mirror of
https://github.com/denoland/deno.git
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305 lines
8.5 KiB
TypeScript
305 lines
8.5 KiB
TypeScript
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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/// <reference no-default-lib="true" />
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/// <reference lib="deno.ns" />
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/// <reference lib="deno.shared_globals" />
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/// <reference lib="deno.webstorage" />
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/// <reference lib="esnext" />
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/// <reference lib="deno.cache" />
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/** @category Platform */
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interface WindowEventMap {
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"error": ErrorEvent;
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"unhandledrejection": PromiseRejectionEvent;
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"rejectionhandled": PromiseRejectionEvent;
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}
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/** @category Platform */
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interface Window extends EventTarget {
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readonly window: Window & typeof globalThis;
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readonly self: Window & typeof globalThis;
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onerror: ((this: Window, ev: ErrorEvent) => any) | null;
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onload: ((this: Window, ev: Event) => any) | null;
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onbeforeunload: ((this: Window, ev: Event) => any) | null;
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onunload: ((this: Window, ev: Event) => any) | null;
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onunhandledrejection:
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| ((this: Window, ev: PromiseRejectionEvent) => any)
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| null;
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onrejectionhandled:
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| ((this: Window, ev: PromiseRejectionEvent) => any)
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| null;
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close: () => void;
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readonly closed: boolean;
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alert: (message?: string) => void;
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confirm: (message?: string) => boolean;
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prompt: (message?: string, defaultValue?: string) => string | null;
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Deno: typeof Deno;
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Navigator: typeof Navigator;
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navigator: Navigator;
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Location: typeof Location;
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location: Location;
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localStorage: Storage;
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sessionStorage: Storage;
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caches: CacheStorage;
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name: string;
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addEventListener<K extends keyof WindowEventMap>(
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type: K,
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listener: (
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this: Window,
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ev: WindowEventMap[K],
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) => any,
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options?: boolean | AddEventListenerOptions,
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): void;
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addEventListener(
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type: string,
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listener: EventListenerOrEventListenerObject,
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options?: boolean | AddEventListenerOptions,
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): void;
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removeEventListener<K extends keyof WindowEventMap>(
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type: K,
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listener: (
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this: Window,
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ev: WindowEventMap[K],
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) => any,
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options?: boolean | EventListenerOptions,
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): void;
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removeEventListener(
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type: string,
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listener: EventListenerOrEventListenerObject,
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options?: boolean | EventListenerOptions,
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): void;
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}
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/** @category Platform */
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declare var Window: {
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readonly prototype: Window;
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new (): never;
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};
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/** @category Platform */
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declare var window: Window & typeof globalThis;
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/** @category Platform */
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declare var self: Window & typeof globalThis;
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/** @category Platform */
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declare var closed: boolean;
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/** @category Platform */
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declare function close(): void;
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/** @category Events */
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declare var onerror: ((this: Window, ev: ErrorEvent) => any) | null;
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/** @category Events */
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declare var onload: ((this: Window, ev: Event) => any) | null;
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/** @category Events */
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declare var onbeforeunload: ((this: Window, ev: Event) => any) | null;
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/** @category Events */
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declare var onunload: ((this: Window, ev: Event) => any) | null;
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/** @category Events */
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declare var onunhandledrejection:
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| ((this: Window, ev: PromiseRejectionEvent) => any)
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| null;
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/** @category Storage */
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declare var localStorage: Storage;
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/** @category Storage */
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declare var sessionStorage: Storage;
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/** @category Cache */
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declare var caches: CacheStorage;
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/** @category Platform */
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interface Navigator {
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readonly gpu: GPU;
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readonly hardwareConcurrency: number;
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readonly userAgent: string;
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readonly language: string;
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readonly languages: string[];
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}
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/** @category Platform */
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declare var Navigator: {
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readonly prototype: Navigator;
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new (): never;
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};
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/** @category Platform */
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declare var navigator: Navigator;
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/**
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* Shows the given message and waits for the enter key pressed.
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*
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* If the stdin is not interactive, it does nothing.
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*
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* @category Platform
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*
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* @param message
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*/
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declare function alert(message?: string): void;
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/**
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* Shows the given message and waits for the answer. Returns the user's answer as boolean.
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*
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* Only `y` and `Y` are considered as true.
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*
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* If the stdin is not interactive, it returns false.
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*
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* @category Platform
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*
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* @param message
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*/
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declare function confirm(message?: string): boolean;
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/**
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* Shows the given message and waits for the user's input. Returns the user's input as string.
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*
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* If the default value is given and the user inputs the empty string, then it returns the given
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* default value.
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*
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* If the default value is not given and the user inputs the empty string, it returns the empty
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* string.
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*
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* If the stdin is not interactive, it returns null.
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*
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* @category Platform
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*
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* @param message
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* @param defaultValue
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*/
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declare function prompt(message?: string, defaultValue?: string): string | null;
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/** Registers an event listener in the global scope, which will be called
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* synchronously whenever the event `type` is dispatched.
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*
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* ```ts
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* addEventListener('unload', () => { console.log('All finished!'); });
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* ...
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* dispatchEvent(new Event('unload'));
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* ```
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*
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* @category Events
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*/
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declare function addEventListener<
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K extends keyof WindowEventMap,
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>(
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type: K,
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listener: (this: Window, ev: WindowEventMap[K]) => any,
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options?: boolean | AddEventListenerOptions,
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): void;
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/** @category Events */
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declare function addEventListener(
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type: string,
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listener: EventListenerOrEventListenerObject,
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options?: boolean | AddEventListenerOptions,
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): void;
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/** Remove a previously registered event listener from the global scope
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*
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* ```ts
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* const listener = () => { console.log('hello'); };
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* addEventListener('load', listener);
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* removeEventListener('load', listener);
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* ```
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*
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* @category Events
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*/
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declare function removeEventListener<
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K extends keyof WindowEventMap,
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>(
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type: K,
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listener: (this: Window, ev: WindowEventMap[K]) => any,
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options?: boolean | EventListenerOptions,
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): void;
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/** @category Events */
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declare function removeEventListener(
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type: string,
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listener: EventListenerOrEventListenerObject,
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options?: boolean | EventListenerOptions,
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): void;
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// TODO(nayeemrmn): Move this to `extensions/web` where its implementation is.
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// The types there must first be split into window, worker and global types.
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/** The location (URL) of the object it is linked to. Changes done on it are
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* reflected on the object it relates to. Accessible via
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* `globalThis.location`.
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*
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* @category Platform
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*/
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interface Location {
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/** Returns a DOMStringList object listing the origins of the ancestor
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* browsing contexts, from the parent browsing context to the top-level
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* browsing context.
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*
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* Always empty in Deno. */
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readonly ancestorOrigins: DOMStringList;
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/** Returns the Location object's URL's fragment (includes leading "#" if
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* non-empty).
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*
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* Cannot be set in Deno. */
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hash: string;
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/** Returns the Location object's URL's host and port (if different from the
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* default port for the scheme).
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*
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* Cannot be set in Deno. */
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host: string;
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/** Returns the Location object's URL's host.
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*
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* Cannot be set in Deno. */
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hostname: string;
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/** Returns the Location object's URL.
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*
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* Cannot be set in Deno. */
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href: string;
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toString(): string;
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/** Returns the Location object's URL's origin. */
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readonly origin: string;
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/** Returns the Location object's URL's path.
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*
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* Cannot be set in Deno. */
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pathname: string;
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/** Returns the Location object's URL's port.
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*
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* Cannot be set in Deno. */
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port: string;
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/** Returns the Location object's URL's scheme.
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*
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* Cannot be set in Deno. */
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protocol: string;
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/** Returns the Location object's URL's query (includes leading "?" if
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* non-empty).
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*
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* Cannot be set in Deno. */
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search: string;
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/** Navigates to the given URL.
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*
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* Cannot be set in Deno. */
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assign(url: string): void;
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/** Reloads the current page.
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*
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* Disabled in Deno. */
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reload(): void;
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/** @deprecated */
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reload(forcedReload: boolean): void;
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/** Removes the current page from the session history and navigates to the
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* given URL.
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*
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* Disabled in Deno. */
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replace(url: string): void;
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}
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// TODO(nayeemrmn): Move this to `extensions/web` where its implementation is.
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// The types there must first be split into window, worker and global types.
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/** The location (URL) of the object it is linked to. Changes done on it are
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* reflected on the object it relates to. Accessible via
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* `globalThis.location`.
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*
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* @category Platform
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*/
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declare var Location: {
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readonly prototype: Location;
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new (): never;
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};
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// TODO(nayeemrmn): Move this to `extensions/web` where its implementation is.
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// The types there must first be split into window, worker and global types.
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/** @category Platform */
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declare var location: Location;
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/** @category Platform */
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declare var name: string;
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