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denoland-deno/js/text_encoding.ts
2018-10-14 17:38:23 -04:00

71 lines
2 KiB
TypeScript

// Copyright 2018 the Deno authors. All rights reserved. MIT license.
import * as base64 from "base64-js";
import { DenoError, ErrorKind } from "./errors";
/** Decodes a string of data which has been encoded using base-64. */
export function atob(s: string): string {
const rem = s.length % 4;
// base64-js requires length exactly times of 4
if (rem > 0) {
s = s.padEnd(s.length + (4 - rem), "=");
}
let byteArray;
try {
byteArray = base64.toByteArray(s);
} catch (_) {
throw new DenoError(
ErrorKind.InvalidInput,
"The string to be decoded is not correctly encoded"
);
}
let result = "";
for (let i = 0; i < byteArray.length; i++) {
result += String.fromCharCode(byteArray[i]);
}
return result;
}
/** Creates a base-64 ASCII string from the input string. */
export function btoa(s: string): string {
const byteArray = [];
for (let i = 0; i < s.length; i++) {
const charCode = s[i].charCodeAt(0);
if (charCode > 0xff) {
throw new DenoError(
ErrorKind.InvalidInput,
"The string to be encoded contains characters " +
"outside of the Latin1 range."
);
}
byteArray.push(charCode);
}
const result = base64.fromByteArray(Uint8Array.from(byteArray));
return result;
}
// @types/text-encoding relies on lib.dom.d.ts for some interfaces. We do not
// want to include lib.dom.d.ts (due to size) into deno's global type scope.
// Therefore this hack: add a few of the missing interfaces in
// @types/text-encoding to the global scope before importing.
declare global {
type BufferSource = ArrayBufferView | ArrayBuffer;
interface TextDecodeOptions {
stream?: boolean;
}
interface TextDecoderOptions {
fatal?: boolean;
ignoreBOM?: boolean;
}
interface TextDecoder {
readonly encoding: string;
readonly fatal: boolean;
readonly ignoreBOM: boolean;
decode(input?: BufferSource, options?: TextDecodeOptions): string;
}
}
export { TextEncoder, TextDecoder } from "text-encoding";