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denoland-deno/ext/node/polyfills/_http_agent.mjs

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JavaScript

// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
// Copyright Joyent and Node contributors. All rights reserved. MIT license.
// TODO(petamoriken): enable prefer-primordials for node polyfills
// deno-lint-ignore-file prefer-primordials
import * as net from "node:net";
import EventEmitter from "node:events";
import { debuglog } from "ext:deno_node/internal/util/debuglog.ts";
let debug = debuglog("http", (fn) => {
debug = fn;
});
import { AsyncResource } from "node:async_hooks";
import { symbols } from "ext:deno_node/internal/async_hooks.ts";
// deno-lint-ignore camelcase
const { async_id_symbol } = symbols;
import { ERR_OUT_OF_RANGE } from "ext:deno_node/internal/errors.ts";
import { once } from "ext:deno_node/internal/util.mjs";
import {
validateNumber,
validateOneOf,
validateString,
} from "ext:deno_node/internal/validators.mjs";
const kOnKeylog = Symbol("onkeylog");
const kRequestOptions = Symbol("requestOptions");
const kRequestAsyncResource = Symbol("requestAsyncResource");
// New Agent code.
// The largest departure from the previous implementation is that
// an Agent instance holds connections for a variable number of host:ports.
// Surprisingly, this is still API compatible as far as third parties are
// concerned. The only code that really notices the difference is the
// request object.
// Another departure is that all code related to HTTP parsing is in
// ClientRequest.onSocket(). The Agent is now *strictly*
// concerned with managing a connection pool.
class ReusedHandle {
constructor(type, handle) {
this.type = type;
this.handle = handle;
}
}
function freeSocketErrorListener(err) {
// deno-lint-ignore no-this-alias
const socket = this;
debug("SOCKET ERROR on FREE socket:", err.message, err.stack);
socket.destroy();
socket.emit("agentRemove");
}
export function Agent(options) {
if (!(this instanceof Agent)) {
return new Agent(options);
}
EventEmitter.call(this);
this.defaultPort = 80;
this.protocol = "http:";
this.options = { __proto__: null, ...options };
// Don't confuse net and make it think that we're connecting to a pipe
this.options.path = null;
this.requests = Object.create(null);
this.sockets = Object.create(null);
this.freeSockets = Object.create(null);
this.keepAliveMsecs = this.options.keepAliveMsecs || 1000;
this.keepAlive = this.options.keepAlive || false;
this.maxSockets = this.options.maxSockets || Agent.defaultMaxSockets;
this.maxFreeSockets = this.options.maxFreeSockets || 256;
this.scheduling = this.options.scheduling || "lifo";
this.maxTotalSockets = this.options.maxTotalSockets;
this.totalSocketCount = 0;
validateOneOf(this.scheduling, "scheduling", ["fifo", "lifo"]);
if (this.maxTotalSockets !== undefined) {
validateNumber(this.maxTotalSockets, "maxTotalSockets");
if (this.maxTotalSockets <= 0 || Number.isNaN(this.maxTotalSockets)) {
throw new ERR_OUT_OF_RANGE(
"maxTotalSockets",
"> 0",
this.maxTotalSockets,
);
}
} else {
this.maxTotalSockets = Infinity;
}
this.on("free", (socket, options) => {
const name = this.getName(options);
debug("agent.on(free)", name);
// TODO(ronag): socket.destroy(err) might have been called
// before coming here and have an 'error' scheduled. In the
// case of socket.destroy() below this 'error' has no handler
// and could cause unhandled exception.
if (!socket.writable) {
socket.destroy();
return;
}
const requests = this.requests[name];
if (requests && requests.length) {
const req = requests.shift();
const reqAsyncRes = req[kRequestAsyncResource];
if (reqAsyncRes) {
// Run request within the original async context.
reqAsyncRes.runInAsyncScope(() => {
asyncResetHandle(socket);
setRequestSocket(this, req, socket);
});
req[kRequestAsyncResource] = null;
} else {
setRequestSocket(this, req, socket);
}
if (requests.length === 0) {
delete this.requests[name];
}
return;
}
// If there are no pending requests, then put it in
// the freeSockets pool, but only if we're allowed to do so.
const req = socket._httpMessage;
if (!req || !req.shouldKeepAlive || !this.keepAlive) {
socket.destroy();
return;
}
const freeSockets = this.freeSockets[name] || [];
const freeLen = freeSockets.length;
let count = freeLen;
if (this.sockets[name]) {
count += this.sockets[name].length;
}
if (
this.totalSocketCount > this.maxTotalSockets ||
count > this.maxSockets ||
freeLen >= this.maxFreeSockets ||
!this.keepSocketAlive(socket)
) {
socket.destroy();
return;
}
this.freeSockets[name] = freeSockets;
socket[async_id_symbol] = -1;
socket._httpMessage = null;
this.removeSocket(socket, options);
socket.once("error", freeSocketErrorListener);
freeSockets.push(socket);
});
// Don't emit keylog events unless there is a listener for them.
this.on("newListener", maybeEnableKeylog);
}
Object.setPrototypeOf(Agent.prototype, EventEmitter.prototype);
Object.setPrototypeOf(Agent, EventEmitter);
function maybeEnableKeylog(eventName) {
if (eventName === "keylog") {
this.removeListener("newListener", maybeEnableKeylog);
// Future sockets will listen on keylog at creation.
// deno-lint-ignore no-this-alias
const agent = this;
this[kOnKeylog] = function onkeylog(keylog) {
agent.emit("keylog", keylog, this);
};
// Existing sockets will start listening on keylog now.
const sockets = ObjectValues(this.sockets);
for (let i = 0; i < sockets.length; i++) {
sockets[i].on("keylog", this[kOnKeylog]);
}
}
}
Agent.defaultMaxSockets = Infinity;
Agent.prototype.createConnection = net.createConnection;
// Get the key for a given set of request options
Agent.prototype.getName = function getName(options = {}) {
let name = options.host || "localhost";
name += ":";
if (options.port) {
name += options.port;
}
name += ":";
if (options.localAddress) {
name += options.localAddress;
}
// Pacify parallel/test-http-agent-getname by only appending
// the ':' when options.family is set.
if (options.family === 4 || options.family === 6) {
name += `:${options.family}`;
}
if (options.socketPath) {
name += `:${options.socketPath}`;
}
return name;
};
Agent.prototype.addRequest = function addRequest(
req,
options,
port, /* legacy */
localAddress, /* legacy */
) {
// Legacy API: addRequest(req, host, port, localAddress)
if (typeof options === "string") {
options = {
__proto__: null,
host: options,
port,
localAddress,
};
}
options = { __proto__: null, ...options, ...this.options };
if (options.socketPath) {
options.path = options.socketPath;
}
if (!options.servername && options.servername !== "") {
options.servername = calculateServerName(options, req);
}
const name = this.getName(options);
if (!this.sockets[name]) {
this.sockets[name] = [];
}
const freeSockets = this.freeSockets[name];
let socket;
if (freeSockets) {
while (freeSockets.length && freeSockets[0].destroyed) {
freeSockets.shift();
}
socket = this.scheduling === "fifo"
? freeSockets.shift()
: freeSockets.pop();
if (!freeSockets.length) {
delete this.freeSockets[name];
}
}
const freeLen = freeSockets ? freeSockets.length : 0;
const sockLen = freeLen + this.sockets[name].length;
if (socket) {
asyncResetHandle(socket);
this.reuseSocket(socket, req);
setRequestSocket(this, req, socket);
this.sockets[name].push(socket);
} else if (
sockLen < this.maxSockets &&
this.totalSocketCount < this.maxTotalSockets
) {
debug("call onSocket", sockLen, freeLen);
// If we are under maxSockets create a new one.
this.createSocket(req, options, (err, socket) => {
if (err) {
req.onSocket(socket, err);
} else {
setRequestSocket(this, req, socket);
}
});
} else {
debug("wait for socket");
// We are over limit so we'll add it to the queue.
if (!this.requests[name]) {
this.requests[name] = [];
}
// Used to create sockets for pending requests from different origin
req[kRequestOptions] = options;
// Used to capture the original async context.
req[kRequestAsyncResource] = new AsyncResource("QueuedRequest");
this.requests[name].push(req);
}
};
Agent.prototype.createSocket = function createSocket(req, options, cb) {
options = { __proto__: null, ...options, ...this.options };
if (options.socketPath) {
options.path = options.socketPath;
}
if (!options.servername && options.servername !== "") {
options.servername = calculateServerName(options, req);
}
const name = this.getName(options);
options._agentKey = name;
debug("createConnection", name, options);
options.encoding = null;
const oncreate = once((err, s) => {
if (err) {
return cb(err);
}
if (!this.sockets[name]) {
this.sockets[name] = [];
}
this.sockets[name].push(s);
this.totalSocketCount++;
debug("sockets", name, this.sockets[name].length, this.totalSocketCount);
installListeners(this, s, options);
cb(null, s);
});
const newSocket = this.createConnection(options, oncreate);
if (newSocket) {
oncreate(null, newSocket);
}
};
function calculateServerName(options, req) {
let servername = options.host;
const hostHeader = req.getHeader("host");
if (hostHeader) {
validateString(hostHeader, "options.headers.host");
// abc => abc
// abc:123 => abc
// [::1] => ::1
// [::1]:123 => ::1
if (hostHeader.startsWith("[")) {
const index = hostHeader.indexOf("]");
if (index === -1) {
// Leading '[', but no ']'. Need to do something...
servername = hostHeader;
} else {
servername = hostHeader.slice(1, index);
}
} else {
servername = hostHeader.split(":", 1)[0];
}
}
// Don't implicitly set invalid (IP) servernames.
if (net.isIP(servername)) {
servername = "";
}
return servername;
}
function installListeners(agent, s, options) {
function onFree() {
debug("CLIENT socket onFree");
agent.emit("free", s, options);
}
s.on("free", onFree);
function onClose(_err) {
debug("CLIENT socket onClose");
// This is the only place where sockets get removed from the Agent.
// If you want to remove a socket from the pool, just close it.
// All socket errors end in a close event anyway.
agent.totalSocketCount--;
agent.removeSocket(s, options);
}
s.on("close", onClose);
function onTimeout() {
debug("CLIENT socket onTimeout");
// Destroy if in free list.
// TODO(ronag): Always destroy, even if not in free list.
const sockets = agent.freeSockets;
if (Object.keys(sockets).some((name) => sockets[name].includes(s))) {
return s.destroy();
}
}
s.on("timeout", onTimeout);
function onRemove() {
// We need this function for cases like HTTP 'upgrade'
// (defined by WebSockets) where we need to remove a socket from the
// pool because it'll be locked up indefinitely
debug("CLIENT socket onRemove");
agent.totalSocketCount--;
agent.removeSocket(s, options);
s.removeListener("close", onClose);
s.removeListener("free", onFree);
s.removeListener("timeout", onTimeout);
s.removeListener("agentRemove", onRemove);
}
s.on("agentRemove", onRemove);
if (agent[kOnKeylog]) {
s.on("keylog", agent[kOnKeylog]);
}
}
Agent.prototype.removeSocket = function removeSocket(s, options) {
const name = this.getName(options);
debug("removeSocket", name, "writable:", s.writable);
const sets = [this.sockets];
// If the socket was destroyed, remove it from the free buffers too.
if (!s.writable) {
sets.push(this.freeSockets);
}
for (let sk = 0; sk < sets.length; sk++) {
const sockets = sets[sk];
if (sockets[name]) {
const index = sockets[name].indexOf(s);
if (index !== -1) {
sockets[name].splice(index, 1);
// Don't leak
if (sockets[name].length === 0) {
delete sockets[name];
}
}
}
}
let req;
if (this.requests[name] && this.requests[name].length) {
debug("removeSocket, have a request, make a socket");
req = this.requests[name][0];
} else {
// TODO(rickyes): this logic will not be FIFO across origins.
// There might be older requests in a different origin, but
// if the origin which releases the socket has pending requests
// that will be prioritized.
const keys = Object.keys(this.requests);
for (let i = 0; i < keys.length; i++) {
const prop = keys[i];
// Check whether this specific origin is already at maxSockets
if (this.sockets[prop] && this.sockets[prop].length) break;
debug(
"removeSocket, have a request with different origin," +
" make a socket",
);
req = this.requests[prop][0];
options = req[kRequestOptions];
break;
}
}
if (req && options) {
req[kRequestOptions] = undefined;
// If we have pending requests and a socket gets closed make a new one
this.createSocket(req, options, (err, socket) => {
if (err) {
req.onSocket(socket, err);
} else {
socket.emit("free");
}
});
}
};
Agent.prototype.keepSocketAlive = function keepSocketAlive(socket) {
socket.setKeepAlive(true, this.keepAliveMsecs);
socket.unref();
const agentTimeout = this.options.timeout || 0;
if (socket.timeout !== agentTimeout) {
socket.setTimeout(agentTimeout);
}
return true;
};
Agent.prototype.reuseSocket = function reuseSocket(socket, req) {
debug("have free socket");
socket.removeListener("error", freeSocketErrorListener);
req.reusedSocket = true;
socket.ref();
};
Agent.prototype.destroy = function destroy() {
const sets = [this.freeSockets, this.sockets];
for (let s = 0; s < sets.length; s++) {
const set = sets[s];
const keys = Object.keys(set);
for (let v = 0; v < keys.length; v++) {
const setName = set[keys[v]];
for (let n = 0; n < setName.length; n++) {
setName[n].destroy();
}
}
}
};
function setRequestSocket(agent, req, socket) {
req.onSocket(socket);
const agentTimeout = agent.options.timeout || 0;
if (req.timeout === undefined || req.timeout === agentTimeout) {
return;
}
socket.setTimeout(req.timeout);
}
function asyncResetHandle(socket) {
// Guard against an uninitialized or user supplied Socket.
const handle = socket._handle;
if (handle && typeof handle.asyncReset === "function") {
// Assign the handle a new asyncId and run any destroy()/init() hooks.
handle.asyncReset(new ReusedHandle(handle.getProviderType(), handle));
socket[async_id_symbol] = handle.getAsyncId();
}
}
export const globalAgent = new Agent();
export default {
Agent,
globalAgent,
};