Use --lock-write=lock.json or --lock-check=lock.json on the command line.
37 KiB
Deno Manual
Table of Contents
Project Status / Disclaimer
A word of caution: Deno is very much under development.
We encourage brave early adopters, but expect bugs large and small. The API is subject to change without notice. Bug reports do help!
We are actively working towards 1.0, but there is no date guarantee.
Introduction
Deno is a JavaScript/TypeScript runtime with secure defaults and a great developer experience.
It's built on V8, Rust, and Tokio.
Feature Highlights
- Secure by default. No file, network, or environment access (unless explicitly enabled).
- Supports TypeScript out of the box.
- Ships a single executable (
deno
). - Has built in utilities like a dependency inspector (
deno info
) and a code formatter (deno fmt
). - Has a set of reviewed (audited) standard modules that are guaranteed to work with Deno.
- Scripts can be bundled into a single javascript file.
Philosophy
Deno aims to be a productive and secure scripting environment for the modern programmer.
Deno will always be distributed as a single executable. Given a URL to a Deno program, it is runnable with nothing more than the 10 megabyte zipped executable. Deno explicitly takes on the role of both runtime and package manager. It uses a standard browser-compatible protocol for loading modules: URLs.
Among other things, Deno is a great replacement for utility scripts that may have been historically written with bash or python.
Goals
- Only ship a single executable (
deno
). - Provide Secure Defaults
- Unless specifically allowed, scripts can't access files, the environment, or the network.
- Browser compatible: The subset of Deno programs which are written completely
in JavaScript and do not use the global
Deno
namespace (or feature test for it), ought to also be able to be run in a modern web browser without change. - Provide built-in tooling like unit testing, code formatting, and linting to improve developer experience.
- Does not leak V8 concepts into user land.
- Be able to serve HTTP efficiently
Comparison to Node.js
- Deno does not use
npm
- It uses modules referenced as URLs or file paths
- Deno does not use
package.json
in its module resolution algorithm. - All async actions in Deno return a promise. Thus Deno provides different APIs than Node.
- Deno requires explicit permissions for file, network, and environment access.
- Deno always dies on uncaught errors.
- Uses "ES Modules" and does not support
require()
. Third party modules are imported via URLs:
import * as log from "https://deno.land/std/log/mod.ts";
Other key behaviors
- Remote code is fetched and cached on first execution, and never updated until
the code is run with the
--reload
flag. (So, this will still work on an airplane.) - Modules/files loaded from remote URLs are intended to be immutable and cacheable.
Built-in Deno Utilities / Commands
- dependency inspector (
deno info
) - code formatter (
deno fmt
) - bundling (
deno bundle
) - runtime type info (
deno types
) - test runner (
deno test
) - command-line debugger (
--debug
) coming soon - linter (
deno lint
) coming soon
Setup
Binary Install
Deno works on OSX, Linux, and Windows. Deno is a single binary executable. It has no external dependencies.
deno_install provides convenience scripts to download and install the binary.
Using Shell:
curl -fsSL https://deno.land/x/install/install.sh | sh
Using PowerShell:
iwr https://deno.land/x/install/install.ps1 -useb | iex
Using Scoop (windows):
scoop install deno
Using Homebrew (mac):
brew install deno
To install from source:
cargo install deno_cli
Deno binaries can also be installed manually, by downloading a tarball or zip file at github.com/denoland/deno/releases. These packages contain just a single executable file. You will have to set the executable bit on Mac and Linux.
Once it's installed and in your $PATH
, try it:
deno https://deno.land/std/examples/welcome.ts
Build from source
Clone on Linux or Mac:
git clone --recurse-submodules https://github.com/denoland/deno.git
On Windows, a couple extra steps are required to clone because we use symlinks
in the repository. First
enable "Developer Mode"
(otherwise symlinks would require administrator privileges). Then you must set
core.symlinks=true
before the checkout is started.
git config --global core.symlinks=true
git clone --recurse-submodules https://github.com/denoland/deno.git
Now we can start the build:
# Build.
cargo build -vv
# Run.
./target/debug/deno tests/002_hello.ts
# Test.
cargo test
# Format code.
./tools/format.py
Prerequisites
To ensure reproducible builds, Deno has most of its dependencies in a git submodule. However, you need to install separately:
Extra steps for Mac users: install XCode :(
Extra steps for Windows users:
- Add
python.exe
toPATH
(e.g.set PATH=%PATH%;C:\Python27\python.exe
) - Get VS Community 2017 with
"Desktop development with C++" toolkit and make sure to select the following
required tools listed below along with all C++ tools.
- Windows 10 SDK >= 10.0.17134
- Visual C++ ATL for x86 and x64
- Visual C++ MFC for x86 and x64
- C++ profiling tools
- Enable "Debugging Tools for Windows". Go to "Control Panel" → "Programs" → "Programs and Features" → Select "Windows Software Development Kit - Windows 10" → "Change" → "Change" → Check "Debugging Tools For Windows" → "Change" -> "Finish".
- Make sure you are using git version 2.19.2.windows.1 or newer.
Other useful commands
# Call ninja manually.
ninja -C target/debug
# Build a release binary.
cargo build --release
# List executable targets.
gn --root=core/libdeno ls target/debug "//:*" --as=output --type=executable
# List build configuration.
gn --root=core/libdeno args target/debug/ --list
# Edit build configuration.
gn --root=core/libdeno args target/debug/
# Describe a target.
gn --root=core/libdeno desc target/debug/ :deno
gn help
# Update third_party modules
git submodule update
# Skip downloading binary build tools and point the build
# to the system provided ones (for packagers of deno ...).
export DENO_BUILD_ARGS="clang_base_path=/usr clang_use_chrome_plugins=false"
DENO_NO_BINARY_DOWNLOAD=1 DENO_GN_PATH=/usr/bin/gn cargo build
Environment variables: DENO_BUILD_MODE
, DENO_BUILD_PATH
, DENO_BUILD_ARGS
,
DENO_DIR
, DENO_GN_PATH
, DENO_NO_BINARY_DOWNLOAD
.
API reference
deno types
To get an exact reference of deno's runtime API, run the following in the command line:
$ deno types
This is what the output looks like.
Reference websites
If you are embedding deno in a Rust program, see Rust Deno API.
The Deno crate is hosted on crates.io.
Examples
An implementation of the unix "cat" program
In this program each command-line argument is assumed to be a filename, the file is opened, and printed to stdout.
for (let i = 1; i < Deno.args.length; i++) {
let filename = Deno.args[i];
let file = await Deno.open(filename);
await Deno.copy(Deno.stdout, file);
file.close();
}
The copy()
function here actually makes no more than the necessary kernel ->
userspace -> kernel copies. That is, the same memory from which data is read
from the file, is written to stdout. This illustrates a general design goal for
I/O streams in Deno.
Try the program:
$ deno --allow-read https://deno.land/std/examples/cat.ts /etc/passwd
TCP echo server
This is an example of a simple server which accepts connections on port 8080, and returns to the client anything it sends.
const listener = Deno.listen({ port: 8080 });
console.log("listening on 0.0.0.0:8080");
for await (const conn of listener) {
Deno.copy(conn, conn);
}
When this program is started, it throws PermissionDenied error.
$ deno https://deno.land/std/examples/echo_server.ts
error: Uncaught PermissionDenied: run again with the --allow-net flag
► $deno$/dispatch_json.ts:40:11
at DenoError ($deno$/errors.ts:20:5)
...
For security reasons, Deno does not allow programs to access the network without explicit permission. To allow accessing the network, use a command-line flag:
$ deno --allow-net https://deno.land/std/examples/echo_server.ts
To test it, try sending data to it with netcat:
$ nc localhost 8080
hello world
hello world
Like the cat.ts
example, the copy()
function here also does not make
unnecessary memory copies. It receives a packet from the kernel and sends back,
without further complexity.
Inspecting and revoking permissions
Sometimes a program may want to revoke previously granted permissions. When a program, at a later stage, needs those permissions, it will fail.
// lookup a permission
const status = await Deno.permissions.query({ name: "write" });
if (status.state !== "granted") {
throw new Error("need write permission");
}
const log = await Deno.open("request.log", "a+");
// revoke some permissions
await Deno.permissions.revoke({ name: "read" });
await Deno.permissions.revoke({ name: "write" });
// use the log file
const encoder = new TextEncoder();
await log.write(encoder.encode("hello\n"));
// this will fail.
await Deno.remove("request.log");
File server
This one serves a local directory in HTTP.
deno install file_server https://deno.land/std/http/file_server.ts --allow-net --allow-read
Run it:
$ file_server .
Downloading https://deno.land/std/http/file_server.ts...
[...]
HTTP server listening on http://0.0.0.0:4500/
And if you ever want to upgrade to the latest published version:
$ file_server --reload
Reload specific modules
Sometimes we want to upgrade only some modules. You can control it by passing an
argument to a --reload
flag.
To reload everything
--reload
To reload all standard modules
--reload=https://deno.land/std
To reload specific modules (in this example - colors and file system utils) use a comma to separate URLs
--reload=https://deno.land/std/fs/utils.ts,https://deno.land/std/fmt/colors.ts
Permissions whitelist
Deno also provides permissions whitelist.
This is an example to restrict file system access by whitelist.
$ deno --allow-read=/usr https://deno.land/std/examples/cat.ts /etc/passwd
error: Uncaught PermissionDenied: run again with the --allow-read flag
► $deno$/dispatch_json.ts:40:11
at DenoError ($deno$/errors.ts:20:5)
...
You can grant read permission under /etc
dir
$ deno --allow-read=/etc https://deno.land/std/examples/cat.ts /etc/passwd
--allow-write
works same as --allow-read
.
This is an example to restrict host.
const result = await fetch("https://deno.land/");
$ deno --allow-net=deno.land https://deno.land/std/examples/curl.ts https://deno.land/
Run subprocess
Example:
// create subprocess
const p = Deno.run({
args: ["echo", "hello"]
});
// await its completion
await p.status();
Run it:
$ deno --allow-run ./subprocess_simple.ts
hello
Here a function is assigned to window.onload
. This function is called after
the main script is loaded. This is the same as
onload
of the browsers, and it can be used as the main entrypoint.
By default when you use Deno.run()
subprocess inherits stdin
, stdout
and
stderr
of parent process. If you want to communicate with started subprocess
you can use "piped"
option.
const fileNames = Deno.args.slice(1);
const p = Deno.run({
args: [
"deno",
"run",
"--allow-read",
"https://deno.land/std/examples/cat.ts",
...fileNames
],
stdout: "piped",
stderr: "piped"
});
const { code } = await p.status();
if (code === 0) {
const rawOutput = await p.output();
await Deno.stdout.write(rawOutput);
} else {
const rawError = await p.stderrOutput();
const errorString = new TextDecoder().decode(rawError);
console.log(errorString);
}
Deno.exit(code);
When you run it:
$ deno run --allow-run ./subprocess.ts <somefile>
[file content]
$ deno run --allow-run ./subprocess.ts non_existent_file.md
Uncaught NotFound: No such file or directory (os error 2)
at DenoError (deno/js/errors.ts:22:5)
at maybeError (deno/js/errors.ts:41:12)
at handleAsyncMsgFromRust (deno/js/dispatch.ts:27:17)
Linking to third party code
In the above examples, we saw that Deno could execute scripts from URLs. Like browser JavaScript, Deno can import libraries directly from URLs. This example uses a URL to import a test runner library:
import { test, runIfMain } from "https://deno.land/std/testing/mod.ts";
import { assertEquals } from "https://deno.land/std/testing/asserts.ts";
test(function t1() {
assertEquals("hello", "hello");
});
test(function t2() {
assertEquals("world", "world");
});
runIfMain(import.meta);
Try running this:
$ deno run test.ts
running 2 tests
test t1 ... ok
test t2 ... ok
test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Note that we did not have to provide the --allow-net
flag for this program,
and yet it accessed the network. The runtime has special access to download
imports and cache them to disk.
Deno caches remote imports in a special directory specified by the $DENO_DIR
environmental variable. It defaults to the system's cache directory if
$DENO_DIR
is not specified. The next time you run the program, no downloads
will be made. If the program hasn't changed, it won't be recompiled either. The
default directory is:
- On Linux/Redox:
$XDG_CACHE_HOME/deno
or$HOME/.cache/deno
- On Windows:
%LOCALAPPDATA%/deno
(%LOCALAPPDATA%
=FOLDERID_LocalAppData
) - On macOS:
$HOME/Library/Caches/deno
- If something fails, it falls back to
$HOME/.deno
But what if https://deno.land/
goes down? Relying on external servers is
convenient for development but brittle in production. Production software should
always bundle its dependencies. In Deno this is done by checking the $DENO_DIR
into your source control system, and specifying that path as the $DENO_DIR
environmental variable at runtime.
How can I trust a URL that may change By using a lock file (using the
--lock
command line flag) you can ensure you're running the code you expect to
be.
How do you import to a specific version? Simply specify the version in the
URL. For example, this URL fully specifies the code being run:
https://unpkg.com/liltest@0.0.5/dist/liltest.js
. Combined with the
aforementioned technique of setting $DENO_DIR
in production to stored code,
one can fully specify the exact code being run, and execute the code without
network access.
It seems unwieldy to import URLs everywhere. What if one of the URLs links to
a subtly different version of a library? Isn't it error prone to maintain URLs
everywhere in a large project? The solution is to import and re-export your
external libraries in a central deps.ts
file (which serves the same purpose as
Node's package.json
file). For example, let's say you were using the above
testing library across a large project. Rather than importing
"https://deno.land/std/testing/mod.ts"
and
"https://deno.land/std/testing/asserts.ts"
everywhere, you could create a
deps.ts
file that exports the third-party code:
export { runTests, test } from "https://deno.land/std/testing/mod.ts";
export { assertEquals } from "https://deno.land/std/testing/asserts.ts";
And throughout the same project, you can import from the deps.ts
and avoid
having many references to the same URL:
import { assertEquals, runTests, test } from "./deps.ts";
This design circumvents a plethora of complexity spawned by package management software, centralized code repositories, and superfluous file formats.
Using external type definitions
Deno supports both JavaScript and TypeScript as first class languages at runtime. This means it requires fully qualified module names, including the extension (or a server providing the correct media type). In addition, Deno has no "magical" module resolution.
The out of the box TypeScript compiler though relies on both extension-less modules and the Node.js module resolution logic to apply types to JavaScript modules.
In order to bridge this gap, Deno supports compiler hints that inform Deno the
location of .d.ts
files and the JavaScript code they relate to. A compiler
hint looks like this:
// @deno-types="./foo.d.ts"
import * as foo from "./foo.js";
Where the hint affects the next import
statement (or export ... from
statement) where the value of the @deno-types
will be substituted at compile
time instead of the specified module. Like in the above example, the Deno
compiler will load ./foo.d.ts
instead of ./foo.js
. Deno will still load
./foo.js
when it runs the program.
Not all type definitions are supported.
Deno will use the compiler hint to load the indicated .d.ts
files, but some
.d.ts
files contain unsupported features. Specifically, some .d.ts
files
expect to be able to load or reference type definitions from other packages
using the module resolution logic. For example a type reference directive to
include node
, expecting to resolve to some path like
./node_modules/@types/node/index.d.ts
. Since this depends on non-relative
"magical" resolution, Deno cannot resolve this.
Why not use the triple-slash type reference?
The TypeScript compiler supports triple-slash directives, including a type reference directive. If Deno used this, it would interfere with the behavior of the TypeScript compiler.
Testing if current file is the main program
To test if the current script has been executed as the main input to the program
check import.meta.main
.
if (import.meta.main) {
console.log("main");
}
Command line interface
Flags
Use deno help
to see the help text.
deno
A secure JavaScript and TypeScript runtime
Docs: https://deno.land/manual.html
Modules: https://deno.land/x/
Bugs: https://github.com/denoland/deno/issues
To run the REPL:
deno
To execute a sandboxed script:
deno https://deno.land/std/examples/welcome.ts
To evaluate code from the command line:
deno eval "console.log(30933 + 404)"
To get help on the another subcommands (run in this case):
deno help run
USAGE:
deno [OPTIONS] [SUBCOMMAND]
OPTIONS:
-A, --allow-all Allow all permissions
--allow-env Allow environment access
--allow-hrtime Allow high resolution time measurement
--allow-net=<allow-net> Allow network access
--allow-read=<allow-read> Allow file system read access
--allow-run Allow running subprocesses
--allow-write=<allow-write> Allow file system write access
-c, --config <FILE> Load compiler configuration file
--current-thread Use tokio::runtime::current_thread
-h, --help Prints help information
--importmap <FILE> Load import map file
--lock <FILE> Check the specified lock file
--lock-write Write lock file. Use with --lock.
-L, --log-level <log-level> Set log level [possible values: debug, info]
--no-fetch Do not download remote modules
-r, --reload=<CACHE_BLACKLIST> Reload source code cache (recompile TypeScript)
--seed <NUMBER> Seed Math.random()
--v8-flags=<v8-flags> Set V8 command line options
--v8-options Print V8 command line options
-v, --version Print the version
SUBCOMMANDS:
[SCRIPT] Script to run
bundle Bundle module and dependencies into single file
completions Generate shell completions
eval Eval script
fetch Fetch the dependencies
fmt Format files
help Prints this message or the help of the given subcommand(s)
info Show info about cache or info related to source file
install Install script as executable
run Run a program given a filename or url to the source code
test Run tests
types Print runtime TypeScript declarations
version Print the version
xeval Eval a script on text segments from stdin
ENVIRONMENT VARIABLES:
DENO_DIR Set deno's base directory
NO_COLOR Set to disable color
HTTP_PROXY Set proxy address for HTTP requests (module downloads, fetch)
HTTPS_PROXY Set proxy address for HTTPS requests (module downloads, fetch)
Environmental variables
There are several env vars that control how Deno behaves:
DENO_DIR
defaults to $HOME/.deno
but can be set to any path to control where
generated and cached source code is written and read to.
NO_COLOR
will turn off color output if set. See https://no-color.org/. User
code can test if NO_COLOR
was set without having --allow-env
by using the
boolean constant Deno.noColor
.
Shell completion
You can generate completion script for your shell using the
deno completions <shell>
command. The command outputs to stdout so you should
redirect it to an appropriate file.
The supported shells are:
- zsh
- bash
- fish
- powershell
- elvish
Example:
deno completions bash > /usr/local/etc/bash_completion.d/deno.bash
source /usr/local/etc/bash_completion.d/deno.bash
V8 flags
V8 has many many internal command-line flags, that you can see with
--v8-options
.
It looks like this.
Particularly useful ones:
--async-stack-trace
Bundling
deno bundle [URL]
will output a single JavaScript file, using
AMD, which
includes all dependencies of the specified input.
> deno bundle https://deno.land/std/examples/colors.ts
Bundling "colors.bundle.js"
Emitting bundle to "colors.bundle.js"
9.2 kB emitted.
To run then bundle in Deno use
deno https://deno.land/std/bundle/run.ts colors.bundle.js
Bundles can also be loaded in the web browser with the assistance of
RequireJS. Suppose we have a bundle called
website.bundle.js
, then the following HTML should be able to load it:
<script src="https://cdnjs.cloudflare.com/ajax/libs/require.js/2.3.6/require.min.js"></script>
<script src="website.bundle.js"></script>
<script>
requirejs(["website"], website => website.main());
</script>
Here we assume there's an exported function main()
from website.ts
.
// website.ts
export main() {
console.log("hello from the web browser");
}
Installing executable scripts
Deno provides ability to easily install and distribute executable code via
deno install
command.
deno install [EXE_NAME] [URL] [FLAGS...]
will install script available at
URL
with name EXE_NAME
.
This command is a thin wrapper that creates executable shell scripts which
invoke deno
with specified permissions and CLI flags.
Example:
$ deno install file_server https://deno.land/std/http/file_server.ts --allow-net --allow-read
[1/1] Compiling https://deno.land/std/http/file_server.ts
✅ Successfully installed file_server.
/Users/deno/.deno/bin/file_server
By default scripts are installed at $HOME/.deno/bin
and that directory must be
added to the path manually.
$ echo 'export PATH="$HOME/.deno/bin:$PATH"' >> ~/.bashrc
Installation directory can be changed using -d/--dir
flag:
$ deno install --dir /usr/local/bin prettier https://deno.land/std/prettier/main.ts --allow-write --allow-read
When installing a script you can specify permissions that will be used to run the script. They are placed after the script URL and can be mixed with any additional CLI flags you want to pass to the script.
Example:
$ deno install format_check https://deno.land/std/prettier/main.ts --allow-write --allow-read --check --print-width 88 --tab-width 2
Above command creates an executable called format_check
that runs prettier
with write and read permissions. When you run format_check
deno will run
prettier in check
mode and configured to use 88
column width with 2
column
tabs.
It is a good practice to use import.meta.main
idiom for an entry point for
executable file. See
Testing if current file is the main program
section.
Example:
// https://example.com/awesome/cli.ts
async function myAwesomeCli(): Promise<void> {
-- snip --
}
if (import.meta.main) {
myAwesomeCli();
}
When you create executable script make sure to let users know by adding example installation command to your repository:
# Install using deno install
$ deno install awesome_cli https://example.com/awesome/cli.ts
Proxies
Deno supports proxies for module downloads and fetch
API.
Proxy configuration is read from environmental variables: HTTP_PROXY
and
HTTPS_PROXY
.
In case of Windows if environmental variables are not found Deno falls back to reading proxies from registry.
Lock file
Deno can store and check module subresource integrity for modules using a small
JSON file. Use the --lock=lock.json
to enable and specify lock file checking.
To update or create a lock use --lock=lock.json --lock-write
.
Import maps
Deno supports import maps.
One can use import map with --importmap=<FILE>
CLI flag.
Current limitations:
- single import map
- no fallback URLs
- Deno does not support
std:
namespace - Does supports only
file:
,http:
andhttps:
schemes
Example:
// import_map.json
{
"imports": {
"http/": "https://deno.land/std/http/"
}
}
// hello_server.ts
import { serve } from "http/server.ts";
const body = new TextEncoder().encode("Hello World\n");
for await (const req of serve(":8000")) {
req.respond({ body });
}
$ deno run --importmap=import_map.json hello_server.ts
Program lifecycle
Deno supports browser compatible lifecycle events: load
and unload
. You can
use these event to provide setup and cleanup code in your program.
load
event listener supports asynchronous functions and will await these
functions. unload
event listener supports only synchronous code. Both events
are not cancellable.
Example:
// main.ts
import "./imported.ts";
const handler = (e: Event): void => {
console.log(`got ${e.type} event in event handler (main)`);
};
window.addEventListener("load", handler);
window.addEventListener("unload", handler);
window.onload = (e: Event): void => {
console.log(`got ${e.type} event in onload function (main)`);
};
window.onunload = (e: Event): void => {
console.log(`got ${e.type} event in onunload function (main)`);
};
// imported.ts
const handler = (e: Event): void => {
console.log(`got ${e.type} event in event handler (imported)`);
};
window.addEventListener("load", handler);
window.addEventListener("unload", handler);
window.onload = (e: Event): void => {
console.log(`got ${e.type} event in onload function (imported)`);
};
window.onunload = (e: Event): void => {
console.log(`got ${e.type} event in onunload function (imported)`);
};
console.log("log from imported script");
Note that you can use both window.addEventListener
and
window.onload
/window.onunload
to define handlers for events. There is a
major difference between them, let's run example:
$ deno main.ts
log from imported script
log from main script
got load event in onload function (main)
got load event in event handler (imported)
got load event in event handler (main)
got unload event in onunload function (main)
got unload event in event handler (imported)
got unload event in event handler (main)
All listeners added using window.addEventListener
were run, but
window.onload
and window.onunload
defined in main.ts
overridden handlers
defined in imported.ts
.
Internal details
Deno and Linux analogy
Linux | Deno |
---|---|
Processes | Web Workers |
Syscalls | Ops |
File descriptors (fd) | Resource ids (rid) |
Scheduler | Tokio |
Userland: libc++ / glib / boost | https://deno.land/std/ |
/proc/$$/stat | Deno.metrics() |
man pages | deno types |
Resources
Resources (AKA rid
) are Deno's version of file descriptors. They are integer
values used to refer to open files, sockets, and other concepts. For testing it
would be good to be able to query the system for how many open resources there
are.
const { resources, close } = Deno;
console.log(resources());
// output like: { 0: "stdin", 1: "stdout", 2: "stderr", 3: "repl" }
// close resource by rid
close(3);
Metrics
Metrics is Deno's internal counters for various statics.
> console.table(Deno.metrics())
┌──────────────────┬────────┐
│ (index) │ Values │
├──────────────────┼────────┤
│ opsDispatched │ 9 │
│ opsCompleted │ 9 │
│ bytesSentControl │ 504 │
│ bytesSentData │ 0 │
│ bytesReceived │ 856 │
└──────────────────┴────────┘
Schematic diagram
Profiling
To start profiling,
# Make sure we're only building release.
# Build deno and V8's d8.
ninja -C target/release d8
# Start the program we want to benchmark with --prof
./target/release/deno tests/http_bench.ts --allow-net --v8-flags=--prof &
# Exercise it.
third_party/wrk/linux/wrk http://localhost:4500/
kill `pgrep deno`
V8 will write a file in the current directory that looks like this:
isolate-0x7fad98242400-v8.log
. To examine this file:
D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
isolate-0x7fad98242400-v8.log > prof.log
# on macOS, use ./third_party/v8/tools/mac-tick-processor instead
prof.log
will contain information about tick distribution of different calls.
To view the log with Web UI, generate JSON file of the log:
D8_PATH=target/release/ ./third_party/v8/tools/linux-tick-processor
isolate-0x7fad98242400-v8.log --preprocess > prof.json
Open third_party/v8/tools/profview/index.html
in your browser, and select
prof.json
to view the distribution graphically.
Useful V8 flags during profiling:
- --prof
- --log-internal-timer-events
- --log-timer-events
- --track-gc
- --log-source-code
- --track-gc-object-stats
Note that you might need to run Deno with --current-thread
flag to capture
full V8 profiling output.
To learn more about d8
and profiling, check out the following links:
Debugging with LLDB
We can use LLDB to debug Deno.
$ lldb -- target/debug/deno run tests/worker.js
> run
> bt
> up
> up
> l
To debug Rust code, we can use rust-lldb
. It should come with rustc
and is a
wrapper around LLDB.
$ rust-lldb -- ./target/debug/deno run --allow-net tests/http_bench.ts
# On macOS, you might get warnings like
# `ImportError: cannot import name _remove_dead_weakref`
# In that case, use system python by setting PATH, e.g.
# PATH=/System/Library/Frameworks/Python.framework/Versions/2.7/bin:$PATH
(lldb) command script import "/Users/kevinqian/.rustup/toolchains/1.36.0-x86_64-apple-darwin/lib/rustlib/etc/lldb_rust_formatters.py"
(lldb) type summary add --no-value --python-function lldb_rust_formatters.print_val -x ".*" --category Rust
(lldb) type category enable Rust
(lldb) target create "../deno/target/debug/deno"
Current executable set to '../deno/target/debug/deno' (x86_64).
(lldb) settings set -- target.run-args "tests/http_bench.ts" "--allow-net"
(lldb) b op_start
(lldb) r
Deno Core
The core binding layer for Deno. It is released as a standalone crate. Inside of core is V8 itself, with a binding API called "libdeno". See the crate documentation for more details.
Continuous Benchmarks
See our benchmarks over here
The benchmark chart supposes //website/data.json
has the type
BenchmarkData[]
where BenchmarkData
is defined like the below:
interface ExecTimeData {
mean: number;
stddev: number;
user: number;
system: number;
min: number;
max: number;
}
interface BenchmarkData {
created_at: string;
sha1: string;
benchmark: {
[key: string]: ExecTimeData;
};
binarySizeData: {
[key: string]: number;
};
threadCountData: {
[key: string]: number;
};
syscallCountData: {
[key: string]: number;
};
}
Logos
These Deno logos, like the Deno software, are distributed under the MIT license (public domain and free for use)
Contributing
Progress towards future releases is tracked here.
Please don't make the benchmarks worse.
Ask for help in the community chat room.
If you are going to work on an issue, mention so in the issue comments before you start working on the issue.
Submitting a pull request
Before submitting, please make sure the following is done:
- That there is a related issue and it is referenced in the PR text.
- There are tests that cover the changes.
- Ensure
cargo test
passes. - Format your code with
tools/format.py
- Make sure
./tools/lint.py
passes.
Changes to third_party
deno_third_party
contains most
of the external code that Deno depends on, so that we know exactly what we are
executing at any given time. It is carefully maintained with a mixture of manual
labor and private scripts. It's likely you will need help from @ry or
@piscisaureus to make changes.
Adding Ops (aka bindings)
We are very concerned about making mistakes when adding new APIs. When adding an Op to Deno, the counterpart interfaces on other platforms should be researched. Please list how this functionality is done in Go, Node, Rust, and Python.
As an example, see how Deno.rename()
was proposed and added in
PR #671.
Documenting APIs
It is important to document public APIs and we want to do that inline with the code. This helps ensure that code and documentation are tightly coupled together.
Utilize JSDoc
All publicly exposed APIs and types, both via the deno
module as well as the
global/window
namespace should have JSDoc documentation. This documentation is
parsed and available to the TypeScript compiler, and therefore easy to provide
further downstream. JSDoc blocks come just prior to the statement they apply to
and are denoted by a leading /**
before terminating with a */
. For example:
/** A simple JSDoc comment */
export const FOO = "foo";