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denoland-deno/cli/tests/webgpu_computepass_shader.wgsl
crowlKats 7cd14f97c9
feat: WebGPU API (#7977)
Co-authored-by: Luca Casonato <lucacasonato@yahoo.com>
2021-03-01 11:31:13 +01:00

39 lines
1.1 KiB
WebGPU Shading Language

[[builtin(global_invocation_id)]]
var global_id: vec3<u32>;
[[block]]
struct PrimeIndices {
data: [[stride(4)]] array<u32>;
}; // this is used as both input and output for convenience
[[group(0), binding(0)]]
var<storage> v_indices: [[access(read_write)]] PrimeIndices;
// The Collatz Conjecture states that for any integer n:
// If n is even, n = n/2
// If n is odd, n = 3n+1
// And repeat this process for each new n, you will always eventually reach 1.
// Though the conjecture has not been proven, no counterexample has ever been found.
// This function returns how many times this recurrence needs to be applied to reach 1.
fn collatz_iterations(n_base: u32) -> u32{
var n: u32 = n_base;
var i: u32 = 0u;
loop {
if (n <= 1u) {
break;
}
if (n % 2u == 0u) {
n = n / 2u;
}
else {
n = 3u * n + 1u;
}
i = i + 1u;
}
return i;
}
[[stage(compute), workgroup_size(1)]]
fn main() {
v_indices.data[global_id.x] = collatz_iterations(v_indices.data[global_id.x]);
}