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Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com> Co-authored-by: Ben Noordhuis <info@bnoordhuis.nl> Co-authored-by: crowlkats <crowlkats@toaxl.com> Co-authored-by: Ryan Dahl <ry@tinyclouds.org> |
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.. | ||
bench | ||
release | ||
wpt | ||
build_benchmark_jsons.js | ||
cut_a_release.md | ||
deno.lock.json | ||
flamebench.js | ||
format.js | ||
lint.js | ||
README.md | ||
update_typescript.md | ||
upload_wptfyi.js | ||
util.js | ||
wgpu_sync.js | ||
wpt.ts |
Tools
Documentation for various tooling in support of Deno development.
format.js
This script will format the code (currently using dprint, rustfmt). It is a prerequisite to run this before code check in.
To run formatting:
deno run --allow-read --allow-write --allow-run --unstable ./tools/format.js
lint.js
This script will lint the code base (currently using dlint, clippy). It is a prerequisite to run this before code check in.
To run linting:
deno run --allow-read --allow-write --allow-run --unstable ./tools/lint.js
Tip: You can also use cargo to run the current or pending build of the deno executable
cargo run -- run --allow-read --allow-write --allow-run --unstable ./tools/<script>
flamebench.js
flamebench.js
facilitates profiling and generating flamegraphs from
benchmarks.
General usage:
❯ ./tools/flamebench.js
flamebench <bench_name> [bench_filter]
Available benches:
op_baseline
ser
de
To profile the op_baseline
bench, run ./tools/flamebench.js op_baseline
,
this will run all 3 benches in `op_baseline.
Often when profiling/optimizing, you'll want to focus on a specific sub-bench,
flamebench
supports a bench/test filter arg like the regular cargo commands.
So you can simply run ./tools/flamebench.js op_baseline bench_op_async
or
./tools/flamebench.js op_baseline bench_op_nop
to profile specific benches.
Tip: the [bench_filter]
argument doesn't have to be an exact bench name, you
can use a shorthand or a partial match to profile a group of benches, e.g:
./tools/flamebench.js de v8
wgpu_sync.js
wgpu_sync.js
streamlines updating deno_webgpu
from
gfx-rs/wgpu.
It essentially vendors the deno_webgpu
tree with a few minor patches applied
on top, somewhat similar to git subtree
.
- Update
COMMIT
orV_WGPU
in./tools/wgpu_sync.js
- Run
./tools/wgpu_sync.js
- Double check changes, possibly patch
- Commit & send a PR with the updates