint.json chore: enable no-console dlint rule (#25113) 2024-08-20 15:14:37 -04:00
.dprint.json refactor: update deno_doc, use prismjs, remove internal reference html generation logic (#26885) 2024-11-19 08:56:04 -08:00
.editorconfig chore(tests): Remove vestiges of cli/tests folder (#22712) 2024-03-05 13:49:21 -07:00
.gitattributes chore: move cli/tests/ -> tests/ (#22369) 2024-02-10 20:22:13 +00:00
.gitignore chore: move tools/wpt to tests/wpt/runner (#22545) 2024-03-05 00:41:16 +00:00
.gitmodules chore: make remaining submodules shallow (#23441) 2024-04-18 19:45:09 +00:00
.rustfmt.toml chore: update copyright year to 2023 (#17247) 2023-01-02 21:00:42 +00:00
Cargo.lock chore: forward v2.1.1 release commit to main (#26981) 2024-11-21 14:35:32 -05:00
Cargo.toml chore: forward v2.1.1 release commit to main (#26981) 2024-11-21 14:35:32 -05:00
import_map.json chore: update std submodule (#25595) 2024-09-12 22:32:09 +10:00
LICENSE.md chore: update LICENSE.md to 2024 (#21833) 2024-01-06 19:14:38 -05:00
README.md docs(readme): Add winget instructions (#25136) 2024-10-26 23:31:44 +00:00
Releases.md chore: forward v2.1.1 release commit to main (#26981) 2024-11-21 14:35:32 -05:00
rust-toolchain.toml chore: upgrade to rust 1.82 and LLVM 19 (#26615) 2024-11-01 16:13:02 +05:30

Deno

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the deno mascot dinosaur standing in the rain

Deno (/ˈdiːnoʊ/, pronounced dee-no) is a JavaScript, TypeScript, and WebAssembly runtime with secure defaults and a great developer experience. It's built on V8, Rust, and Tokio.

Learn more about the Deno runtime in the documentation.

Installation

Install the Deno runtime on your system using one of the commands below. Note that there are a number of ways to install Deno - a comprehensive list of installation options can be found here.

Shell (Mac, Linux):

curl -fsSL https://deno.land/install.sh | sh

PowerShell (Windows):

irm https://deno.land/install.ps1 | iex

Homebrew (Mac):

brew install deno

Chocolatey (Windows):

choco install deno

WinGet (Windows):

winget install --id=DenoLand.Deno

Build and install from source

Complete instructions for building Deno from source can be found in the manual here.

Your first Deno program

Deno can be used for many different applications, but is most commonly used to build web servers. Create a file called server.ts and include the following TypeScript code:

Deno.serve((_req: Request) => {
  return new Response("Hello, world!");
});

Run your server with the following command:

deno run --allow-net server.ts

This should start a local web server on http://localhost:8000.

Learn more about writing and running Deno programs in the docs.

Additional resources

Contributing

We appreciate your help! To contribute, please read our contributing instructions.