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denoland-deno/op_crates/webgpu/shader.rs

78 lines
2.2 KiB
Rust

// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
use deno_core::error::bad_resource_id;
use deno_core::error::AnyError;
use deno_core::serde_json::json;
use deno_core::serde_json::Value;
use deno_core::ResourceId;
use deno_core::ZeroCopyBuf;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use super::error::WebGPUError;
pub(crate) struct WebGPUShaderModule(pub(crate) wgpu_core::id::ShaderModuleId);
impl Resource for WebGPUShaderModule {
fn name(&self) -> Cow<str> {
"webGPUShaderModule".into()
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateShaderModuleArgs {
device_rid: ResourceId,
label: Option<String>,
code: Option<String>,
_source_map: Option<()>, // not yet implemented
}
pub fn op_webgpu_create_shader_module(
state: &mut OpState,
args: CreateShaderModuleArgs,
zero_copy: &mut [ZeroCopyBuf],
) -> Result<Value, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
.get::<super::WebGPUDevice>(args.device_rid)
.ok_or_else(bad_resource_id)?;
let device = device_resource.0;
let source = match args.code {
Some(code) => {
wgpu_core::pipeline::ShaderModuleSource::Wgsl(Cow::from(code))
}
None => wgpu_core::pipeline::ShaderModuleSource::SpirV(Cow::from(unsafe {
let (prefix, data, suffix) = zero_copy[0].align_to::<u32>();
assert!(prefix.is_empty());
assert!(suffix.is_empty());
data
})),
};
let mut flags = wgpu_types::ShaderFlags::default();
flags.set(wgpu_types::ShaderFlags::VALIDATION, true);
#[cfg(all(target_os = "macos", target_arch = "x86_64"))]
flags.set(wgpu_types::ShaderFlags::EXPERIMENTAL_TRANSLATION, true);
let descriptor = wgpu_core::pipeline::ShaderModuleDescriptor {
label: args.label.map(Cow::from),
flags,
};
let (shader_module, maybe_err) = gfx_select!(device => instance.device_create_shader_module(
device,
&descriptor,
source,
std::marker::PhantomData
));
let rid = state.resource_table.add(WebGPUShaderModule(shader_module));
Ok(json!({
"rid": rid,
"err": maybe_err.map(WebGPUError::from)
}))
}