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denoland-deno/ext/node/polyfills/internal/fixed_queue.ts
Bartek Iwańczuk d47147fb6a
feat(ext/node): embed std/node into the snapshot (#17724)
This commit moves "deno_std/node" in "ext/node" crate. The code is
transpiled and snapshotted during the build process.

During the first pass a minimal amount of work was done to create the
snapshot, a lot of code in "ext/node" depends on presence of "Deno"
global. This code will be gradually fixed in the follow up PRs to migrate
it to import relevant APIs from "internal:" modules.

Currently the code from snapshot is not used in any way, and all
Node/npm compatibility still uses code from 
"https://deno.land/std/node" (or from the location specified by 
"DENO_NODE_COMPAT_URL"). This will also be handled in a follow 
up PRs.

---------

Co-authored-by: crowlkats <crowlkats@toaxl.com>
Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
Co-authored-by: Yoshiya Hinosawa <stibium121@gmail.com>
2023-02-14 17:38:45 +01:00

123 lines
4.3 KiB
TypeScript

// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
// Copyright Joyent, Inc. and other Node contributors.
// Currently optimal queue size, tested on V8 6.0 - 6.6. Must be power of two.
const kSize = 2048;
const kMask = kSize - 1;
// The FixedQueue is implemented as a singly-linked list of fixed-size
// circular buffers. It looks something like this:
//
// head tail
// | |
// v v
// +-----------+ <-----\ +-----------+ <------\ +-----------+
// | [null] | \----- | next | \------- | next |
// +-----------+ +-----------+ +-----------+
// | item | <-- bottom | item | <-- bottom | [empty] |
// | item | | item | | [empty] |
// | item | | item | | [empty] |
// | item | | item | | [empty] |
// | item | | item | bottom --> | item |
// | item | | item | | item |
// | ... | | ... | | ... |
// | item | | item | | item |
// | item | | item | | item |
// | [empty] | <-- top | item | | item |
// | [empty] | | item | | item |
// | [empty] | | [empty] | <-- top top --> | [empty] |
// +-----------+ +-----------+ +-----------+
//
// Or, if there is only one circular buffer, it looks something
// like either of these:
//
// head tail head tail
// | | | |
// v v v v
// +-----------+ +-----------+
// | [null] | | [null] |
// +-----------+ +-----------+
// | [empty] | | item |
// | [empty] | | item |
// | item | <-- bottom top --> | [empty] |
// | item | | [empty] |
// | [empty] | <-- top bottom --> | item |
// | [empty] | | item |
// +-----------+ +-----------+
//
// Adding a value means moving `top` forward by one, removing means
// moving `bottom` forward by one. After reaching the end, the queue
// wraps around.
//
// When `top === bottom` the current queue is empty and when
// `top + 1 === bottom` it's full. This wastes a single space of storage
// but allows much quicker checks.
class FixedCircularBuffer {
bottom: number;
top: number;
list: undefined | Array<unknown>;
next: FixedCircularBuffer | null;
constructor() {
this.bottom = 0;
this.top = 0;
this.list = new Array(kSize);
this.next = null;
}
isEmpty() {
return this.top === this.bottom;
}
isFull() {
return ((this.top + 1) & kMask) === this.bottom;
}
push(data: unknown) {
this.list![this.top] = data;
this.top = (this.top + 1) & kMask;
}
shift() {
const nextItem = this.list![this.bottom];
if (nextItem === undefined) {
return null;
}
this.list![this.bottom] = undefined;
this.bottom = (this.bottom + 1) & kMask;
return nextItem;
}
}
export class FixedQueue {
head: FixedCircularBuffer;
tail: FixedCircularBuffer;
constructor() {
this.head = this.tail = new FixedCircularBuffer();
}
isEmpty() {
return this.head.isEmpty();
}
push(data: unknown) {
if (this.head.isFull()) {
// Head is full: Creates a new queue, sets the old queue's `.next` to it,
// and sets it as the new main queue.
this.head = this.head.next = new FixedCircularBuffer();
}
this.head.push(data);
}
shift() {
const tail = this.tail;
const next = tail.shift();
if (tail.isEmpty() && tail.next !== null) {
// If there is another queue, it forms the new tail.
this.tail = tail.next;
}
return next;
}
}