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denoland-deno/ext/webgpu/Cargo.toml
Leo Kettmeir 393abed387
feat: bring back WebGPU (#20812)
Signed-off-by: Leo Kettmeir <crowlkats@toaxl.com>
Co-authored-by: Kenta Moriuchi <moriken@kimamass.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
2023-12-09 01:19:16 +01:00

49 lines
1.6 KiB
TOML

# Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
[package]
name = "deno_webgpu"
version = "0.94.0"
authors = ["the Deno authors"]
edition.workspace = true
license = "MIT"
readme = "README.md"
repository = "https://github.com/gfx-rs/wgpu"
description = "WebGPU implementation for Deno"
[lib]
path = "lib.rs"
[features]
surface = ["wgpu-core/raw-window-handle", "dep:raw-window-handle"]
# We make all dependencies conditional on not being wasm,
# so the whole workspace can built as wasm.
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
deno_core.workspace = true
serde = { workspace = true, features = ["derive"] }
tokio = { workspace = true, features = ["full"] }
wgpu-types = { workspace = true, features = ["trace", "replay", "serde"] }
raw-window-handle = { workspace = true, optional = true }
[target.'cfg(not(target_arch = "wasm32"))'.dependencies.wgpu-core]
workspace = true
features = ["trace", "replay", "serde", "strict_asserts", "wgsl", "gles"]
# We want the wgpu-core Metal backend on macOS and iOS.
[target.'cfg(any(target_os = "macos", target_os = "ios"))'.dependencies.wgpu-core]
workspace = true
features = ["metal"]
# We want the wgpu-core Direct3D backends on Windows.
[target.'cfg(windows)'.dependencies.wgpu-core]
workspace = true
features = ["dx11", "dx12"]
[target.'cfg(windows)'.dependencies.wgpu-hal]
workspace = true
features = ["windows_rs"]
# We want the wgpu-core Vulkan backend on Unix (but not Emscripten) and Windows.
[target.'cfg(any(windows, all(unix, not(target_os = "emscripten"))))'.dependencies.wgpu-core]
workspace = true
features = ["vulkan"]