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https://github.com/denoland/deno.git
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8b90b8e883
- removes global `RESOURCE_TABLE` - resource tables are now created per `Worker` in `State` - renames `CliResource` to `StreamResource` and moves all logic related to it to `cli/ops/io.rs` - removes `cli/resources.rs` - adds `state` argument to `op_read` and `op_write` and consequently adds `stateful_minimal_op` to `State` - IMPORTANT NOTE: workers don't have access to process stdio - this is caused by fact that dropping worker would close stdout for process (because it's constructed from raw handle, which closes underlying file descriptor on drop)
80 lines
2.4 KiB
Rust
80 lines
2.4 KiB
Rust
// Copyright 2018-2019 the Deno authors. All rights reserved. MIT license.
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// Think of Resources as File Descriptors. They are integers that are allocated by
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// the privileged side of Deno to refer to various rust objects that need to be
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// referenced between multiple ops. For example, network sockets are resources.
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// Resources may or may not correspond to a real operating system file
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// descriptor (hence the different name).
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use downcast_rs::Downcast;
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use std;
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use std::any::Any;
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use std::collections::HashMap;
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/// ResourceId is Deno's version of a file descriptor. ResourceId is also referred
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/// to as rid in the code base.
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pub type ResourceId = u32;
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/// These store Deno's file descriptors. These are not necessarily the operating
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/// system ones.
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type ResourceMap = HashMap<ResourceId, (String, Box<dyn Resource>)>;
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#[derive(Default)]
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pub struct ResourceTable {
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map: ResourceMap,
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next_id: u32,
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}
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impl ResourceTable {
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pub fn get<T: Resource>(&self, rid: ResourceId) -> Option<&T> {
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if let Some((_name, resource)) = self.map.get(&rid) {
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return resource.downcast_ref::<T>();
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}
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None
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}
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pub fn get_mut<T: Resource>(&mut self, rid: ResourceId) -> Option<&mut T> {
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if let Some((_name, resource)) = self.map.get_mut(&rid) {
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return resource.downcast_mut::<T>();
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}
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None
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}
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// TODO: resource id allocation should probably be randomized for security.
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fn next_rid(&mut self) -> ResourceId {
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let next_rid = self.next_id;
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self.next_id += 1;
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next_rid as ResourceId
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}
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pub fn add(&mut self, name: &str, resource: Box<dyn Resource>) -> ResourceId {
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let rid = self.next_rid();
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let r = self.map.insert(rid, (name.to_string(), resource));
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assert!(r.is_none());
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rid
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}
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pub fn entries(&self) -> Vec<(ResourceId, String)> {
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self
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.map
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.iter()
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.map(|(key, (name, _resource))| (*key, name.clone()))
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.collect()
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}
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// close(2) is done by dropping the value. Therefore we just need to remove
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// the resource from the resource table.
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pub fn close(&mut self, rid: ResourceId) -> Option<()> {
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self.map.remove(&rid).map(|(_name, _resource)| ())
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}
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}
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/// Abstract type representing resource in Deno.
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///
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/// The only thing it does is implementing `Downcast` trait
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/// that allows to cast resource to concrete type in `TableResource::get`
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/// and `TableResource::get_mut` methods.
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pub trait Resource: Downcast + Any + Send {}
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impl_downcast!(Resource);
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