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denoland-deno/libdeno/from_filesystem.cc
2018-08-19 11:27:47 -04:00

56 lines
1.6 KiB
C++

// Copyright 2018 the Deno authors. All rights reserved. MIT license.
// This file is used to load the bundle at start for deno_ns.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include "third_party/v8/include/v8.h"
#include "third_party/v8/src/base/logging.h"
#include "deno.h"
#include "file_util.h"
#include "internal.h"
namespace deno {
Deno* NewFromFileSystem(void* data, deno_recv_cb cb) {
std::string js_source;
CHECK(deno::ReadFileToString(BUNDLE_LOCATION, &js_source));
std::string js_source_map;
CHECK(deno::ReadFileToString(BUNDLE_MAP_LOCATION, &js_source_map));
Deno* d = new Deno;
d->currentArgs = nullptr;
d->cb = cb;
d->data = data;
v8::Isolate::CreateParams params;
params.array_buffer_allocator =
v8::ArrayBuffer::Allocator::NewDefaultAllocator();
v8::Isolate* isolate = v8::Isolate::New(params);
AddIsolate(d, isolate);
v8::Locker locker(isolate);
v8::Isolate::Scope isolate_scope(isolate);
{
v8::HandleScope handle_scope(isolate);
auto context = v8::Context::New(isolate);
// BUNDLE_LOCATION is absolute so deno_ns can load the bundle independently
// of the cwd. However for source maps to work, the bundle location relative
// to the build path must be supplied: BUNDLE_REL_LOCATION.
InitializeContext(isolate, context, BUNDLE_REL_LOCATION, js_source,
&js_source_map);
d->context.Reset(d->isolate, context);
}
return d;
}
} // namespace deno
extern "C" {
Deno* deno_new(void* data, deno_recv_cb cb) {
return deno::NewFromFileSystem(data, cb);
}
}