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denoland-deno/deno2
2018-06-12 03:59:04 +02:00
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include deno_dispose -> deno_delete 2018-06-11 22:36:14 +02:00
js deno2: compile in TS, build protobuf 2018-06-12 03:59:04 +02:00
third_party Add deno2 prototype from external repo. 2018-06-10 01:02:08 +02:00
tools deno2: fmt js dir 2018-06-11 21:34:01 +02:00
.gclient Add deno2 prototype from external repo. 2018-06-10 01:02:08 +02:00
.gitignore Add deno2 prototype from external repo. 2018-06-10 01:02:08 +02:00
.gn Add deno2 prototype from external repo. 2018-06-10 01:02:08 +02:00
build Add deno2 prototype from external repo. 2018-06-10 01:02:08 +02:00
BUILD.gn deno2: compile in TS, build protobuf 2018-06-12 03:59:04 +02:00
deno.cc Calling denoSub twice should fail. 2018-06-11 22:51:11 +02:00
deno_internal.h Use pub/sub instead of send/recv 2018-06-11 19:19:34 +02:00
from_snapshot.cc Use pub/sub instead of send/recv 2018-06-11 19:19:34 +02:00
main.cc deno_dispose -> deno_delete 2018-06-11 22:36:14 +02:00
mock_runtime_test.cc Calling denoSub twice should fail. 2018-06-11 22:51:11 +02:00
msg.proto Link msg.proto to root dir 2018-06-11 17:01:12 +02:00
README.md deno2 readme adjustments 2018-06-10 01:34:24 +02:00
snapshot_creator.cc Minor libdeno clean ups. 2018-06-10 14:34:59 +02:00
testing Add deno2 prototype from external repo. 2018-06-10 01:02:08 +02:00

Deno Prototype 2

Status

This code is a rewrite of the unprivileged parts of Deno. It will soon become the root of the project.

There are several goals:

  • Use the gn build system for fast builds, sane configuration, and easy linking into Chrome.

  • Use V8 snapshots to improve startup time.

  • Remove Golang. Although it has been working nicely, I am concerned the double GC will become a problem sometime down the road.

  • Distribute a C++ library called libdeno, containing the snapshotted typescript runtime.

  • Test the message passing and other functionality at that layer before involving higher level languages.

The contenders for building the unprivileged part of Deno are Rust and C++. Thanks to Chrome and gn, using C++ to link into high level libraries is not untenable. However, there's a lot of interest in Rust in the JS community and it seems like a reasonable choice. TBD.

There are many people exploring the project, so care will be taken to keep the original code functional while this is developed. However, once it's ready the code in this deno2/ directory will be moved to the root.

Prerequisites

Get Depot Tools and make sure it's in your path. http://commondatastorage.googleapis.com/chrome-infra-docs/flat/depot_tools/docs/html/depot_tools_tutorial.html#_setting_up

For linux you need these prereqs:

sudo apt-get install libgtk-3-dev pkg-config ccache

Build

First install the javascript deps.

cd js; yarn install

TODO(ry) Remove the above step by a deps submodule.

Wrapper around the gclient/gn/ninja for end users. Try this first:

./tools/build.py --use_ccache --debug

If that doesn't work, or you need more control, try calling gn manually:

gn gen out/Debug --args='cc_wrapper="ccache" is_debug=true '

Then build with ninja:

ninja -C out/Debug/ deno

Other useful commands:

gn args out/Debug/ --list # List build args
gn args out/Debug/ # Modify args in $EDITOR