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119 lines
3.1 KiB
Rust
119 lines
3.1 KiB
Rust
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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use deno_core::anyhow::anyhow;
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use deno_core::anyhow::Result;
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use deno_core::op2;
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#[op2(fast)]
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pub fn op_is_ascii(#[buffer] buf: &[u8]) -> bool {
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buf.is_ascii()
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}
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#[op2(fast)]
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pub fn op_is_utf8(#[buffer] buf: &[u8]) -> bool {
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std::str::from_utf8(buf).is_ok()
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}
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#[op2]
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#[buffer]
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pub fn op_transcode(
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#[buffer] source: &[u8],
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#[string] from_encoding: &str,
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#[string] to_encoding: &str,
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) -> Result<Vec<u8>> {
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match (from_encoding, to_encoding) {
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("utf8", "ascii") => Ok(utf8_to_ascii(source)),
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("utf8", "latin1") => Ok(utf8_to_latin1(source)),
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("utf8", "utf16le") => utf8_to_utf16le(source),
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("utf16le", "utf8") => utf16le_to_utf8(source),
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("latin1", "utf16le") | ("ascii", "utf16le") => {
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Ok(latin1_ascii_to_utf16le(source))
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}
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(from, to) => Err(anyhow!("Unable to transcode Buffer {from}->{to}")),
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}
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}
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fn latin1_ascii_to_utf16le(source: &[u8]) -> Vec<u8> {
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let mut result = Vec::with_capacity(source.len() * 2);
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for &byte in source {
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result.push(byte);
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result.push(0);
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}
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result
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}
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fn utf16le_to_utf8(source: &[u8]) -> Result<Vec<u8>> {
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let ucs2_vec: Vec<u16> = source
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.chunks(2)
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.map(|chunk| u16::from_le_bytes([chunk[0], chunk[1]]))
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.collect();
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String::from_utf16(&ucs2_vec)
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.map(|utf8_string| utf8_string.into_bytes())
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.map_err(|e| anyhow!("Invalid UTF-16 sequence: {}", e))
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}
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fn utf8_to_utf16le(source: &[u8]) -> Result<Vec<u8>> {
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let utf8_string = std::str::from_utf8(source)?;
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let ucs2_vec: Vec<u16> = utf8_string.encode_utf16().collect();
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let bytes: Vec<u8> = ucs2_vec.iter().flat_map(|&x| x.to_le_bytes()).collect();
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Ok(bytes)
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}
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fn utf8_to_latin1(source: &[u8]) -> Vec<u8> {
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let mut latin1_bytes = Vec::with_capacity(source.len());
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let mut i = 0;
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while i < source.len() {
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match source[i] {
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byte if byte <= 0x7F => {
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// ASCII character
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latin1_bytes.push(byte);
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i += 1;
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}
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byte if (0xC2..=0xDF).contains(&byte) && i + 1 < source.len() => {
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// 2-byte UTF-8 sequence
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let codepoint =
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((byte as u16 & 0x1F) << 6) | (source[i + 1] as u16 & 0x3F);
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latin1_bytes.push(if codepoint <= 0xFF {
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codepoint as u8
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} else {
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b'?'
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});
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i += 2;
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}
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_ => {
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// 3-byte or 4-byte UTF-8 sequence, or invalid UTF-8
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latin1_bytes.push(b'?');
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// Skip to the next valid UTF-8 start byte
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i += 1;
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while i < source.len() && (source[i] & 0xC0) == 0x80 {
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i += 1;
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}
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}
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}
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}
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latin1_bytes
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}
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fn utf8_to_ascii(source: &[u8]) -> Vec<u8> {
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let mut ascii_bytes = Vec::with_capacity(source.len());
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let mut i = 0;
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while i < source.len() {
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match source[i] {
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byte if byte <= 0x7F => {
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// ASCII character
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ascii_bytes.push(byte);
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i += 1;
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}
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_ => {
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// Non-ASCII character
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ascii_bytes.push(b'?');
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// Skip to the next valid UTF-8 start byte
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i += 1;
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while i < source.len() && (source[i] & 0xC0) == 0x80 {
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i += 1;
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}
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}
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}
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}
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ascii_bytes
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}
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