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denoland-deno/core/resources.rs
Bartek Iwańczuk 8b90b8e883 refactor: per-worker resource table, take 2 (#3342)
- removes global `RESOURCE_TABLE` - resource tables are now created per `Worker`
  in `State`
- renames `CliResource` to `StreamResource` and moves all logic related
  to it to `cli/ops/io.rs`
- removes `cli/resources.rs`
- adds `state` argument to `op_read` and `op_write` and consequently adds
  `stateful_minimal_op` to `State`
- IMPORTANT NOTE: workers don't have access to process stdio - this is
  caused by fact that dropping worker would close stdout for process
  (because it's constructed from raw handle, which closes underlying file
  descriptor on drop)
2019-11-14 12:10:25 -05:00

80 lines
2.4 KiB
Rust

// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license.
// Think of Resources as File Descriptors. They are integers that are allocated by
// the privileged side of Deno to refer to various rust objects that need to be
// referenced between multiple ops. For example, network sockets are resources.
// Resources may or may not correspond to a real operating system file
// descriptor (hence the different name).
use downcast_rs::Downcast;
use std;
use std::any::Any;
use std::collections::HashMap;
/// ResourceId is Deno's version of a file descriptor. ResourceId is also referred
/// to as rid in the code base.
pub type ResourceId = u32;
/// These store Deno's file descriptors. These are not necessarily the operating
/// system ones.
type ResourceMap = HashMap<ResourceId, (String, Box<dyn Resource>)>;
#[derive(Default)]
pub struct ResourceTable {
map: ResourceMap,
next_id: u32,
}
impl ResourceTable {
pub fn get<T: Resource>(&self, rid: ResourceId) -> Option<&T> {
if let Some((_name, resource)) = self.map.get(&rid) {
return resource.downcast_ref::<T>();
}
None
}
pub fn get_mut<T: Resource>(&mut self, rid: ResourceId) -> Option<&mut T> {
if let Some((_name, resource)) = self.map.get_mut(&rid) {
return resource.downcast_mut::<T>();
}
None
}
// TODO: resource id allocation should probably be randomized for security.
fn next_rid(&mut self) -> ResourceId {
let next_rid = self.next_id;
self.next_id += 1;
next_rid as ResourceId
}
pub fn add(&mut self, name: &str, resource: Box<dyn Resource>) -> ResourceId {
let rid = self.next_rid();
let r = self.map.insert(rid, (name.to_string(), resource));
assert!(r.is_none());
rid
}
pub fn entries(&self) -> Vec<(ResourceId, String)> {
self
.map
.iter()
.map(|(key, (name, _resource))| (*key, name.clone()))
.collect()
}
// close(2) is done by dropping the value. Therefore we just need to remove
// the resource from the resource table.
pub fn close(&mut self, rid: ResourceId) -> Option<()> {
self.map.remove(&rid).map(|(_name, _resource)| ())
}
}
/// Abstract type representing resource in Deno.
///
/// The only thing it does is implementing `Downcast` trait
/// that allows to cast resource to concrete type in `TableResource::get`
/// and `TableResource::get_mut` methods.
pub trait Resource: Downcast + Any + Send {}
impl_downcast!(Resource);