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denoland-deno/ext/node/polyfills/dgram.ts
2024-01-01 19:58:21 +00:00

1555 lines
44 KiB
TypeScript

// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// TODO(petamoriken): enable prefer-primordials for node polyfills
// deno-lint-ignore-file prefer-primordials
import { Buffer } from "node:buffer";
import { EventEmitter } from "node:events";
import { lookup as defaultLookup } from "node:dns";
import type {
ErrnoException,
NodeSystemErrorCtx,
} from "ext:deno_node/internal/errors.ts";
import {
ERR_BUFFER_OUT_OF_BOUNDS,
ERR_INVALID_ARG_TYPE,
ERR_INVALID_FD_TYPE,
ERR_MISSING_ARGS,
ERR_SOCKET_ALREADY_BOUND,
ERR_SOCKET_BAD_BUFFER_SIZE,
ERR_SOCKET_BUFFER_SIZE,
ERR_SOCKET_DGRAM_IS_CONNECTED,
ERR_SOCKET_DGRAM_NOT_CONNECTED,
ERR_SOCKET_DGRAM_NOT_RUNNING,
errnoException,
exceptionWithHostPort,
} from "ext:deno_node/internal/errors.ts";
import type { Abortable } from "ext:deno_node/_events.d.ts";
import { kStateSymbol, newHandle } from "ext:deno_node/internal/dgram.ts";
import type { SocketType } from "ext:deno_node/internal/dgram.ts";
import {
asyncIdSymbol,
defaultTriggerAsyncIdScope,
ownerSymbol,
} from "ext:deno_node/internal/async_hooks.ts";
import { SendWrap, UDP } from "ext:deno_node/internal_binding/udp_wrap.ts";
import {
isInt32,
validateAbortSignal,
validateNumber,
validatePort,
validateString,
} from "ext:deno_node/internal/validators.mjs";
import { guessHandleType } from "ext:deno_node/internal_binding/util.ts";
import { os } from "ext:deno_node/internal_binding/constants.ts";
import { nextTick } from "node:process";
import { channel } from "node:diagnostics_channel";
import { isArrayBufferView } from "ext:deno_node/internal/util/types.ts";
const { UV_UDP_REUSEADDR, UV_UDP_IPV6ONLY } = os;
const udpSocketChannel = channel("udp.socket");
const BIND_STATE_UNBOUND = 0;
const BIND_STATE_BINDING = 1;
const BIND_STATE_BOUND = 2;
const CONNECT_STATE_DISCONNECTED = 0;
const CONNECT_STATE_CONNECTING = 1;
const CONNECT_STATE_CONNECTED = 2;
const RECV_BUFFER = true;
const SEND_BUFFER = false;
export interface AddressInfo {
address: string;
family: number;
port: number;
}
export type MessageType = string | Uint8Array | Buffer | DataView;
export type RemoteInfo = {
address: string;
family: "IPv4" | "IPv6";
port: number;
size?: number;
};
export interface BindOptions {
port?: number;
address?: string;
exclusive?: boolean;
fd?: number;
}
export interface SocketOptions extends Abortable {
type: SocketType;
reuseAddr?: boolean;
/**
* @default false
*/
ipv6Only?: boolean;
recvBufferSize?: number;
sendBufferSize?: number;
lookup?: typeof defaultLookup;
}
interface SocketInternalState {
handle: UDP | null;
receiving: boolean;
bindState:
| typeof BIND_STATE_UNBOUND
| typeof BIND_STATE_BINDING
| typeof BIND_STATE_BOUND;
connectState:
| typeof CONNECT_STATE_DISCONNECTED
| typeof CONNECT_STATE_CONNECTING
| typeof CONNECT_STATE_CONNECTED;
queue?: Array<() => void>;
reuseAddr?: boolean;
ipv6Only?: boolean;
recvBufferSize?: number;
sendBufferSize?: number;
}
const isSocketOptions = (
socketOption: unknown,
): socketOption is SocketOptions =>
socketOption !== null && typeof socketOption === "object";
const isUdpHandle = (handle: unknown): handle is UDP =>
handle !== null &&
typeof handle === "object" &&
typeof (handle as UDP).recvStart === "function";
const isBindOptions = (options: unknown): options is BindOptions =>
options !== null && typeof options === "object";
/**
* Encapsulates the datagram functionality.
*
* New instances of `dgram.Socket` are created using `createSocket`.
* The `new` keyword is not to be used to create `dgram.Socket` instances.
*/
export class Socket extends EventEmitter {
[asyncIdSymbol]!: number;
[kStateSymbol]!: SocketInternalState;
type!: SocketType;
constructor(
type: SocketType | SocketOptions,
listener?: (msg: Buffer, rinfo: RemoteInfo) => void,
) {
super();
let lookup;
let recvBufferSize;
let sendBufferSize;
let options: SocketOptions | undefined;
if (isSocketOptions(type)) {
options = type;
type = options.type;
lookup = options.lookup;
recvBufferSize = options.recvBufferSize;
sendBufferSize = options.sendBufferSize;
}
const handle = newHandle(type, lookup);
handle[ownerSymbol] = this;
this[asyncIdSymbol] = handle.getAsyncId();
this.type = type;
if (typeof listener === "function") {
this.on("message", listener);
}
this[kStateSymbol] = {
handle,
receiving: false,
bindState: BIND_STATE_UNBOUND,
connectState: CONNECT_STATE_DISCONNECTED,
queue: undefined,
reuseAddr: options && options.reuseAddr, // Use UV_UDP_REUSEADDR if true.
ipv6Only: options && options.ipv6Only,
recvBufferSize,
sendBufferSize,
};
if (options?.signal !== undefined) {
const { signal } = options;
validateAbortSignal(signal, "options.signal");
const onAborted = () => {
this.close();
};
if (signal.aborted) {
onAborted();
} else {
signal.addEventListener("abort", onAborted);
this.once(
"close",
() => signal.removeEventListener("abort", onAborted),
);
}
}
if (udpSocketChannel.hasSubscribers) {
udpSocketChannel.publish({
socket: this,
});
}
}
/**
* Tells the kernel to join a multicast group at the given `multicastAddress`
* and `multicastInterface` using the `IP_ADD_MEMBERSHIP` socket option. If
* the`multicastInterface` argument is not specified, the operating system
* will choose one interface and will add membership to it. To add membership
* to every available interface, call `addMembership` multiple times, once
* per interface.
*
* When called on an unbound socket, this method will implicitly bind to a
* random port, listening on all interfaces.
*
* When sharing a UDP socket across multiple `cluster` workers, the
* `socket.addMembership()` function must be called only once or an
* `EADDRINUSE` error will occur:
*
* ```js
* import cluster from "ext:deno_node/cluster";
* import dgram from "ext:deno_node/dgram";
*
* if (cluster.isPrimary) {
* cluster.fork(); // Works ok.
* cluster.fork(); // Fails with EADDRINUSE.
* } else {
* const s = dgram.createSocket('udp4');
* s.bind(1234, () => {
* s.addMembership('224.0.0.114');
* });
* }
* ```
*/
addMembership(multicastAddress: string, interfaceAddress?: string) {
healthCheck(this);
if (!multicastAddress) {
throw new ERR_MISSING_ARGS("multicastAddress");
}
const { handle } = this[kStateSymbol];
const err = handle!.addMembership(multicastAddress, interfaceAddress);
if (err) {
throw errnoException(err, "addMembership");
}
}
/**
* Tells the kernel to join a source-specific multicast channel at the given
* `sourceAddress` and `groupAddress`, using the `multicastInterface` with
* the `IP_ADD_SOURCE_MEMBERSHIP` socket option. If the `multicastInterface`
* argument is not specified, the operating system will choose one interface
* and will add membership to it. To add membership to every available
* interface, call `socket.addSourceSpecificMembership()` multiple times,
* once per interface.
*
* When called on an unbound socket, this method will implicitly bind to a
* random port, listening on all interfaces.
*/
addSourceSpecificMembership(
sourceAddress: string,
groupAddress: string,
interfaceAddress?: string,
) {
healthCheck(this);
validateString(sourceAddress, "sourceAddress");
validateString(groupAddress, "groupAddress");
const err = this[kStateSymbol].handle!.addSourceSpecificMembership(
sourceAddress,
groupAddress,
interfaceAddress,
);
if (err) {
throw errnoException(err, "addSourceSpecificMembership");
}
}
/**
* Returns an object containing the address information for a socket.
* For UDP sockets, this object will contain `address`, `family` and `port`properties.
*
* This method throws `EBADF` if called on an unbound socket.
*/
address(): AddressInfo {
healthCheck(this);
const out = {};
const err = this[kStateSymbol].handle!.getsockname(out);
if (err) {
throw errnoException(err, "getsockname");
}
return out as AddressInfo;
}
/**
* For UDP sockets, causes the `dgram.Socket` to listen for datagram
* messages on a named `port` and optional `address`. If `port` is not
* specified or is `0`, the operating system will attempt to bind to a
* random port. If `address` is not specified, the operating system will
* attempt to listen on all addresses. Once binding is complete, a
* `'listening'` event is emitted and the optional `callback` function is
* called.
*
* Specifying both a `'listening'` event listener and passing a `callback` to
* the `socket.bind()` method is not harmful but not very useful.
*
* A bound datagram socket keeps the Node.js process running to receive
* datagram messages.
*
* If binding fails, an `'error'` event is generated. In rare case (e.g.
* attempting to bind with a closed socket), an `Error` may be thrown.
*
* Example of a UDP server listening on port 41234:
*
* ```js
* import dgram from "ext:deno_node/dgram";
*
* const server = dgram.createSocket('udp4');
*
* server.on('error', (err) => {
* console.log(`server error:\n${err.stack}`);
* server.close();
* });
*
* server.on('message', (msg, rinfo) => {
* console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
* });
*
* server.on('listening', () => {
* const address = server.address();
* console.log(`server listening ${address.address}:${address.port}`);
* });
*
* server.bind(41234);
* // Prints: server listening 0.0.0.0:41234
* ```
*
* @param callback with no parameters. Called when binding is complete.
*/
bind(port?: number, address?: string, callback?: () => void): this;
bind(port: number, callback?: () => void): this;
bind(callback: () => void): this;
bind(options: BindOptions, callback?: () => void): this;
bind(port_?: unknown, address_?: unknown /* callback */): this {
let port = typeof port_ === "function" ? null : port_;
healthCheck(this);
const state = this[kStateSymbol];
if (state.bindState !== BIND_STATE_UNBOUND) {
throw new ERR_SOCKET_ALREADY_BOUND();
}
state.bindState = BIND_STATE_BINDING;
const cb = arguments.length && arguments[arguments.length - 1];
if (typeof cb === "function") {
// deno-lint-ignore no-inner-declarations
function removeListeners(this: Socket) {
this.removeListener("error", removeListeners);
this.removeListener("listening", onListening);
}
// deno-lint-ignore no-inner-declarations
function onListening(this: Socket) {
removeListeners.call(this);
cb.call(this);
}
this.on("error", removeListeners);
this.on("listening", onListening);
}
if (isUdpHandle(port)) {
replaceHandle(this, port);
startListening(this);
return this;
}
// Open an existing fd instead of creating a new one.
if (isBindOptions(port) && isInt32(port.fd!) && port.fd! > 0) {
const fd = port.fd!;
const state = this[kStateSymbol];
// TODO(cmorten): here we deviate somewhat from the Node implementation which
// makes use of the https://nodejs.org/api/cluster.html module to run servers
// across a "cluster" of Node processes to take advantage of multi-core
// systems.
//
// Though Deno has has a Worker capability from which we could simulate this,
// for now we assert that we are _always_ on the primary process.
const type = guessHandleType(fd);
if (type !== "UDP") {
throw new ERR_INVALID_FD_TYPE(type);
}
const err = state.handle!.open(fd);
if (err) {
throw errnoException(err, "open");
}
startListening(this);
return this;
}
let address: string;
if (isBindOptions(port)) {
address = port.address || "";
port = port.port;
} else {
address = typeof address_ === "function" ? "" : (address_ as string);
}
// Defaulting address for bind to all interfaces
if (!address) {
if (this.type === "udp4") {
address = "0.0.0.0";
} else {
address = "::";
}
}
// Resolve address first
state.handle!.lookup(address, (lookupError, ip) => {
if (lookupError) {
state.bindState = BIND_STATE_UNBOUND;
this.emit("error", lookupError);
return;
}
let flags: number | undefined = 0;
if (state.reuseAddr) {
flags |= UV_UDP_REUSEADDR;
}
if (state.ipv6Only) {
flags |= UV_UDP_IPV6ONLY!;
}
// TODO(cmorten): here we deviate somewhat from the Node implementation which
// makes use of the https://nodejs.org/api/cluster.html module to run servers
// across a "cluster" of Node processes to take advantage of multi-core
// systems.
//
// Though Deno has has a Worker capability from which we could simulate this,
// for now we assert that we are _always_ on the primary process.
if (!state.handle) {
return; // Handle has been closed in the mean time
}
const err = state.handle.bind(ip, port as number || 0, flags);
if (err) {
const ex = exceptionWithHostPort(err, "bind", ip, port as number);
state.bindState = BIND_STATE_UNBOUND;
this.emit("error", ex);
// Todo(@bartlomieju): close?
return;
}
startListening(this);
});
return this;
}
/**
* Close the underlying socket and stop listening for data on it. If a
* callback is provided, it is added as a listener for the `'close'` event.
*
* @param callback Called when the socket has been closed.
*/
close(callback?: () => void): this {
const state = this[kStateSymbol];
const queue = state.queue;
if (typeof callback === "function") {
this.on("close", callback);
}
if (queue !== undefined) {
queue.push(this.close.bind(this));
return this;
}
healthCheck(this);
stopReceiving(this);
state.handle!.close();
state.handle = null;
defaultTriggerAsyncIdScope(
this[asyncIdSymbol],
nextTick,
socketCloseNT,
this,
);
return this;
}
/**
* Associates the `dgram.Socket` to a remote address and port. Every
* message sent by this handle is automatically sent to that destination.
* Also, the socket will only receive messages from that remote peer.
* Trying to call `connect()` on an already connected socket will result
* in an `ERR_SOCKET_DGRAM_IS_CONNECTED` exception. If `address` is not
* provided, `'127.0.0.1'` (for `udp4` sockets) or `'::1'` (for `udp6` sockets)
* will be used by default. Once the connection is complete, a `'connect'` event
* is emitted and the optional `callback` function is called. In case of failure,
* the `callback` is called or, failing this, an `'error'` event is emitted.
*
* @param callback Called when the connection is completed or on error.
*/
connect(
port: number,
address?: string,
callback?: (err?: ErrnoException) => void,
): void;
connect(port: number, callback: (err?: ErrnoException) => void): void;
connect(port: number, address?: unknown, callback?: unknown) {
port = validatePort(port, "Port", false);
if (typeof address === "function") {
callback = address;
address = "";
} else if (address === undefined) {
address = "";
}
validateString(address, "address");
const state = this[kStateSymbol];
if (state.connectState !== CONNECT_STATE_DISCONNECTED) {
throw new ERR_SOCKET_DGRAM_IS_CONNECTED();
}
state.connectState = CONNECT_STATE_CONNECTING;
if (state.bindState === BIND_STATE_UNBOUND) {
this.bind({ port: 0, exclusive: true });
}
if (state.bindState !== BIND_STATE_BOUND) {
enqueue(
this,
_connect.bind(
this,
port,
address as string,
callback as (err?: ErrnoException) => void,
),
);
return;
}
Reflect.apply(_connect, this, [port, address, callback]);
}
/**
* A synchronous function that disassociates a connected `dgram.Socket` from
* its remote address. Trying to call `disconnect()` on an unbound or already
* disconnected socket will result in an `ERR_SOCKET_DGRAM_NOT_CONNECTED`
* exception.
*/
disconnect() {
const state = this[kStateSymbol];
if (state.connectState !== CONNECT_STATE_CONNECTED) {
throw new ERR_SOCKET_DGRAM_NOT_CONNECTED();
}
const err = state.handle!.disconnect();
if (err) {
throw errnoException(err, "connect");
} else {
state.connectState = CONNECT_STATE_DISCONNECTED;
}
}
/**
* Instructs the kernel to leave a multicast group at `multicastAddress`
* using the `IP_DROP_MEMBERSHIP` socket option. This method is automatically
* called by the kernel when the socket is closed or the process terminates,
* so most apps will never have reason to call this.
*
* If `multicastInterface` is not specified, the operating system will
* attempt to drop membership on all valid interfaces.
*/
dropMembership(multicastAddress: string, interfaceAddress?: string) {
healthCheck(this);
if (!multicastAddress) {
throw new ERR_MISSING_ARGS("multicastAddress");
}
const err = this[kStateSymbol].handle!.dropMembership(
multicastAddress,
interfaceAddress,
);
if (err) {
throw errnoException(err, "dropMembership");
}
}
/**
* Instructs the kernel to leave a source-specific multicast channel at the
* given `sourceAddress` and `groupAddress` using the
* `IP_DROP_SOURCE_MEMBERSHIP` socket option. This method is automatically
* called by the kernel when the socket is closed or the process terminates,
* so most apps will never have reason to call this.
*
* If `multicastInterface` is not specified, the operating system will
* attempt to drop membership on all valid interfaces.
*/
dropSourceSpecificMembership(
sourceAddress: string,
groupAddress: string,
interfaceAddress?: string,
) {
healthCheck(this);
validateString(sourceAddress, "sourceAddress");
validateString(groupAddress, "groupAddress");
const err = this[kStateSymbol].handle!.dropSourceSpecificMembership(
sourceAddress,
groupAddress,
interfaceAddress,
);
if (err) {
throw errnoException(err, "dropSourceSpecificMembership");
}
}
/**
* This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound
* socket.
*
* @return the `SO_RCVBUF` socket receive buffer size in bytes.
*/
getRecvBufferSize(): number {
return bufferSize(this, 0, RECV_BUFFER);
}
/**
* This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound
* socket.
*
* @return the `SO_SNDBUF` socket send buffer size in bytes.
*/
getSendBufferSize(): number {
return bufferSize(this, 0, SEND_BUFFER);
}
/**
* By default, binding a socket will cause it to block the Node.js process
* from exiting as long as the socket is open. The `socket.unref()` method
* can be used to exclude the socket from the reference counting that keeps
* the Node.js process active. The `socket.ref()` method adds the socket back
* to the reference counting and restores the default behavior.
*
* Calling `socket.ref()` multiples times will have no additional effect.
*
* The `socket.ref()` method returns a reference to the socket so calls can
* be chained.
*/
ref(): this {
const handle = this[kStateSymbol].handle;
if (handle) {
handle.ref();
}
return this;
}
/**
* Returns an object containing the `address`, `family`, and `port` of the
* remote endpoint. This method throws an `ERR_SOCKET_DGRAM_NOT_CONNECTED`
* exception if the socket is not connected.
*/
remoteAddress(): AddressInfo {
healthCheck(this);
const state = this[kStateSymbol];
if (state.connectState !== CONNECT_STATE_CONNECTED) {
throw new ERR_SOCKET_DGRAM_NOT_CONNECTED();
}
const out = {};
const err = state.handle!.getpeername(out);
if (err) {
throw errnoException(err, "getpeername");
}
return out as AddressInfo;
}
/**
* Broadcasts a datagram on the socket.
* For connectionless sockets, the destination `port` and `address` must be
* specified. Connected sockets, on the other hand, will use their associated
* remote endpoint, so the `port` and `address` arguments must not be set.
*
* The `msg` argument contains the message to be sent.
* Depending on its type, different behavior can apply. If `msg` is a
* `Buffer`, any `TypedArray` or a `DataView`,
* the `offset` and `length` specify the offset within the `Buffer` where the
* message begins and the number of bytes in the message, respectively.
* If `msg` is a `String`, then it is automatically converted to a `Buffer`
* with `'utf8'` encoding. With messages that contain multi-byte characters,
* `offset` and `length` will be calculated with respect to `byte length` and
* not the character position. If `msg` is an array, `offset` and `length`
* must not be specified.
*
* The `address` argument is a string. If the value of `address` is a host
* name, DNS will be used to resolve the address of the host. If `address`
* is not provided or otherwise nullish, `'127.0.0.1'` (for `udp4` sockets)
* or `'::1'`(for `udp6` sockets) will be used by default.
*
* If the socket has not been previously bound with a call to `bind`, the
* socket is assigned a random port number and is bound to the "all
* interfaces" address (`'0.0.0.0'` for `udp4` sockets, `'::0'` for `udp6`
* sockets.)
*
* An optional `callback` function may be specified to as a way of
* reporting DNS errors or for determining when it is safe to reuse the `buf`
* object. DNS lookups delay the time to send for at least one tick of the
* Node.js event loop.
*
* The only way to know for sure that the datagram has been sent is by using
* a `callback`. If an error occurs and a `callback` is given, the error will
* be passed as the first argument to the `callback`. If a `callback` is not
* given, the error is emitted as an `'error'` event on the `socket` object.
*
* Offset and length are optional but both _must_ be set if either are used.
* They are supported only when the first argument is a `Buffer`, a
* `TypedArray`, or a `DataView`.
*
* This method throws `ERR_SOCKET_BAD_PORT` if called on an unbound socket.
*
* Example of sending a UDP packet to a port on `localhost`;
*
* ```js
* import dgram from "ext:deno_node/dgram";
* import { Buffer } from "ext:deno_node/buffer";
*
* const message = Buffer.from('Some bytes');
* const client = dgram.createSocket('udp4');
* client.send(message, 41234, 'localhost', (err) => {
* client.close();
* });
* ```
*
* Example of sending a UDP packet composed of multiple buffers to a port on
* `127.0.0.1`;
*
* ```js
* import dgram from "ext:deno_node/dgram";
* import { Buffer } from "ext:deno_node/buffer";
*
* const buf1 = Buffer.from('Some ');
* const buf2 = Buffer.from('bytes');
* const client = dgram.createSocket('udp4');
* client.send([buf1, buf2], 41234, (err) => {
* client.close();
* });
* ```
*
* Sending multiple buffers might be faster or slower depending on the
* application and operating system. Run benchmarks to
* determine the optimal strategy on a case-by-case basis. Generally
* speaking, however, sending multiple buffers is faster.
*
* Example of sending a UDP packet using a socket connected to a port on
* `localhost`:
*
* ```js
* import dgram from "ext:deno_node/dgram";
* import { Buffer } from "ext:deno_node/buffer";
*
* const message = Buffer.from('Some bytes');
* const client = dgram.createSocket('udp4');
* client.connect(41234, 'localhost', (err) => {
* client.send(message, (err) => {
* client.close();
* });
* });
* ```
*
* @param msg Message to be sent.
* @param offset Offset in the buffer where the message starts.
* @param length Number of bytes in the message.
* @param port Destination port.
* @param address Destination host name or IP address.
* @param callback Called when the message has been sent.
*/
send(
msg: MessageType | ReadonlyArray<MessageType>,
port?: number,
address?: string,
callback?: (error: ErrnoException | null, bytes?: number) => void,
): void;
send(
msg: MessageType | ReadonlyArray<MessageType>,
port?: number,
callback?: (error: ErrnoException | null, bytes?: number) => void,
): void;
send(
msg: MessageType | ReadonlyArray<MessageType>,
callback?: (error: ErrnoException | null, bytes?: number) => void,
): void;
send(
msg: MessageType,
offset: number,
length: number,
port?: number,
address?: string,
callback?: (error: ErrnoException | null, bytes?: number) => void,
): void;
send(
msg: MessageType,
offset: number,
length: number,
port?: number,
callback?: (error: ErrnoException | null, bytes?: number) => void,
): void;
send(
msg: MessageType,
offset: number,
length: number,
callback?: (error: ErrnoException | null, bytes?: number) => void,
): void;
send(
buffer: unknown,
offset?: unknown,
length?: unknown,
port?: unknown,
address?: unknown,
callback?: unknown,
) {
let list: MessageType[] | null;
const state = this[kStateSymbol];
const connected = state.connectState === CONNECT_STATE_CONNECTED;
if (!connected) {
if (address || (port && typeof port !== "function")) {
buffer = sliceBuffer(
buffer as MessageType,
offset as number,
length as number,
);
} else {
callback = port;
port = offset;
address = length;
}
} else {
if (typeof length === "number") {
buffer = sliceBuffer(buffer as MessageType, offset as number, length);
if (typeof port === "function") {
callback = port;
port = null;
}
} else {
callback = offset;
}
if (port || address) {
throw new ERR_SOCKET_DGRAM_IS_CONNECTED();
}
}
if (!Array.isArray(buffer)) {
if (typeof buffer === "string") {
list = [Buffer.from(buffer)];
} else if (!isArrayBufferView(buffer)) {
throw new ERR_INVALID_ARG_TYPE(
"buffer",
["Buffer", "TypedArray", "DataView", "string"],
buffer,
);
} else {
list = [buffer as MessageType];
}
} else if (!(list = fixBufferList(buffer))) {
throw new ERR_INVALID_ARG_TYPE(
"buffer list arguments",
["Buffer", "TypedArray", "DataView", "string"],
buffer,
);
}
if (!connected) {
port = validatePort(port, "Port", false);
}
// Normalize callback so it's either a function or undefined but not anything
// else.
if (typeof callback !== "function") {
callback = undefined;
}
if (typeof address === "function") {
callback = address;
address = undefined;
} else if (address && typeof address !== "string") {
throw new ERR_INVALID_ARG_TYPE("address", ["string", "falsy"], address);
}
healthCheck(this);
if (state.bindState === BIND_STATE_UNBOUND) {
this.bind({ port: 0, exclusive: true });
}
if (list.length === 0) {
list.push(Buffer.alloc(0));
}
// If the socket hasn't been bound yet, push the outbound packet onto the
// send queue and send after binding is complete.
if (state.bindState !== BIND_STATE_BOUND) {
// @ts-ignore mapping unknowns back onto themselves doesn't type nicely
enqueue(this, this.send.bind(this, list, port, address, callback));
return;
}
const afterDns = (ex: ErrnoException | null, ip: string) => {
defaultTriggerAsyncIdScope(
this[asyncIdSymbol],
doSend,
ex,
this,
ip,
list,
address,
port,
callback,
);
};
if (!connected) {
state.handle!.lookup(address as string, afterDns);
} else {
afterDns(null, "");
}
}
/**
* Sets or clears the `SO_BROADCAST` socket option. When set to `true`, UDP
* packets may be sent to a local interface's broadcast address.
*
* This method throws `EBADF` if called on an unbound socket.
*/
setBroadcast(arg: boolean) {
const err = this[kStateSymbol].handle!.setBroadcast(arg ? 1 : 0);
if (err) {
throw errnoException(err, "setBroadcast");
}
}
/**
* _All references to scope in this section are referring to [IPv6 Zone Indices](https://en.wikipedia.org/wiki/IPv6_address#Scoped_literal_IPv6_addresses), which are defined by [RFC
* 4007](https://tools.ietf.org/html/rfc4007). In string form, an IP_
* _with a scope index is written as `'IP%scope'` where scope is an interface name_
* _or interface number._
*
* Sets the default outgoing multicast interface of the socket to a chosen
* interface or back to system interface selection. The `multicastInterface` must
* be a valid string representation of an IP from the socket's family.
*
* For IPv4 sockets, this should be the IP configured for the desired physical
* interface. All packets sent to multicast on the socket will be sent on the
* interface determined by the most recent successful use of this call.
*
* For IPv6 sockets, `multicastInterface` should include a scope to indicate the
* interface as in the examples that follow. In IPv6, individual `send` calls can
* also use explicit scope in addresses, so only packets sent to a multicast
* address without specifying an explicit scope are affected by the most recent
* successful use of this call.
*
* This method throws `EBADF` if called on an unbound socket.
*
* #### Example: IPv6 outgoing multicast interface
*
* On most systems, where scope format uses the interface name:
*
* ```js
* const socket = dgram.createSocket('udp6');
*
* socket.bind(1234, () => {
* socket.setMulticastInterface('::%eth1');
* });
* ```
*
* On Windows, where scope format uses an interface number:
*
* ```js
* const socket = dgram.createSocket('udp6');
*
* socket.bind(1234, () => {
* socket.setMulticastInterface('::%2');
* });
* ```
*
* #### Example: IPv4 outgoing multicast interface
*
* All systems use an IP of the host on the desired physical interface:
*
* ```js
* const socket = dgram.createSocket('udp4');
*
* socket.bind(1234, () => {
* socket.setMulticastInterface('10.0.0.2');
* });
* ```
*/
setMulticastInterface(interfaceAddress: string) {
healthCheck(this);
validateString(interfaceAddress, "interfaceAddress");
const err = this[kStateSymbol].handle!.setMulticastInterface(
interfaceAddress,
);
if (err) {
throw errnoException(err, "setMulticastInterface");
}
}
/**
* Sets or clears the `IP_MULTICAST_LOOP` socket option. When set to `true`,
* multicast packets will also be received on the local interface.
*
* This method throws `EBADF` if called on an unbound socket.
*/
setMulticastLoopback(arg: boolean): typeof arg {
const err = this[kStateSymbol].handle!.setMulticastLoopback(arg ? 1 : 0);
if (err) {
throw errnoException(err, "setMulticastLoopback");
}
return arg; // 0.4 compatibility
}
/**
* Sets the `IP_MULTICAST_TTL` socket option. While TTL generally stands for
* "Time to Live", in this context it specifies the number of IP hops that a
* packet is allowed to travel through, specifically for multicast traffic. Each
* router or gateway that forwards a packet decrements the TTL. If the TTL is
* decremented to 0 by a router, it will not be forwarded.
*
* The `ttl` argument may be between 0 and 255\. The default on most systems is `1`.
*
* This method throws `EBADF` if called on an unbound socket.
*/
setMulticastTTL(ttl: number): typeof ttl {
validateNumber(ttl, "ttl");
const err = this[kStateSymbol].handle!.setMulticastTTL(ttl);
if (err) {
throw errnoException(err, "setMulticastTTL");
}
return ttl;
}
/**
* Sets the `SO_RCVBUF` socket option. Sets the maximum socket receive buffer
* in bytes.
*
* This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket.
*/
setRecvBufferSize(size: number) {
bufferSize(this, size, RECV_BUFFER);
}
/**
* Sets the `SO_SNDBUF` socket option. Sets the maximum socket send buffer
* in bytes.
*
* This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket.
*/
setSendBufferSize(size: number) {
bufferSize(this, size, SEND_BUFFER);
}
/**
* Sets the `IP_TTL` socket option. While TTL generally stands for "Time to Live",
* in this context it specifies the number of IP hops that a packet is allowed to
* travel through. Each router or gateway that forwards a packet decrements the
* TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.
* Changing TTL values is typically done for network probes or when multicasting.
*
* The `ttl` argument may be between between 1 and 255\. The default on most systems
* is 64.
*
* This method throws `EBADF` if called on an unbound socket.
*/
setTTL(ttl: number): typeof ttl {
validateNumber(ttl, "ttl");
const err = this[kStateSymbol].handle!.setTTL(ttl);
if (err) {
throw errnoException(err, "setTTL");
}
return ttl;
}
/**
* By default, binding a socket will cause it to block the Node.js process from
* exiting as long as the socket is open. The `socket.unref()` method can be used
* to exclude the socket from the reference counting that keeps the Node.js
* process active, allowing the process to exit even if the socket is still
* listening.
*
* Calling `socket.unref()` multiple times will have no addition effect.
*
* The `socket.unref()` method returns a reference to the socket so calls can be
* chained.
*/
unref(): this {
const handle = this[kStateSymbol].handle;
if (handle) {
handle.unref();
}
return this;
}
}
/**
* Creates a `dgram.Socket` object. Once the socket is created, calling
* `socket.bind()` will instruct the socket to begin listening for datagram
* messages. When `address` and `port` are not passed to `socket.bind()` the
* method will bind the socket to the "all interfaces" address on a random port
* (it does the right thing for both `udp4` and `udp6` sockets). The bound
* address and port can be retrieved using `socket.address().address` and
* `socket.address().port`.
*
* If the `signal` option is enabled, calling `.abort()` on the corresponding
* `AbortController` is similar to calling `.close()` on the socket:
*
* ```js
* const controller = new AbortController();
* const { signal } = controller;
* const server = dgram.createSocket({ type: 'udp4', signal });
* server.on('message', (msg, rinfo) => {
* console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
* });
* // Later, when you want to close the server.
* controller.abort();
* ```
*
* @param options
* @param callback Attached as a listener for `'message'` events. Optional.
*/
export function createSocket(
type: SocketType,
listener?: (msg: Buffer, rinfo: RemoteInfo) => void,
): Socket;
export function createSocket(
type: SocketOptions,
listener?: (msg: Buffer, rinfo: RemoteInfo) => void,
): Socket;
export function createSocket(
type: SocketType | SocketOptions,
listener?: (msg: Buffer, rinfo: RemoteInfo) => void,
): Socket {
return new Socket(type, listener);
}
function startListening(socket: Socket) {
const state = socket[kStateSymbol];
state.handle!.onmessage = onMessage;
// Todo(@bartlomieju): handle errors
state.handle!.recvStart();
state.receiving = true;
state.bindState = BIND_STATE_BOUND;
if (state.recvBufferSize) {
bufferSize(socket, state.recvBufferSize, RECV_BUFFER);
}
if (state.sendBufferSize) {
bufferSize(socket, state.sendBufferSize, SEND_BUFFER);
}
socket.emit("listening");
}
function replaceHandle(self: Socket, newHandle: UDP) {
const state = self[kStateSymbol];
const oldHandle = state.handle!;
// Set up the handle that we got from primary.
newHandle.lookup = oldHandle.lookup;
newHandle.bind = oldHandle.bind;
newHandle.send = oldHandle.send;
newHandle[ownerSymbol] = self;
// Replace the existing handle by the handle we got from primary.
oldHandle.close();
state.handle = newHandle;
}
function bufferSize(self: Socket, size: number, buffer: boolean): number {
if (size >>> 0 !== size) {
throw new ERR_SOCKET_BAD_BUFFER_SIZE();
}
const ctx = {};
const ret = self[kStateSymbol].handle!.bufferSize(size, buffer, ctx);
if (ret === undefined) {
throw new ERR_SOCKET_BUFFER_SIZE(ctx as NodeSystemErrorCtx);
}
return ret;
}
function socketCloseNT(self: Socket) {
self.emit("close");
}
function healthCheck(socket: Socket) {
if (!socket[kStateSymbol].handle) {
// Error message from dgram_legacy.js.
throw new ERR_SOCKET_DGRAM_NOT_RUNNING();
}
}
function stopReceiving(socket: Socket) {
const state = socket[kStateSymbol];
if (!state.receiving) {
return;
}
state.handle!.recvStop();
state.receiving = false;
}
function onMessage(
nread: number,
handle: UDP,
buf?: Buffer,
rinfo?: RemoteInfo,
) {
const self = handle[ownerSymbol] as Socket;
if (nread < 0) {
self.emit("error", errnoException(nread, "recvmsg"));
return;
}
rinfo!.size = buf!.length; // compatibility
self.emit("message", buf, rinfo);
}
function sliceBuffer(buffer: MessageType, offset: number, length: number) {
if (typeof buffer === "string") {
buffer = Buffer.from(buffer);
} else if (!isArrayBufferView(buffer)) {
throw new ERR_INVALID_ARG_TYPE(
"buffer",
["Buffer", "TypedArray", "DataView", "string"],
buffer,
);
}
offset = offset >>> 0;
length = length >>> 0;
if (offset > buffer.byteLength) {
throw new ERR_BUFFER_OUT_OF_BOUNDS("offset");
}
if (offset + length > buffer.byteLength) {
throw new ERR_BUFFER_OUT_OF_BOUNDS("length");
}
return Buffer.from(buffer.buffer, buffer.byteOffset + offset, length);
}
function fixBufferList(
list: ReadonlyArray<MessageType>,
): Array<MessageType> | null {
const newList = new Array(list.length);
for (let i = 0, l = list.length; i < l; i++) {
const buf = list[i];
if (typeof buf === "string") {
newList[i] = Buffer.from(buf);
} else if (!isArrayBufferView(buf)) {
return null;
} else {
newList[i] = Buffer.from(buf.buffer, buf.byteOffset, buf.byteLength);
}
}
return newList;
}
function enqueue(self: Socket, toEnqueue: () => void) {
const state = self[kStateSymbol];
// If the send queue hasn't been initialized yet, do it, and install an
// event handler that flushes the send queue after binding is done.
if (state.queue === undefined) {
state.queue = [];
self.once(EventEmitter.errorMonitor, onListenError);
self.once("listening", onListenSuccess);
}
state.queue.push(toEnqueue);
}
function onListenSuccess(this: Socket) {
this.removeListener(EventEmitter.errorMonitor, onListenError);
clearQueue.call(this);
}
function onListenError(this: Socket) {
this.removeListener("listening", onListenSuccess);
this[kStateSymbol].queue = undefined;
}
function clearQueue(this: Socket) {
const state = this[kStateSymbol];
const queue = state.queue;
state.queue = undefined;
// Flush the send queue.
for (const queueEntry of queue!) {
queueEntry();
}
}
function _connect(
this: Socket,
port: number,
address: string,
callback: (err?: ErrnoException) => void,
) {
const state = this[kStateSymbol];
if (callback) {
this.once("connect", callback);
}
const afterDns = (ex: ErrnoException | null, ip: string) => {
defaultTriggerAsyncIdScope(
this[asyncIdSymbol],
doConnect,
ex,
this,
ip,
address,
port,
callback,
);
};
state.handle!.lookup(address, afterDns);
}
function doConnect(
ex: ErrnoException | null,
self: Socket,
ip: string,
address: string,
port: number,
callback: (err?: ErrnoException) => void,
) {
const state = self[kStateSymbol];
if (!state.handle) {
return;
}
if (!ex) {
const err = state.handle.connect(ip, port);
if (err) {
ex = exceptionWithHostPort(err, "connect", address, port);
}
}
if (ex) {
state.connectState = CONNECT_STATE_DISCONNECTED;
return nextTick(() => {
if (callback) {
self.removeListener("connect", callback);
callback(ex!);
} else {
self.emit("error", ex);
}
});
}
state.connectState = CONNECT_STATE_CONNECTED;
nextTick(() => self.emit("connect"));
}
function doSend(
ex: ErrnoException | null,
self: Socket,
ip: string,
list: MessageType[],
address: string,
port: number,
callback?: (error: ErrnoException | null, bytes?: number) => void,
) {
const state = self[kStateSymbol];
if (ex) {
if (typeof callback === "function") {
nextTick(callback, ex);
return;
}
nextTick(() => self.emit("error", ex));
return;
} else if (!state.handle) {
return;
}
const req = new SendWrap();
req.list = list; // Keep reference alive.
req.address = address;
req.port = port;
if (callback) {
req.callback = callback;
req.oncomplete = afterSend;
}
let err;
if (port) {
err = state.handle.send(req, list, list.length, port, ip, !!callback);
} else {
err = state.handle.send(req, list, list.length, !!callback);
}
if (err >= 1) {
// Synchronous finish. The return code is msg_length + 1 so that we can
// distinguish between synchronous success and asynchronous success.
if (callback) {
nextTick(callback, null, err - 1);
}
return;
}
if (err && callback) {
// Don't emit as error, dgram_legacy.js compatibility
const ex = exceptionWithHostPort(err, "send", address, port);
nextTick(callback, ex);
}
}
function afterSend(this: SendWrap, err: number | null, sent?: number) {
let ex: ErrnoException | null;
if (err) {
ex = exceptionWithHostPort(err, "send", this.address, this.port);
} else {
ex = null;
}
this.callback(ex, sent);
}
export type { SocketType };
export default {
createSocket,
Socket,
};